<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
	
	
<non_node>

<clip_category type="Water"/><library_connection_tips/></non_node><displacement_shader name="Cracks &amp; Tension Fractures by WASasquatch_1" gui_use_node_pos="1" gui_node_pos="-1540 -180 0" gui_group="Frozen Lake" enable="1" input_node="pebble 0.015" gui_use_preview_patch_size="1" gui_preview_patch_size="250 250" function="Build Cracks" displacement_direction="1" displacement_multiplier="-1">
		
		
		
		
		
		
		
		
		
		
		
		
		
	<colour_adjust_shader name="Large Stress Cracks Mask" gui_use_node_pos="1" gui_node_pos="300 -240 0" gui_group="" enable="1" input_node="Fractalize Noise" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0.400000006 0.400000006 0.400000006" black_point_adjust="0.400000006" white_point="0 0 0" white_point_adjust="0" gamma="0.5 0.5 0.5" gamma_adjust="0.5" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><merge_shader name="Build Cracks" gui_use_node_pos="1" gui_node_pos="0 -340 0" gui_group="" enable="1" input_node="Define Main Cracks" gui_use_preview_patch_size="1" gui_preview_patch_size="250 250" shader_A="Build Stress Cracks" mix_to_A="1" mix_controller="Large Stress Cracks Mask" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="1" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><colour_adjust_shader name="Define Main Cracks" gui_use_node_pos="1" gui_node_pos="0 0 0" gui_group="" enable="1" input_node="Fractalize Noise" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0.01999999955 0.01999999955 0.01999999955" black_point_adjust="0.01999999955" white_point="0 0 0" white_point_adjust="0" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><transform_input_shader name="Scale &amp; Translate for Large Stress Cracks" gui_use_node_pos="1" gui_node_pos="80 -80 0" gui_group="" enable="1" input_node="Define Main Cracks" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="1000000 1000000 1000000" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.5 0.5 0.5">
		</transform_input_shader><transform_input_shader name="Scale &amp; Translate for Small Stress Cracks" gui_use_node_pos="1" gui_node_pos="160 -160 0" gui_group="" enable="1" input_node="Scale &amp; Translate for Large Stress Cracks" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="1000000 1000000 1000000" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.5 0.5 0.5">
		</transform_input_shader><get_position_in_texture name="Get Position in Texture" gui_use_node_pos="1" gui_node_pos="-200 260 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</get_position_in_texture><constant_scalar name="Master Scale (Default 150)" gui_use_node_pos="1" gui_node_pos="0 260 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="150">
		</constant_scalar><constant_scalar name="Seed" gui_use_node_pos="1" gui_node_pos="180 260 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="3188">
		</constant_scalar><voronoi_3D_diff_scalar name="Voronoi 3D Diff Scalar" gui_use_node_pos="1" gui_node_pos="0 120 0" gui_group="" enable="1" input_node="Get Position in Texture" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Master Scale (Default 150)" seed="Seed">
		</voronoi_3D_diff_scalar><fractal_warp_shader name="Fractalize Noise" gui_use_node_pos="1" gui_node_pos="0 60 0" gui_group="" enable="1" input_node="Voronoi 3D Diff Scalar" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="250" warp_amount="1" variation="1.5" roughness="1.25" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</fractal_warp_shader><transform_input_shader name="Scale &amp; Translate for Small Stress Cracks Mask" gui_use_node_pos="1" gui_node_pos="300 -20 0" gui_group="" enable="1" input_node="Fractalize Noise" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="1000000 1000000 1000000" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.5 0.5 0.5">
		</transform_input_shader><colour_adjust_shader name="Small Stress Cracks Mask" gui_use_node_pos="1" gui_node_pos="300 -80 0" gui_group="" enable="1" input_node="Scale &amp; Translate for Small Stress Cracks Mask" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0.400000006 0.400000006 0.400000006" black_point_adjust="0.400000006" white_point="0 0 0" white_point_adjust="0" gamma="0.5 0.5 0.5" gamma_adjust="0.5" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><merge_shader name="Build Stress Cracks" gui_use_node_pos="1" gui_node_pos="80 -240 0" gui_group="" enable="1" input_node="Scale &amp; Translate for Large Stress Cracks" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Scale &amp; Translate for Small Stress Cracks" mix_to_A="1" mix_controller="Small Stress Cracks Mask" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="1" merge_displacement="1" displace_merge_mode="0">
		</merge_shader></displacement_shader><reflective_shader name="Reflective shader 01" gui_use_node_pos="1" gui_node_pos="-1540 -220 0" gui_group="Frozen Lake" enable="1" input_node="Cracks &amp; Tension Fractures by WASasquatch_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="0.01499999966 0.01499999966 0.01499999966" reflection_tint="1 1 1" index_of_refraction="1.03516" specular_highlights="1" highlight_model="1" highlight_intensity="1" specular_roughness="0.1" specular_roughness_function="" specular_tweak="0.5" ray_traced_reflections="0" reflection_softness="0" number_of_samples="4">
	</reflective_shader><group name="Frozen Lake" gui_use_node_pos="1" gui_node_pos="-1420 25 0" gui_group="" gui_node_size="520 710 1" gui_node_colour="0.1000000015 0.5 0.349999994" special_group="4" global_bookmark="1">
	</group><power_fractal_shader_v3 name="pebble disti" gui_use_node_pos="1" gui_node_pos="-1300 60 0" gui_group="Frozen Lake" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" seed="25363" feature_scale="0.3" lead-in_scale="1" smallest_scale="0.1" noise_octaves="5" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="-0.25" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.75" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="pebble displace" gui_use_node_pos="1" gui_node_pos="-1280 -20 0" gui_group="Frozen Lake" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" seed="46995" feature_scale="0.01" lead-in_scale="0.02" smallest_scale="0.01085069444" noise_octaves="2" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="0.7893000245 0.7667000294 0.6054999828" apply_low_colour="0" low_colour="0.09387999773 0.09387999773 0.08690000325" colour_contrast="0.5" colour_offset="-0.25" colour_roughness="1.25" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.01" displacement_offset="0.005" displacement_roughness="0.65625" displacement_spike_limit="0.46875" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="0.55" variation_method="0" buoyancy_from_variation="0.5" clumping_of_variation="0.2375" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 05" gui_use_node_pos="1" gui_node_pos="-1540 300 0" gui_group="Frozen Lake" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="33194" feature_scale="1" lead-in_scale="10" smallest_scale="0.01" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.8125 0.8125 0.8125" apply_low_colour="1" low_colour="0.4375 0.4375 0.4375" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.05" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><lake name="Lake 01" gui_use_node_pos="1" gui_node_pos="-1540 -260 0" gui_group="Frozen Lake" enable="1" handle_in_preview="1" visibility="2" visible_to_camera="1" visible_to_other_rays="1" cast_shadows="0" render_method="0" sorting_bias="0" water_level="25" centre="0 1 0" max_radius="50000" rotate="0 0 0" planet="" surface_shader="Reflective shader 01" displacement_tolerance="0.5" import_offset="0 0 0" import_scale="1" import_motion_filename="">
	</lake><fake_stones_shader name="pebble 0.02" gui_use_node_pos="1" gui_node_pos="-1540 -60 0" gui_group="Frozen Lake" enable="1" input_node="pebble 0.007" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="12346" surface_shader="pebble displace" stone_scale="0.02" stone_density="0.4" vary_density="1" density_variation="1" density_seed="456653" density_variation_scale="10" stone_tallness="0.5" pancake_effect="1.3" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="1 1 1" colour_variation="1" variation_in_red="0.65625" variation_in_green="0.2875" variation_in_blue="0.18125" scale_function="" tallness_function="" blend_by_shader="0" blending_shader="pebble disti" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="0">
	</fake_stones_shader><fake_stones_shader name="sand 0.0015" gui_use_node_pos="1" gui_node_pos="-1540 180 0" gui_group="Frozen Lake" enable="1" input_node="sand 0.0005" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="44338" surface_shader="" stone_scale="0.0015" stone_density="0.8" vary_density="1" density_variation="1" density_seed="3298" density_variation_scale="10" stone_tallness="0.5" pancake_effect="1.2" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.375 0.375 0.375" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" scale_function="" tallness_function="" blend_by_shader="1" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="pebble 0.005" gui_use_node_pos="1" gui_node_pos="-1540 60 0" gui_group="Frozen Lake" enable="1" input_node="sand 0.004" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="2211" surface_shader="" stone_scale="0.005" stone_density="0.5" vary_density="1" density_variation="1" density_seed="456677" density_variation_scale="10" stone_tallness="0.3" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.7012000084 0.6592000127 0.638800025" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" scale_function="" tallness_function="" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="sand 0.0005" gui_use_node_pos="1" gui_node_pos="-1540 240 0" gui_group="Frozen Lake" enable="1" input_node="Power fractal shader v3 05" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="33567" surface_shader="" stone_scale="0.0005" stone_density="0.5" vary_density="1" density_variation="1" density_seed="4566511" density_variation_scale="10" stone_tallness="0.2" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.75 0.75 0.75" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" scale_function="" tallness_function="" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="pebble 0.007" gui_use_node_pos="1" gui_node_pos="-1540 0 0" gui_group="Frozen Lake" enable="1" input_node="pebble 0.005" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="12345" surface_shader="pebble displace" stone_scale="0.007" stone_density="0.4" vary_density="1" density_variation="1" density_seed="456657" density_variation_scale="10" stone_tallness="0.5" pancake_effect="1.2" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.4151000082 0.4311999977 0.5605000257" colour_variation="1" variation_in_red="0.59375" variation_in_green="0.725" variation_in_blue="0.40625" scale_function="" tallness_function="" blend_by_shader="0" blending_shader="pebble disti" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="0">
	</fake_stones_shader><fake_stones_shader name="sand 0.004" gui_use_node_pos="1" gui_node_pos="-1540 120 0" gui_group="Frozen Lake" enable="1" input_node="sand 0.0015" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="1122" surface_shader="" stone_scale="0.004" stone_density="0.8" vary_density="1" density_variation="1" density_seed="4566532" density_variation_scale="10" stone_tallness="0.3" pancake_effect="1" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.1247000024 0.1701000035 0.2310000062" colour_variation="1" variation_in_red="0.6875" variation_in_green="0.5" variation_in_blue="0.5" scale_function="" tallness_function="" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
	</fake_stones_shader><fake_stones_shader name="pebble 0.015" gui_use_node_pos="1" gui_node_pos="-1540 -120 0" gui_group="Frozen Lake" enable="1" input_node="pebble 0.02" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" seed="23456" surface_shader="pebble displace" stone_scale="0.015" stone_density="0.1" vary_density="1" density_variation="1" density_seed="33354553" density_variation_scale="10" stone_tallness="0.5" pancake_effect="1.5" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="0.6054999828 0.7592999935 1" colour_variation="1" variation_in_red="0.54375" variation_in_green="0.2" variation_in_blue="0.275" scale_function="" tallness_function="" blend_by_shader="0" blending_shader="pebble disti" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="0">
	</fake_stones_shader></terragen_clip>