<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>A colour mixer to naturalize solid or PF based colours. Simpe insert two colours into Merge Colours Main Input and Shader A</library_description>

<library_tag>colour</library_tag>

<library_tag>mixer</library_tag>

<library_tag>naturalize</library_tag>

<clip_input_connection node="Merge Colours" param="input_node" />
<clip_output_connection node="Adjust MC Saturation" index="0" />
<library_connection_tips>Connection colour shaders to Merge Colours Main Input and Shader A</library_connection_tips>
</non_node>
	<power_fractal_shader_v3
		name = "Lightness and Darkness_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 760 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		seed = "43163"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.5 0.5 0.5"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "5"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<merge_shader
		name = "Merge Colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 980 0"
		gui_group = ""
		enable = "1"
		input_node = "Medium green"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		shader_A = "Warm mossy green"
		mix_to_A = "0.5"
		mix_controller = "Primary Colour Mixer &amp; Warper"
		choose_by_altitude = "0"
		texture_space = "1"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<multiply_colour
		name = "Multiply Merge Colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 820 0"
		gui_group = ""
		enable = "1"
		input_node = "Merge Colours"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		input_2 = "Naturalize L\D Map"
		>
	</multiply_colour>
	<adjust_saturation_colour
		name = "Adjust MC Saturation"
		gui_use_node_pos = "1"
		gui_node_pos = "-2480 700 0"
		gui_group = ""
		enable = "1"
		input_node = "Multiply Merge Colours"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		saturation = "Lightness and Darkness_1"
		>
	</adjust_saturation_colour>
	<power_fractal_shader_v3
		name = "Primary Colour Mixer &amp; Warper"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 1040 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		seed = "22467"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "0"
		low_colour = "0 0 0"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "-0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.25"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Lightness and Darkness"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 920 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "47713"
		feature_scale = "0.1"
		lead-in_scale = "10"
		smallest_scale = "0.01"
		noise_octaves = "12"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "1 1 1"
		apply_low_colour = "1"
		low_colour = "0.150000006 0.150000006 0.150000006"
		colour_contrast = "0.5"
		colour_offset = "0"
		colour_roughness = "2"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<warp_input_shader
		name = "Naturalize L\D Map"
		gui_use_node_pos = "1"
		gui_node_pos = "-2400 880 0"
		gui_group = ""
		enable = "1"
		input_node = "Lightness and Darkness"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		warper = "Primary Colour Mixer &amp; Warper"
		>
	</warp_input_shader>
</terragen_clip>
