<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.3.23.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "145.8495335 -43.54456574 0"
	gui_network_view_size = "1066 403 0"
	gui_network_view_zoom = "0.8233215721"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "0 -4587873.692 51103.17041"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "60"
		use_vertical_fov = "0"
		vertical_fov = "40"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1200"
		lock_aspect_ratio = "0"
		image_height = "900"
		image_aspect_ratio = "1.333333333"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "2"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0.2882978916"
		crop_right = "0.6046062708"
		crop_bottom = "0.4475139976"
		crop_top = "0.8535915613"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_objects = "1"
		path_tracing_on_surfaces = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "2"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			PT_GI_surface_details = "0"
			PT_GI_surface_details_method = "1"
			PT_GISD_occlusion_weight = "1"
			PT_GISD_bounce_weight = "1"
			PT_GISD_radius = "24"
			PT_GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "100"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "6"
			samples_per_pixel_label = ""
			new_curve = "0"
			robust = "0"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "300"
		elevation = "-6.75"
		colour = "0.8999999762 0.9359999895 1"
		strength = "7"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Nightsky v0.3 by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Day - Night Controller"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<surface_layer
			name = "Star Shader v0.3 by WASasquatch_1"
			gui_use_node_pos = "1"
			gui_node_pos = "140 40 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Cosmic Color Map"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "100"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Final Star Density"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Large Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 280 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "2000 2000"
			seed = "9357"
			feature_scale = "100"
			lead-in_scale = "100"
			smallest_scale = "100"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-55"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Small Stars Fractal"
			gui_use_node_pos = "1"
			gui_node_pos = "120 280 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			seed = "53706"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "50"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "100"
			colour_offset = "-70"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Vary Star Brightness"
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Stars"
			gui_use_node_pos = "1"
			gui_node_pos = "40 200 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = "Large Stars Fractal"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4000 4000"
			shader_A = "Small Stars Fractal"
			mix_to_A = "0.5"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "1"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Cosmic Color Map"
			gui_use_node_pos = "1"
			gui_node_pos = "40 140 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16000 16000"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_function = "Adjust Saturation"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = "Adjust Saturation"
			displacement_direction = "1"
			displacement_multiplier = "0"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Adjust Saturation"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0"
			invert_breakup = "0"
			only_breakup_colour = "0"
			blend_by_shader = "1"
			blending_shader = "Merge Stars"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
			<power_fractal_shader_v3
				name = "Reds and Yellows"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 240 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				seed = "56581"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 0.0008047000156 0"
				apply_low_colour = "1"
				low_colour = "1 0.8995000124 0"
				colour_contrast = "1"
				colour_offset = "0.5"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "Star Colour Surface Layer"
				gui_use_node_pos = "1"
				gui_node_pos = "100 20 0"
				gui_group = ""
				enable = "1"
				input_node = "Reds and Yellows"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				apply_colour = "1"
				diffuse_colour = "1 1 1"
				colour_function = "Whites and Blues"
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Whites and Blues"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Colour Mask"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "0"
				smoother_fuzzy_zones_for_displacement = "0"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Whites and Blues"
				gui_use_node_pos = "1"
				gui_node_pos = "100 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "31.25 31.25"
				seed = "27666"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "1"
				low_colour = "0 0.5731999874 1"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "10"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<power_fractal_shader_v3
				name = "Colour Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "300 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "62.5 62.5"
				seed = "29618"
				feature_scale = "1"
				lead-in_scale = "5"
				smallest_scale = "0.1"
				noise_octaves = "7"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "100000"
				colour_offset = "-30000"
				colour_roughness = "5"
				clamp_high_colour = "1"
				clamp_low_colour = "1"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0.1"
				gully_smoothing = "0.1"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0.25"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "1"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "0.5"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<adjust_saturation_colour
				name = "Adjust Saturation"
				gui_use_node_pos = "1"
				gui_node_pos = "100 -120 0"
				gui_group = ""
				enable = "1"
				input_node = "Star Colour Surface Layer"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				saturation = "Saturation Level (Default 0.25)"
				>
			</adjust_saturation_colour>
			<constant_scalar
				name = "Saturation Level (Default 0.25)"
				gui_use_node_pos = "1"
				gui_node_pos = "260 -60 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				scalar = "0.25"
				>
			</constant_scalar>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Vary Star Brightness"
			gui_use_node_pos = "1"
			gui_node_pos = "40 360 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "19627"
			feature_scale = "50"
			lead-in_scale = "50"
			smallest_scale = "30"
			noise_octaves = "3"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0.1000000015 0.1000000015 0.1000000015"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Final Star Density"
			gui_use_node_pos = "1"
			gui_node_pos = "240 140 0"
			gui_group = "Star Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "512000 512000"
			seed = "57540"
			feature_scale = "50000"
			lead-in_scale = "100000"
			smallest_scale = "60000"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "5"
			colour_offset = "-0.45"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Blue Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 480 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			seed = "61580"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.002411999973 0.001954999985 0.009999999776"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.2"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Blue Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 480 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "61580"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.002880000044 0.006120000035 0.009999999776"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.4"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<merge_shader
			name = "Merge Nebula"
			gui_use_node_pos = "1"
			gui_node_pos = "700 280 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Nebula Red Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "65536000 65536000"
			shader_A = "Nebula Red Highlights"
			mix_to_A = "1"
			mix_controller = "Nebula Yellow Highlights"
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "0"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<surface_layer
			name = "Day - Night Controller"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -340 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = "Space"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "1"
			luminosity_multiplier = "2"
			luminosity_tint = "1 1 1"
			luminosity_function = "Star Shader v0.3 by WASasquatch_1"
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<warp_input_shader
			name = "Warp Nebula"
			gui_use_node_pos = "1"
			gui_node_pos = "700 220 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Merge Nebula"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			warper = "Nebula Warper"
			>
		</warp_input_shader>
		<redirect_shader
			name = "Nebula Warper"
			gui_use_node_pos = "1"
			gui_node_pos = "1080 380 0"
			gui_group = "Nebula Warp Effect"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			X_shader = "Detail X"
			Y_shader = ""
			Z_shader = "Detail Z"
			>
		</redirect_shader>
		<power_fractal_shader_v3
			name = "Detail X"
			gui_use_node_pos = "1"
			gui_node_pos = "1100 520 0"
			gui_group = "Nebula Warp Effect"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Detail Y"
			gui_use_node_pos = "1"
			gui_node_pos = "1140 480 0"
			gui_group = "Nebula Warp Effect"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Detail Z"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 440 0"
			gui_group = "Nebula Warp Effect"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "125 125"
			seed = "44753"
			feature_scale = "55000000"
			lead-in_scale = "55000000"
			smallest_scale = "1"
			noise_octaves = "29"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.01250000019 0.003941598348 0.001297131064"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-1.25"
			colour_roughness = "1"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "100000000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "6"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "1"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<group
			name = "Star Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "92 199 0"
			gui_group = "Nightsky Shaders"
			gui_node_size = "562.8558306 471.6968664 1"
			gui_node_colour = "0.4995000064 0.4368000031 0.1870000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Nebula Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "886 349 0"
			gui_group = "Nightsky Shaders"
			gui_node_size = "909.963527 769.8722838 1"
			gui_node_colour = "0.280099988 0.1635999978 0.4995000064"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<group
			name = "Nebula Warp Effect"
			gui_use_node_pos = "1"
			gui_node_pos = "1131 451 0"
			gui_group = "Nebula Shaders"
			gui_node_size = "335.3258249 241.6417832 1"
			gui_node_colour = "0.4368000031 0.3587000072 0.4762000144"
			special_group = "0"
			global_bookmark = "0"
			>
		</group>
		<power_fractal_shader_v3
			name = "Nebula Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "680 620 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "18932"
			feature_scale = "500000000"
			lead-in_scale = "750000000"
			smallest_scale = "1000000"
			noise_octaves = "12"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "2 2 2"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "2.5"
			colour_offset = "-0.5"
			colour_roughness = "10"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Orange Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 440 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Nebula Blue Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "60176"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009999999776 0.002968000015 0.001763800043"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Orange Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 440 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Nebula Blue Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			seed = "60176"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009696000256 0.001432999969 0.001201999956"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.3"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Red Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 400 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Nebula Orange Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "51177"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.009999999776 0.0004383999621 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.756"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Red Undertones"
			gui_use_node_pos = "1"
			gui_node_pos = "600 400 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Nebula Orange Undertones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32768000 32768000"
			seed = "51177"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.008372999728 5.076999969e-006 0"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.3"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Nebula Yellow Highlights"
			gui_use_node_pos = "1"
			gui_node_pos = "780 360 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Nebula Red Highlights"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "131072000 131072000"
			seed = "15300"
			feature_scale = "10000000"
			lead-in_scale = "50000000"
			smallest_scale = "1000"
			noise_octaves = "18"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.004999999888 0.003754999721 8.659999367e-006"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.5"
			colour_roughness = "3"
			clamp_high_colour = "0"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Nebula Mask"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<transform_input_shader
			name = "Easy Transform"
			gui_use_node_pos = "1"
			gui_node_pos = "700 160 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = "Warp Nebula"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_world_space = "0"
			use_undisplaced_space = "0"
			translate = "0"
			translate_by = "0 0 0"
			rotate = "0"
			rotate_by = "0 0 0"
			scale = "1"
			scale_by = "1 1 1"
			>
		</transform_input_shader>
		<merge_shader
			name = "Nebula Mixer"
			gui_use_node_pos = "1"
			gui_node_pos = "480 -180 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = "Star Shader v0.3 by WASasquatch_1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			shader_A = "Mask Nebula for Moon"
			mix_to_A = "0.4"
			mix_controller = ""
			choose_by_altitude = "0"
			texture_space = "1"
			merge_colour = "1"
			colour_merge_mode = "0"
			merge_displacement = "1"
			displace_merge_mode = "0"
			>
		</merge_shader>
		<constant_colour
			name = "Space"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -260 0"
			gui_group = "Nightsky Controls"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			>
		</constant_colour>
		<surface_layer
			name = "Mask Nebula for Moon"
			gui_use_node_pos = "1"
			gui_node_pos = "700 40 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = "Easy Transform"
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Nebula Moon Mask"
			invert_blendshader = "1"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<painted_shader
			name = "Nebula Moon Mask"
			gui_use_node_pos = "1"
			gui_node_pos = "880 120 0"
			gui_group = "Nebula Shaders"
			enable = "0"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			use_absolute_brush = "0"
			brush_size_in_metres = "1000"
			use_view-relative_brush = "1"
			view-relative_brush_size = "0.1"
			brush_falloff = "1"
			flow = "0.25"
			colour = "1 1 1"
			projection = "0"
			coordinates = "0"
			translate = "0 0 0"
			>
			<custom>
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			name = "Nightsky Controls"
			gui_use_node_pos = "1"
			gui_node_pos = "425 -269 0"
			gui_group = "Nightsky Shaders"
			gui_node_size = "387.3927957 346.336682 1"
			gui_node_colour = "0.07383000106 0.1247000024 0.2888000011"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
		<group
			name = "Nightsky Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "576 161 0"
			gui_group = ""
			gui_node_size = "1640.226337 1308.73697 1"
			gui_node_colour = "0.08918999881 0.09387999773 0.1274999976"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "0"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "500000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = ""
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "500000"
		seed = "0"
		haze_density = "0.0001"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "1e-005"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "0"
		haze_exp_height = "500000"
		bluesky_exp_height = "200000"
		ceiling_adjust = "7"
		ceiling = "3500000"
		floor = "-160000"
		haze_glow_amount = "1.5"
		haze_glow_power = "5"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "1"
		>
	</planet_atmosphere>
	<sunlight
		name = "Sunlight 02"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -60 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "119.25"
		elevation = "25"
		colour = "0.7817999721 0.9075000286 1"
		strength = "0.2"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "0"
		angular_diameter = "0.5"
		>
	</sunlight>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 290 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -110 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<sphere
		name = "Asteroid"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -160 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "1"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 -6378000 0"
		radius = "500000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "180"
		elevation = "89.99988225"
		distance = "14428315.83"
		surface_shader = "Reflection Surface"
		displacement_tolerance = "2"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 380 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "43664"
			feature_scale = "100000"
			lead-in_scale = "100000"
			smallest_scale = "0.01"
			noise_octaves = "27"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.03125 0.03125 0.03125"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Asteroid Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "40 520 0"
			gui_group = ""
			enable = "1"
			input_node = "Compute terrain 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "33038"
			feature_scale = "100000"
			lead-in_scale = "100000"
			smallest_scale = "0.1"
			noise_octaves = "23"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.6000000238 0.6000000238 0.6000000238"
			apply_low_colour = "1"
			low_colour = "0.07500000298 0.07500000298 0.07500000298"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "25000"
			displacement_offset = "0"
			displacement_roughness = "0.85"
			displacement_spike_limit = "1"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "-0.55"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Asteroid Main Shape"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 1100 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "47002"
			feature_scale = "1000000"
			lead-in_scale = "1000000"
			smallest_scale = "500000"
			noise_octaves = "3"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "500000"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Fractal breakup 01"
			gui_use_node_pos = "1"
			gui_node_pos = "260 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			seed = "59325"
			feature_scale = "1000000"
			lead-in_scale = "1000000"
			smallest_scale = "0.01"
			noise_octaves = "30"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "1"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "LX Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "140 1020 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			seed = "13722"
			feature_scale = "300000"
			lead-in_scale = "300000"
			smallest_scale = "300000"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "5"
			colour_offset = "-2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<reflective_shader
			name = "Reflective shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -340 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "8192000 8192000"
			reflectivity = "1 1 1"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.31"
			specular_highlights = "1"
			highlight_model = "1"
			highlight_intensity = "1"
			specular_roughness = "1"
			specular_roughness_function = ""
			specular_tweak = "0.5"
			ray_traced_reflections = "0"
			reflection_softness = "0"
			number_of_samples = "4"
			>
		</reflective_shader>
		<surface_layer
			name = "Colour Intersect Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "40 140 0"
			gui_group = ""
			enable = "1"
			input_node = "Asteroid Colours"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.05624999478 0.05624999478 0.05624999478"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "1"
			smoothing_amount = "1"
			child_layers = ""
			coverage = "0.175"
			fractal_breakup = "1"
			breakup_shader = "Fractal breakup 01"
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "45"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "1"
			intersection_mode = "1"
			intersection_zone = "2000"
			smoothing_scale = "0"
			intersection_shift = "-2200"
			min_intersection_shift = "-5000"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "1"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<displacement_shader
			name = "Displacement shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 940 0"
			gui_group = ""
			enable = "1"
			input_node = "Asteroid Main Shape"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "LX Craters"
			displacement_direction = "1"
			displacement_multiplier = "-500000"
			>
		</displacement_shader>
		<displacement_shader
			name = "Displacement shader 02"
			gui_use_node_pos = "1"
			gui_node_pos = "40 760 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 01"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			function = "SM Craters"
			displacement_direction = "1"
			displacement_multiplier = "-100000"
			>
		</displacement_shader>
		<power_fractal_shader_v3
			name = "SM Craters"
			gui_use_node_pos = "1"
			gui_node_pos = "140 820 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "4096000 4096000"
			seed = "9321"
			feature_scale = "150000"
			lead-in_scale = "150000"
			smallest_scale = "150000"
			noise_octaves = "2"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "5"
			colour_offset = "-2"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "5"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Asteroid Colours"
			gui_use_node_pos = "1"
			gui_node_pos = "40 300 0"
			gui_group = ""
			enable = "1"
			input_node = "Asteroid Detail"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Power fractal shader v3 01"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<compute_terrain
			name = "Compute terrain 01"
			gui_use_node_pos = "1"
			gui_node_pos = "40 640 0"
			gui_group = ""
			enable = "1"
			input_node = "Displacement shader 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			gradient_patch_size = "20"
			smooth_surface = "0"
			>
		</compute_terrain>
		<surface_layer
			name = "Rough Rock Zones"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -240 0"
			gui_group = ""
			enable = "1"
			input_node = "Dust Zones Surface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Rough Zones Detail"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "40"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "200"
			smoothing_scale = "0"
			intersection_shift = "-100"
			min_intersection_shift = "-200"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "1"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Rough Zones Detail"
			gui_use_node_pos = "1"
			gui_node_pos = "120 -160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "16384000 16384000"
			seed = "33038"
			feature_scale = "100000"
			lead-in_scale = "500000"
			smallest_scale = "0.1"
			noise_octaves = "25"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05624999851 0.05011782795 0.04438678175"
			apply_low_colour = "1"
			low_colour = "0.0179399997 0.01346999966 0.01346999966"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "5000"
			displacement_offset = "0"
			displacement_roughness = "3"
			displacement_spike_limit = "1"
			continue_spike_limit = "1"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "2"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "2"
			variation_method = "2"
			buoyancy_from_variation = "-0.55"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 02"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Dust Zones Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -60 0"
			gui_group = ""
			enable = "1"
			input_node = "Colour Intersect Surface"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "1"
			smoothing_amount = "1"
			child_layers = "Power fractal shader v3 03"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Power fractal shader v3 02"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 02"
			gui_use_node_pos = "1"
			gui_node_pos = "300 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "256000 256000"
			seed = "55385"
			feature_scale = "100000"
			lead-in_scale = "100000"
			smallest_scale = "5000"
			noise_octaves = "7"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "1 1 1"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "-0.25"
			colour_roughness = "5"
			clamp_high_colour = "0"
			clamp_low_colour = "0"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "1"
			blending_shader = "LX Craters"
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Power fractal shader v3 03"
			gui_use_node_pos = "1"
			gui_node_pos = "120 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "32000 32000"
			seed = "5768"
			feature_scale = "10000"
			lead-in_scale = "10000"
			smallest_scale = "0.01"
			noise_octaves = "23"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.05000000075 0.04772727191 0.04442538694"
			apply_low_colour = "1"
			low_colour = "0.009999999776 0.007890772074 0.007122410461"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "1.5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "0"
			displacement_direction = "1"
			displacement_amplitude = "1"
			displacement_offset = "0"
			displacement_roughness = "1"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0.1"
			gully_smoothing = "0.1"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "1"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<surface_layer
			name = "Reflection Surface"
			gui_use_node_pos = "1"
			gui_node_pos = "40 -440 0"
			gui_group = ""
			enable = "1"
			input_node = "Rough Rock Zones"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1024000 1024000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Reflective shader 01"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "Clamp 0 1 colour 01"
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "0"
			>
		</surface_layer>
		<clamp_0_1_colour
			name = "Clamp 0 1 colour 01"
			gui_use_node_pos = "1"
			gui_node_pos = "300 -340 0"
			gui_group = ""
			enable = "1"
			input_node = "Power fractal shader v3 02"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
		</clamp_0_1_colour>
	</sphere>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
</terragen>
