<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Procedural Shore Zone Mask</library_description>

<library_tag>mask</library_tag>

<library_tag>procedural</library_tag>

<library_tag>shore mask</library_tag>

<clip_input_connection node="Shore (Main Input = Terrain)" param="input_node" />
<clip_output_connection node="Shore Zone Mask Layer" index="0" />
</non_node>
	<constant_colour
		name = "White Level"
		gui_use_node_pos = "1"
		gui_node_pos = "760 1400 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		>
	</constant_colour>
	<surface_layer
		name = "Shore Zone Mask Layer"
		gui_use_node_pos = "1"
		gui_node_pos = "700 1220 0"
		gui_group = "Water"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Shore (Main Input = Terrain)"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Shore Zone Tolerance"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<merge_shader
		name = "Shore (Main Input = Terrain)"
		gui_use_node_pos = "1"
		gui_node_pos = "700 1340 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		shader_A = "White Level"
		mix_to_A = "1"
		mix_controller = ""
		choose_by_altitude = "0"
		texture_space = "1"
		merge_colour = "1"
		colour_merge_mode = "3"
		merge_displacement = "0"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<colour_adjust_shader
		name = "Shore Zone Tolerance"
		gui_use_node_pos = "1"
		gui_node_pos = "760 1280 0"
		gui_group = "Water"
		enable = "1"
		input_node = "Shore (Main Input = Terrain)"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		black_point = "0 0 0"
		black_point_adjust = "0"
		white_point = "0.200000003 0.200000003 0.200000003"
		white_point_adjust = "0.200000003"
		gamma = "3.5 3.5 3.5"
		gamma_adjust = "3.5"
		clamp_below_black = "0"
		clamp_above_white = "0"
		>
	</colour_adjust_shader>
</terragen_clip>
