<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Fake River Stones Shader by WASasquatch</library_description>

<library_tag>fake stones</library_tag>

<library_tag>river stones</library_tag>

<library_tag>rocks</library_tag>

<library_tag>shader</library_tag>

<library_tag>stones</library_tag>

<clip_input_connection node="Fake River Stones Shader v0.1 by WASasquatch" param="input_node" />
<clip_output_connection node="Fake River Stones Shader v0.1 by WASasquatch" index="0" />
</non_node>
	<surface_layer
		name = "Fake River Stones Shader v0.1 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Algae Side Algae"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "River Stones Base Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 480 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "River Stones Texture Coordinates"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Base Stone Colour Surface"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Boulders Surface Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Stones Normal A"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1660 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "52895"
			feature_scale = "0.1"
			lead-in_scale = "0.5"
			smallest_scale = "0.075"
			noise_octaves = "4"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "0.1"
			displacement_roughness = "0.8"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Warp and Elongate Stones"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Algae Surface Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "20 60 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Algae Base"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Algae Multiply Colours"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<multiply_colour
			name = "Algae Multiply Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "80 180 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Adjust MA Saturation"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			input_2 = "Algae Multiplied Colours Map"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Stones Lateral A"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1500 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Compute Normal"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "21129"
			feature_scale = "0.25"
			lead-in_scale = "1"
			smallest_scale = "0.05"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "2 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "3"
			displacement_amplitude = "0"
			displacement_offset = "0.075"
			displacement_roughness = "0.65"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Algae Base"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 360 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "53648"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.001"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1800999939 0.3158000112 0.009021000005"
			apply_low_colour = "1"
			low_colour = "0.08241000026 0.1220000014 0.06575000286"
			colour_contrast = "0.5"
			colour_offset = "-0.1"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.001"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "-0.75"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "1"
			distortion_by_normal = "0.25"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<compute_normal
			name = "Compute Normal"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1580 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Stones Normal A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			patch_size = "0.01"
			smooth_surface = "0"
			>
		</compute_normal>
		<power_fractal_shader_v3
			name = "Stones Large Dist A"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 2000 0"
			gui_group = "Voronoi Billows Points"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "63800"
			feature_scale = "0.25"
			lead-in_scale = "0.25"
			smallest_scale = "0.25"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "-1"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Multiplied Colours Map A"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 1120 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "45443"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.001"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "0.8500000238 0.8500000238 0.8500000238"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "2"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Base Stone Colour Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 720 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Base Rock Surface B"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Multiply Colours"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Algae Random Surface "
			gui_use_node_pos = "1"
			gui_node_pos = "0 -80 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "River Stones Base Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0.0012"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Algae Surface Shader"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Algae Breakup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Algae Distribution Mask A"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<add_multiplied_colour
			name = "Add Rock Multiplied Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 1060 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Adjust Rock Saturation"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			input_2 = "Multiplied Colours Map A"
			>
		</add_multiplied_colour>
		<power_fractal_shader_v3
			name = "Base Rock Surface A"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 1360 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "8028"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.001"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 2.5 1"
			apply_high_colour = "1"
			high_colour = "0.200000003 0.200000003 0.200000003"
			apply_low_colour = "1"
			low_colour = "0.03125 0.02281135693 0.01425839774"
			colour_contrast = "0.125"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.002"
			displacement_offset = "0"
			displacement_roughness = "0.86"
			displacement_spike_limit = "0.2"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "0.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Base Rock Surface B"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 1300 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Base Rock Surface A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			seed = "25097"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.001"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 2.5 1"
			apply_high_colour = "1"
			high_colour = "0.2931999862 0.2348999977 0.1905000061"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.0025"
			displacement_offset = "0"
			displacement_roughness = "0.86"
			displacement_spike_limit = "0.2"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "0.5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<adjust_saturation_colour
			name = "Adjust Rock Saturation"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 1180 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Base Rock Surface B"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			saturation = "Saturation Map"
			>
		</adjust_saturation_colour>
		<power_fractal_shader_v3
			name = "Saturation Map"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 1240 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35111"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.001"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.75"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "2"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<tex_coords_from_XYZ
			name = "River Stones Texture Coordinates"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 920 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Build Final River Stones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			>
		</tex_coords_from_XYZ>
		<displacement_shader_to_scalar
			name = "River Stones to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "60 620 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Build Final River Stones"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</displacement_shader_to_scalar>
		<colour_adjust_shader
			name = "Boulders Surface Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "60 560 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "River Stones to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<merge_shader
			name = "Stones Distribution"
			gui_use_node_pos = "1"
			gui_node_pos = "-620 1880 0"
			gui_group = "Voronoi Billows Points"
			enable = "1"
			input_node = "Stones Large Dist A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			shader_A = "Stones Small Dist B"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Stones Small Dist B"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1940 0"
			gui_group = "Voronoi Billows Points"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "45047"
			feature_scale = "0.15"
			lead-in_scale = "0.15"
			smallest_scale = "0.15"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "3"
			colour_offset = "-1"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "0"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<displacement_shader_to_scalar
			name = "Stones to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1420 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Stones Lateral A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</displacement_shader_to_scalar>
		<colour_adjust_shader
			name = "Normal B Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-720 1340 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Stones to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<adjust_saturation_colour
			name = "Adjust MA Saturation"
			gui_use_node_pos = "1"
			gui_node_pos = "80 300 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Algae Base"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			saturation = "Algae Saturation Map"
			>
		</adjust_saturation_colour>
		<vector_displacement_shader
			name = "Vector Displaced River Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 1040 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			vector_function = "River Stones to Vector"
			x_function_multiplier = "1"
			y_function_multiplier = "1"
			z_function_multiplier = "1"
			reverse_function = "0"
			x_offset = "0"
			y_offset = "0"
			z_offset = "0"
			reverse_offset = "0"
			final_multiplier = "1"
			>
		</vector_displacement_shader>
		<displacement_shader_to_vector
			name = "River Stones to Vector"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 1100 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Build Final River Stones"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</displacement_shader_to_vector>
		<power_fractal_shader_v3
			name = "Algae Saturation Map"
			gui_use_node_pos = "1"
			gui_node_pos = "160 360 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "35111"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.5 0.5 0.5"
			colour_contrast = "0.75"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "2"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Algae Multiplied Colours Map"
			gui_use_node_pos = "1"
			gui_node_pos = "160 240 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "48857"
			feature_scale = "0.01"
			lead-in_scale = "0.02"
			smallest_scale = "0.001"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.25 0.25 0.25"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "2"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "River Stones Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-789 1604 0"
			gui_group = ""
			gui_node_size = "739.5 1511 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "River Stones Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "80 569 0"
			gui_group = ""
			gui_node_size = "879.5 1778 1"
			gui_node_colour = "0.4878000021 0.0717599988 0.0619099997"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<add_multiplied_colour
			name = "Add Rock Multiplied Colours B"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 940 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Add Rock Multiplied Colours A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			input_2 = "Multiplied Colours Map B"
			>
		</add_multiplied_colour>
		<power_fractal_shader_v3
			name = "Multiplied Colours Map B"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 1000 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "17509"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.001"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "0.2269807309 0.2269807309 0.25"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "2"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-100 820 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Add Rock Multiplied Colours B"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			input_2 = "Multiplied Colours Map C"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Multiplied Colours Map C"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 880 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			seed = "48857"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.001"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 5 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.25 0.25 0.25"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "2"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.25"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Stones Normal B"
			gui_use_node_pos = "1"
			gui_node_pos = "-780 1260 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Stones Lateral A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "21129"
			feature_scale = "0.25"
			lead-in_scale = "1"
			smallest_scale = "0.05"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "2 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "0.025"
			displacement_roughness = "0.65"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Normal B Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Algae Breakup"
			gui_use_node_pos = "1"
			gui_node_pos = "280 60 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "8748"
			feature_scale = "0.001"
			lead-in_scale = "0.001"
			smallest_scale = "0.001"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.2"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake Stone Filler A"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 1420 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "32254"
			surface_shader = ""
			stone_scale = "0.1"
			stone_density = "0.75"
			vary_density = "1"
			density_variation = "1"
			density_seed = "5626"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "0"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<fake_stones_shader
			name = "Fake Stone Filler B"
			gui_use_node_pos = "1"
			gui_node_pos = "-980 1340 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "32254"
			surface_shader = ""
			stone_scale = "0.075"
			stone_density = "2"
			vary_density = "1"
			density_variation = "1"
			density_seed = "5626"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "0"
			diffuse_colour = "1 1 1"
			colour_variation = "0"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<merge_shader
			name = "Merge Fake Stone FIllers"
			gui_use_node_pos = "1"
			gui_node_pos = "-1040 1260 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Fake Stone Filler A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			shader_A = "Fake Stone Filler B"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Build Final River Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 1180 0"
			gui_group = "River Stones Displacement"
			enable = "1"
			input_node = "Merge Fake Stone FIllers"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			shader_A = "Stones Normal B"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "1"
			texture_space = "0"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<power_fractal_shader_v3
			name = "Algae Distribution Mask A"
			gui_use_node_pos = "1"
			gui_node_pos = "280 0 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "17161"
			feature_scale = "0.075"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.35"
			colour_roughness = "1.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "0.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Boulders Surface Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Algae Side Algae"
			gui_use_node_pos = "1"
			gui_node_pos = "60 -240 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = "Algae Random Surface "
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0.0012"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Algae Surface Shader"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Algae Breakup"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Algae Distribution Mask B"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "1"
			minimum_slope_angle = "10"
			min_slope_fuzzy_zone = "0.01"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Algae Distribution Mask B"
			gui_use_node_pos = "1"
			gui_node_pos = "280 -120 0"
			gui_group = "River Stones Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "17161"
			feature_scale = "0.075"
			lead-in_scale = "0.25"
			smallest_scale = "0.01"
			noise_octaves = "6"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "1.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "0.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Boulders Surface Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "Stone Redirector"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 1940 0"
			gui_group = "Voronoi A Stone Points"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Stone Redirect X"
			Y_shader = ""
			Z_shader = ""
			>
		</redirect_shader>
		<merge_shader
			name = "Add Large Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 2060 0"
			gui_group = "Voronoi A Stone Points"
			enable = "1"
			input_node = "Stone Points Distribution"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			shader_A = "Large Stones"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Stone Points Distribution"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 2220 0"
			gui_group = "Voronoi A Stone Points"
			enable = "1"
			input_node = "Complement Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			black_point = "0.9799999595 0.9799999595 0.9799999595"
			black_point_adjust = "0.9799999595"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
			<complement_scalar
				name = "Complement Scalar"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -160 0"
				gui_group = ""
				enable = "1"
				input_node = "Multiply Scalar"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				>
			</complement_scalar>
			<constant_scalar
				name = "Stone Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "0 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1"
				>
			</constant_scalar>
			<multiply_scalar
				name = "Multiply Scalar"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -100 0"
				gui_group = ""
				enable = "1"
				input_node = "Voronoi 3D A Vector"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				input_2 = "Voronoi 3D A Vector"
				>
			</multiply_scalar>
			<constant_scalar
				name = "Stone Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.1"
				>
			</constant_scalar>
			<voronoi_3D_A_vector
				name = "Voronoi 3D A Vector"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "Get Position in Texture"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scale = "Stone Scale"
				seed = "Stone Seed"
				>
			</voronoi_3D_A_vector>
			<get_position_in_texture
				name = "Get Position in Texture"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Large Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "-940 2140 0"
			gui_group = "Voronoi A Stone Points"
			enable = "1"
			input_node = "Stone Points Distribution"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "100 100 100"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1.5 1.5 1.5"
			>
		</transform_input_shader>
		<warp_input_shader
			name = "Warp and Elongate Stones"
			gui_use_node_pos = "1"
			gui_node_pos = "-1000 1880 0"
			gui_group = "Voronoi A Stone Points"
			enable = "1"
			input_node = "Add Large Stones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			warper = "Stone Redirector"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Stone Redirect X"
			gui_use_node_pos = "1"
			gui_node_pos = "-900 2000 0"
			gui_group = "Voronoi A Stone Points"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17642"
			feature_scale = "1"
			lead-in_scale = "10"
			smallest_scale = "0.01"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "0.65"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Voronoi A Stone Points"
			gui_use_node_pos = "1"
			gui_node_pos = "-950 2045 0"
			gui_group = "River Stones Displacement"
			gui_node_size = "340 430 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Voronoi Billows Points"
			gui_use_node_pos = "1"
			gui_node_pos = "-600 1945 0"
			gui_group = "River Stones Displacement"
			gui_node_size = "280 230 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
	</surface_layer>
</terragen_clip>
