<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 3"
	written_by_version = "3.7.00.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "934.7368971 -119.9099445 0"
	gui_network_view_size = "1450 553 0"
	gui_network_view_zoom = "1.215129852"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "-2337.589476 359.5926605 -2205.296032"
		rotation = "10.57755345 -356.8142009 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "93.09872328"
		use_vertical_fov = "0"
		vertical_fov = "70.27065595"
		focal_length_in_mm = "17.0519139"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "179871862.3"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5.000000001"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "720"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "2"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		ray_trace_objects = "1"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.2813184857"
		crop_right = "0.4373605251"
		crop_bottom = "0"
		crop_top = "0.3671875"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		minimum_threads = "1"
		maximum_threads = "64"
		size_of_subdiv_cache_in_Mb = "400"
		preallocate_subdiv_cache = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		GI_prepass_padding = "0"
		render_layer = ""
		output_image_filename = "C:\Users\quent\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\quent\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\quent\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 180 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "0.6941000223 0.8434000015 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "0.7817999721 0.8751000166 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "0.6941000223 0.8434000015 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "0.7817999721 0.8751000166 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 120 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "0"
		light_atmosphere = "1"
		heading = "90"
		elevation = "-2.5"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<planet
		name = "Moon v0.1 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -180 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "-18976705.64 25583092.82 63304563.55"
		rotation = "0 0 0"
		radius = "3000000"
		heading = "0"
		elevation = "353.0000056"
		distance = "63779969"
		surface_shader = "/Moon v0.1 by WASasquatch/Crater Floor Colours"
		atmosphere_shader = "Moon Glow"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1300 840 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "5477"
			feature_scale = "3189000"
			lead-in_scale = "3189000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.3000000119 0.3000000119 0.3000000119"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<cloud_layer_v2
			name = "Moon Glow"
			gui_use_node_pos = "1"
			gui_node_pos = "-180 360 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			enable_primary = "1"
			enable_secondary = "1"
			move_textures_with_cloud = "0"
			centre = "-18976705.64 25583092.82 63304563.55"
			radius = "3000000"
			seed = "0"
			cloud_altitude = "500000"
			cloud_depth = "2250000"
			local_sphere = "0"
			local_sphere_centre = "-18307254.15 24680584.24 61071334.28"
			local_sphere_radius = "10000"
			local_sphere_falloff = "1"
			local_sphere_value_at_radius = "-0.5"
			density_shader = ""
			edge_sharpness = "0.005"
			cloud_density = "4.5e-006"
			coverage_adjust = "0"
			cloud_colour = "0.130400002 0.1733999997 0.2427999973"
			scattering_colour = "0.06380999833 0.1193000004 0.2427999973"
			sun_glow_amount = "1"
			sun_glow_power = "3"
			light_propagation = "2"
			light_propagation_mix = "0.125"
			fake_internal_scattering = "2"
			enviro_light = "1"
			enviro_light_tint = "1 1 1"
			darker_unresolved_scattering = "1"
			anisotropic_enviro_light = "0"
			altitude_offset_function = ""
			altitude_offset_multiplier = "1"
			depth_modulator = ""
			depth_modulator_centre = "0"
			final_density_modulator = ""
			direct_light_modulator = "Lightside Modulator"
			enviro_light_modulator = ""
			ambient_light_modulator = ""
			shadow_function = "Darkside Shadow Modulator"
			ambient = "0 0 0"
			fake_dark_power = "0"
			fake_dark_sharpness = "10"
			improved_lighting_model = "1"
			taper_top_and_base = "1"
			flatter_base = "0"
			base_wispiness = "0"
			base_softness = "0"
			invert_profile = "0"
			coverage_gamma = "1"
			rendering_method = "1"
			quality = "0.6190559658"
			number_of_samples = "10"
			sample_jitter = "1"
			step_optimisation = "0"
			enable_ray_traced_shadows = "1"
			acceleration_cache = "0"
			use_2D_shadow_map = "0"
			shadow_map_resolution = "200 200"
			shadow_map_blur_radius = "2 2"
			use_voxel_buffer = "0"
			millions_of_voxels = "29.98351"
			voxel_buffer_resolution = "310 311 311"
			use_voxels_to_accelerate_empty_space = "1"
			visualise_voxels = "0"
			use_voxels_for_shadows = "1"
			voxel_shadow_threshold = "8"
			>
		</cloud_layer_v2>
		<simple_shape_shader
			name = "Darkside Shadow Modulator"
			gui_use_node_pos = "1"
			gui_node_pos = "-80 440 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			type_of_shape = "1"
			position = "-20628505.96 25583092.82 63304563.55"
			size = "10000000 10000000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "2 2 2"
			apply_edge_colour = "1"
			edge_colour = "-2 -2 -2"
			colour_edge_profile = "1"
			colour_edge_width = "75"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-1120 840 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "46308"
			feature_scale = "4000000"
			lead-in_scale = "5000000"
			smallest_scale = "374.0200219"
			noise_octaves = "16"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6000000238 0.6000000238 0.6000000238"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "2.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "2500"
			displacement_offset = "0"
			displacement_roughness = "1.5"
			displacement_spike_limit = "0.25"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "3"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1.5"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "1"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 780 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Power fractal shader v3 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			shader_A = "Power fractal shader v3 01_1"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "4"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<simple_shape_shader
			name = "Lightside Modulator"
			gui_use_node_pos = "1"
			gui_node_pos = "-260 440 0"
			gui_group = "Lunar Atmospheric Effects"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			type_of_shape = "1"
			position = "-16290006.29 25583092.82 63304563.55"
			size = "7000000 9000000"
			rotation = "0"
			polygon_sides = "5"
			draw_shape_edges_in_preview = "1"
			apply_colour = "1"
			apply_main_colour = "1"
			colour = "1 1 1"
			apply_edge_colour = "0"
			edge_colour = "0 0 0"
			colour_edge_profile = "1"
			colour_edge_width = "10"
			colour_edge_units = "1"
			colour_position_key = "1"
			apply_displacement = "0"
			displace_relative_to_surface = "1"
			displace_relative_to_shader_position = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_edge_profile = "0"
			displacement_edge_width = "50"
			displacement_edge_units = "0"
			displacement_position_key = "1"
			>
		</simple_shape_shader>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "4601"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Surface Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-1020 300 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge Craters"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<note
			name = "Cloud Modulators"
			gui_use_node_pos = "1"
			gui_node_pos = "-120 680 0"
			gui_group = "Lunar Atmospheric Effects"
			gui_node_size = "504.619537 272.6801244 1"
			gui_note_text = "It should be possible to animate the cloud modulators with the suns position for a natural look. I cannot verify this as I do not have animation. "
			gui_note_text_colour = "0 0 0"
			gui_note_use_custom_text_size = "1"
			gui_note_custom_text_size = "10"
			gui_node_colour = "0.9900000095 0.9599999785 0.6100000143"
			>
		</note>
		<group
			name = "Moon Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-628 444 0"
			gui_group = ""
			gui_node_size = "1820.482932 1119.365621 1"
			gui_node_colour = "0.5234000087 0.7082999945 0.7299000025"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<null_shader
			name = "Large Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-1060 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "0 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "5000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "80 100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-40 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 -40 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "340 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -200 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -120 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "120 -280 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 240 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "0 240 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "5000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "180 240 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1988"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "180 120 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-20000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "60 180 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -20 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "200 60 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-60 60 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Large Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Large Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -100 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -100 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.6"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -200 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "0 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "8192000 8192000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
		</null_shader>
		<null_shader
			name = "Small Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 460 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Naturalize Craters"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<fractal_warp_shader
				name = "Naturalize Craters"
				gui_use_node_pos = "1"
				gui_node_pos = "40 -60 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Displacements"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32000 32000"
				scale = "50906.6"
				warp_amount = "1"
				variation = "1.5"
				roughness = "1"
				scale_filter = ""
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<displacement_shader
				name = "Crater Rim Height"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "512000 512000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "4000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "120 80 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "0 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "280 -60 0"
					gui_group = ""
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "380 -220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.7"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "200 -220 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "1"
					>
				</constant_scalar>
				<add_scalar
					name = "Add scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -140 0"
					gui_group = ""
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -300 0"
					gui_group = ""
					enable = "1"
					input_node = "Add scalar 02"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "2048000 2048000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<constant_scalar
				name = "Crater Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "-140 220 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "250000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Secondary Scale"
				gui_use_node_pos = "1"
				gui_node_pos = "40 220 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "500000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Crater Seed"
				gui_use_node_pos = "1"
				gui_node_pos = "220 220 0"
				gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "134"
				>
			</constant_scalar>
			<displacement_shader
				name = "Crater Depth"
				gui_use_node_pos = "1"
				gui_node_pos = "220 100 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				function = "Smooth step scalar 01"
				displacement_direction = "1"
				displacement_multiplier = "-8000"
				>
				<get_position_in_texture
					name = "Get position in texture 01_1"
					gui_use_node_pos = "1"
					gui_node_pos = "100 160 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</get_position_in_texture>
				<add_scalar
					name = "Add scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -40 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Voronoi 3D A vector 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "4096000 4096000"
					input_2 = "Voronoi 3D A vector 02"
					>
				</add_scalar>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 02"
					gui_use_node_pos = "1"
					gui_node_pos = "240 40 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Secondary Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<voronoi_3D_A_vector
					name = "Voronoi 3D A vector 01"
					gui_use_node_pos = "1"
					gui_node_pos = "-20 40 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Get position in texture 01_1"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scale = "/Moon v0.1 by WASasquatch/Small Craters/Crater Scale"
					seed = "/Moon v0.1 by WASasquatch/Small Craters/Crater Seed"
					>
				</voronoi_3D_A_vector>
				<constant_scalar
					name = "Constant scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -120 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.95"
					>
				</constant_scalar>
				<constant_scalar
					name = "Constant scalar 02"
					gui_use_node_pos = "1"
					gui_node_pos = "320 -120 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					scalar = "0.5"
					>
				</constant_scalar>
				<smooth_step_scalar
					name = "Smooth step scalar 01"
					gui_use_node_pos = "1"
					gui_node_pos = "100 -220 0"
					gui_group = "/Moon v0.1 by WASasquatch/Moon Terrain"
					enable = "1"
					input_node = "Add scalar 01"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "8192000 8192000"
					step_start = "Constant scalar 01"
					step_end = "Constant scalar 02"
					>
				</smooth_step_scalar>
			</displacement_shader>
			<surface_layer
				name = "Crater Displacements"
				gui_use_node_pos = "1"
				gui_node_pos = "40 0 0"
				gui_group = ""
				enable = "1"
				input_node = "Crater Rim Height"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				apply_colour = "0"
				diffuse_colour = "1 1 1"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Crater Depth"
				coverage = "1"
				fractal_breakup = "1"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
		</null_shader>
		<merge_shader
			name = "Merge Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 380 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Large Craters"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			shader_A = "Small Craters"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "1"
			>
		</merge_shader>
		<group
			name = "Moon Terrain"
			gui_use_node_pos = "1"
			gui_node_pos = "-995 441 0"
			gui_group = "Moon Shaders"
			gui_node_size = "928.5207258 986.8066085 1"
			gui_node_colour = "0.1940000057 0.4995000064 0.1062000021"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<surface_layer
			name = "Surface Effects"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 660 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Merge shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Colour Veins"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 02"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 02"
			gui_use_node_pos = "1"
			gui_node_pos = "-960 720 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "15877"
			feature_scale = "1000000"
			lead-in_scale = "1000000"
			smallest_scale = "553.397"
			noise_octaves = "14"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Colour Veins"
			gui_use_node_pos = "1"
			gui_node_pos = "-1140 720 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2097152000 2097152000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Merge shader 01_1"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = "Merge shader 01_1"
			displacement_offset = "-5000"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Merge shader 01_1"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Fractal warp shader 02"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<get_position_in_texture
				name = "Get position in texture 01"
				gui_use_node_pos = "1"
				gui_node_pos = "80 880 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
			</get_position_in_texture>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01"
				gui_use_node_pos = "1"
				gui_node_pos = "60 600 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 1"
				seed = "Seed 1"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-120 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "8000000"
				>
			</constant_scalar>
			<constant_scalar
				name = "Seed 1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1884"
				>
			</constant_scalar>
			<colour_adjust_shader
				name = "Colour adjust shader 01"
				gui_use_node_pos = "1"
				gui_node_pos = "180 420 0"
				gui_group = ""
				enable = "1"
				input_node = "Merge shader 02"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				black_point = "0.1875 0.1875 0.1875"
				black_point_adjust = "0.1875"
				white_point = "0 0 0"
				white_point_adjust = "0"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "0"
				>
			</colour_adjust_shader>
			<fractal_warp_shader
				name = "Fractal warp shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "180 260 0"
				gui_group = ""
				enable = "1"
				input_node = "Easy Transform"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "32768000 32768000"
				scale = "100000000"
				warp_amount = "5"
				variation = "1.25"
				roughness = "1"
				scale_filter = ""
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</fractal_warp_shader>
			<merge_shader
				name = "Merge shader 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-500 400 0"
				gui_group = ""
				enable = "1"
				input_node = "Power fractal shader v3 01_1_1"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				shader_A = "Power fractal shader v3 01_1_1_1"
				mix_to_A = "0.5"
				mix_controller = ""
				choose_by_altitude = "0"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "1"
				displace_merge_mode = "4"
				>
			</merge_shader>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-400 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				show_hud_in_preview = "0"
				seed = "20204"
				feature_scale = "4000000"
				lead-in_scale = "5000000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.1360999942 0.1332000047 0.1332000047"
				apply_low_colour = "1"
				low_colour = "0.007499999832 0.007499999832 0.007499999832"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<merge_shader
				name = "Merge shader 02"
				gui_use_node_pos = "1"
				gui_node_pos = "180 480 0"
				gui_group = ""
				enable = "1"
				input_node = "Voronoi 3D diff scalar 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "131072000 131072000"
				shader_A = "Voronoi 3D diff scalar 01_1"
				mix_to_A = "1"
				mix_controller = ""
				choose_by_altitude = "0"
				merge_colour = "1"
				colour_merge_mode = "4"
				merge_displacement = "0"
				displace_merge_mode = "0"
				>
			</merge_shader>
			<constant_scalar
				name = "Seed 2"
				gui_use_node_pos = "1"
				gui_node_pos = "460 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "1544"
				>
			</constant_scalar>
			<power_fractal_shader_v3
				name = "Power fractal shader v3 01_1_1"
				gui_use_node_pos = "1"
				gui_node_pos = "-580 500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				show_hud_in_preview = "0"
				seed = "59570"
				feature_scale = "3189000"
				lead-in_scale = "3189000"
				smallest_scale = "374.0200219"
				noise_octaves = "16"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "0.2310000062 0.2232999951 0.2119999975"
				apply_low_colour = "1"
				low_colour = "0.01999999955 0.01999999955 0.01999999955"
				colour_contrast = "0.5"
				colour_offset = "0"
				colour_roughness = "2.5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "4000"
				displacement_offset = "0"
				displacement_roughness = "1.5"
				displacement_spike_limit = "0.25"
				continue_spike_limit = "1"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "3"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1.5"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "1"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "1"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<voronoi_3D_diff_scalar
				name = "Voronoi 3D diff scalar 01_1"
				gui_use_node_pos = "1"
				gui_node_pos = "280 600 0"
				gui_group = ""
				enable = "1"
				input_node = "Get position in texture 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "262144000 262144000"
				scale = "Scale 2"
				seed = "Seed 2"
				>
			</voronoi_3D_diff_scalar>
			<constant_scalar
				name = "Scale 2"
				gui_use_node_pos = "1"
				gui_node_pos = "80 740 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "64000 64000"
				scalar = "2000000"
				>
			</constant_scalar>
			<transform_input_shader
				name = "Easy Transform"
				gui_use_node_pos = "1"
				gui_node_pos = "180 340 0"
				gui_group = ""
				enable = "1"
				input_node = "Colour adjust shader 01"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "16384000 16384000"
				use_world_space = "0"
				translate = "1"
				translate_by = "0 0 1000000"
				rotate = "0"
				rotate_by = "0 0 0"
				scale = "1"
				scale_by = "4 2 4"
				>
			</transform_input_shader>
		</surface_layer>
		<warp_input_shader
			name = "Warp Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "-1200 540 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Surface Effects"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			warper = "Lunar Warper"
			>
		</warp_input_shader>
		<power_fractal_shader_v3
			name = "Lunar Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "-1100 600 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "60550"
			feature_scale = "80000000"
			lead-in_scale = "100000000"
			smallest_scale = "0.01"
			noise_octaves = "37"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "50000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Crater Floor Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 120 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Crater Surface Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Colour adjust shader 01"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 03"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Crater Floor Mask"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Fractal breakup 03"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 240 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "26690"
			feature_scale = "3000000"
			lead-in_scale = "6000000"
			smallest_scale = "500"
			noise_octaves = "15"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Crater Floor Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 200 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "/Moon v0.1 by WASasquatch/Large Craters/Crater Depth/Smooth step scalar 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2048000 2048000"
			shader_A = "/Moon v0.1 by WASasquatch/Small Craters/Crater Depth/Smooth step scalar 01"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<colour_adjust_shader
			name = "Colour adjust shader 01_1"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 200 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Transform input shader 01"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			black_point = "0 0 0"
			black_point_adjust = "0"
			white_point = "1 1 1"
			white_point_adjust = "1"
			gamma = "1.5 1.5 1.5"
			gamma_adjust = "1.5"
			clamp_below_black = "1"
			clamp_above_white = "1"
			>
		</colour_adjust_shader>
		<transform_input_shader
			name = "Transform input shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-880 240 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = "Warp Moon"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "1"
			translate_by = "1000000 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "0"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<group
			name = "Lunar Atmospheric Effects"
			gui_use_node_pos = "1"
			gui_node_pos = "-129 440 0"
			gui_group = "Moon Shaders"
			gui_node_size = "672.5244568 976.8458259 1"
			gui_node_colour = "0.1389999986 0.2976999879 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Fractal breakup 04"
			gui_use_node_pos = "1"
			gui_node_pos = "-680 60 0"
			gui_group = "Moon Terrain"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			show_hud_in_preview = "0"
			seed = "17793"
			feature_scale = "1"
			lead-in_scale = "1000"
			smallest_scale = "0.01"
			noise_octaves = "19"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
	</planet>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Snow"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.2348999977 0.25 0.2590000033"
		bluesky_density = "1"
		bluesky_horizon_colour = "0.3786999881 0.4995000064 0.6121000051"
		bluesky_additive = "0.6120999703"
		bluesky_additive_colour = "0.1335132569 0.3700755835 1"
		redsky_decay = "1"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "17.92"
		ceiling = "143360"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1"
		bluesky_glow_amount = "1"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "0.5731999874 0.7817999721 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-940 300 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		show_hud_in_preview = "0"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3000000119 0.3000000119 0.3000000119"
		apply_low_colour = "1"
		low_colour = "0 0 0"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 10 0"
		gui_group = ""
		gui_node_size = "240 500 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 500 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 660 0"
		gui_group = ""
		gui_node_size = "640 440 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-720 220 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<alpine_fractal_shader_v2
		name = "Fractal terrain 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 620 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "16047"
		feature_scale = "4000"
		lead-in_octaves = "0"
		lead-in_scale = "4000"
		smallest_scale = "10"
		noise_octaves = "6"
		apply_displacement = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "1"
		scale_step = "3"
		stretch_factor = "3"
		late_deposition = "0.06125"
		early_deposition = "0.25"
		early_deposition_rate = "2"
		warp_amount = "0.25"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		>
	</alpine_fractal_shader_v2>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 410 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Nightsky v0.3 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Day - Night Controller"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Star Shader v0.3 by WASasquatch_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 40 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Cosmic Color Map"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "100"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Final Star Density"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Large Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 280 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			show_hud_in_preview = "0"
			seed = "9357"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "100"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-55"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Small Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "120 280 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			show_hud_in_preview = "0"
			seed = "53706"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "50"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-70"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Stars"
			gui_use_node_pos = "1"
			gui_node_pos = "40 200 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = "Large Stars Fractal"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			shader_A = "Small Stars Fractal"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Cosmic Color Map"
			gui_use_node_pos = "1"
			gui_node_pos = "40 140 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Adjust Saturation"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = "Adjust Saturation"
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Adjust Saturation"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "1"
			blending_shader = "Merge Stars"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
			<power_fractal_shader_v3
				name = "Reds and Yellows"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				show_hud_in_preview = "0"
				seed = "56581"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 0.0008047000156 0"
				apply_low_colour = "1"
				low_colour = "1 0.8995000124 0"
				colour_contrast = "1"
				colour_offset = "0.5"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Star Colour Surface Layer"
				gui_use_node_pos = "1"
				gui_node_pos = "100 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Reds and Yellows"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Whites and Blues"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Whites and Blues"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Colour Mask"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Whites and Blues"
				gui_use_node_pos = "1"
				gui_node_pos = "100 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				show_hud_in_preview = "0"
				seed = "27666"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0.5731999874 1"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Colour Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "300 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				show_hud_in_preview = "0"
				seed = "29618"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "100000"
				colour_offset = "-30000"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<adjust_saturation_colour
				name = "Adjust Saturation"
				gui_use_node_pos = "1"
				gui_node_pos = "100 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Star Colour Surface Layer"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				saturation = "Saturation Level (Default 0.25)"
				>
			</adjust_saturation_colour>
			<constant_scalar
				name = "Saturation Level (Default 0.25)"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.25"
				>
			</constant_scalar>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Vary Star Brightness"
			gui_use_node_pos = "1"
			gui_node_pos = "40 360 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			show_hud_in_preview = "0"
			seed = "19627"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "30"
			noise_octaves = "3"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Final Star Density"
			gui_use_node_pos = "1"
			gui_node_pos = "240 140 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			show_hud_in_preview = "0"
			seed = "57540"
			feature_scale = "50000"
			lead-in_scale = "100000"
			smallest_scale = "60000"
			noise_octaves = "2"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "5"
			colour_offset = "-0.45"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Blue Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 480 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			show_hud_in_preview = "0"
			seed = "61580"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.002411999973 0.001954999985 0.009999999776"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Blue Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 480 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			show_hud_in_preview = "0"
			seed = "61580"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.002880000044 0.006120000035 0.009999999776"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.4"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Nebula"
			gui_use_node_pos = "1"
			gui_node_pos = "700 280 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Red Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			shader_A = "Nebula Red Highlights"
			mix_to_A = "1"
			mix_controller = "Nebula Yellow Highlights"
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Day - Night Controller"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -340 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = "Space"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "2"
			luminosity_tint = "1 1 1"
			luminosity_function = "Nebula Mixer"
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<warp_input_shader
			name = "Warp Nebula"
			gui_use_node_pos = "1"
			gui_node_pos = "700 220 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Merge Nebula"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			warper = "Nebula Warper"
			>
		</warp_input_shader>
		<redirect_shader
			name = "Nebula Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 380 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Detail X"
			Y_shader = ""
			Z_shader = "Detail Z"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Detail X"
			gui_use_node_pos = "1"
			gui_node_pos = "1100 520 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			show_hud_in_preview = "0"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Detail Y"
			gui_use_node_pos = "1"
			gui_node_pos = "1140 480 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			show_hud_in_preview = "0"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Detail Z"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 440 0"
			gui_group = "Nebula Warp Effect"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			show_hud_in_preview = "0"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Star Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "92 199 0"
			gui_group = "Nightsky Shaders"
			gui_node_size = "562.8558306 471.6968664 1"
			gui_node_colour = "0.4995000064 0.4368000031 0.1870000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Nebula Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "886 349 0"
			gui_group = "Nightsky Shaders"
			gui_node_size = "909.963527 769.8722838 1"
			gui_node_colour = "0.280099988 0.1635999978 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Nebula Warp Effect"
			gui_use_node_pos = "1"
			gui_node_pos = "1131 451 0"
			gui_group = "Nebula Shaders"
			gui_node_size = "335.3258249 241.6417832 1"
			gui_node_colour = "0.4368000031 0.3587000072 0.4762000144"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Nebula Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "680 620 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			show_hud_in_preview = "0"
			seed = "18932"
			feature_scale = "500000000"
			lead-in_scale = "750000000"
			smallest_scale = "1000000"
			noise_octaves = "12"
			noise_stretch_XYZ = "2 2 2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2.5"
			colour_offset = "-0.5"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Orange Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 440 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Blue Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			show_hud_in_preview = "0"
			seed = "60176"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009999999776 0.002968000015 0.001763800043"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Orange Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 440 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Blue Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			show_hud_in_preview = "0"
			seed = "60176"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009696000256 0.001432999969 0.001201999956"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.3"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Red Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 400 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Orange Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			show_hud_in_preview = "0"
			seed = "51177"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009999999776 0.0004383999621 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.756"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Red Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 400 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Orange Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			show_hud_in_preview = "0"
			seed = "51177"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.008372999728 5.076999969e-006 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.3"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Yellow Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 360 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Nebula Red Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			show_hud_in_preview = "0"
			seed = "15300"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.004999999888 0.003754999721 8.659999367e-006"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Easy Transform"
			gui_use_node_pos = "1"
			gui_node_pos = "700 160 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = "Warp Nebula"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<merge_shader
			name = "Nebula Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -180 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = "Star Shader v0.3 by WASasquatch_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			shader_A = "Mask Nebula for Moon"
			mix_to_A = "0.4"
			mix_controller = ""
			choose_by_altitude = "0"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<constant_colour
			name = "Space"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -260 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			>
		</constant_colour>
		<surface_layer
			name = "Mask Nebula for Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "700 40 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Easy Transform"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Nebula Moon Mask"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<painted_shader
			name = "Nebula Moon Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "880 120 0"
			gui_group = "Nebula Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.1"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "0"
			coordinates = "0"
			translate = "0 0 0"
			>
			<custom>
				<blobs version="1" 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			name = "Nightsky Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "576 183.6288261 0"
			gui_group = ""
			gui_node_size = "1640.226337 1263.479318 1"
			gui_node_colour = "0.08918999881 0.09387999773 0.1274999976"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</sphere>
	<spotlight
		name = "Moonlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		position = "-9488350 12784546.34 31652300"
		rotation = "-33 160 0"
		colour = "1 1 1"
		strength = "0.5"
		max_distance = "1e+020"
		shape_1 = "0"
		aperture_width_1 = "0"
		falloff_power_1 = "0"
		outer_angle_1 = "90"
		inner_angle_1 = "45"
		penumbra_gamma_1 = "1"
		s-curve_on_penumbra_1 = "1"
		reverse_gamma_curve_1 = "0"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</spotlight>
	<surface_layer
		name = "Snow"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 120 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5541999936 0.7519000173 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "1"
		luminosity_multiplier = "0.2"
		luminosity_tint = "0.5234000087 0.6941000223 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "sparks"
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "0.38"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "70"
		max_slope_fuzzy_zone = "10"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<fake_stones_shader
		name = "Fake stones as mask for bright sparks"
		gui_use_node_pos = "1"
		gui_node_pos = "-540 320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "23541"
		surface_shader = ""
		stone_scale = "0.008"
		stone_density = "0.15"
		vary_density = "1"
		density_variation = "1"
		density_seed = "62120"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "0"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<reflective_shader
		name = "Reflective shader soft"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 240 0"
		gui_group = ""
		enable = "1"
		input_node = "Transform input shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "0.5989000201 0.7968999743 1"
		index_of_refraction = "1.6"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "0.1"
		specular_roughness = "0.25"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<surface_layer
		name = "sparks"
		gui_use_node_pos = "1"
		gui_node_pos = "-700 180 0"
		gui_group = ""
		enable = "1"
		input_node = "Reflective shader soft"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Reflective shader hard"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Fake stones as mask for bright sparks"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
	</surface_layer>
	<reflective_shader
		name = "Reflective shader hard"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 260 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones as mask for bright sparks"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		reflectivity = "1 1 1"
		reflection_tint = "1 1 1"
		index_of_refraction = "1.6"
		specular_highlights = "1"
		highlight_model = "1"
		highlight_intensity = "1"
		specular_roughness = "0.01"
		specular_roughness_function = ""
		specular_tweak = "0.5"
		ray_traced_reflections = "0"
		reflection_softness = "0"
		number_of_samples = "4"
		>
	</reflective_shader>
	<fake_stones_shader
		name = "Fake stones shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "61120"
		surface_shader = ""
		stone_scale = "0.005"
		stone_density = "2"
		vary_density = "1"
		density_variation = "1"
		density_seed = "38822"
		density_variation_scale = "10"
		stone_tallness = "0.5"
		pancake_effect = "0.5"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "0"
		diffuse_colour = "1 1 1"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		blend_as_stone_density = "1"
		>
	</fake_stones_shader>
	<transform_input_shader
		name = "Transform input shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 300 0"
		gui_group = ""
		enable = "1"
		input_node = "Fake stones shader 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "1"
		translate = "0"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
	</transform_input_shader>
</terragen>
