<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.3.21.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "-466.9285427 944.7638613 0"
	gui_network_view_size = "1066 387 0"
	gui_network_view_zoom = "0.8003606491"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "760 -260 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "-15099.68852 6423.623543 -4290.99273"
		rotation = "-10.11872113 -203.1155424 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999999"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 -380 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "2000"
		lock_aspect_ratio = "1"
		image_height = "1125"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Camera 01"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.7"
		anti-aliasing = "1"
		ray_trace_atmosphere = "0"
		defer_all_shading = "0"
		motion_blur = "0"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "1"
		crop_left = "0.2965878546"
		crop_right = "0.7965880036"
		crop_bottom = "0.02817843109"
		crop_top = "0.5944054127"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "5"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "12"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_objects = "1"
		path_tracing_on_surfaces = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		output_image_filename = "C:\Users\JohnBernhard\Documents\temp.%04d.bmp"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\JohnBernhard\Documents\temp.IMAGETYPE.%04d.bmp"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\JohnBernhard\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			PT_GI_surface_details = "0"
			PT_GI_surface_details_method = "1"
			PT_GISD_occlusion_weight = "1"
			PT_GISD_bounce_weight = "1"
			PT_GISD_radius = "24"
			PT_GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "100"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "1"
			samples_per_pixel_label = ""
			new_curve = "0"
			robust = "0"
			customise_sampling = "1"
			first_sampling_level = "3"
			pixel_noise_threshold = "0.5"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "3200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "480 -280 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "3"
		global_tint_on_surfaces = "2 2 2"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "3"
		colour_on_surfaces = "2 2 2"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "480 -340 0"
		gui_group = "Lighting"
		enable = "0"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "191.25"
		elevation = "13"
		colour = "0.8999999762 0.9359999895 1"
		strength = "2.2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "220 -360 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 -300 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Surface layer 01_1"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "620 -100 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "1"
		bluesky_horizon_colour = "0.2000000179 0.25 0.3000000119"
		bluesky_additive = "0.3"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "1"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "2"
		bluesky_glow_power = "1"
		enviro_light = "6"
		enviro_light_tint = "0.7968999743 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<blue_to_scalar
		name = "Blue to scalar 01 - wear"
		gui_use_node_pos = "1"
		gui_node_pos = "340 900 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Daniil Kamperov::Classic Erosion 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</blue_to_scalar>
	<simple_shape_shader
		name = "Simple shape shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-500 1160 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_b-box_in_preview = "1"
		draw_shape_edges_in_preview = "1"
		type_of_shape = "1"
		position = "-49358.4 -4645.57 0"
		size = "200000 200000"
		rotation = "0"
		polygon_sides = "5"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "90"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<planet_atmosphere
		name = "Planet atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "660 -40 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "0.7"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "0"
		haze_exp_height = "1200"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 1100 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "7173"
		feature_scale = "25600"
		lead-in_scale = "53639.3"
		smallest_scale = "6.83206"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "32625.4"
		displacement_offset = "0"
		displacement_roughness = "0.8"
		displacement_spike_limit = "1"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "2"
		ridge_smoothing = "0.03125"
		gully_smoothing = "0.4625"
		noise_variation = "5"
		variation_method = "0"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.90625"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "220 -380 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-654 819 0"
		gui_group = ""
		gui_node_size = "747.0034361 758.5000164 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-716 91 0"
		gui_group = ""
		gui_node_size = "640 616.2171639 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "820 640 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "820 -80 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "480 -390 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "760 -430 0"
		gui_group = ""
		gui_node_size = "240 500 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "1053 -340 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<camera
		name = "Camera 01"
		gui_use_node_pos = "1"
		gui_node_pos = "740 -320 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "-43067.40922 1806.670387 11464.98105"
		rotation = "-5.209744131 -1005.395917 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999994"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<compute_terrain
		name = "Compute Terrain_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 920 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Daniil Kamperov::Classic Erosion 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<fake_stones_shader
		name = "Fake stones shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "120 500 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "0"
		input_node = "Surface layer 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "50356"
		surface_shader = ""
		stone_scale = "700"
		stone_density = "5"
		vary_density = "0"
		density_variation = "1"
		density_seed = "55980"
		density_variation_scale = "1"
		stone_tallness = "0.6875"
		pancake_effect = "0.0625"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 0.0151800001 0"
		colour_variation = "0"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Surface layer 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<green_to_scalar
		name = "Green to scalar 01 - flow"
		gui_use_node_pos = "1"
		gui_node_pos = "160 900 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Daniil Kamperov::Classic Erosion 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</green_to_scalar>
	<distribution_shader_v4
		name = "Distribution shader v4 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-480 1080 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Simple shape shader 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		colour = "1 1 1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.9875"
		invert_breakup = "0"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "1"
		minimum_altitude = "-1000"
		min_alt_fuzzy_zone = "62.5"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "1"
		minimum_slope_angle = "73.6875"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		fuzzy_zone_softness = "1"
		smoother_fuzzy_zones = "0"
		>
	</distribution_shader_v4>
	<populator_v4
		name = "Pop Rock 01"
		gui_use_node_pos = "1"
		gui_node_pos = "360 60 0"
		gui_group = ""
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "1 0 0.4980392158"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "1"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "0"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Rock Example (Texture Projection)"
		unique_variations = "100"
		render_quality = "1"
		area_centre = "-21335.53513 0 18110.96982"
		area_rotation = "0 0 0"
		area_length_a = "40000"
		area_length_b = "40000"
		object_spacing_xz = "500 500"
		randomness_xz = "2 2"
		use_density_shader = "1"
		density_shader = "Surface layer 01"
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Surface layer 01"
		planet = "Planet 01"
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "200"
		maximum_scale = "500"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "1"
		lean_effect = "0.5"
		slope_of_min_lean = "5"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "12189"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_filename_to_read = ""
		>
		<rock
			name = "Rock 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-420 800 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			number_of_faces = "20"
			diameter = "1"
			unique_variations = "100"
			seed = "36051"
			shatter = "0"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "0"
			subdivision_level = "3"
			mesh_displacer = ""
			surface_shader = "Default shader 02"
			displacement_tolerance = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			render_method = "0"
			sorting_bias = "0"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			heading = "0"
			elevation = "0"
			distance = "1"
			import_offset = "0 0 0"
			import_scale = "1"
			import_motion_filename = ""
			>
			<default_shader
				name = "Default shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 860 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</rock>
		<populator_v4_cache_settings
			name = "Pop Rock 01 cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "-400 720 0"
			gui_group = ""
			instance_cache_filename_to_read = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<power_fractal_shader_v3
		name = "Fractal breakup 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-280 1000 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16779"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<red_to_scalar
		name = "Red to scalar 01 - depositions"
		gui_use_node_pos = "1"
		gui_node_pos = "280 780 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Daniil Kamperov::Classic Erosion 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</red_to_scalar>
	<populator_v4
		name = "Pop Rock 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "580 340 0"
		gui_group = ""
		enable = "1"
		preview_instances = "0"
		show_b-box_in_preview = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 0.4980392158 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-boxes = "0"
		show_wireframes = "0"
		object_maker = "Rock 01"
		unique_variations = "100"
		render_quality = "1"
		area_centre = "0 0 0"
		area_rotation = "0 0 0"
		area_length_a = "1000"
		area_length_b = "1000"
		object_spacing_xz = "10 10"
		randomness_xz = "1 1"
		use_density_shader = "0"
		density_shader = ""
		invert_density_shader = "0"
		sit_on_terrain = "1"
		terrain_shader = "Compute Terrain"
		planet = ""
		sit_on_object = "0"
		object_to_sit_on = ""
		free_floating = "0"
		minimum_scale = "1"
		maximum_scale = "1"
		minimum_Y_rotation = "0"
		maximum_Y_rotation = "360"
		lean_to_terrain_normal = "0"
		lean_effect = "0.5"
		slope_of_min_lean = "45"
		slope_of_full_lean = "90"
		tint_diffuse_colour = "0"
		colour_function = ""
		tint_luminosity = "0"
		luminosity_function = ""
		diffuse_colour_multiplier = "1"
		luminosity_multiplier = "1"
		seed = "62629"
		sample_before_transform = "0"
		highlight_modified_instances = "0"
		show_deleted_instances = "0"
		repopulate_every_frame = "0"
		clip_to_camera = "0"
		clipping_camera = ""
		use_instance_cache = "0"
		instance_cache_filename_to_read = ""
		>
		<rock
			name = "Rock 01"
			gui_use_node_pos = "1"
			gui_node_pos = "780 460 0"
			gui_group = ""
			enable = "1"
			population_mode = "1"
			preview_options_use_preview_colour = "0"
			preview_options_preview_colour = "1 1 1"
			preview_options_main_hidden = "0"
			preview_options_main_bounding_box = "0"
			preview_options_main_wireframe = "0"
			preview_options_wf_bounding_box = "0"
			preview_options_main_smooth_shaded = "0"
			preview_options_main_textured = "1"
			show_b-box_in_preview = "1"
			show_wireframe = "1"
			number_of_faces = "20"
			diameter = "1"
			unique_variations = "100"
			seed = "33548"
			shatter = "0"
			shatter_probability = "1"
			number_of_shatter_planes = "1"
			shatter_separation = "0.1"
			subdivide_mesh = "0"
			subdivision_level = "3"
			mesh_displacer = ""
			surface_shader = "Default shader 01"
			displacement_tolerance = "1"
			visible_to_camera = "1"
			visibility = "2"
			visible_to_other_rays = "1"
			cast_shadows = "1"
			double-sided_surface = "0"
			use_smooth_normals = "0"
			flip_normals = "0"
			render_method = "0"
			sorting_bias = "0"
			translate = "0 0 0"
			rotate = "0 0 0"
			scale = "1 1 1"
			heading = "0"
			elevation = "0"
			distance = "1"
			import_offset = "0 0 0"
			import_scale = "1"
			import_motion_filename = ""
			>
			<default_shader
				name = "Default shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "980 520 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0.5 0.5 0.5"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</rock>
		<populator_v4_cache_settings
			name = "Pop Rock 01_1 cache settings"
			gui_use_node_pos = "1"
			gui_node_pos = "780 400 0"
			gui_group = ""
			instance_cache_filename_to_read = ""
			instance_cache_file_to_read = ""
			>
		</populator_v4_cache_settings>
	</populator_v4>
	<camera
		name = "Camera 02"
		gui_use_node_pos = "1"
		gui_node_pos = "760 -440 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "-49975.79282 59140.25335 -232239.4311"
		rotation = "-21.37017185 14.18651964 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "4.999999997"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "1"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<sunlight
		name = "Sunlight 02"
		gui_use_node_pos = "1"
		gui_node_pos = "480 -400 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "191.25"
		elevation = "13"
		colour = "1 0.8831999898 0.5731999874"
		strength = "2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.005"
		soft_shadow_samples = "5"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<Daniil_Kamperov::Classic_Erosion
		name = "Daniil Kamperov::Classic Erosion 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 1020 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Power fractal shader v3 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "26203"
		erosion_duration = "1"
		erosion_scale = "15510.6"
		heightmap_position = "0 0"
		heightmap_size = "100000"
		heightmap_resolution = "2048"
		fluvial_erosion_strength = "1"
		rock_softness = "1"
		downcutting = "2"
		base_level = "0.25"
		retardation_of_downcutting = "0.075"
		random_sedimentation = "0.1875"
		flow_volume = "0.26875"
		laminar_flow = "1"
		enable_thermal_erosion = "1"
		thermal_erosion_model = "2"
		thermal_erosion_strength = "0.64375"
		thermal_effect_size = "18.4772"
		smoothness = "0.3125"
		min_angle_effected = "79.875"
		talus_angle = "32"
		talus_settling = "0.9875"
		talus_washing_away = "0"
		rivers_mode = "0"
		headwaters_density = "1"
		lakes = "0"
		max_rivers_depth = "10"
		rivers_width = "0.25"
		border_blending = "1"
		render_outer_terrain = "0"
		outer_displacement_offset = "0"
		render_original_hf_details = "0"
		mask_by_deposition = "0.5"
		mask_by_flows = "0"
		render_water_surface = "0"
		water_level_adjust = "0"
		enable_maps = "1"
		red = "0"
		green = "1"
		blue = "2"
		normalize_wear_map = "1"
		normalize_deposition_map = "1"
		mask_by_shader = "1"
		mask_shader = "Distribution shader v4 01"
		invert_mask = "0"
		masking_mode = "2"
		mask_as_thermal_erosion_strength = "1"
		datafile = "erosion_datafile.erd"
		read_erosion_data_on_project_loading = "1"
		auto_calculate = "0"
		>
	</Daniil_Kamperov::Classic_Erosion>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 1160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "48438"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Large Stones flow deposit"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 820 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Compute Terrain_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "1"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Green to scalar 01 - flow"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "1"
		maximum_altitude = "6000"
		max_alt_fuzzy_zone = "31.25"
		limit_minimum_altitude = "1"
		minimum_altitude = "125"
		min_alt_fuzzy_zone = "87.5"
		altitude_key = "0"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "7"
		max_slope_fuzzy_zone = "0"
		limit_minimum_slope = "0"
		minimum_slope_angle = "0"
		min_slope_fuzzy_zone = "0"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		smoother_fuzzy_zones_for_shading = "0"
		smoother_fuzzy_zones_for_displacement = "0"
		>
	</surface_layer>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "240 560 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Large Stones flow deposit"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = "Subtract colour 01_1_1"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 02"
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "0"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		smoother_fuzzy_zones_for_shading = "0"
		smoother_fuzzy_zones_for_displacement = "0"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 02"
		gui_use_node_pos = "1"
		gui_node_pos = "360 600 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "53038"
		feature_scale = "31.6406"
		lead-in_scale = "87417.2"
		smallest_scale = "10.3229"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "-0.8625"
		clumping_of_variation = "0.9125"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<subtract_colour
		name = "Subtract colour 01"
		gui_use_node_pos = "1"
		gui_node_pos = "80 780 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Large Stones flow deposit"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Green to scalar 01 - flow"
		>
	</subtract_colour>
	<surface_layer
		name = "Surface layer 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-240 360 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = "Power fractal shader v3 02"
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "1"
		fractal_breakup = "1"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		smoother_fuzzy_zones_for_shading = "0"
		smoother_fuzzy_zones_for_displacement = "0"
		>
	</surface_layer>
	<subtract_colour
		name = "Subtract colour 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "260 740 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Subtract colour 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Red to scalar 01 - depositions"
		>
	</subtract_colour>
	<subtract_colour
		name = "Subtract colour 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "340 680 0"
		gui_group = "Large glacial rocks from Erosion Flow"
		enable = "1"
		input_node = "Subtract colour 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Blue to scalar 01 - wear"
		>
	</subtract_colour>
	<group
		name = "Large glacial rocks from Erosion Flow"
		gui_use_node_pos = "1"
		gui_node_pos = "100 685 0"
		gui_group = ""
		gui_node_size = "640 510 1"
		gui_node_colour = "0.8046000004 0.2845000029 0.0003671000013"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<rock
		name = "Rock Example (Texture Projection)"
		gui_use_node_pos = "1"
		gui_node_pos = "160 140 0"
		gui_group = ""
		enable = "1"
		population_mode = "1"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		number_of_faces = "512"
		diameter = "3"
		unique_variations = "100"
		seed = "45941"
		shatter = "0"
		shatter_probability = "0.475"
		number_of_shatter_planes = "1"
		shatter_separation = "0.1"
		subdivide_mesh = "1"
		subdivision_level = "4"
		mesh_displacer = "Mesh Displacer"
		surface_shader = "Stone Shader"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "0"
		use_smooth_normals = "0"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "0 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<default_shader
			name = "Stone Shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 -120 0"
			gui_group = ""
			enable = "1"
			input_node = "Gravel Displacement"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "0.48828125 0.48828125"
			diffuse_colour = "1 1 1"
			colour_image = ""
			colour_function = "Stone Colour Map"
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.4499999881 0.4499999881 0.4499999881"
			reflectivity_image = ""
			reflectivity_function = "Stone Specular Map"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.1"
			specular_roughness = "0.3"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "0"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
			<colour_to_greyscale_colour
				name = "Convert Normal to Grayscale"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Stone Normal Map"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.06103515625 0.06103515625"
				>
			</colour_to_greyscale_colour>
			<image_map_shader
				name = "Stone Depth Map &amp; Displacement"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 -80 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				image_filename = "stone-granite-a_depth.tif"
				projection_type = "3"
				projection_camera = ""
				position_center = "1"
				position_lower_left = "0"
				position = "0.5 0.5 0"
				size = "1 1"
				lock_size_to_image_aspect_ratio = "1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "0"
				unpremultiply = "0"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				multiply_RGB = "0"
				RGB_multiplier = "1 1 1"
				offset_RGB = "0"
				RGB_offset_value = "0 0 0"
				apply_displacement = "1"
				displacement_amplitude = "0.032"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				has_disp_param_bug = "0"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				invert_alpha = "0"
				use_alpha_directly = "0"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
			<colour_adjust_shader
				name = "Colour Adjust Normal Map"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "Convert Normal to Grayscale"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.1220703125 0.1220703125"
				black_point = "1 1 1"
				black_point_adjust = "1"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "0.5 0.5 0.5"
				gamma_adjust = "0.5"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<displacement_shader
				name = "Stone Mock Normal Displacement"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 -80 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.48828125 0.48828125"
				function = "Colour Adjust Normal Map"
				displacement_direction = "1"
				displacement_multiplier = "0.005"
				>
			</displacement_shader>
			<merge_shader
				name = "Gravel Displacement"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 -160 0"
				gui_group = ""
				enable = "1"
				input_node = "Stone Depth Map &amp; Displacement"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.244140625 0.244140625"
				shader_A = "Stone Mock Normal Displacement"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "0"
				colour_merge_mode = "0"
				merge_displacement = "1"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<image_map_shader
				name = "Stone Colour Map"
				gui_use_node_pos = "1"
				gui_node_pos = "140 -160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "stone-granite-a.tif"
				projection_type = "3"
				projection_camera = ""
				position_center = "1"
				position_lower_left = "0"
				position = "0.5 0.5 0"
				size = "1 1"
				lock_size_to_image_aspect_ratio = "1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "0"
				unpremultiply = "0"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				multiply_RGB = "0"
				RGB_multiplier = "1 1 1"
				offset_RGB = "0"
				RGB_offset_value = "0 0 0"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				has_disp_param_bug = "0"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				invert_alpha = "0"
				use_alpha_directly = "0"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
			<image_map_shader
				name = "Stone Specular Map"
				gui_use_node_pos = "1"
				gui_node_pos = "320 -160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "stone-granite-a_specular.tif"
				projection_type = "3"
				projection_camera = ""
				position_center = "1"
				position_lower_left = "0"
				position = "0.5 0.5 0"
				size = "1 1"
				lock_size_to_image_aspect_ratio = "1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "0"
				unpremultiply = "0"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				multiply_RGB = "0"
				RGB_multiplier = "1 1 1"
				offset_RGB = "0"
				RGB_offset_value = "0 0 0"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				has_disp_param_bug = "0"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				invert_alpha = "0"
				use_alpha_directly = "0"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
			<image_map_shader
				name = "Stone Normal Map"
				gui_use_node_pos = "1"
				gui_node_pos = "-40 40 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				image_filename = "stone-granite-a_normal.tif"
				projection_type = "3"
				projection_camera = ""
				position_center = "1"
				position_lower_left = "0"
				position = "0.5 0.5 0"
				size = "1 1"
				lock_size_to_image_aspect_ratio = "1"
				flip_x = "0"
				flip_y = "0"
				repeat_x = "1"
				repeat_y = "1"
				apply_colour = "1"
				smooth_interpolation = "0"
				unpremultiply = "0"
				convert_to_linear = "1"
				data_is_linear = "0"
				conversion_gamma = "2.2"
				multiply_RGB = "0"
				RGB_multiplier = "1 1 1"
				offset_RGB = "0"
				RGB_offset_value = "0 0 0"
				apply_displacement = "0"
				displacement_amplitude = "1"
				displacement_offset = "0"
				smooth_disp_interpolation = "1"
				convert_disp_to_linear = "0"
				disp_data_is_linear = "1"
				disp_conversion_gamma = "2.2"
				has_disp_param_bug = "0"
				alpha_as_opacity = "0"
				alpha_as_colour = "0"
				create_transparency = "0"
				transparency_key = "0 0 0"
				key_tolerance = "0.1"
				invert_alpha = "0"
				use_alpha_directly = "0"
				translucent = "0"
				translucency_amount = "1"
				translucency_tint = "1 1 1"
				border_blending = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "1"
				invert_blendshader = "0"
				>
			</image_map_shader>
			<power_fractal_shader_v3
				name = "Procedural Stone Displacment"
				gui_use_node_pos = "1"
				gui_node_pos = "-220 -40 0"
				gui_group = ""
				enable = "0"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "0.9765625 0.9765625"
				seed = "26715"
				feature_scale = "0.25"
				lead-in_scale = "0.35"
				smallest_scale = "0.01"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 2.5 1"
				apply_high_colour = "0"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "1"
				displacement_direction = "1"
				displacement_amplitude = "0.05"
				displacement_offset = "0"
				displacement_roughness = "0.2"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "1"
				ridge_smoothing = "0.715"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
		</default_shader>
	</rock>
	<power_fractal_shader_v3
		name = "Mesh Displacer"
		gui_use_node_pos = "1"
		gui_node_pos = "80 240 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "19788"
		feature_scale = "2"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0.25"
		displacement_roughness = "0.85"
		displacement_spike_limit = "0.2"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "1"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "29035"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3838 0.353700012 0.3736000061"
		apply_low_colour = "1"
		low_colour = "0.03703000024 0.01431000046 0.00168700004"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
