<terragen_clip>
<non_node>
<clip_category type="Terrain" />
<library_description>Gravel road with ditches.&#xA;Steve Boerner&#xA;10/29/2018</library_description>

</non_node>
	<null_shader
		name = "gravelRoad"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 -40 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "gravelRoad_finalDisplacement"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<clamp_0_1_colour
		name = "clamp_roadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 540 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "mc_multiplyRoadEdge"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		>
	</clamp_0_1_colour>
	<clamp_0_1_colour
		name = "gravelRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 -40 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_gravelRoadMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		>
	</clamp_0_1_colour>
	<multiply_colour
		name = "mc_tinyDisplacementMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2120 380 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadCenterMask"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "cc_tweakTinyDisplacements"
		>
	</multiply_colour>
	<add_colour
		name = "ac_roadCenterElevation"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 400 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "sc_subtractRoadCenter"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		input_2 = "mc_roadCenterMask"
		>
	</add_colour>
	<warp_input_shader
		name = "warp_gravelRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 60 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "transformRoadMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		warper = "rs_globalWarp"
		>
	</warp_input_shader>
	<constant_colour
		name = "cc_tweakRoadElevation"
		gui_use_node_pos = "1"
		gui_node_pos = "-2100 780 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.25 0.25 0.25"
		>
	</constant_colour>
	<constant_colour
		name = "cc_tweakRoadSurface"
		gui_use_node_pos = "1"
		gui_node_pos = "-2000 700 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.150000006 0.150000006 0.150000006"
		>
	</constant_colour>
	<warp_input_shader
		name = "warp_gravelRoad"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 80 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "transform_travelRoad"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "125 125"
		warper = "rs_globalWarp"
		>
	</warp_input_shader>
	<constant_colour
		name = "cc_tweakRoadEdge"
		gui_use_node_pos = "1"
		gui_node_pos = "-2220 860 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		>
	</constant_colour>
	<multiply_colour
		name = "mc_roadCenterMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2540 460 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "clamp_roadMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "cc_tweakRoadElevation"
		>
	</multiply_colour>
	<constant_colour
		name = "cc_tweakTinyDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 620 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "0.07500000298 0.07500000298 0.07500000298"
		>
	</constant_colour>
	<multiply_colour
		name = "mc_multiplyRoadEdge"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 600 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadCenterMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "cc_tweakRoadEdge"
		>
	</multiply_colour>
	<warp_input_shader
		name = "warp_roadEdges"
		gui_use_node_pos = "1"
		gui_node_pos = "-2720 780 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadShape"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "rs_edgeWarper"
		>
	</warp_input_shader>
	<subtract_colour
		name = "sc_subtractRoadCenter"
		gui_use_node_pos = "1"
		gui_node_pos = "-2740 460 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "clamp_roadMask"
		>
	</subtract_colour>
	<multiply_colour
		name = "mc_roadSurfaceMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 500 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadSurfaceMask"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "cc_tweakRoadSurface"
		>
	</multiply_colour>
	<transform_input_shader
		name = "roadCenterMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2640 660 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.8 1 1"
		>
	</transform_input_shader>
	<redirect_shader
		name = "rs_edgeWarper"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 840 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "pf_edgeWarper"
		Y_shader = ""
		Z_shader = "pf_edgeWarper"
		>
	</redirect_shader>
	<transform_input_shader
		name = "scale_roadSurface"
		gui_use_node_pos = "1"
		gui_node_pos = "-2460 400 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "roadSurface"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.5 0.5 0.5"
		>
		<warp_input_shader
			name = "warpInputA"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "ti_scaleZ"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			warper = "redirect_warperAx"
			>
		</warp_input_shader>
		<vector_displacement_shader
			name = "vectorDisplaceA"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "warpInputA"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector_function = ""
			x_function_multiplier = "1"
			y_function_multiplier = "1"
			z_function_multiplier = "1"
			reverse_function = "0"
			x_offset = "0"
			y_offset = "0"
			z_offset = "0"
			reverse_offset = "0"
			final_multiplier = "1"
			>
		</vector_displacement_shader>
		<transform_input_shader
			name = "ti_scaleZ"
			gui_use_node_pos = "1"
			gui_node_pos = "0 40 0"
			gui_group = ""
			enable = "1"
			input_node = "Voronoi 3D diff scalar 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1 1 100"
			>
		</transform_input_shader>
		<power_fractal_shader_v3
			name = "pf_warperB"
			gui_use_node_pos = "1"
			gui_node_pos = "200 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "54692"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "100"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<redirect_shader
			name = "redirect_warperBx"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "pf_warperB"
			Y_shader = ""
			Z_shader = ""
			>
		</redirect_shader>
		<warp_input_shader
			name = "warpInputB"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -100 0"
			gui_group = ""
			enable = "1"
			input_node = "ti_scaleZ"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "31.25 31.25"
			warper = "redirect_warperBx"
			>
		</warp_input_shader>
		<vector_displacement_shader
			name = "vectorDisplaceB"
			gui_use_node_pos = "1"
			gui_node_pos = "100 -180 0"
			gui_group = ""
			enable = "1"
			input_node = "warpInputB"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			vector_function = ""
			x_function_multiplier = "1"
			y_function_multiplier = "1"
			z_function_multiplier = "1"
			reverse_function = "0"
			x_offset = "0"
			y_offset = "0"
			z_offset = "0"
			reverse_offset = "0"
			final_multiplier = "1"
			>
		</vector_displacement_shader>
		<power_fractal_shader_v3
			name = "pf_mergeMixer"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -180 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "7.8125 7.8125"
			seed = "41490"
			feature_scale = "2"
			lead-in_scale = "1"
			smallest_scale = "1"
			noise_octaves = "3"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 4"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "merge_warpers"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -260 0"
			gui_group = ""
			enable = "1"
			input_node = "vectorDisplaceA"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "15.625 15.625"
			shader_A = "vectorDisplaceB"
			mix_to_A = "0.25"
			mix_controller = "pf_mergeMixer"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<redirect_shader
			name = "redirect_warperAx"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 -20 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "pf_warperA"
			Y_shader = ""
			Z_shader = ""
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "pf_warperA"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "28492"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "100"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<get_position_in_texture
			name = "Get position in texture 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</get_position_in_texture>
		<voronoi_3D_diff_scalar
			name = "Voronoi 3D diff scalar 01"
			gui_use_node_pos = "1"
			gui_node_pos = "0 120 0"
			gui_group = ""
			enable = "1"
			input_node = "Get position in texture 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			scale = "voronoi_scale"
			seed = "voronoi_seed"
			>
		</voronoi_3D_diff_scalar>
		<constant_scalar
			name = "voronoi_seed"
			gui_use_node_pos = "1"
			gui_node_pos = "200 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "28746"
			>
		</constant_scalar>
		<constant_scalar
			name = "voronoi_scale"
			gui_use_node_pos = "1"
			gui_node_pos = "0 200 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			scalar = "0.5"
			>
		</constant_scalar>
		<complement_colour
			name = "cc_invertDisplacement"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -320 0"
			gui_group = ""
			enable = "1"
			input_node = "merge_warpers"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</complement_colour>
		<null_shader
			name = "roadSurface"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -380 0"
			gui_group = ""
			enable = "1"
			input_node = "cc_invertDisplacement"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</null_shader>
	</transform_input_shader>
	<merge_shader
		name = "merge_tinyDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 240 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "merge_roadSurface"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "pf_tinyDisplacements"
		mix_to_A = "0.5"
		mix_controller = "mc_tinyDisplacementMask"
		choose_by_altitude = "0"
		texture_space = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<merge_shader
		name = "merge_roadSurface"
		gui_use_node_pos = "1"
		gui_node_pos = "-2520 320 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "ac_roadCenterElevation"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "scale_roadSurface"
		mix_to_A = "0.5"
		mix_controller = "mc_roadSurfaceMask"
		choose_by_altitude = "0"
		texture_space = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "pf_tinyDisplacements"
		gui_use_node_pos = "1"
		gui_node_pos = "-2340 320 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "0.9765625 0.9765625"
		seed = "36414"
		feature_scale = "0.01"
		lead-in_scale = "0.02"
		smallest_scale = "0.002943439248"
		noise_octaves = "4"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0.325"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pf_edgeWarper"
		gui_use_node_pos = "1"
		gui_node_pos = "-2580 900 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		seed = "45029"
		feature_scale = "0.1"
		lead-in_scale = "0.01"
		smallest_scale = "0.002165958652"
		noise_octaves = "8"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.05"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "pf_roadWarp"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 240 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21988"
		feature_scale = "400"
		lead-in_scale = "300"
		smallest_scale = "300"
		noise_octaves = "3"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "0"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "200"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<simple_shape_shader
		name = "roadShape"
		gui_use_node_pos = "1"
		gui_node_pos = "-2800 840 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		type_of_shape = "0"
		position = "0 0 0"
		size = "4 2000"
		rotation = "0"
		polygon_sides = "4"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "0.8"
		colour_edge_units = "0"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<note
		name = "Road Warp"
		gui_use_node_pos = "1"
		gui_node_pos = "-2600 160 0"
		gui_group = "Gravel Road"
		gui_node_size = "352.100724 153.3071642 1"
		gui_note_text = "The displacement amplitude of this power fractal node controls the amount of warp applied to the road."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<transform_input_shader
		name = "transform_travelRoad"
		gui_use_node_pos = "1"
		gui_node_pos = "-2280 160 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "merge_tinyDisplacements"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "100 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "transformRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 160 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "scaleRoadMask"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "roadSurfaceMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 660 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "0.5 1 1"
		>
	</transform_input_shader>
	<transform_input_shader
		name = "scaleRoadMask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1880 240 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = "warp_roadEdges"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "1"
		scale_by = "1.2 1 1"
		>
	</transform_input_shader>
	<redirect_shader
		name = "rs_globalWarp"
		gui_use_node_pos = "1"
		gui_node_pos = "-2080 160 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "pf_roadWarp"
		Y_shader = ""
		Z_shader = "pf_roadWarp"
		>
	</redirect_shader>
	<displacement_shader
		name = "gravelRoad_finalDisplacement"
		gui_use_node_pos = "1"
		gui_node_pos = "-2180 20 0"
		gui_group = "Gravel Road"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		function = "warp_gravelRoad"
		displacement_direction = "1"
		displacement_multiplier = "-0.15"
		>
	</displacement_shader>
	<group
		name = "Gravel Road"
		gui_use_node_pos = "1"
		gui_node_pos = "-2255.988633 424.5947307 0"
		gui_group = ""
		gui_node_size = "1791.214485 1105.856566 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<note
		name = "Road Shape"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 740 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 97.76085427 1"
		gui_note_text = "Basic road dimensions."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Tweaks"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 780 0"
		gui_group = "Gravel Road"
		gui_node_size = "338.9340616 147.5334785 1"
		gui_note_text = "Use these to tune the road edge, main bed elevation, road surface displacement, and fine-grain displacement."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Scaled Road Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-1640 440 0"
		gui_group = "Gravel Road"
		gui_node_size = "441.5525052 203.064829 1"
		gui_note_text = "Using a road mask scaled slightly wider than the road itself helps the road blend into any underlying displacements. It picks up the road's warp but not transformation, so the road mask transform node must be set to match the road's transform node."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Road Center Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 400 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 97.76085427 1"
		gui_note_text = "Insets the road bed between the ditches."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Road Surface Mask"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 260 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 118.9901437 1"
		gui_note_text = "Insets surface details so they blend gradually into the road edges."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Scale Road Surface"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 100 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 120.623166 1"
		gui_note_text = "Scales the ruts and wheelmarks on the road surface."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
	<note
		name = "Edge Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "-2980 580 0"
		gui_group = "Gravel Road"
		gui_node_size = "240 139.9515561 1"
		gui_note_text = "The displacement amplitude of this power fractal node controls the roughness of the road and ditch edges."
		gui_note_text_colour = "0 0 0"
		gui_note_use_custom_text_size = "0"
		gui_note_custom_text_size = "10"
		gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
		>
	</note>
</terragen_clip>
