<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.1.25.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-1775.295586 1654.829009 0"
	gui_network_view_size = "1450 721 0"
	gui_network_view_zoom = "0.3810601507"
	>
	<camera
		name = "cameraRender"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -40 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-38.73914415 22.09664891 -257.2298054"
		rotation = "-9.585134124 20.91349802 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "42.10344887"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "24 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "0.6584362132"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "renderLores"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "800"
		image_aspect_ratio = "1.5"
		pixel_aspect_ratio = "1"
		camera = "cameraRender"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "3"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "0.8748748302"
		crop_bottom = "0.2578739524"
		crop_top = "0.5311651826"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "/Users/Steve/Documents/temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "/Users/Steve/Documents/temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "0"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -140 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "/Users/Steve/Documents/gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "0"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 60 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 0 0"
			gui_group = ""
			anti-aliasing = "3"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.1"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "3200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "15"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Compute Terrain"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<surface_layer
		name = "sl_surfaceDisplacements_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.04"
		displacement_function = "pf_smallSurfaceDisplacements"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 440 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "sl_surfaceDisplacements"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1459 1650 0"
		gui_group = ""
		gui_node_size = "2019.359175 1812.201748 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-605 404 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 230 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "pf_smallSurfaceDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 1180 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "21270"
		feature_scale = "1"
		lead-in_scale = "0.5"
		smallest_scale = "0.02165958652"
		noise_octaves = "8"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pf_gentleTerrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1160 1200 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "4174"
		feature_scale = "300"
		lead-in_scale = "300"
		smallest_scale = "200"
		noise_octaves = "3"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pf_largeSurfaceDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 1260 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		seed = "21270"
		feature_scale = "100"
		lead-in_scale = "10"
		smallest_scale = "10"
		noise_octaves = "6"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "sl_surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 1120 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "gravelRoad"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.3000000119 0.3000000119 0.3000000119"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "40"
		displacement_function = "pf_gentleTerrain"
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<surface_layer
		name = "sl_surfaceDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 980 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "sl_surface"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = "pf_largeSurfaceDisplacements"
		displacement_offset = "-0.3"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "sl_surfaceDisplacements_1"
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "gravelRoadMask"
		invert_blendshader = "1"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<null_shader
		name = "gravelRoad"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1440 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "gravelRoad_finalDisplacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<clamp_0_1_colour
		name = "clamp_roadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 2020 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "mc_multiplyRoadEdge"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		>
	</clamp_0_1_colour>
	<clamp_0_1_colour
		name = "gravelRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1440 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_gravelRoadMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		>
	</clamp_0_1_colour>
	<multiply_colour
		name = "mc_tinyDisplacementMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 1860 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadCenterMask"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "cc_tweakTinyDisplacements"
		>
	</multiply_colour>
	<add_colour
		name = "ac_roadCenterElevation"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 1880 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "sc_subtractRoadCenter"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		input_2 = "mc_roadCenterMask"
		>
	</add_colour>
	<warp_input_shader
		name = "warp_gravelRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1540 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "transformRoadMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		warper = "rs_globalWarp"
		>
	</warp_input_shader>
	<constant_colour
		name = "cc_tweakRoadElevation"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2260 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.25 0.25 0.25"
		>
	</constant_colour>
	<constant_colour
		name = "cc_tweakRoadSurface"
		gui_use_node_pos = "1"
		gui_node_pos = "-1180 2180 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.150000006 0.150000006 0.150000006"
		>
	</constant_colour>
	<warp_input_shader
		name = "warp_gravelRoad"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1560 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "transform_travelRoad"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		warper = "rs_globalWarp"
		>
	</warp_input_shader>
	<constant_colour
		name = "cc_tweakRoadEdge"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 2340 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		>
	</constant_colour>
	<multiply_colour
		name = "mc_roadCenterMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1720 1940 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "clamp_roadMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "cc_tweakRoadElevation"
		>
	</multiply_colour>
	<constant_colour
		name = "cc_tweakTinyDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 2100 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.07500000298 0.07500000298 0.07500000298"
		>
	</constant_colour>
	<multiply_colour
		name = "mc_multiplyRoadEdge"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 2080 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadCenterMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "cc_tweakRoadEdge"
		>
	</multiply_colour>
	<warp_input_shader
		name = "warp_roadEdges"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 2260 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadShape"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "rs_edgeWarper"
		>
	</warp_input_shader>
	<subtract_colour
		name = "sc_subtractRoadCenter"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 1940 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "clamp_roadMask"
		>
	</subtract_colour>
	<multiply_colour
		name = "mc_roadSurfaceMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1980 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadSurfaceMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "cc_tweakRoadSurface"
		>
	</multiply_colour>
	<transform_input_shader
		name = "roadCenterMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 2140 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.8 1 1"
		>
	</transform_input_shader>
	<redirect_shader
		name = "rs_edgeWarper"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 2320 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "pf_edgeWarper"
		Y_shader = ""
		Z_shader = "pf_edgeWarper"
		>
	</redirect_shader>
	<transform_input_shader
		name = "scale_roadSurface"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 1880 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadSurface"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.5 0.5 0.5"
		>
		<warp_input_shader
			name = "warpInputA"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "ti_scaleZ"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			warper = "redirect_warperAx"
			>
		</warp_input_shader>
		<vector_displacement_shader
			name = "vectorDisplaceA"
			gui_use_node_pos = "1"
			gui_node_pos = "-40 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "warpInputA"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector_function = ""
			x_function_multiplier = "1"
			y_function_multiplier = "1"
			z_function_multiplier = "1"
			reverse_function = "0"
			x_offset = "0"
			y_offset = "0"
			z_offset = "0"
			reverse_offset = "0"
			final_multiplier = "1"
			>
		</vector_displacement_shader>
		<transform_input_shader
			name = "ti_scaleZ"
			gui_use_node_pos = "1"
			gui_node_pos = "40 20 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1 1 100"
			>
		</transform_input_shader>
		<power_fractal_shader_v3
			name = "pf_warperB"
			gui_use_node_pos = "1"
			gui_node_pos = "240 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "54692"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "100"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "redirect_warperBx"
			gui_use_node_pos = "1"
			gui_node_pos = "240 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "pf_warperB"
			Y_shader = ""
			Z_shader = ""
			>
		</redirect_shader>
		<warp_input_shader
			name = "warpInputB"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "ti_scaleZ"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			warper = "redirect_warperBx"
			>
		</warp_input_shader>
		<vector_displacement_shader
			name = "vectorDisplaceB"
			gui_use_node_pos = "1"
			gui_node_pos = "140 -200 0"
			gui_group = ""
			enable = "1"
			input_node = "warpInputB"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector_function = ""
			x_function_multiplier = "1"
			y_function_multiplier = "1"
			z_function_multiplier = "1"
			reverse_function = "0"
			x_offset = "0"
			y_offset = "0"
			z_offset = "0"
			reverse_offset = "0"
			final_multiplier = "1"
			>
		</vector_displacement_shader>
		<power_fractal_shader_v3
			name = "pf_mergeMixer"
			gui_use_node_pos = "1"
			gui_node_pos = "340 -200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "41490"
			feature_scale = "2"
			lead-in_scale = "1"
			smallest_scale = "1"
			noise_octaves = "3"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "merge_warpers"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -280 0"
			gui_group = ""
			enable = "1"
			input_node = "vectorDisplaceA"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			shader_A = "vectorDisplaceB"
			mix_to_A = "0.25"
			mix_controller = "pf_mergeMixer"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<redirect_shader
			name = "redirect_warperAx"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 -40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "pf_warperA"
			Y_shader = ""
			Z_shader = ""
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "pf_warperA"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "28492"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "100"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-160 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 100 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "voronoi_scale"
			seed = "voronoi_seed"
			>
		</voronoi_3D_diff_scalar>
		<constant_scalar
			name = "voronoi_seed"
			gui_use_node_pos = "1"
			gui_node_pos = "240 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "28746"
			>
		</constant_scalar>
		<constant_scalar
			name = "voronoi_scale"
			gui_use_node_pos = "1"
			gui_node_pos = "40 180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<complement_colour
			name = "cc_invertDisplacement"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -340 0"
			gui_group = ""
			enable = "1"
			input_node = "merge_warpers"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<null_shader
			name = "roadSurface"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -400 0"
			gui_group = ""
			enable = "1"
			input_node = "cc_invertDisplacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</null_shader>
	</transform_input_shader>
	<merge_shader
		name = "merge_tinyDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1720 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "merge_roadSurface"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "pf_tinyDisplacements"
		mix_to_A = "0.5"
		mix_controller = "mc_tinyDisplacementMask"
		choose_by_altitude = "0"
		texture_space = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "merge_roadSurface"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 1800 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "ac_roadCenterElevation"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "scale_roadSurface"
		mix_to_A = "0.5"
		mix_controller = "mc_roadSurfaceMask"
		choose_by_altitude = "0"
		texture_space = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "pf_tinyDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1800 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "36414"
		feature_scale = "0.01"
		lead-in_scale = "0.02"
		smallest_scale = "0.002943439248"
		noise_octaves = "4"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.325"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pf_edgeWarper"
		gui_use_node_pos = "1"
		gui_node_pos = "-1760 2380 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "45029"
		feature_scale = "0.1"
		lead-in_scale = "0.01"
		smallest_scale = "0.002165958652"
		noise_octaves = "8"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.05"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pf_roadWarp"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 1720 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21988"
		feature_scale = "400"
		lead-in_scale = "300"
		smallest_scale = "300"
		noise_octaves = "3"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "roadShape"
		gui_use_node_pos = "1"
		gui_node_pos = "-1980 2320 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		type_of_shape = "0"
		position = "0 0 0"
		size = "4 2000"
		rotation = "0"
		polygon_sides = "4"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "0.8"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<note
		name = "Road Warp"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 1640 0"
		gui_group = "Gravel Road"
		gui_node_size = "352.100724 153.3071642 1"
		gui_note_text = "The displacement amplitude of this power fractal node controls the amount of warp applied to the road."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<transform_input_shader
		name = "transform_travelRoad"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 1640 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "merge_tinyDisplacements"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "100 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "transformRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1640 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "scaleRoadMask"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "roadSurfaceMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1580 2140 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.5 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "scaleRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1060 1720 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "1.2 1 1"
		>
	</transform_input_shader>
	<redirect_shader
		name = "rs_globalWarp"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 1640 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "pf_roadWarp"
		Y_shader = ""
		Z_shader = "pf_roadWarp"
		>
	</redirect_shader>
	<displacement_shader
		name = "gravelRoad_finalDisplacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 1500 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "warp_gravelRoad"
		displacement_direction = "1"
		displacement_multiplier = "-0.15"
		>
	</displacement_shader>
	<group
		name = "Gravel Road"
		gui_use_node_pos = "1"
		gui_node_pos = "-1433.834884 1907.411094 0"
		gui_group = "Terrain"
		gui_node_size = "1791.214485 1105.856566 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<note
		name = "Road Shape"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 2220 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 97.76085427 1"
		gui_note_text = "Basic road dimensions."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Tweaks"
		gui_use_node_pos = "1"
		gui_node_pos = "-860 2260 0"
		gui_group = "Gravel Road"
		gui_node_size = "338.9340616 147.5334785 1"
		gui_note_text = "Use these to tune the road edge, main bed elevation, road surface displacement, and fine-grain displacement."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Scaled Road Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 1920 0"
		gui_group = "Gravel Road"
		gui_node_size = "441.5525052 203.064829 1"
		gui_note_text = "Using a road mask scaled slightly wider than the road itself helps the road blend into any underlying displacements. It picks up the road's warp but not transformation, so the road mask transform node must be set to match the road's transform node."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Road Center Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1880 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 97.76085427 1"
		gui_note_text = "Insets the road bed between the ditches."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Road Surface Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1740 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 118.9901437 1"
		gui_note_text = "Insets surface details so they blend gradually into the road edges."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Scale Road Surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 1580 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 120.623166 1"
		gui_note_text = "Scales the ruts and wheelmarks on the road surface."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Edge Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "-2160 2060 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 139.9515561 1"
		gui_note_text = "The displacement amplitude of this power fractal node controls the roughness of the road and ditch edges."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
</terragen>
