<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.2.10.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-751.8024448 307.3196257 0"
	gui_network_view_size = "1450 469 0"
	gui_network_view_zoom = "2.182457868"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "0 0.5 -33.0401"
		rotation = "-26 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "8.827938936"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "600"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.5104895234"
		crop_right = "0.8115707636"
		crop_bottom = "0.6561027765"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.025"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "500"
			>
		</render_GI_settings>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "1"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "1"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			anti-aliasing = "6"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "10"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Cobblestone Temp Controller Surface"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<surface_layer
		name = "Cobblestone Temp Controller Surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 260 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Cobblestone Road Depressions"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Hetzen Cobblestone Variant by WASasquatch"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_b-box_in_preview = "1"
		draw_shape_edges_in_preview = "1"
		type_of_shape = "1"
		position = "0 0 0"
		size = "10000 10000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<power_fractal_shader_v3
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "119"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.107881116"
		noise_octaves = "20"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "1"
		>
	</power_fractal_shader_v3>
	<fractal_warp_shader
		name = "Fractal warp shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 800 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "1000"
		warp_amount = "0.25"
		variation = "1.5"
		roughness = "1"
		scale_filter = ""
		obey_smoothing_filter = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</fractal_warp_shader>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 680 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal warp shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 840 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 344 0"
		gui_group = ""
		gui_node_size = "640 310 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 275 0"
		gui_group = ""
		gui_node_size = "640 170 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Cobblestone Road Depressions"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 420 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "12348"
		feature_scale = "0.25"
		lead-in_scale = "1.4"
		smallest_scale = "2"
		noise_octaves = "1"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "2 1 1"
		apply_high_colour = "1"
		high_colour = "0.5 0.5 0.5"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.25"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.15"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "0.15"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "0"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Hetzen Cobblestone Variant by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Cobble Reflection Surface"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "Cobble Reflection Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -1800 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Cobble Reflection Shader"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Add Cobblestone Cracks"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "0.025"
			min_alt_fuzzy_zone = "0.0001"
			altitude_key = "0"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Build Stress Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "140 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale &amp; Translate for Large Stress Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			shader_A = "Scale &amp; Translate for Small Stress Cracks"
			mix_to_A = "1"
			mix_controller = "Small Stress Cracks Mask"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Build Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "60 520 0"
			gui_group = ""
			enable = "1"
			input_node = "Define Main Cobble Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			shader_A = "Build Stress Cracks"
			mix_to_A = "1"
			mix_controller = "Large Stress Cracks Mask"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Cobble Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Warp Cobblestone"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.5 0.5 0.5"
			white_point_adjust = "0.5"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Cobble Cracks Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.015"
			displacement_function = "Build Cracks"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobble Cracks Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<displacement_shader
			name = "Base Cobble Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			function = "Fractal Warp Cobblestone"
			displacement_direction = "1"
			displacement_multiplier = "0.05"
			>
		</displacement_shader>
		<fractal_warp_shader
			name = "Fractal Warp Cobblestone"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 520 0"
			gui_group = ""
			enable = "1"
			input_node = "Elongate Cobble on X"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			scale = "0.01"
			warp_amount = "0.5"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<transform_input_shader
			name = "Elongate Cobble on X"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Define Cobble Stone"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "2 1 1"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Define Cobble Stone"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 680 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply XA and XB by ZA"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "0.08500000089 0.08500000089 0.08500000089"
			black_point_adjust = "0.08500000089"
			white_point = "0.8500000238 0.8500000238 0.8500000238"
			white_point_adjust = "0.8500000238"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<constant_scalar
			name = "Cobble Size"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 2140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.3048"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Cobble Reflection Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -1660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "4429"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.2"
			noise_octaves = "1"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "2 1 1"
			apply_high_colour = "1"
			high_colour = "3 3 3"
			apply_low_colour = "1"
			low_colour = "0.25 0.25 0.25"
			colour_contrast = "0.5"
			colour_offset = "-0.35"
			colour_roughness = "0"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Cobble Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -1400 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Surface Masked"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Cracks Filler Colour Surface"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<multiply_colour
			name = "Multiply Wet Cobblestone Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -1660 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			input_2 = "Cobblestone Wet Multiply Colour"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Cobble Cracks Filler Distribution"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "59987"
			feature_scale = "0.1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.35"
			colour_roughness = "0"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Adjust for Cobble Cracks"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Define Main Cobble Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "60 840 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractalize Cobble Cracks Noise"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "0.01499999966 0.01499999966 0.01499999966"
			black_point_adjust = "0.01499999966"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "0.5 0.5 0.5"
			gamma_adjust = "0.5"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<fractal_warp_shader
			name = "Fractalize Cobble Cracks Noise"
			gui_use_node_pos = "1"
			gui_node_pos = "60 920 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "0.05"
			warp_amount = "1"
			variation = "1.5"
			roughness = "1.25"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<voronoi_3D_diff_scalar
			name = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "60 1000 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Cobble Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Cobble Crack Scale (Default 0.2)"
			seed = "Cobble Cracks Seed"
			>
		</voronoi_3D_diff_scalar>
		<constant_scalar
			name = "Cobble Cracks Seed"
			gui_use_node_pos = "1"
			gui_node_pos = "240 1100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "3188"
			>
		</constant_scalar>
		<constant_scalar
			name = "Cobble Crack Scale (Default 0.2)"
			gui_use_node_pos = "1"
			gui_node_pos = "60 1100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.2"
			>
		</constant_scalar>
		<transform_input_shader
			name = "Scale &amp; Translate for Small Stress Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "220 680 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale &amp; Translate for Large Stress Cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 1000000 1000000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.75 0.75 0.75"
			>
		</transform_input_shader>
		<transform_input_shader
			name = "Scale &amp; Translate for Large Stress Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "140 760 0"
			gui_group = ""
			enable = "1"
			input_node = "Define Main Cobble Cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 1000000 1000000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.75 0.75 0.75"
			>
		</transform_input_shader>
		<mix_scalar
			name = "Mix XA and XB"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 840 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias X Scalar A for Flatness"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Bias X Scalar B for Flatness"
			mix_controller = "Hard Step Modulo Mixer"
			>
		</mix_scalar>
		<multiply_scalar
			name = "Multiply XA and XB by ZA"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 760 0"
			gui_group = ""
			enable = "1"
			input_node = "Mix XA and XB"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			input_2 = "Bias Z Scalar for Flatness"
			>
		</multiply_scalar>
		<hard_step_scalar
			name = "Hard Step Modulo Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 920 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo Z Scalar by X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			step_value = "Cobble Size"
			>
		</hard_step_scalar>
		<modulo_scalar
			name = "Modulo Z Scalar by X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 1000 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply X Scalar B2"
			>
		</modulo_scalar>
		<constant_scalar
			name = "Multiply X Scalar B by 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 1160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply X Scalar B2"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1080 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Size"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply X Scalar B by 2"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Multiply X by 0.5"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 1760 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 1700 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Size"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply X by 0.5"
			>
		</multiply_scalar>
		<sin_scalar
			name = "Sin X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1300 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply X Scalar by PI"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<bias_scalar
			name = "Bias Z Scalar for Flatness"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1300 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin Z Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Cobble Flatness 0-1"
			>
		</bias_scalar>
		<sin_scalar
			name = "Sin Z Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Z Scalar A by PI"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<bias_scalar
			name = "Bias X Scalar B for Flatness"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1220 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Cobble Flatness 0-1"
			>
		</bias_scalar>
		<bias_scalar
			name = "Bias X Scalar A for Flatness"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1300 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin X Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Cobble Flatness 0-1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Cobble Flatness 0-1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 2140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.9"
			>
		</constant_scalar>
		<sin_scalar
			name = "Sin X Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Scalar A by PI"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply Z Scalar A by PI"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1460 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide Z Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI Scalar"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply Scalar A by PI"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1460 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide X Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI Scalar"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply X Scalar by PI"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI Scalar"
			>
		</multiply_scalar>
		<modulo_scalar
			name = "Modulo Z Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</modulo_scalar>
		<modulo_scalar
			name = "Modulo X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1540 0"
			gui_group = ""
			enable = "1"
			input_node = "Add X Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</modulo_scalar>
		<add_scalar
			name = "Add X Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar X"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			input_2 = "Multiply X Scalar B"
			>
		</add_scalar>
		<modulo_scalar
			name = "Modulo X Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</modulo_scalar>
		<divide_scalar
			name = "Divide Z Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1540 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo Z Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</divide_scalar>
		<divide_scalar
			name = "Divide X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1460 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</divide_scalar>
		<divide_scalar
			name = "Divide X Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1540 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo X Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</divide_scalar>
		<PI_scalar
			name = "PI Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "60 1860 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<power_fractal_shader_v3
			name = "PF Cobble Warping"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 2000 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "37234"
			feature_scale = "0.01"
			lead-in_scale = "0.05"
			smallest_scale = "0.01"
			noise_octaves = "4"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.05000000075 0.05000000075"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.475"
			colour_offset = "0"
			colour_roughness = "0.5625"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_scalar
			name = "Cobble Multiply Warper Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 1920 0"
			gui_group = ""
			enable = "1"
			input_node = "PF Cobble Warping"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</multiply_scalar>
		<z_to_scalar
			name = "Cobble Z to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 2000 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Cobble Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<add_scalar
			name = "Cobble Add Warped Scalar Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1860 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Z to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Multiply Warper Scalar"
			>
		</add_scalar>
		<add_scalar
			name = "Cobble Add Warped Scalar X"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1860 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble X to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Multiply Warper Scalar"
			>
		</add_scalar>
		<x_to_scalar
			name = "Cobble X to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 2000 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Cobble Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<get_position_in_texture
			name = "Get Cobble Position in Texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 2140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<merge_shader
			name = "Merge Cobble and Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Base Cobble Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			shader_A = "Cobble Cracks Displacement"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Cobble Face Depressions Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Warp Cobblestone"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			black_point = "0.9499999881 0.9499999881 0.9499999881"
			black_point_adjust = "0.9499999881"
			white_point = "2 2 2"
			white_point_adjust = "2"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<fractal_warp_shader
			name = "Fractal Warp Depressions Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Face Depressions Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			scale = "0.025"
			warp_amount = "0.5"
			variation = "1.5"
			roughness = "0.85"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<power_fractal_shader_v3
			name = "Cobble Face Flatness Depressions"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Cobble and Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "63053"
			feature_scale = "1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "-0.1"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Fractal Warp Depressions Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Cobble Surface Masked"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Cobble Face Flatness Depressions"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobble Cracks Filler Distribution"
			invert_blendshader = "1"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Cobble Reflection Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -1720 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Wet Cobblestone Colour"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.25"
			specular_roughness_function = ""
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0.001"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Cobble Medium Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "13013"
			feature_scale = "0.01"
			lead-in_scale = "0.05"
			smallest_scale = "0.0001"
			noise_octaves = "11"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5500000119 0.5113263726 0.4680299461"
			apply_low_colour = "1"
			low_colour = "0.131249994 0.1265141666 0.1196133941"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.001"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "-0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Cobble Small Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -440 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Medium Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "13013"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.0001"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.00075"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "5"
			variation_method = "2"
			buoyancy_from_variation = "-0.55"
			clumping_of_variation = "0.75"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Cobble Fine Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -500 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Small Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "13013"
			feature_scale = "0.002"
			lead-in_scale = "0.002"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.00075"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "5"
			variation_method = "2"
			buoyancy_from_variation = "-0.55"
			clumping_of_variation = "0.75"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Cobble Saturation Levels"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42536"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.0001"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<adjust_saturation_colour
			name = "Adjust Cobble Saturation Levels"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Fine Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			saturation = "Cobble Saturation Levels"
			>
		</adjust_saturation_colour>
		<power_fractal_shader_v3
			name = "Cobble Multiply Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3479"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.0001"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply Cobble Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -740 0"
			gui_group = ""
			enable = "1"
			input_node = "Adjust Cobble Saturation Levels"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			input_2 = "Cobble Multiply Colours A"
			>
		</multiply_colour>
		<surface_layer
			name = "Cobble Colour Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -960 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Fine Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Add Cobble Multiplied Colours A"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Cobble Multiply Colours B"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -1040 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40378"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.0001"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 4 1"
			apply_high_colour = "1"
			high_colour = "0.6456000209 0.7299000025 0.5113999844"
			apply_low_colour = "1"
			low_colour = "0.25 0.25 0.25"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply Cobble Colours B"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -1100 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Colour Surface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Multiply Colours B"
			>
		</multiply_colour>
		<surface_layer
			name = "Cobble Seperation Staining Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -1160 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Colour Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Multiply Cobble Colours B"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobblestone Seperation Staining"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Adjust for Cobble Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Warp Cobblestone"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			black_point = "1.200000048 1.200000048 1.200000048"
			black_point_adjust = "1.200000048"
			white_point = "0.6000000238 0.6000000238 0.6000000238"
			white_point_adjust = "0.6000000238"
			gamma = "0.6499999762 0.6499999762 0.6499999762"
			gamma_adjust = "0.6499999762"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Cracks Filler Colour Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -1260 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Seperation Staining Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.206249997 0.1903955638 0.1802136004"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "1"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1.2"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobble Cracks Filler Distribution"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Add Cobblestone Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -1720 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Reflection Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Cobble Cracks Mask"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<constant_colour
			name = "Cobblestone Wet Multiply Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -1600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.4850000143 0.4850000143 0.4850000143"
			>
		</constant_colour>
		<colour_adjust_shader
			name = "Small Stress Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "420 760 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale &amp; Translate for Small Stress Cracks Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "0.5 0.5 0.5"
			black_point_adjust = "0.5"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "0.25 0.25 0.25"
			gamma_adjust = "0.25"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<add_multiplied_colour
			name = "Add Cobble Multiplied Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -860 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Cobble Colours A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			input_2 = "Cobble Multiplied Colours A"
			>
		</add_multiplied_colour>
		<power_fractal_shader_v3
			name = "Cobble Multiplied Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23953"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.0001"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.7667000294 0.4819999933"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Cobblestone Seperation Staining"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -1100 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "-0.3000000119 -0.3000000119 -0.3000000119"
			black_point_adjust = "-0.3000000119"
			white_point = "0.5 0.5 0.5"
			white_point_adjust = "0.5"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Large Stress Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "420 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			black_point = "0.4499999881 0.4499999881 0.4499999881"
			black_point_adjust = "0.4499999881"
			white_point = "0.1000000015 0.1000000015 0.1000000015"
			white_point_adjust = "0.1000000015"
			gamma = "0.25 0.25 0.25"
			gamma_adjust = "0.25"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Scale &amp; Translate for Small Stress Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "420 820 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 1000000 1000000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.5 0.5 0.5"
			>
		</transform_input_shader>
	</surface_layer>
</terragen>
