<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Sandstone-like Cobblestone Bricking based on Hetzen's Cobble Function&#xD;&#xA;&#xD;&#xA;Hetzen's Cobble Function: http://www.planetside.co.uk/forums/index.php/topic,21128.msg211449.html#msg211449</library_description>

<library_tag>brick</library_tag>

<library_tag>cobblestone</library_tag>

<library_tag>hetzen</library_tag>

<library_tag>sandstone</library_tag>

<clip_output_connection node="Hetzen Cobblestone Variant by WASasquatch" index="0" />
<library_connection_tips>This is packaged into a Surface Layer to piped into your shader tree however you want. </library_connection_tips>
</non_node>
	<surface_layer
		name = "Hetzen Cobblestone Variant by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 340 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Cobble Reflection Surface"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<surface_layer
			name = "Cobble Reflection Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -1800 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Cobble Reflection Shader"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Add Cobblestone Cracks"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "0.025"
			min_alt_fuzzy_zone = "0.0001"
			altitude_key = "0"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Build Stress Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "140 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale &amp; Translate for Large Stress Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			shader_A = "Scale &amp; Translate for Small Stress Cracks"
			mix_to_A = "1"
			mix_controller = "Small Stress Cracks Mask"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<merge_shader
			name = "Build Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "60 520 0"
			gui_group = ""
			enable = "1"
			input_node = "Define Main Cobble Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			shader_A = "Build Stress Cracks"
			mix_to_A = "1"
			mix_controller = "Large Stress Cracks Mask"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Cobble Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Warp Cobblestone"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "1 1 1"
			black_point_adjust = "1"
			white_point = "0.5 0.5 0.5"
			white_point_adjust = "0.5"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Cobble Cracks Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-240 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "-0.015"
			displacement_function = "Build Cracks"
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobble Cracks Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<displacement_shader
			name = "Base Cobble Displacement"
			gui_use_node_pos = "1"
			gui_node_pos = "-320 300 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			function = "Fractal Warp Cobblestone"
			displacement_direction = "1"
			displacement_multiplier = "0.05"
			>
		</displacement_shader>
		<fractal_warp_shader
			name = "Fractal Warp Cobblestone"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 520 0"
			gui_group = ""
			enable = "1"
			input_node = "Elongate Cobble on X"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			scale = "0.01"
			warp_amount = "0.5"
			variation = "1.5"
			roughness = "1"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<transform_input_shader
			name = "Elongate Cobble on X"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Define Cobble Stone"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "2 1 1"
			>
		</transform_input_shader>
		<colour_adjust_shader
			name = "Define Cobble Stone"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 680 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply XA and XB by ZA"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "0.08500000089 0.08500000089 0.08500000089"
			black_point_adjust = "0.08500000089"
			white_point = "0.8500000238 0.8500000238 0.8500000238"
			white_point_adjust = "0.8500000238"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<constant_scalar
			name = "Cobble Size"
			gui_use_node_pos = "1"
			gui_node_pos = "-440 2140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.3048"
			>
		</constant_scalar>
		<power_fractal_shader_v3
			name = "Cobble Reflection Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -1660 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "4429"
			feature_scale = "0.025"
			lead-in_scale = "0.25"
			smallest_scale = "0.2"
			noise_octaves = "1"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "2 1 1"
			apply_high_colour = "1"
			high_colour = "3 3 3"
			apply_low_colour = "1"
			low_colour = "0.25 0.25 0.25"
			colour_contrast = "0.5"
			colour_offset = "-0.35"
			colour_roughness = "0"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Cobble Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "20 -1400 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Surface Masked"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Cracks Filler Colour Surface"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<multiply_colour
			name = "Multiply Wet Cobblestone Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -1660 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			input_2 = "Cobblestone Wet Multiply Colour"
			>
		</multiply_colour>
		<power_fractal_shader_v3
			name = "Cobble Cracks Filler Distribution"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			seed = "59987"
			feature_scale = "0.1"
			lead-in_scale = "2"
			smallest_scale = "1"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "-0.35"
			colour_roughness = "0"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Adjust for Cobble Cracks"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Define Main Cobble Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "60 840 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractalize Cobble Cracks Noise"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			black_point = "0.01499999966 0.01499999966 0.01499999966"
			black_point_adjust = "0.01499999966"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "0.5 0.5 0.5"
			gamma_adjust = "0.5"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<fractal_warp_shader
			name = "Fractalize Cobble Cracks Noise"
			gui_use_node_pos = "1"
			gui_node_pos = "60 920 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "0.05"
			warp_amount = "1"
			variation = "1.5"
			roughness = "1.25"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<voronoi_3D_diff_scalar
			name = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "60 1000 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Cobble Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scale = "Cobble Crack Scale (Default 0.2)"
			seed = "Cobble Cracks Seed"
			>
		</voronoi_3D_diff_scalar>
		<constant_scalar
			name = "Cobble Cracks Seed"
			gui_use_node_pos = "1"
			gui_node_pos = "240 1100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "3188"
			>
		</constant_scalar>
		<constant_scalar
			name = "Cobble Crack Scale (Default 0.2)"
			gui_use_node_pos = "1"
			gui_node_pos = "60 1100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.2"
			>
		</constant_scalar>
		<transform_input_shader
			name = "Scale &amp; Translate for Small Stress Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "220 680 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale &amp; Translate for Large Stress Cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 1000000 1000000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.75 0.75 0.75"
			>
		</transform_input_shader>
		<transform_input_shader
			name = "Scale &amp; Translate for Large Stress Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "140 760 0"
			gui_group = ""
			enable = "1"
			input_node = "Define Main Cobble Cracks"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 1000000 1000000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.75 0.75 0.75"
			>
		</transform_input_shader>
		<mix_scalar
			name = "Mix XA and XB"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 840 0"
			gui_group = ""
			enable = "1"
			input_node = "Bias X Scalar A for Flatness"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Bias X Scalar B for Flatness"
			mix_controller = "Hard Step Modulo Mixer"
			>
		</mix_scalar>
		<multiply_scalar
			name = "Multiply XA and XB by ZA"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 760 0"
			gui_group = ""
			enable = "1"
			input_node = "Mix XA and XB"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			input_2 = "Bias Z Scalar for Flatness"
			>
		</multiply_scalar>
		<hard_step_scalar
			name = "Hard Step Modulo Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 920 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo Z Scalar by X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			step_value = "Cobble Size"
			>
		</hard_step_scalar>
		<modulo_scalar
			name = "Modulo Z Scalar by X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 1000 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply X Scalar B2"
			>
		</modulo_scalar>
		<constant_scalar
			name = "Multiply X Scalar B by 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 1160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "2"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply X Scalar B2"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1080 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Size"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply X Scalar B by 2"
			>
		</multiply_scalar>
		<constant_scalar
			name = "Multiply X by 0.5"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 1760 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<multiply_scalar
			name = "Multiply X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-500 1700 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Size"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Multiply X by 0.5"
			>
		</multiply_scalar>
		<sin_scalar
			name = "Sin X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1300 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply X Scalar by PI"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<bias_scalar
			name = "Bias Z Scalar for Flatness"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1300 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin Z Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Cobble Flatness 0-1"
			>
		</bias_scalar>
		<sin_scalar
			name = "Sin Z Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Z Scalar A by PI"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<bias_scalar
			name = "Bias X Scalar B for Flatness"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1220 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Cobble Flatness 0-1"
			>
		</bias_scalar>
		<bias_scalar
			name = "Bias X Scalar A for Flatness"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1300 0"
			gui_group = ""
			enable = "1"
			input_node = "Sin X Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			bias = "Cobble Flatness 0-1"
			>
		</bias_scalar>
		<constant_scalar
			name = "Cobble Flatness 0-1"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 2140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.9"
			>
		</constant_scalar>
		<sin_scalar
			name = "Sin X Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Scalar A by PI"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</sin_scalar>
		<multiply_scalar
			name = "Multiply Z Scalar A by PI"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1460 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide Z Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI Scalar"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply Scalar A by PI"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1460 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide X Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI Scalar"
			>
		</multiply_scalar>
		<multiply_scalar
			name = "Multiply X Scalar by PI"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1380 0"
			gui_group = ""
			enable = "1"
			input_node = "Divide X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "PI Scalar"
			>
		</multiply_scalar>
		<modulo_scalar
			name = "Modulo Z Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar Z"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</modulo_scalar>
		<modulo_scalar
			name = "Modulo X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1540 0"
			gui_group = ""
			enable = "1"
			input_node = "Add X Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</modulo_scalar>
		<add_scalar
			name = "Add X Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar X"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8000 8000"
			input_2 = "Multiply X Scalar B"
			>
		</add_scalar>
		<modulo_scalar
			name = "Modulo X Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Add Warped Scalar X"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</modulo_scalar>
		<divide_scalar
			name = "Divide Z Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1540 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo Z Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</divide_scalar>
		<divide_scalar
			name = "Divide X Scalar B"
			gui_use_node_pos = "1"
			gui_node_pos = "-580 1460 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo X Scalar B"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</divide_scalar>
		<divide_scalar
			name = "Divide X Scalar A"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1540 0"
			gui_group = ""
			enable = "1"
			input_node = "Modulo X Scalar A"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</divide_scalar>
		<PI_scalar
			name = "PI Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "60 1860 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</PI_scalar>
		<power_fractal_shader_v3
			name = "PF Cobble Warping"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 2000 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			seed = "37234"
			feature_scale = "0.01"
			lead-in_scale = "0.05"
			smallest_scale = "0.01"
			noise_octaves = "4"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.05000000075 0.05000000075"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.475"
			colour_offset = "0"
			colour_roughness = "0.5625"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_scalar
			name = "Cobble Multiply Warper Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-480 1920 0"
			gui_group = ""
			enable = "1"
			input_node = "PF Cobble Warping"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Size"
			>
		</multiply_scalar>
		<z_to_scalar
			name = "Cobble Z to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 2000 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Cobble Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</z_to_scalar>
		<add_scalar
			name = "Cobble Add Warped Scalar Z"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 1860 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Z to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Multiply Warper Scalar"
			>
		</add_scalar>
		<add_scalar
			name = "Cobble Add Warped Scalar X"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 1860 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble X to Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Multiply Warper Scalar"
			>
		</add_scalar>
		<x_to_scalar
			name = "Cobble X to Scalar"
			gui_use_node_pos = "1"
			gui_node_pos = "-840 2000 0"
			gui_group = ""
			enable = "1"
			input_node = "Get Cobble Position in Texture"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</x_to_scalar>
		<get_position_in_texture
			name = "Get Cobble Position in Texture"
			gui_use_node_pos = "1"
			gui_node_pos = "-700 2140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<merge_shader
			name = "Merge Cobble and Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 160 0"
			gui_group = ""
			enable = "1"
			input_node = "Base Cobble Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			shader_A = "Cobble Cracks Displacement"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "0"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Cobble Face Depressions Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Warp Cobblestone"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.244140625 0.244140625"
			black_point = "0.9499999881 0.9499999881 0.9499999881"
			black_point_adjust = "0.9499999881"
			white_point = "2 2 2"
			white_point_adjust = "2"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<fractal_warp_shader
			name = "Fractal Warp Depressions Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Face Depressions Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			scale = "0.025"
			warp_amount = "0.5"
			variation = "1.5"
			roughness = "0.85"
			scale_filter = ""
			obey_smoothing_filter = "1"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</fractal_warp_shader>
		<power_fractal_shader_v3
			name = "Cobble Face Flatness Depressions"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 -40 0"
			gui_group = ""
			enable = "1"
			input_node = "Merge Cobble and Cracks"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "63053"
			feature_scale = "1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0"
			displacement_offset = "-0.1"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Fractal Warp Depressions Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Cobble Surface Masked"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 -220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Cobble Face Flatness Depressions"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobble Cracks Filler Distribution"
			invert_blendshader = "1"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<reflective_shader
			name = "Cobble Reflection Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "220 -1720 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Wet Cobblestone Colour"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.33"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "0.25"
			specular_roughness_function = ""
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0.001"
			number_of_samples = "4"
			>
		</reflective_shader>
		<power_fractal_shader_v3
			name = "Cobble Medium Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "13013"
			feature_scale = "0.01"
			lead-in_scale = "0.05"
			smallest_scale = "0.0001"
			noise_octaves = "11"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.5500000119 0.5113263726 0.4680299461"
			apply_low_colour = "1"
			low_colour = "0.131249994 0.1265141666 0.1196133941"
			colour_contrast = "0.25"
			colour_offset = "0"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.001"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "-0.25"
			clumping_of_variation = "-0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Cobble Small Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -440 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Medium Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "13013"
			feature_scale = "0.01"
			lead-in_scale = "0.01"
			smallest_scale = "0.0001"
			noise_octaves = "9"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.00075"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "5"
			variation_method = "2"
			buoyancy_from_variation = "-0.55"
			clumping_of_variation = "0.75"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Cobble Fine Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -500 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Small Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			seed = "13013"
			feature_scale = "0.002"
			lead-in_scale = "0.002"
			smallest_scale = "0.0001"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.00075"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "5"
			variation_method = "2"
			buoyancy_from_variation = "-0.55"
			clumping_of_variation = "0.75"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Cobble Saturation Levels"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -560 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "42536"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.0001"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<adjust_saturation_colour
			name = "Adjust Cobble Saturation Levels"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -620 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Fine Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			saturation = "Cobble Saturation Levels"
			>
		</adjust_saturation_colour>
		<power_fractal_shader_v3
			name = "Cobble Multiply Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -680 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "3479"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.0001"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply Cobble Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -740 0"
			gui_group = ""
			enable = "1"
			input_node = "Adjust Cobble Saturation Levels"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			input_2 = "Cobble Multiply Colours A"
			>
		</multiply_colour>
		<surface_layer
			name = "Cobble Colour Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -960 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Fine Detail"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Add Cobble Multiplied Colours A"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Cobble Multiply Colours B"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -1040 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "40378"
			feature_scale = "0.01"
			lead-in_scale = "0.1"
			smallest_scale = "0.0001"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 4 1"
			apply_high_colour = "1"
			high_colour = "0.6456000209 0.7299000025 0.5113999844"
			apply_low_colour = "1"
			low_colour = "0.25 0.25 0.25"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "2"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<multiply_colour
			name = "Multiply Cobble Colours B"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -1100 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Colour Surface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			input_2 = "Cobble Multiply Colours B"
			>
		</multiply_colour>
		<surface_layer
			name = "Cobble Seperation Staining Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -1160 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Colour Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Multiply Cobble Colours B"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobblestone Seperation Staining"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<colour_adjust_shader
			name = "Adjust for Cobble Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "Fractal Warp Cobblestone"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			black_point = "1.200000048 1.200000048 1.200000048"
			black_point_adjust = "1.200000048"
			white_point = "0.6000000238 0.6000000238 0.6000000238"
			white_point_adjust = "0.6000000238"
			gamma = "0.6499999762 0.6499999762 0.6499999762"
			gamma_adjust = "0.6499999762"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<surface_layer
			name = "Cracks Filler Colour Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "80 -1260 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Seperation Staining Surface"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			apply_colour = "1"
			diffuse_colour = "0.206249997 0.1903955638 0.1802136004"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "1"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1.2"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Cobble Cracks Filler Distribution"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<merge_shader
			name = "Add Cobblestone Cracks"
			gui_use_node_pos = "1"
			gui_node_pos = "440 -1720 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Reflection Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "3.90625 3.90625"
			shader_A = "Cobble Cracks Mask"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<constant_colour
			name = "Cobblestone Wet Multiply Colour"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -1600 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0.4850000143 0.4850000143 0.4850000143"
			>
		</constant_colour>
		<colour_adjust_shader
			name = "Small Stress Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "420 760 0"
			gui_group = ""
			enable = "1"
			input_node = "Scale &amp; Translate for Small Stress Cracks Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "0.5 0.5 0.5"
			black_point_adjust = "0.5"
			white_point = "0 0 0"
			white_point_adjust = "0"
			gamma = "0.25 0.25 0.25"
			gamma_adjust = "0.25"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<add_multiplied_colour
			name = "Add Cobble Multiplied Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -860 0"
			gui_group = ""
			enable = "1"
			input_node = "Multiply Cobble Colours A"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.1220703125 0.1220703125"
			input_2 = "Cobble Multiplied Colours A"
			>
		</add_multiplied_colour>
		<power_fractal_shader_v3
			name = "Cobble Multiplied Colours A"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -800 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "23953"
			feature_scale = "0.01"
			lead-in_scale = "1"
			smallest_scale = "0.0001"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 0.7667000294 0.4819999933"
			apply_low_colour = "1"
			low_colour = "0.200000003 0.200000003 0.200000003"
			colour_contrast = "0.5"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<colour_adjust_shader
			name = "Cobblestone Seperation Staining"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -1100 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Mask"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.9765625 0.9765625"
			black_point = "-0.3000000119 -0.3000000119 -0.3000000119"
			black_point_adjust = "-0.3000000119"
			white_point = "0.5 0.5 0.5"
			white_point_adjust = "0.5"
			gamma = "1 1 1"
			gamma_adjust = "1"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<colour_adjust_shader
			name = "Large Stress Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "420 600 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			black_point = "0.4499999881 0.4499999881 0.4499999881"
			black_point_adjust = "0.4499999881"
			white_point = "0.1000000015 0.1000000015 0.1000000015"
			white_point_adjust = "0.1000000015"
			gamma = "0.25 0.25 0.25"
			gamma_adjust = "0.25"
			clamp_below_black = "0"
			clamp_above_white = "0"
			>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Scale &amp; Translate for Small Stress Cracks Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "420 820 0"
			gui_group = ""
			enable = "1"
			input_node = "Cobble Cracks Voronoi 3D Diff Scalar"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 1000000 1000000"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "0.5 0.5 0.5"
			>
		</transform_input_shader>
	</surface_layer>
</terragen_clip>
