<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>A color palette with description for color blind people to pick up the right color.</library_description>

</non_node>
	<default_shader
		name = "Autumn red"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 0 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5479999781 0.09151999652 0.01607000083"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Slightly blueish dark green"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.005522000138 0.09151999652 0.003696999978"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Dry brownish green"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 280 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.2931999862 0.2270999998 0.01607000083"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Warm mossy green"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 340 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.1571999937 0.162499994 0.01221000031"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Darker cool forest green"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 220 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.05283999816 0.08918999881 0.006585000083"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Autumn yellow"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.7742000222 0.4704000056 0.0619099997"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Medium green"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.08117647469 0.200000003 0.01259049866"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Universal bright green translucency color"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -120 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5767999887 0.875 0.03240124881"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Hay brighter brown"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 160 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.5605000257 0.4045000076 0.1360999942"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
	<default_shader
		name = "Autumn green"
		gui_use_node_pos = "1"
		gui_node_pos = "-100 -60 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		diffuse_colour = "0.2673999965 0.2508000135 0.004559999797"
		colour_image = ""
		colour_function = ""
		translucency = "0 0 0"
		translucency_image = ""
		translucency_function = ""
		luminosity = "0 0 0"
		luminosity_image = ""
		luminosity_function = ""
		reflectivity = "0 0 0"
		reflectivity_image = ""
		reflectivity_function = ""
		reflection_tint = "1 1 1"
		index_of_refraction = "1.5"
		specular_roughness = "0.2"
		specular_roughness_image = ""
		invert_specular_roughness_image = "0"
		specular_roughness_function = ""
		displacement_direction = "1"
		displacement_multiplier = "0.01"
		displacement_image = ""
		displacement_function = ""
		displacement_offset = "0"
		opacity = "1 1 1"
		opacity_image = ""
		use_alpha_channel = "0"
		invert_opacity_image = "0"
		opacity_function = ""
		alpha_from_colour = "0"
		alpha_key = "0 0 0"
		key_tolerance = "0.1"
		image_projection = "4"
		projection_camera = ""
		unpremultiply_colour = "0"
		unpremultiply_translucency = "0"
		unpremultiply_luminosity = "0"
		unpremultiply_reflectivity = "0"
		unpremultiply_specular_roughness = "0"
		>
	</default_shader>
</terragen_clip>
