<terragen_clip>
	<rotate_z_vector
		name = "Rotate z vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1360 860 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_z = "5"
		>
	</rotate_z_vector>
	<rotate_y_vector
		name = "Rotate y vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1140 860 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_y = "70"
		>
	</rotate_y_vector>
	<rotate_x_vector
		name = "Rotate x vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 860 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_x = "25"
		>
	</rotate_x_vector>
	<rotate_y_vector
		name = "Rotate y vector INPUT"
		gui_use_node_pos = "1"
		gui_node_pos = "500 800 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_y = "180"
		>
	</rotate_y_vector>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "993 1474 0"
		gui_group = ""
		gui_node_size = "1564.33 2131.48 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<build_vector
		name = "Build vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "360 1120 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		x_input = ""
		y_input = ""
		z_input = ""
		>
	</build_vector>
	<rotate_z_vector
		name = "Rotate z vector INPUT"
		gui_use_node_pos = "1"
		gui_node_pos = "720 860 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_z = "90"
		>
	</rotate_z_vector>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "300 740 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "1"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.45"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "1"
		haze_exp_height = "5000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.35"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.35"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 540 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "25880"
		feature_scale = "200"
		lead-in_scale = "15000"
		smallest_scale = "1"
		noise_octaves = "16"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "0.8"
		coverage_adjust = "0"
		roughness = "4"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.75"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Redirect shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "560 480 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "4.0886e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "3500"
		cloud_depth = "3000"
		density_shader = "Density fractal 01_1"
		edge_sharpness = "6"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.05284 0.06191 0.05112"
		scattering_colour = "0.3112 0.3204 0.3021"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "0.9"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0.8"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "3.6064"
		number_of_samples = "309"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<luminance_to_scalar
		name = "X Luminance to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "880 780 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate x vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "860 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate y vector INPUT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Luminance to scalar"
		Y_shader = "Y - Luminance to scalar"
		Z_shader = "Z - Luminance to scalar "
		>
	</redirect_shader>
	<luminance_to_scalar
		name = "Y - Luminance to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "1080 780 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate y vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<luminance_to_scalar
		name = "Z - Luminance to scalar "
		gui_use_node_pos = "1"
		gui_node_pos = "1300 740 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate z vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<cos_scalar
		name = "Cos, x"
		gui_use_node_pos = "1"
		gui_node_pos = "560 1460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "540 1380 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cos, x"
		>
	</multiply_scalar>
	<sin_scalar
		name = "Sin, x"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1480 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "740 1380 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin, x"
		>
	</multiply_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "660 1180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 02"
		>
	</subtract_scalar>
	<add_scalar
		name = "Final X"
		gui_use_node_pos = "1"
		gui_node_pos = "580 960 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Centre whirl X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtract scalar 01"
		>
	</add_scalar>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 1060 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Get position, = P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<cos_scalar
		name = "Cos, z"
		gui_use_node_pos = "1"
		gui_node_pos = "1300 1480 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "1340 1400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cos, z"
		>
	</multiply_scalar>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "580 1740 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Get position, = P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<constant_scalar
		name = "Centre whirl X"
		gui_use_node_pos = "1"
		gui_node_pos = "440 1940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Compute delta X"
		gui_use_node_pos = "1"
		gui_node_pos = "600 1620 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Centre whirl X"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "delta X squared"
		gui_use_node_pos = "1"
		gui_node_pos = "780 1520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Compute delta X"
		>
	</multiply_scalar>
	<get_position
		name = "Get position, = P(i)"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 1940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1360 1740 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Get position, = P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<constant_scalar
		name = "Centre whirl Z"
		gui_use_node_pos = "1"
		gui_node_pos = "1500 1880 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Compute delta Z"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 1620 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Centre whirl Z"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "delta Z squared"
		gui_use_node_pos = "1"
		gui_node_pos = "1640 1520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Compute delta Z"
		>
	</multiply_scalar>
	<add_scalar
		name = "Sum of squares"
		gui_use_node_pos = "1"
		gui_node_pos = "980 2380 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "delta X squared"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "delta Z squared"
		>
	</add_scalar>
	<square_root_scalar
		name = "SQRT, distance whirl - P(i)"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 2300 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Sum of squares"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_root_scalar>
	<constant_scalar
		name = "Angle, radians"
		gui_use_node_pos = "1"
		gui_node_pos = "1300 2300 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "4"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Mult, build argument"
		gui_use_node_pos = "1"
		gui_node_pos = "1020 2220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "SQRT, distance whirl - P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Angle, radians"
		>
	</multiply_scalar>
	<constant_scalar
		name = "Speed"
		gui_use_node_pos = "1"
		gui_node_pos = "1420 2240 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5000"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide, argument ready"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 2120 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Mult, build argument"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed"
		>
	</divide_scalar>
	<sin_scalar
		name = "Sin, z"
		gui_use_node_pos = "1"
		gui_node_pos = "1560 1480 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "1520 1400 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin, z"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1520 1180 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Multiply scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 04"
		>
	</add_scalar>
	<add_scalar
		name = "Final Z"
		gui_use_node_pos = "1"
		gui_node_pos = "1440 980 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Centre whirl Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 01"
		>
	</add_scalar>
	<build_vector
		name = "Build vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "980 940 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		x_input = "Final X"
		y_input = "Y to scalar 01"
		z_input = "Final Z"
		>
	</build_vector>
	<rotate_x_vector
		name = "Rotate x vector INPUT"
		gui_use_node_pos = "1"
		gui_node_pos = "400 860 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_x = "130"
		>
	</rotate_x_vector>
</terragen_clip>
