<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.3.18.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "295.0108638 0.4475280921 0"
	gui_network_view_size = "2282 531 0"
	gui_network_view_zoom = "1.200616241"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "-2337.589476 359.5926605 -2205.296032"
		rotation = "10.57755345 -356.8142009 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "17.0519139"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "179871862.3"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5.000000001"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "720"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_objects = "1"
		path_tracing_on_surfaces = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		output_image_filename = "C:\Users\quent\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\quent\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\quent\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			PT_GI_surface_details = "0"
			PT_GI_surface_details_method = "1"
			PT_GISD_occlusion_weight = "1"
			PT_GISD_bounce_weight = "1"
			PT_GISD_radius = "24"
			PT_GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "100"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "2"
			samples_per_pixel_label = ""
			new_curve = "0"
			robust = "0"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "3200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 180 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 120 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "90"
		elevation = "-2.5"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<planet
		name = "Moon v0.1 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-18976705.64 25583092.82 63304563.55"
		rotation = "0 0 0"
		radius = "3000000"
		heading = "0"
		elevation = "353.0000056"
		distance = "63779969"
		surface_shader = "/Moon v0.1 by WASasquatch/Crater Floor Colours"
		atmosphere_shader = "Moon Glow"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 840 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "5477"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<cloud_layer_v2
			name = "Moon Glow"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 360 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "0"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "0"
			centre = "-18976705.64 25583092.82 63304563.55"
			radius = "3000000"
			cloud_altitude = "500000"
			cloud_depth = "2250000"
			local_sphere = "0"
			local_sphere_centre = "-18307254.15 24680584.24 61071334.28"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = ""
			edge_sharpness = "0.005"
			cloud_density = "4.5e-006"
			coverage_adjust = "0"
			cloud_colour = "0.130400002 0.1733999997 0.2427999973"
			scattering_colour = "0.06380999833 0.1193000004 0.2427999973"
			sun_glow_amount = "1"
			sun_glow_power = "3"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "2"
			view_from_space_shading_model = "0"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "0"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			direct_light_modulator = "Lightside Modulator"
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = "Darkside Shadow Modulator"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "1"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.6190559658"
			number_of_samples = "10"
			sample_jitter = "1"
			step_optimisation = "0"
			enable_ray_traced_shadows = "1"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "0"
			millions_of_voxels = "29.98351"
			voxel_buffer_resolution = "310 311 311"
			use_voxels_to_accelerate_empty_space = "1"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "8"
			>
		</cloud_layer_v2>
		<simple_shape_shader
			name = "Darkside Shadow Modulator"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 440 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			show_b-box_in_preview = "1"
			draw_shape_edges_in_preview = "1"
			type_of_shape = "1"
			position = "-20628505.96 25583092.82 63304563.55"
			size = "10000000 10000000"
			rotation = "0"
			polygon_sides = "5"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "2 2 2"
			apply_edge_colour = "1"
			edge_colour = "-2 -2 -2"
			colour_edge_profile = "1"
			colour_edge_width = "75"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 840 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "46308"
			feature_scale = "4000000"
			lead-in_scale = "5000000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6000000238 0.6000000238 0.6000000238"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 780 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Power fractal shader v3 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			shader_A = "Power fractal shader v3 01_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<simple_shape_shader
			name = "Lightside Modulator"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 440 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			show_b-box_in_preview = "1"
			draw_shape_edges_in_preview = "1"
			type_of_shape = "1"
			position = "-16290006.29 25583092.82 63304563.55"
			size = "7000000 9000000"
			rotation = "0"
			polygon_sides = "5"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "10"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "4601"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Surface Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 300 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge Craters"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<note
			name = "Cloud Modulators"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 680 0"
			gui_group = "Lunar Atmospheric Effects"
			gui_node_size = "504.619537 272.6801244 1"
			gui_note_text = "It should be possible to animate the cloud modulators with the suns position for a natural look. I cannot verify this as I do not have animation. "
			gui_note_text_colour = "0 0 0"
			gui_note_use_custom_text_size = "1"
			gui_note_custom_text_size = "10"
			gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
			>
		</note>
		<group
			name = "Moon Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-628 444 0"
			gui_group = ""
			gui_node_size = "1820.482932 1119.365621 1"
			gui_node_colour = "0.5234000087 0.7082999945 0.7299000025"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<null_shader
			name = "Large Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "0 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "5000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "80 100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-40 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "340 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -120 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "120 -280 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 240 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "0 240 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "5000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "180 240 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1988"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-20000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "60 180 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -20 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "200 60 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 60 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -100 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -100 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.6"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -200 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "0 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "8192000 8192000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "0"
				smoother_fuzzy_zones_for_displacement = "0"
				>
			</surface_layer>
		</null_shader>
		<null_shader
			name = "Small Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "40 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "4000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "0 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "380 -220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "200 -220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -140 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -300 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 220 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "250000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "40 220 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "220 220 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "134"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "220 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-8000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "100 160 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -40 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 40 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 40 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -120 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "320 -120 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.5"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -220 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "40 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "0"
				smoother_fuzzy_zones_for_displacement = "0"
				>
			</surface_layer>
		</null_shader>
		<merge_shader
			name = "Merge Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 380 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Large Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			shader_A = "Small Craters"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<group
			name = "Moon Terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-995 441 0"
			gui_group = "Moon Shaders"
			gui_node_size = "928.5207258 986.8066085 1"
			gui_node_colour = "0.1940000057 0.4995000064 0.1062000021"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Surface Effects"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 660 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Merge shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Colour Veins"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 720 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "15877"
			feature_scale = "1000000"
			lead-in_scale = "1000000"
			smallest_scale = "553.397"
			noise_octaves = "14"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Colour Veins"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 720 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2097152000 2097152000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Merge shader 01_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = "Merge shader 01_1"
			displacement_offset = "-5000"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 01_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Fractal warp shader 02"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
			<get_position_in_texture
				name = "Get position in texture 01"
				gui_use_node_pos = "1"
				gui_node_pos = "80 880 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "60 600 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 1"
				seed = "Seed 1"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "8000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Seed 1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1884"
				>
			</constant_scalar>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "180 420 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				black_point = "0.1875 0.1875 0.1875"
				black_point_adjust = "0.1875"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<fractal_warp_shader
				name = "Fractal warp shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "180 260 0"
				gui_group = ""
				enable = "1"
				input_node = "Easy Transform"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32768000 32768000"
				scale = "100000000"
				warp_amount = "5"
				variation = "1.25"
				roughness = "1"
				scale_filter = ""
				obey_smoothing_filter = "1"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<merge_shader
				name = "Merge shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 400 0"
				gui_group = ""
				enable = "1"
				input_node = "Power fractal shader v3 01_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				shader_A = "Power fractal shader v3 01_1_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "4"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "20204"
				feature_scale = "4000000"
				lead-in_scale = "5000000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.1360999942 0.1332000047 0.1332000047"
				apply_low_colour = "1"
				low_colour = "0.007499999832 0.007499999832 0.007499999832"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Merge shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "180 480 0"
				gui_group = ""
				enable = "1"
				input_node = "Voronoi 3D diff scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "131072000 131072000"
				shader_A = "Voronoi 3D diff scalar 01_1"
				mix_to_A = "1"
				mix_controller = ""
				choose_by_altitude = "0"
				texture_space = "1"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "0"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<constant_scalar
				name = "Seed 2"
				gui_use_node_pos = "1"
				gui_node_pos = "460 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1544"
				>
			</constant_scalar>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-580 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "59570"
				feature_scale = "3189000"
				lead-in_scale = "3189000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.2310000062 0.2232999951 0.2119999975"
				apply_low_colour = "1"
				low_colour = "0.01999999955 0.01999999955 0.01999999955"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 600 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 2"
				seed = "Seed 2"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 2"
				gui_use_node_pos = "1"
				gui_node_pos = "80 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				scalar = "2000000"
				>
			</constant_scalar>
			<transform_input_shader
				name = "Easy Transform"
				gui_use_node_pos = "1"
				gui_node_pos = "180 340 0"
				gui_group = ""
				enable = "1"
				input_node = "Colour adjust shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				use_world_space = "0"
				use_undisplaced_space = "0"
				translate = "1"
				translate_by = "0 0 1000000"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "4 2 4"
				>
			</transform_input_shader>
		</surface_layer>
		<warp_input_shader
			name = "Warp Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 540 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Surface Effects"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			warper = "Lunar Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Lunar Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-1100 600 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "60550"
			feature_scale = "80000000"
			lead-in_scale = "100000000"
			smallest_scale = "0.01"
			noise_octaves = "37"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Floor Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 120 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Crater Surface Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Colour adjust shader 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 03"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Crater Floor Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 240 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "26690"
			feature_scale = "3000000"
			lead-in_scale = "6000000"
			smallest_scale = "500"
			noise_octaves = "15"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Crater Floor Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 200 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "/Moon v0.1 by WASasquatch/Large Craters/Crater Depth/Smooth step scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			shader_A = "/Moon v0.1 by WASasquatch/Small Craters/Crater Depth/Smooth step scalar 01"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 200 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Transform input shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1.5 1.5 1.5"
			gamma_adjust = "1.5"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Transform input shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 240 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "1"
			translate_by = "1000000 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<group
			name = "Lunar Atmospheric Effects"
			gui_use_node_pos = "1"
			gui_node_pos = "-129 440 0"
			gui_group = "Moon Shaders"
			gui_node_size = "672.5244568 976.8458259 1"
			gui_node_colour = "0.1389999986 0.2976999879 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Fractal breakup 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 60 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "17793"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</planet>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Snow"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.2000000179 0.25 0.3000000119"
		bluesky_additive = "0.1702695859"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "17.92"
		ceiling = "143360"
		floor = "-16000"
		haze_glow_amount = "0"
		haze_glow_power = "1"
		bluesky_glow_amount = "1"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 220 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 10 0"
		gui_group = ""
		gui_node_size = "240 500 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<alpine_fractal_shader_v2
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16047"
		feature_scale = "4000"
		lead-in_octaves = "0"
		lead-in_scale = "4000"
		smallest_scale = "10"
		noise_octaves = "6"
		apply_displacement = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "1"
		scale_step = "3"
		stretch_factor = "3"
		late_deposition = "0.06125"
		early_deposition = "0.25"
		early_deposition_rate = "2"
		warp_amount = "0.25"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 410 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Nightsky v0.3 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Day - Night Controller"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Star Shader v0.3 by WASasquatch_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 40 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Cosmic Color Map"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "100"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Final Star Density"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Large Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 280 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "9357"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "100"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-55"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Small Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "120 280 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			seed = "53706"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "50"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-70"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Stars"
			gui_use_node_pos = "1"
			gui_node_pos = "40 200 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = "Large Stars Fractal"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			shader_A = "Small Stars Fractal"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Cosmic Color Map"
			gui_use_node_pos = "1"
			gui_node_pos = "40 140 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Adjust Saturation"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = "Adjust Saturation"
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Adjust Saturation"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "1"
			blending_shader = "Merge Stars"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
			<power_fractal_shader_v3
				name = "Reds and Yellows"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				seed = "56581"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 0.0008047000156 0"
				apply_low_colour = "1"
				low_colour = "1 0.8995000124 0"
				colour_contrast = "1"
				colour_offset = "0.5"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Star Colour Surface Layer"
				gui_use_node_pos = "1"
				gui_node_pos = "100 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Reds and Yellows"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Whites and Blues"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Whites and Blues"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Colour Mask"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "0"
				smoother_fuzzy_zones_for_displacement = "0"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Whites and Blues"
				gui_use_node_pos = "1"
				gui_node_pos = "100 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				seed = "27666"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0.5731999874 1"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Colour Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "300 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				seed = "29618"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "100000"
				colour_offset = "-30000"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<adjust_saturation_colour
				name = "Adjust Saturation"
				gui_use_node_pos = "1"
				gui_node_pos = "100 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Star Colour Surface Layer"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				saturation = "Saturation Level (Default 0.25)"
				>
			</adjust_saturation_colour>
			<constant_scalar
				name = "Saturation Level (Default 0.25)"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.25"
				>
			</constant_scalar>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Vary Star Brightness"
			gui_use_node_pos = "1"
			gui_node_pos = "40 360 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "19627"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "30"
			noise_octaves = "3"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Final Star Density"
			gui_use_node_pos = "1"
			gui_node_pos = "240 140 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			seed = "57540"
			feature_scale = "50000"
			lead-in_scale = "100000"
			smallest_scale = "60000"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "5"
			colour_offset = "-0.45"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Blue Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 480 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			seed = "61580"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.002411999973 0.001954999985 0.009999999776"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Blue Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 480 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "61580"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.002880000044 0.006120000035 0.009999999776"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.4"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Nebula"
			gui_use_node_pos = "1"
			gui_node_pos = "700 280 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Red Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			shader_A = "Nebula Red Highlights"
			mix_to_A = "1"
			mix_controller = "Nebula Yellow Highlights"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Day - Night Controller"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -340 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = "Space"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "2"
			luminosity_tint = "1 1 1"
			luminosity_function = "Nebula Mixer"
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<warp_input_shader
			name = "Warp Nebula"
			gui_use_node_pos = "1"
			gui_node_pos = "700 220 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Merge Nebula"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			warper = "Nebula Warper"
			>
		</warp_input_shader>
		<redirect_shader
			name = "Nebula Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 380 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Detail X"
			Y_shader = ""
			Z_shader = "Detail Z"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Detail X"
			gui_use_node_pos = "1"
			gui_node_pos = "1100 520 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Detail Y"
			gui_use_node_pos = "1"
			gui_node_pos = "1140 480 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Detail Z"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 440 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Star Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "92 199 0"
			gui_group = "Nightsky Shaders"
			gui_node_size = "562.8558306 471.6968664 1"
			gui_node_colour = "0.4995000064 0.4368000031 0.1870000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Nebula Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "886 349 0"
			gui_group = "Nightsky Shaders"
			gui_node_size = "909.963527 769.8722838 1"
			gui_node_colour = "0.280099988 0.1635999978 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Nebula Warp Effect"
			gui_use_node_pos = "1"
			gui_node_pos = "1131 451 0"
			gui_group = "Nebula Shaders"
			gui_node_size = "335.3258249 241.6417832 1"
			gui_node_colour = "0.4368000031 0.3587000072 0.4762000144"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Nebula Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "680 620 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "18932"
			feature_scale = "500000000"
			lead-in_scale = "750000000"
			smallest_scale = "1000000"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "2 2 2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2.5"
			colour_offset = "-0.5"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Orange Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 440 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Blue Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "60176"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009999999776 0.002968000015 0.001763800043"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Orange Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 440 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Blue Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			seed = "60176"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009696000256 0.001432999969 0.001201999956"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.3"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Red Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 400 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Orange Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "51177"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009999999776 0.0004383999621 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.756"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Red Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 400 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Orange Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			seed = "51177"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.008372999728 5.076999969e-006 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.3"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Yellow Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 360 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Red Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "15300"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.004999999888 0.003754999721 8.659999367e-006"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Easy Transform"
			gui_use_node_pos = "1"
			gui_node_pos = "700 160 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Warp Nebula"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<merge_shader
			name = "Nebula Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -180 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = "Star Shader v0.3 by WASasquatch_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			shader_A = "Mask Nebula for Moon"
			mix_to_A = "0.4"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<constant_colour
			name = "Space"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -260 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			>
		</constant_colour>
		<surface_layer
			name = "Mask Nebula for Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "700 40 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Easy Transform"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Nebula Moon Mask"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<painted_shader
			name = "Nebula Moon Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "880 120 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.1"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "0"
			coordinates = "0"
			translate = "0 0 0"
			>
			<custom>
				<blobs version="1" 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			gui_group = "Nightsky Shaders"
			gui_node_size = "387.3927957 306.2671021 1"
			gui_node_colour = "0.07383000106 0.1247000024 0.2888000011"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Nightsky Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "576 183.6288261 0"
			gui_group = ""
			gui_node_size = "1640.226337 1263.479318 1"
			gui_node_colour = "0.08918999881 0.09387999773 0.1274999976"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</sphere>
	<spotlight
		name = "Moonlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "0"
		position = "-9488350 12784546.34 31652300"
		rotation = "-33 160 0"
		colour = "1 1 1"
		strength = "0.5"
		max_distance = "1e+020"
		shape_1 = "0"
		aperture_width_1 = "0"
		falloff_power_1 = "0"
		outer_angle_1 = "90"
		inner_angle_1 = "45"
		penumbra_gamma_1 = "1"
		s-curve_on_penumbra_1 = "1"
		reverse_gamma_curve_1 = "0"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</spotlight>
	<surface_layer
		name = "Snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 140 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = ""
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.38"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		smoother_fuzzy_zones_for_shading = "0"
		smoother_fuzzy_zones_for_displacement = "0"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "59424"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.01"
		noise_octaves = "19"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
</terragen>
