<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.2.10.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "246.639737 -162.7178799 0"
	gui_network_view_size = "1450 469 0"
	gui_network_view_zoom = "0.8844295415"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "0.9733559476 28.44430178 -38.39279348"
		rotation = "13.52284839 0.5460502528 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "900"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0"
		crop_right = "0.4434410632"
		crop_bottom = "0.1864799857"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "180"
		elevation = "-20"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Basic Stars v1.1 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Horizon Fade"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Cosmic Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -100 0"
			gui_group = "Stars Colour &amp; Luminosity"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			apply_colour = "1"
			diffuse_colour = "2 2 2"
			colour_function = "Add Multiplied Colours"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = "Add Multiplied Colours"
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Add Multiplied Colours"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "1"
			blending_shader = "Background Stars Controller"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<power_fractal_shader_v3
				name = "Reds and Yellows"
				gui_use_node_pos = "1"
				gui_node_pos = "60 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "2000 2000"
				seed = "56581"
				feature_scale = "100"
				lead-in_scale = "500"
				smallest_scale = "100"
				noise_octaves = "4"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 0.2232999951 0.2046999931"
				apply_low_colour = "1"
				low_colour = "1 0.8995000124 0"
				colour_contrast = "1"
				colour_offset = "0.35"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Star Colour Surface Layer"
				gui_use_node_pos = "1"
				gui_node_pos = "260 60 0"
				gui_group = ""
				enable = "1"
				input_node = "Reds and Yellows"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Whites and Blues"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Whites and Blues"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Colour Mask"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Whites and Blues"
				gui_use_node_pos = "1"
				gui_node_pos = "260 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "2000 2000"
				seed = "27666"
				feature_scale = "100"
				lead-in_scale = "500"
				smallest_scale = "100"
				noise_octaves = "4"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0.5731999874 1"
				colour_contrast = "1"
				colour_offset = "-0.2"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Colour Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "460 200 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				seed = "29618"
				feature_scale = "100"
				lead-in_scale = "500"
				smallest_scale = "100"
				noise_octaves = "4"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "100000"
				colour_offset = "20000"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<adjust_saturation_colour
				name = "Adjust Saturation"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -80 0"
				gui_group = ""
				enable = "1"
				input_node = "Star Colour Surface Layer"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "8000 8000"
				saturation = "Saturation Map"
				>
			</adjust_saturation_colour>
			<power_fractal_shader_v3
				name = "Saturation Map"
				gui_use_node_pos = "1"
				gui_node_pos = "360 0 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "4000 4000"
				seed = "52641"
				feature_scale = "1000"
				lead-in_scale = "5000"
				smallest_scale = "100"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0.4500000179 0.4500000179 0.4500000179"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "1"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<add_multiplied_colour
				name = "Add Multiplied Colours"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -200 0"
				gui_group = ""
				enable = "1"
				input_node = "Adjust Saturation"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "8000 8000"
				input_2 = "Multiply Colours Map"
				>
			</add_multiplied_colour>
			<power_fractal_shader_v3
				name = "Multiply Colours Map"
				gui_use_node_pos = "1"
				gui_node_pos = "360 -140 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "4000 4000"
				seed = "47377"
				feature_scale = "1000"
				lead-in_scale = "5000"
				smallest_scale = "100"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0.1000000015 0.1000000015 0.1000000015"
				colour_contrast = "0.5"
				colour_offset = "-0.25"
				colour_roughness = "1"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</surface_layer>
		<group
			name = "Stars Colour &amp; Luminosity"
			gui_use_node_pos = "1"
			gui_node_pos = "-326 -123 0"
			gui_group = "Star Shaders"
			gui_node_size = "473.4187871 244.0131096 1"
			gui_node_colour = "0.7444999814 0.7226999998 0.7082999945"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Background Stars Controller"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 100 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.400000006 0.400000006 0.400000006"
			colour_function = "Merge in Super Stars"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Horizon Fade"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -360 0"
			gui_group = "Nightsky Location &amp; Horizon Fade"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Star Luminous Projection"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "8745880"
			max_alt_fuzzy_zone = "20000000"
			limit_minimum_altitude = "1"
			minimum_altitude = "10000000"
			min_alt_fuzzy_zone = "220000000"
			altitude_key = "0"
			use_Y_for_altitude = "1"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<group
			name = "Cosmic Star Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-329 367 0"
			gui_group = "Star Shaders"
			gui_node_size = "466.8592843 637.8750817 1"
			gui_node_colour = "0.03703000024 0.03423000127 0.1112999991"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Star Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-325 143 0"
			gui_group = ""
			gui_node_size = "587.9949503 1207.789234 1"
			gui_node_colour = "0.09869000316 0.3203999996 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Nightsky Location &amp; Horizon Fade"
			gui_use_node_pos = "1"
			gui_node_pos = "-323 -350 0"
			gui_group = "Star Shaders"
			gui_node_size = "473.0378639 160 1"
			gui_node_colour = "0.4995000064 0.04943000153 0.06772000343"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Star Luminous Projection"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 -160 0"
			gui_group = "Stars Colour &amp; Luminosity"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "10"
			luminosity_tint = "1 1 1"
			luminosity_function = "Cosmic Colour Map"
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Large Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 520 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			seed = "9357"
			feature_scale = "10000"
			lead-in_scale = "10000"
			smallest_scale = "10000"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-60"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Vary Star Brightness"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 600 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "19627"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "5651.403356"
			noise_octaves = "0"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Small Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 520 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			seed = "53706"
			feature_scale = "5000"
			lead-in_scale = "5000"
			smallest_scale = "5000"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-60"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Cosmic Stars"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 420 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = "Large Stars Fractal"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			shader_A = "Small Stars Fractal"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Super Stars PF Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 320 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			seed = "64548"
			feature_scale = "1000000"
			lead-in_scale = "8000000"
			smallest_scale = "1000000"
			noise_octaves = "4"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-35"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Super Stars PF"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 280 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "9357"
			feature_scale = "300000"
			lead-in_scale = "300000"
			smallest_scale = "300000"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-65"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Super Stars PF Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge in Super Stars"
			gui_use_node_pos = "1"
			gui_node_pos = "-340 180 0"
			gui_group = "Cosmic Star Shaders"
			enable = "1"
			input_node = "Merge Cosmic Stars"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			shader_A = "Super Stars PF"
			mix_to_A = "1"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours"
		atmosphere_shader = "Cloud layer v2 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_b-box_in_preview = "1"
		draw_shape_edges_in_preview = "1"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 740 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "62524"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		scale_filter = ""
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 720 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 290 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "80 200 0"
		gui_group = "Atmosphere"
		enable = "0"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "0"
		enable_primary = "1"
		enable_secondary = "1"
		move_textures_with_cloud = "0"
		centre = "0 -6378000 0"
		radius = "6378000"
		cloud_altitude = "1750"
		cloud_depth = "2000"
		local_sphere = "0"
		local_sphere_centre = "0 0 0"
		local_sphere_radius = "10000"
		local_sphere_falloff = "1"
		local_sphere_value_at_radius = "-0.5"
		density_shader = "Density fractal 01"
		edge_sharpness = "1"
		cloud_density = "0.02"
		coverage_adjust = "0"
		cloud_colour = "0.25 0.25 0.25"
		scattering_colour = "0.25 0.25 0.25"
		sun_glow_amount = "1"
		sun_glow_power = "1"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "2"
		view_from_space_shading_model = "0"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		darker_unresolved_scattering = "1"
		anisotropic_enviro_light = "1"
		altitude_offset_function = ""
		altitude_offset_multiplier = "1"
		depth_modulator = ""
		depth_modulator_centre = "0"
		final_density_modulator = ""
		direct_light_modulator = ""
		enviro_light_modulator = ""
		ambient_light_modulator = ""
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		taper_top_and_base = "1"
		flatter_base = "1"
		base_wispiness = "0"
		base_softness = "0"
		invert_profile = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.25"
		number_of_samples = "21"
		sample_jitter = "1"
		step_optimisation = "0"
		enable_ray_traced_shadows = "0"
		acceleration_cache = "0"
		use_2D_shadow_map = "0"
		shadow_map_resolution = "200 200"
		shadow_map_blur_radius = "2 2"
		use_voxel_buffer = "0"
		millions_of_voxels = "30"
		voxel_buffer_resolution = "668 67 670"
		use_voxels_to_accelerate_empty_space = "1"
		visualise_voxels = "0"
		use_voxels_for_shadows = "1"
		voxel_shadow_threshold = "8"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 260 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "64742"
		feature_scale = "500"
		lead-in_scale = "20000"
		smallest_scale = "10"
		noise_octaves = "13"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		contrast = "1"
		coverage_adjust = "0.3"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<planet
		name = "Moon v0.2 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-18976705.64 25583092.82 63304563.55"
		rotation = "0 0 0"
		radius = "4000000"
		heading = "0"
		elevation = "353.0000056"
		distance = "63779969"
		surface_shader = "Final Position"
		atmosphere_shader = "Moon Glow"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<power_fractal_shader_v3
			name = "Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 1200 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "5477"
			feature_scale = "3189000"
			lead-in_scale = "5000000"
			smallest_scale = "10"
			noise_octaves = "22"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.150000006 0.150000006 0.150000006"
			apply_low_colour = "1"
			low_colour = "0.02500000037 0.02500000037 0.02500000037"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Final Position"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 0 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Crater Floor Colours"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "1"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<light_source
			name = "Moon Light source"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 1180 0"
			gui_group = "Moonlight"
			enable = "1"
			light_surfaces = "1"
			light_atmosphere = "1"
			source_centre = "-11951962.01 16216526.41 40000000"
			source_radius = "0"
			rotate = "0 0 0"
			colour = "0.7082999945 0.8513000011 1"
			strength = "2e+016"
			max_distance = "45000000"
			cast_shadows = "1"
			shadows_of_surfaces = "1"
			shadows_of_atmosphere = "1"
			soft_shadows = "0"
			soft_shadow_samples = "9"
			glow_in_atmosphere = "1"
			specular_highlights = "1"
			visible_object = "0"
			import_offset = "0 0 0"
			import_scale = "1"
			import_motion_filename = ""
			>
		</light_source>
		<power_fractal_shader_v3
			name = "Colours B"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 1140 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46308"
			feature_scale = "3500000"
			lead-in_scale = "5000000"
			smallest_scale = "10"
			noise_octaves = "22"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.2976999879 0.2388000041 0.2046999931"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 1020 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Colours A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			shader_A = "Colours B"
			mix_to_A = "0.5"
			mix_controller = "Colour Mixer"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<group
			name = "Moonlight"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 1175.5 0"
			gui_group = "Moon Shaders"
			gui_node_size = "280 169 1"
			gui_node_colour = "0.4995000064 0.33919999 0.02536999993"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<power_fractal_shader_v3
			name = "Crater Surface Brekaup"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 380 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4601"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Surface Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 300 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge Craters"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Crater Surface Brekaup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<planet_atmosphere
			name = "Moon Glow"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 980 0"
			gui_group = "Moon Atmosphere"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "0"
			enable_secondary = "1"
			centre = "-18976705.64 25583092.82 63304563.55"
			radius = "4000000"
			seed = "0"
			haze_density = "0.0001"
			haze_horizon_colour = "0.25 0.25 0.25"
			bluesky_density = "0"
			bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
			bluesky_additive = "0"
			bluesky_additive_colour = "0.1438666731 0.3779166639 1"
			redsky_decay = "0"
			haze_exp_height = "2000000"
			bluesky_exp_height = "8000"
			ceiling_adjust = "8"
			ceiling = "16000000"
			floor = "-60000"
			haze_glow_amount = "1.5"
			haze_glow_power = "1"
			bluesky_glow_amount = "0"
			bluesky_glow_power = "0.75"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			anisotropic_enviro_light = "1"
			shadow_function = ""
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			bluesky_density_colour = "0.2158000022 0.4535000026 1"
			redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
			ozone_factor = "0.5"
			improved_glow_model = "1"
			number_of_samples = "16"
			adjust_to_distance = "1"
			enable_ray_traced_shadows = "0"
			>
		</planet_atmosphere>
		<group
			name = "Moon Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-819 612 0"
			gui_group = ""
			gui_node_size = "1438.120733 1455.682811 1"
			gui_node_colour = "0.5234000087 0.7082999945 0.7299000025"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<null_shader
			name = "Large Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "128000 128000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "0 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "5000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "80 100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-40 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.2 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.2 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "340 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -120 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "120 -280 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 240 0"
				gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "0 240 0"
				gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "5000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "180 240 0"
				gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1988"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-20000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "60 180 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -20 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "200 60 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.2 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 60 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.2 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -100 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -100 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.6"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -200 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "0 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "8192000 8192000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
		</null_shader>
		<null_shader
			name = "Small Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "40 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "4000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "0 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.2 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.2 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "380 -220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "200 -220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -140 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -300 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 220 0"
				gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "250000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "40 220 0"
				gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "220 220 0"
				gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "134"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "220 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-8000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "100 160 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -40 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 40 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.2 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 40 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.2 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.2 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -120 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "320 -120 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.5"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -220 0"
					gui_group = "/Moon v0.2 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "40 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
		</null_shader>
		<merge_shader
			name = "Merge Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 380 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Large Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			shader_A = "Small Craters"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<group
			name = "Moon Terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-995 603 0"
			gui_group = "Moon Shaders"
			gui_node_size = "928.5207258 1312.403304 1"
			gui_node_colour = "0.1940000057 0.4995000064 0.1062000021"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Moon Base Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 900 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Merge Colours"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Colour Veins"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Colour Breakup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Colour Breakup"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 960 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "15877"
			feature_scale = "1000000"
			lead-in_scale = "1000000"
			smallest_scale = "553.397"
			noise_octaves = "14"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Colour Veins"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 960 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2097152000 2097152000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Merge Vein Colours"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = "Merge Vein Colours"
			displacement_offset = "-5000"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge Vein Colours"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Fractal warp shader 02"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<get_position_in_texture
				name = "Get position in texture 01"
				gui_use_node_pos = "1"
				gui_node_pos = "80 880 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "60 600 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 1"
				seed = "Seed 1"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "8000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Seed 1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1884"
				>
			</constant_scalar>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "180 420 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				black_point = "0.174999997 0.174999997 0.174999997"
				black_point_adjust = "0.174999997"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<fractal_warp_shader
				name = "Fractal warp shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "180 360 0"
				gui_group = ""
				enable = "1"
				input_node = "Colour adjust shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "131072000 131072000"
				scale = "10000000"
				warp_amount = "5"
				variation = "1.25"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<merge_shader
				name = "Merge Vein Colours"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 400 0"
				gui_group = ""
				enable = "1"
				input_node = "Veins Colours A"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				shader_A = "Veins Colours B"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "4"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Veins Colours B"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "20204"
				feature_scale = "4000000"
				lead-in_scale = "5000000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.1360999942 0.1332000047 0.1332000047"
				apply_low_colour = "1"
				low_colour = "0.007499999832 0.007499999832 0.007499999832"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Merge shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "180 480 0"
				gui_group = ""
				enable = "1"
				input_node = "Voronoi 3D diff scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "131072000 131072000"
				shader_A = "Voronoi 3D diff scalar 01_1"
				mix_to_A = "1"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "0"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<constant_scalar
				name = "Seed 2"
				gui_use_node_pos = "1"
				gui_node_pos = "460 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1544"
				>
			</constant_scalar>
			<power_fractal_shader_v3
				name = "Veins Colours A"
				gui_use_node_pos = "1"
				gui_node_pos = "-580 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "59570"
				feature_scale = "3189000"
				lead-in_scale = "3189000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.2310000062 0.2232999951 0.2119999975"
				apply_low_colour = "1"
				low_colour = "0.01999999955 0.01999999955 0.01999999955"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 600 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 2"
				seed = "Seed 2"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 2"
				gui_use_node_pos = "1"
				gui_node_pos = "80 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				scalar = "2000000"
				>
			</constant_scalar>
		</surface_layer>
		<warp_input_shader
			name = "Warp Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 540 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Multiply colour 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			warper = "Lunar Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Lunar Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-1100 600 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60550"
			feature_scale = "80000000"
			lead-in_scale = "100000000"
			smallest_scale = "0.01"
			noise_octaves = "37"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Floor Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 120 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Crater Surface Layer"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			apply_colour = "1"
			diffuse_colour = "0.75 0.75 0.75"
			colour_function = "Colour Adjust Crator Floors"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Crater Floor Breakup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Crater Floor Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Crater Floor Breakup"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 240 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "26690"
			feature_scale = "3000000"
			lead-in_scale = "6000000"
			smallest_scale = "500"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Crater Floor Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 200 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "/Moon v0.2 by WASasquatch/Large Craters/Crater Depth/Smooth step scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			shader_A = "/Moon v0.2 by WASasquatch/Small Craters/Crater Depth/Smooth step scalar 01"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour Adjust Crator Floors"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 180 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Transform for Crater Floors"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1.25 1.25 1.25"
			gamma_adjust = "1.25"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Transform for Crater Floors"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 240 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 0 1000000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<group
			name = "Moon Atmosphere"
			gui_use_node_pos = "1"
			gui_node_pos = "-317.3688858 975.7885435 0"
			gui_group = "Moon Shaders"
			gui_node_size = "285.2622284 168.4229129 1"
			gui_node_colour = "0.1389999986 0.2976999879 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<adjust_saturation_colour
			name = "Adjust saturation colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 780 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Moon Base Colour"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			saturation = "Saturation Map"
			>
		</adjust_saturation_colour>
		<power_fractal_shader_v3
			name = "Saturation Map"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 840 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			seed = "7742"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "1"
			noise_octaves = "25"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8000000119 0.8000000119 0.8000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 660 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Adjust saturation colour 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply Colour Map"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Multiply Colour Map"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 720 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			seed = "42026"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.8000000119 0.8000000119 0.8000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Colour Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "-1100 1080 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			seed = "37180"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "1"
			noise_octaves = "25"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</planet>
</terragen>
