<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.1.25.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "229.7929498 259.9005469 0"
	gui_network_view_size = "1450 475 0"
	gui_network_view_zoom = "0.3970764279"
	>
	<custom>
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</preview>	</custom>
	<camera
		name = "Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 180 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 1 -5"
		rotation = "0 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01"
		gui_use_node_pos = "1"
		gui_node_pos = "980 0 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1200"
		lock_aspect_ratio = "1"
		image_height = "800"
		image_aspect_ratio = "1.5"
		pixel_aspect_ratio = "1"
		camera = "Camera"
		render_layer = "Render layer 01"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "8"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\All Single Men (ALPHA).%04d.tif"
		extra_output_images = "1"
		extra_output_image_filename = "C:\All Single Men (ALPHA).IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 240 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 180 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Dirk Kipper\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 120 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 180 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 120 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "170"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 120 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 180 0"
		gui_group = "Objects"
		enable = "0"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours AO"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "140 460 0"
		gui_group = "Clouds"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0"
		haze_horizon_colour = "0 0 0"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.2000000179 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<tgo_reader
		name = "Men 1.80m (Pose 06).tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -140 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "C:\TEMP\Men 1.80m (Pose 06).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "2 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-380 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette Black Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette Black"
				gui_use_node_pos = "1"
				gui_node_pos = "-180 100 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette Black Shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<tgo_reader
		name = "Men 1.80m (Pose 01).tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 60 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "C:\TEMP\Men 1.80m (Pose 01).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "-2 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette Black Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "260 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette Black"
				gui_use_node_pos = "1"
				gui_node_pos = "260 320 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette Black Shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<render_layer
		name = "Render layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "980 180 0"
		gui_group = ""
		object_group_1 = ""
		visibility_1 = "2"
		cast_shadows_and_other_rays_1 = "1"
		object_group_2 = ""
		visibility_2 = "2"
		cast_shadows_and_other_rays_2 = "1"
		object_group_3 = ""
		visibility_3 = "2"
		cast_shadows_and_other_rays_3 = "1"
		object_group_4 = ""
		visibility_4 = "2"
		cast_shadows_and_other_rays_4 = "1"
		object_group_5 = ""
		visibility_5 = "2"
		cast_shadows_and_other_rays_5 = "1"
		excluded_visibility = "0"
		excluded_cast_shadows_and_other_rays = "0"
		light_group_1 = ""
		light_group_2 = ""
		light_group_3 = ""
		light_group_4 = ""
		light_group_5 = ""
		always_include_enviro_lights = "0"
		near_clipping_distance = "0"
		far_clipping_distance = "1e+016"
		atmosphere_on_background = "1"
		allow_surfaces_visible = "1"
		allow_atmosphere_visible = "1"
		allow_shadows = "1"
		override_GI_settings = "0"
		rgb = "0"
		alpha = "1"
		surface_rgb = "0"
		surface_alpha = "0"
		cloud_rgb = "0"
		cloud_alpha = "0"
		atmosphere_rgb = "0"
		atmosphere_alpha = "0"
		surface_direct = "0"
		surface_indirect = "0"
		surface_direct_diffuse = "0"
		surface_indirect_diffuse = "0"
		surface_direct_specular = "0"
		surface_indirect_specular = "0"
		surface_emission = "0"
		cloud_direct = "0"
		cloud_indirect = "0"
		atmosphere_direct = "0"
		atmosphere_indirect = "0"
		surface_depth = "0"
		surface_position = "0"
		surface_2d_motion = "0"
		surface_normal = "0"
		surface_diffuse_colour = "0"
		cloud_depth = "0"
		cloud_position = "0"
		cloud_2d_motion = "0"
		>
	</render_layer>
	<power_fractal_shader_v3
		name = "Base colours AO"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 460 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.4337886572 0.4337886572 0.5"
		apply_low_colour = "1"
		low_colour = "0.4337886572 0.4337886572 0.5"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<tgo_reader
		name = "Men 1.80m (Pose 05).tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -100 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "C:\TEMP\Men 1.80m (Pose 05).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "1.2 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette Black Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "300 340 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette Black"
				gui_use_node_pos = "1"
				gui_node_pos = "300 280 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette Black Shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 10 0"
		gui_group = ""
		gui_node_size = "240 500.0336951 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<tgo_reader
		name = "Men 1.80m (Pose 03).tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -20 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "C:\TEMP\Men 1.80m (Pose 03).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "-0.4 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-200 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette Black Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "0 180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette Black"
				gui_use_node_pos = "1"
				gui_node_pos = "0 120 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette Black Shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-519 179 0"
		gui_group = ""
		gui_node_size = "639.8 839.0230249 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<tgo_reader
		name = "Men 1.80m (Pose 04).tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "C:\TEMP\Men 1.80m (Pose 04).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "0.4 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-60 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette Black Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "140 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette Black"
				gui_use_node_pos = "1"
				gui_node_pos = "140 100 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette Black Shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<group
		name = "Clouds"
		gui_use_node_pos = "1"
		gui_node_pos = "160 470 0"
		gui_group = ""
		gui_node_size = "560.0926895 257.8867244 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 10 0"
		gui_group = ""
		gui_node_size = "240 499.8359557 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 10 0"
		gui_group = ""
		gui_node_size = "240 500 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 10 0"
		gui_group = ""
		gui_node_size = "266.0336416 500 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<tgo_reader
		name = "Men 1.80m (Pose 02).tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 20 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "C:\TEMP\Men 1.80m (Pose 02).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "-1.2 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-300 40 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette Black Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 160 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette Black"
				gui_use_node_pos = "1"
				gui_node_pos = "-100 100 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette Black Shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
</terragen>
