<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
<non_node>


<clip_category type="Terrain"/><clip_output_connection node="add patches of XYZ info" index="1"/><library_connection_tips/></non_node><power_fractal_shader_v3 name="stretched PF for ridges" gui_use_node_pos="1" gui_node_pos="-800 1460 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="47165" feature_scale="3" lead-in_scale="10" smallest_scale="2" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="10 1 10" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.4" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Fractal terrain 01" gui_use_node_pos="1" gui_node_pos="-1080 1780 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="10266" feature_scale="1235.96" lead-in_scale="5216.68" smallest_scale="100" noise_octaves="7" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="300" displacement_offset="0" displacement_roughness="0.875" displacement_spike_limit="0.25" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="2" variation_method="2" buoyancy_from_variation="1" clumping_of_variation="0.5" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.75" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Fractal breakup 02" gui_use_node_pos="1" gui_node_pos="-740 880 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="11211" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="patches of big strata" gui_use_node_pos="1" gui_node_pos="-800 1920 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="60533" feature_scale="200" lead-in_scale="1000" smallest_scale="200" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 100 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.875" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1.5" variation_method="2" buoyancy_from_variation="1" clumping_of_variation="1" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><constant_scalar name="seed_1" gui_use_node_pos="1" gui_node_pos="180 2100 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="2">
	</constant_scalar><constant_scalar name="size 15" gui_use_node_pos="1" gui_node_pos="-300 2140 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="15">
	</constant_scalar><constant_scalar name="size 30" gui_use_node_pos="1" gui_node_pos="-20 2100 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="30">
	</constant_scalar><compute_normal name="Compute normal 02" gui_use_node_pos="1" gui_node_pos="-1140 1620 0" gui_group="Terrain" enable="1" input_node="add big strata" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" patch_size="10" smooth_surface="0">
	</compute_normal><adjust_saturation_colour name="Adjust saturation colour 02" gui_use_node_pos="1" gui_node_pos="-960 880 0" gui_group="Terrain" enable="1" input_node="Fractal warp all" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" saturation="">
	</adjust_saturation_colour><constant_scalar name="seed" gui_use_node_pos="1" gui_node_pos="-180 2080 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="1">
	</constant_scalar><fractal_warp_shader name="Fractal warp all" gui_use_node_pos="1" gui_node_pos="-1040 960 0" gui_group="Terrain" enable="1" input_node="add some vertical sort of warping" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="200" warp_amount="0.25" variation="1.5" roughness="1" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</fractal_warp_shader><voronoi_3D_diff_scalar name="Voronoi 3D diff scalar 01" gui_use_node_pos="1" gui_node_pos="-280 2020 0" gui_group="Terrain" enable="1" input_node="Get position in texture" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="size 15" seed="seed">
	</voronoi_3D_diff_scalar><smooth_voronoi_3D_cell_colour name="Smooth voronoi 3D cell colour 01" gui_use_node_pos="1" gui_node_pos="-20 2020 0" gui_group="Terrain" enable="1" input_node="Get position in texture" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="size 30" seed="seed_1">
	</smooth_voronoi_3D_cell_colour><group name="Terrain" gui_use_node_pos="1" gui_node_pos="-510 1525 0" gui_group="" gui_node_size="1660 1590 1" gui_node_colour="0.2119999975 0.5174000263 0.1138999984" special_group="2" global_bookmark="1">
	</group><surface_layer name="add some vertical sort of warping" gui_use_node_pos="1" gui_node_pos="-1060 1040 0" gui_group="Terrain" enable="1" input_node="add strata" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="1 1 1" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="PF for vertical sort of wall warp" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="20" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><colour_adjust_shader name="Colour adjust shader 02" gui_use_node_pos="1" gui_node_pos="-960 1620 0" gui_group="Terrain" enable="1" input_node="patches of big strata" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0 0 0" black_point_adjust="0" white_point="0.6875 0.6875 0.6875" white_point_adjust="0.6875" gamma="3 3 3" gamma_adjust="3" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><transform_input_shader name="Transform input shader 01" gui_use_node_pos="1" gui_node_pos="0 1800 0" gui_group="Terrain" enable="1" input_node="Smooth voronoi 3D cell colour 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="90 0 90" scale="1" scale_by="100 1 100">
	</transform_input_shader><transform_input_shader name="Transform input shader 03_1" gui_use_node_pos="1" gui_node_pos="-560 1700 0" gui_group="Terrain" enable="1" input_node="Transform input shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="0 0 0" scale="1" scale_by="0.5 1 0.5">
	</transform_input_shader><transform_input_shader name="rotate" gui_use_node_pos="1" gui_node_pos="-460 1760 0" gui_group="Terrain" enable="1" input_node="Transform input shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="0 1 0" scale="0" scale_by="1 1 1">
	</transform_input_shader><transform_input_shader name="enlarge Y rotate" gui_use_node_pos="1" gui_node_pos="-740 1400 0" gui_group="Terrain" enable="1" input_node="stretched PF for ridges" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="1" use_undisplaced_space="0" translate="1" translate_by="0 0 0" rotate="1" rotate_by="0 90 0" scale="1" scale_by="1 4 1">
	</transform_input_shader><transform_input_shader name="rotate_reduce" gui_use_node_pos="1" gui_node_pos="-580 1940 0" gui_group="Terrain" enable="1" input_node="Colour adjust shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="90 90 90" scale="1" scale_by="2 1 2">
	</transform_input_shader><distance_shader name="Distance shader 02" gui_use_node_pos="1" gui_node_pos="-680 800 0" gui_group="Terrain" enable="1" input_node="add patches of XYZ info" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_far_colour="1" far_colour="1 1 1" apply_near_colour="1" near_colour="0 0 0" far_distance="10000" near_distance="0" distance_mode="0" camera="" clamp_far_colour="1" clamp_near_colour="1">
	</distance_shader><strata_and_outcrops_shader_v2 name="Strata and outcrops shader v2 02_1" gui_use_node_pos="1" gui_node_pos="-760 1520 0" gui_group="Terrain" enable="1" input_node="billows for steep" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" hard_layer_altitude="0" hard_layer_depth="10" hard_layer_steepness="2" plateau_buildup="0" hard_layer_spacing="150" num_octaves="6" degree_fix="1" strata_tilt_direction="90" strata_tilt_angle="0" blend_by_shader="1" blending_shader="mask strata" fit_blendshader_to_this="1" invert_blendshader="0">
	</strata_and_outcrops_shader_v2><strata_and_outcrops_shader_v2 name="Strata and outcrops shader v2 01" gui_use_node_pos="1" gui_node_pos="-880 1240 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" hard_layer_altitude="0" hard_layer_depth="10" hard_layer_steepness="2" plateau_buildup="0.5" hard_layer_spacing="50" num_octaves="4" degree_fix="1" strata_tilt_direction="90" strata_tilt_angle="0" blend_by_shader="1" blending_shader="patches of big strata" fit_blendshader_to_this="1" invert_blendshader="0">
	</strata_and_outcrops_shader_v2><displacement_shader name="Displace voro " gui_use_node_pos="1" gui_node_pos="-600 1800 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="rotate_reduce" displacement_direction="3" displacement_multiplier="-7">
	</displacement_shader><displacement_shader name="Displacesmooth voro big" gui_use_node_pos="1" gui_node_pos="-760 1700 0" gui_group="Terrain" enable="1" input_node="Displace voro " gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="rotate" displacement_direction="3" displacement_multiplier="40">
	</displacement_shader><strata_and_outcrops_shader_v2 name="Strata and outcrops shader v2 02" gui_use_node_pos="1" gui_node_pos="-900 1720 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" hard_layer_altitude="0" hard_layer_depth="180" hard_layer_steepness="15" plateau_buildup="0" hard_layer_spacing="200" num_octaves="0" degree_fix="1" strata_tilt_direction="90" strata_tilt_angle="0" blend_by_shader="1" blending_shader="patches of big strata" fit_blendshader_to_this="1" invert_blendshader="0">
	</strata_and_outcrops_shader_v2><displacement_shader name="Displace lateral" gui_use_node_pos="1" gui_node_pos="-760 1340 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="enlarge Y rotate" displacement_direction="3" displacement_multiplier="-10">
	</displacement_shader><red_to_scalar name="Red to scalar 01" gui_use_node_pos="1" gui_node_pos="-120 1620 0" gui_group="Terrain" enable="1" input_node="Transform input shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</red_to_scalar><get_position_in_texture name="Get position in texture" gui_use_node_pos="1" gui_node_pos="-220 2200 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</get_position_in_texture><tex_coords_from_XYZ name="Tex coords from XYZ 02" gui_use_node_pos="1" gui_node_pos="-980 820 0" gui_group="Terrain" enable="1" input_node="Adjust saturation colour 02" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</tex_coords_from_XYZ><surface_layer name="bulge lateral min slope masked + breakup" gui_use_node_pos="1" gui_node_pos="-1100 1560 0" gui_group="Terrain" enable="1" input_node="Compute normal 02" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="40" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Colour adjust shader 02" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="40" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><surface_layer name="add strata" gui_use_node_pos="1" gui_node_pos="-1080 1180 0" gui_group="Terrain" enable="1" input_node="add subtle hor ridges" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="3" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Strata and outcrops shader v2 01" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="10" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><power_fractal_shader_v3 name="billows for steep" gui_use_node_pos="1" gui_node_pos="-780 1600 0" gui_group="Terrain" enable="1" input_node="Displacement shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="9944" feature_scale="50" lead-in_scale="1000" smallest_scale="0.1" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="20" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="0.2" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="patches of XYZ" gui_use_node_pos="1" gui_node_pos="-740 820 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="41500" feature_scale="50" lead-in_scale="1000" smallest_scale="10" noise_octaves="8" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="1" colour_offset="0.2" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="mask strata" gui_use_node_pos="1" gui_node_pos="-580 1580 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="38198" feature_scale="20" lead-in_scale="100" smallest_scale="15" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 10 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.3" colour_roughness="1" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="patches of big strata" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="PF for vertical sort of wall warp" gui_use_node_pos="1" gui_node_pos="-980 1120 0" gui_group="Terrain" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="24709" feature_scale="30" lead-in_scale="100" smallest_scale="5" noise_octaves="6" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="0" displacement_amplitude="30" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="0.3" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="billows for horizontal areas" gui_use_node_pos="1" gui_node_pos="-1100 1500 0" gui_group="Terrain" enable="1" input_node="bulge lateral min slope masked + breakup" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="8933" feature_scale="80" lead-in_scale="1000" smallest_scale="0.1" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="10" displacement_offset="5" displacement_roughness="1" displacement_spike_limit="0.2" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="1">
	</power_fractal_shader_v3><displacement_shader name="Displacement shader 01" gui_use_node_pos="1" gui_node_pos="-720 1660 0" gui_group="Terrain" enable="1" input_node="Displacesmooth voro big" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="Transform input shader 03_1" displacement_direction="3" displacement_multiplier="6">
	</displacement_shader><surface_layer name="add patches of XYZ info" gui_use_node_pos="1" gui_node_pos="-1060 820 0" gui_group="Terrain" enable="1" input_node="Fractal warp all" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Tex coords from XYZ 02" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 02" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="patches of XYZ" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><colour_adjust_shader name="Colour adjust shader 01" gui_use_node_pos="1" gui_node_pos="-280 1960 0" gui_group="Terrain" enable="1" input_node="Voronoi 3D diff scalar 01" gui_use_preview_patch_size="1" gui_preview_patch_size="62.5 62.5" black_point="0.4187500179 0.4187500179 0.4187500179" black_point_adjust="0.4187500179" white_point="0 0 0" white_point_adjust="0" gamma="0.243750006 0.243750006 0.243750006" gamma_adjust="0.243750006" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><blue_to_scalar name="Blue to scalar 01" gui_use_node_pos="1" gui_node_pos="40 1620 0" gui_group="Terrain" enable="1" input_node="Transform input shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</blue_to_scalar><tex_coords_from_XYZ name="Tex coords from XYZ needed for hor stretching of PF" gui_use_node_pos="1" gui_node_pos="-1120 1360 0" gui_group="Terrain" enable="1" input_node="add several voronoi etc" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</tex_coords_from_XYZ><green_to_scalar name="Green to scalar 01" gui_use_node_pos="1" gui_node_pos="240 1700 0" gui_group="Terrain" enable="1" input_node="Transform input shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</green_to_scalar><surface_layer name="add subtle hor ridges" gui_use_node_pos="1" gui_node_pos="-1080 1280 0" gui_group="Terrain" enable="1" input_node="Tex coords from XYZ needed for hor stretching of PF" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="3" displacement_multiplier="-3" displacement_function="stretched PF for ridges" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Displace lateral" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="20" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><surface_layer name="add several voronoi etc" gui_use_node_pos="1" gui_node_pos="-1100 1420 0" gui_group="Terrain" enable="1" input_node="billows for horizontal areas" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="3" displacement_multiplier="30" displacement_function="Transform input shader 01" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Strata and outcrops shader v2 02_1" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="75" max_slope_fuzzy_zone="10" limit_minimum_slope="1" minimum_slope_angle="12" min_slope_fuzzy_zone="30" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><surface_layer name="add big strata" gui_use_node_pos="1" gui_node_pos="-1080 1660 0" gui_group="Terrain" enable="1" input_node="Fractal terrain 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Strata and outcrops shader v2 02" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="1" minimum_altitude="-100" min_alt_fuzzy_zone="100" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="20" min_slope_fuzzy_zone="40" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer></terragen_clip>