<?xml version="1.0" encoding="utf-8"?>
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<non_node>


<clip_category type="Shaders"/><clip_output_connection node="FS Reflection Surface" index="0"/><library_connection_tips/></non_node><group name="FS Reflection Shaders" gui_use_node_pos="1" gui_node_pos="-1710 55 0" gui_group="Fake Stones by WASasquatch" gui_node_size="380 290 1" gui_node_colour="0.4995000064 0.4259000123 0.2119999975" special_group="0" global_bookmark="0">
	</group><group name="Fake Stone Colour Shaders" gui_use_node_pos="1" gui_node_pos="-1640 1355 0" gui_group="Fake Stones by WASasquatch" gui_node_size="560 770 1" gui_node_colour="0.4995000064 0.06772000343 0.06575000286" special_group="0" global_bookmark="0">
	</group><group name="Fake Stones Surface" gui_use_node_pos="1" gui_node_pos="-1790 740.25 0" gui_group="Fake Stones by WASasquatch" gui_node_size="220 359.5 1" gui_node_colour="0.5 0.5 0.5" special_group="0" global_bookmark="0">
	</group><group name="Fake Stones Geometry" gui_use_node_pos="1" gui_node_pos="-1690 385 0" gui_group="Fake Stones by WASasquatch" gui_node_size="420 310 1" gui_node_colour="0.2427999973 0.4995000064 0.09627000242" special_group="0" global_bookmark="0">
	</group><merge_shader name="Surface Pock Marks" gui_use_node_pos="1" gui_node_pos="-1800 700 0" gui_group="Fake Stones Surface" enable="1" input_node="Pocks LX" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" shader_A="Pocks SM" mix_to_A="0.025" mix_controller="SM Pocks Zones" choose_by_altitude="0" texture_space="1" merge_colour="0" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="1">
	</merge_shader><group name="Fake Stones by WASasquatch" gui_use_node_pos="1" gui_node_pos="-1630 820 0" gui_group="" gui_node_size="620 1960 1" gui_node_colour="0.4499999881 0.306456387 0.1767099202" special_group="0" global_bookmark="0">
	</group><clamp_0_1_colour name="Clamp 0 1 FS Colour" gui_use_node_pos="1" gui_node_pos="-1660 1240 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="Adjust FS Saturation Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</clamp_0_1_colour><displacement_shader_to_scalar name="FS Colour to Scalar" gui_use_node_pos="1" gui_node_pos="-1720 1140 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="FS Compute Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</displacement_shader_to_scalar><displacement_shader_to_scalar name="Displacement shader to scalar 01" gui_use_node_pos="1" gui_node_pos="-1640 80 0" gui_group="FS Reflection Shaders" enable="1" input_node="Warp FS Geometry" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</displacement_shader_to_scalar><null_shader name="Tallness Function" gui_use_node_pos="1" gui_node_pos="-1820 1700 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="Multiply Scalar" gui_use_preview_patch_size="1" gui_preview_patch_size="1.953125 1.953125">
		
		
		
		
		
		
		
		
		
	<get_position_in_geometry name="Get Position in Geometry" gui_use_node_pos="1" gui_node_pos="-240 360 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</get_position_in_geometry><perlin_3D_scalar name="Perlin 3D Scalar" gui_use_node_pos="1" gui_node_pos="0 160 0" gui_group="" enable="1" input_node="Get Position in Geometry" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Scale" seed="Seed">
		</perlin_3D_scalar><constant_scalar name="Scale" gui_use_node_pos="1" gui_node_pos="0 360 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.5">
		</constant_scalar><constant_scalar name="Seed" gui_use_node_pos="1" gui_node_pos="200 360 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="4817">
		</constant_scalar><smooth_step_scalar name="Smooth Step Scalar" gui_use_node_pos="1" gui_node_pos="260 20 0" gui_group="" enable="1" input_node="Perlin 3D Scalar" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" step_start="Step Start (-2.5)" step_end="Step End (0.5)">
		</smooth_step_scalar><constant_scalar name="Step Start (-2.5)" gui_use_node_pos="1" gui_node_pos="260 160 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="-3">
		</constant_scalar><constant_scalar name="Step End (0.5)" gui_use_node_pos="1" gui_node_pos="460 160 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="1">
		</constant_scalar><multiply_scalar name="Multiply Scalar" gui_use_node_pos="1" gui_node_pos="260 -140 0" gui_group="" enable="1" input_node="Smooth Step Scalar" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" input_2="Multiply by 2">
		</multiply_scalar><constant_scalar name="Multiply by 2" gui_use_node_pos="1" gui_node_pos="360 -60 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="2">
		</constant_scalar></null_shader><displacement_shader_to_scalar name="Pocks Scalar" gui_use_node_pos="1" gui_node_pos="-1800 800 0" gui_group="Fake Stones Surface" enable="1" input_node="Pocks LX" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
	</displacement_shader_to_scalar><surface_layer name="FS Base Darkening" gui_use_node_pos="1" gui_node_pos="-1680 1040 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="Clamp 0 1 FS Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="FS Colour Darkening" coverage="1" fractal_breakup="1" breakup_shader="FS Base Breakup" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="FS Base Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
	</surface_layer><multiply_colour name="Multiply FS Colour" gui_use_node_pos="1" gui_node_pos="-1720 1400 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="Add FS Colour Highlights" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" input_2="FS Multiply Colours">
	</multiply_colour><warp_input_shader name="Warp FS Geometry" gui_use_node_pos="1" gui_node_pos="-1720 280 0" gui_group="Fake Stones Geometry" enable="1" input_node="FS Compute Geometry" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" warper="FS Redirector">
	</warp_input_shader><adjust_saturation_colour name="Adjust FS Saturation Colour" gui_use_node_pos="1" gui_node_pos="-1660 1280 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="Multiply FS Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" saturation="FS Saturation Levels">
	</adjust_saturation_colour><compute_normal name="FS Compute Geometry" gui_use_node_pos="1" gui_node_pos="-1800 420 0" gui_group="Fake Stones Geometry" enable="1" input_node="Fake Stones (Duplicate of Fake Stones Colours)" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" patch_size="0.1" smooth_surface="1">
	</compute_normal><compute_normal name="FS Compute Colour" gui_use_node_pos="1" gui_node_pos="-1720 1600 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="Fake Stones Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" patch_size="0.1" smooth_surface="1">
	</compute_normal><add_multiplied_colour name="Add FS Colour Highlights" gui_use_node_pos="1" gui_node_pos="-1720 1500 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="FS Compute Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="FS Highlights">
	</add_multiplied_colour><surface_layer name="FS Suface Displacement" gui_use_node_pos="1" gui_node_pos="-1800 640 0" gui_group="Fake Stones Surface" enable="1" input_node="FS Base Darkening" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Surface Pock Marks" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
	</surface_layer><power_fractal_shader_v3 name="FS Base Breakup" gui_use_node_pos="1" gui_node_pos="-1480 1140 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" seed="64829" feature_scale="0.035" lead-in_scale="1" smallest_scale="0.001" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.2" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="1" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="1" lead-in_warp_effect="1" lead-in_warp_amount="0.25" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="FS Saturation Levels" gui_use_node_pos="1" gui_node_pos="-1660 1340 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" seed="21190" feature_scale="0.1" lead-in_scale="1" smallest_scale="0.001" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0.400000006 0.400000006 0.400000006" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="1" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="FS Multiply Colours" gui_use_node_pos="1" gui_node_pos="-1600 1460 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="49304" feature_scale="0.01" lead-in_scale="0.25" smallest_scale="0.001" noise_octaves="10" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0.6499999762 0.6499999762 0.6499999762" colour_contrast="1" colour_offset="0.2" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.75" better_colour_continuity="1" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="0.25" lead-in_warp_effect="1" lead-in_warp_amount="0.25" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="FS Highlights" gui_use_node_pos="1" gui_node_pos="-1720 1560 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.9765625 0.9765625" seed="63692" feature_scale="0.01" lead-in_scale="0.25" smallest_scale="0.001" noise_octaves="10" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 0.6941000223 0.5605000257" apply_low_colour="1" low_colour="1 0.9322999716 0.6869999766" colour_contrast="1" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.75" better_colour_continuity="1" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="0.25" lead-in_warp_effect="1" lead-in_warp_amount="0.25" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="FS Detail X" gui_use_node_pos="1" gui_node_pos="-1620 460 0" gui_group="Fake Stones Geometry" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="50946" feature_scale="0.25" lead-in_scale="1" smallest_scale="0.001" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.25" displacement_offset="0" displacement_roughness="0.75" displacement_spike_limit="0.25" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="FS Detail Z" gui_use_node_pos="1" gui_node_pos="-1620 380 0" gui_group="Fake Stones Geometry" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="27967" feature_scale="0.25" lead-in_scale="1" smallest_scale="0.001" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.25" displacement_offset="0" displacement_roughness="0.75" displacement_spike_limit="0.25" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="FS Detail Y" gui_use_node_pos="1" gui_node_pos="-1620 420 0" gui_group="Fake Stones Geometry" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="27515" feature_scale="0.25" lead-in_scale="1" smallest_scale="0.001" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.25" displacement_offset="0" displacement_roughness="0.75" displacement_spike_limit="0.25" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><reflective_shader name="FS Reflective Shader" gui_use_node_pos="1" gui_node_pos="-1760 120 0" gui_group="FS Reflection Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="1 1 1" reflection_tint="1 1 1" index_of_refraction="1.18" specular_highlights="1" highlight_model="1" highlight_intensity="0.25" specular_roughness="0.2" specular_roughness_function="" specular_tweak="0.5" ray_traced_reflections="0" reflection_softness="0" number_of_samples="4">
	</reflective_shader><surface_layer name="FS Reflection Surface" gui_use_node_pos="1" gui_node_pos="-1800 -40 0" gui_group="FS Reflection Shaders" enable="1" input_node="Warp FS Geometry" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="FS Reflective Shader" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Reflection Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
	</surface_layer><colour_adjust_shader name="SM Pocks Zones" gui_use_node_pos="1" gui_node_pos="-1800 760 0" gui_group="Fake Stones Surface" enable="1" input_node="Pocks Scalar" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" black_point="0 0 0" black_point_adjust="0" white_point="9.999999747e-005 9.999999747e-005 9.999999747e-005" white_point_adjust="9.999999747e-005" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><colour_adjust_shader name="Reflection Mask" gui_use_node_pos="1" gui_node_pos="-1640 40 0" gui_group="FS Reflection Shaders" enable="1" input_node="/Displacement shader to scalar 01" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" black_point="0 0 0" black_point_adjust="0" white_point="0 0 0" white_point_adjust="0" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><power_fractal_shader_v3 name="Pocks LX" gui_use_node_pos="1" gui_node_pos="-1800 880 0" gui_group="Fake Stones Surface" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="1469" feature_scale="0.025" lead-in_scale="0.025" smallest_scale="0.001" noise_octaves="7" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.02" displacement_offset="0" displacement_roughness="0.86" displacement_spike_limit="0.25" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="10" variation_method="2" buoyancy_from_variation="-0.5" clumping_of_variation="0.75" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Pocks SM" gui_use_node_pos="1" gui_node_pos="-1800 840 0" gui_group="Fake Stones Surface" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="1469" feature_scale="0.01" lead-in_scale="0.01" smallest_scale="0.001" noise_octaves="6" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.02" displacement_offset="0" displacement_roughness="0.86" displacement_spike_limit="0.25" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="5" variation_method="2" buoyancy_from_variation="-0.5" clumping_of_variation="0.75" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><fake_stones_shader name="Fake Stones Colour" gui_use_node_pos="1" gui_node_pos="-1720 1640 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="7.8125 7.8125" seed="3484" surface_shader="" stone_scale="0.5" stone_density="0.2" vary_density="1" density_variation="1" density_seed="6475" density_variation_scale="10" stone_tallness="0.5" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.2427999973 0.2083999962 0.1036000028" colour_variation="1" variation_in_red="0.7" variation_in_green="0.25" variation_in_blue="0.25" scale_function="" tallness_function="Tallness Function" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="Fake Stones (Duplicate of Fake Stones Colours)" gui_use_node_pos="1" gui_node_pos="-1800 460 0" gui_group="Fake Stones Geometry" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="3484" surface_shader="FS Suface Displacement" stone_scale="0.5" stone_density="0.2" vary_density="1" density_variation="1" density_seed="6475" density_variation_scale="10" stone_tallness="0.5" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="0" diffuse_colour="1 1 1" colour_variation="0" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" scale_function="" tallness_function="Tallness Function" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><colour_adjust_shader name="FS Colour Darkening" gui_use_node_pos="1" gui_node_pos="-1640 1180 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="Clamp 0 1 FS Colour" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="0.6999999881 0.6999999881 0.6999999881" gamma_adjust="0.6999999881" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><colour_adjust_shader name="FS Base Mask" gui_use_node_pos="1" gui_node_pos="-1600 1100 0" gui_group="Fake Stone Colour Shaders" enable="1" input_node="FS Colour to Scalar" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" black_point="0.200000003 0.200000003 0.200000003" black_point_adjust="0.200000003" white_point="0 0 0" white_point_adjust="0" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><redirect_shader name="FS Redirector" gui_use_node_pos="1" gui_node_pos="-1620 340 0" gui_group="Fake Stones Geometry" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="FS Detail X" Y_shader="FS Detail Y" Z_shader="FS Detail Z">
	</redirect_shader></terragen_clip>