<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
<non_node>


<clip_category type="Terrain"/><clip_output_connection node="Canyons Single Node" index="0"/><library_connection_tips/></non_node><group name="Canyons Single Node_1" gui_use_node_pos="1" gui_node_pos="-1820 1170 0" gui_group="" gui_node_size="240 220 1" gui_node_colour="1 0.5 0" special_group="0" global_bookmark="0">
	</group><null_shader name="Canyons Single Node" gui_use_node_pos="1" gui_node_pos="-1820 1180 0" gui_group="Canyons Single Node_1" enable="1" input_node="Displacement shader 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
	<merge_shader name="Merge shader 02_1" gui_use_node_pos="1" gui_node_pos="-160 40 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 02_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Merge shader 01_1_1" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="2">
		</merge_shader><group name="Feature Creation_1" gui_use_node_pos="1" gui_node_pos="-240 740 0" gui_group="Canyons Group_1" gui_node_size="579.8257131 349.2724023 1" gui_node_colour="0.5 0.5 0.5" special_group="0" global_bookmark="0">
		</group><group name="Canyons Group_1" gui_use_node_pos="1" gui_node_pos="-30 0 0" gui_group="" gui_node_size="1120 1950 1" gui_node_colour="0.5 0.5 0.5" special_group="0" global_bookmark="0">
		</group><transform_input_shader name="rotate_1" gui_use_node_pos="1" gui_node_pos="220 -720 0" gui_group="Canyons Group_1" enable="1" input_node="Transform input shader 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="0 1 0" scale="0" scale_by="1 1 1">
		</transform_input_shader><displacement_shader name="Displacesmooth voro big_1" gui_use_node_pos="1" gui_node_pos="-20 -820 0" gui_group="Canyons Group_1" enable="1" input_node="Displace voro _1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="rotate_1" displacement_direction="3" displacement_multiplier="40">
		</displacement_shader><transform_input_shader name="Transform input shader 03_1_1" gui_use_node_pos="1" gui_node_pos="140 -820 0" gui_group="Canyons Group_1" enable="1" input_node="Transform input shader 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="0 0 0" scale="1" scale_by="0.5 1 0.5">
		</transform_input_shader><displacement_shader name="Displacement shader 01_1_1_1" gui_use_node_pos="1" gui_node_pos="20 -900 0" gui_group="Canyons Group_1" enable="1" input_node="Displacesmooth voro big_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="Transform input shader 03_1_1" displacement_direction="3" displacement_multiplier="6">
		</displacement_shader><constant_scalar name="size 7_1" gui_use_node_pos="1" gui_node_pos="-60 -520 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="7">
		</constant_scalar><constant_scalar name="seed_1_1" gui_use_node_pos="1" gui_node_pos="140 -520 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="1">
		</constant_scalar><voronoi_3D_diff_scalar name="Voronoi 3D diff scalar 01_1_1" gui_use_node_pos="1" gui_node_pos="60 -600 0" gui_group="Canyons Group_1" enable="1" input_node="Get position in texture_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="size 7_1" seed="seed_1_1">
		</voronoi_3D_diff_scalar><colour_adjust_shader name="Colour adjust shader 01_1_1_1" gui_use_node_pos="1" gui_node_pos="60 -640 0" gui_group="Canyons Group_1" enable="1" input_node="Voronoi 3D diff scalar 01_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="62.5 62.5" black_point="0.06875000149 0.06875000149 0.06875000149" black_point_adjust="0.06875000149" white_point="0 0 0" white_point_adjust="0" gamma="0.243750006 0.243750006 0.243750006" gamma_adjust="0.243750006" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><green_to_scalar name="Green to scalar 01_1" gui_use_node_pos="1" gui_node_pos="440 -820 0" gui_group="Canyons Group_1" enable="1" input_node="Transform input shader 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</green_to_scalar><blue_to_scalar name="Blue to scalar 01_1" gui_use_node_pos="1" gui_node_pos="360 -860 0" gui_group="Canyons Group_1" enable="1" input_node="Transform input shader 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</blue_to_scalar><get_position_in_texture name="Get position in texture_1" gui_use_node_pos="1" gui_node_pos="80 -440 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</get_position_in_texture><constant_scalar name="seed_1_1_1" gui_use_node_pos="1" gui_node_pos="380 -560 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="2">
		</constant_scalar><smooth_voronoi_3D_cell_colour name="Smooth voronoi 3D cell colour 01_1" gui_use_node_pos="1" gui_node_pos="240 -600 0" gui_group="Canyons Group_1" enable="1" input_node="Get position in texture_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="size 15_1" seed="seed_1_1_1">
		</smooth_voronoi_3D_cell_colour><transform_input_shader name="Transform input shader 01_1_1" gui_use_node_pos="1" gui_node_pos="240 -660 0" gui_group="Canyons Group_1" enable="1" input_node="Smooth voronoi 3D cell colour 01_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="90 0 90" scale="1" scale_by="100 1 100">
		</transform_input_shader><red_to_scalar name="Red to scalar 01_1" gui_use_node_pos="1" gui_node_pos="240 -900 0" gui_group="Canyons Group_1" enable="1" input_node="Transform input shader 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</red_to_scalar><constant_scalar name="size 15_1" gui_use_node_pos="1" gui_node_pos="320 -520 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="15">
		</constant_scalar><transform_input_shader name="rotate_reduce_1" gui_use_node_pos="1" gui_node_pos="40 -680 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="1" rotate_by="90 90 90" scale="1" scale_by="3 1 3">
		</transform_input_shader><displacement_shader name="Displace voro _1" gui_use_node_pos="1" gui_node_pos="-40 -760 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 02_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="rotate_reduce_1" displacement_direction="3" displacement_multiplier="-4">
		</displacement_shader><tex_coords_from_XYZ name="Tex coords from XYZ 01_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-220 -560 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><surface_layer name="Surface layer 02_1_1" gui_use_node_pos="1" gui_node_pos="-220 -600 0" gui_group="Canyons Group_1" enable="1" input_node="Tex coords from XYZ 01_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="1" maximum_altitude="566" max_alt_fuzzy_zone="20" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="80" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="60" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><surface_layer name="Surface layer 02_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 100 0" gui_group="Canyons Group_1" enable="1" input_node="Fractal warp shader 01_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Smooth step scalar 01_1_1_1" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><displacement_shader_to_scalar name="Displacement shader to scalar 01_1_1_1" gui_use_node_pos="1" gui_node_pos="-460 380 0" gui_group="Canyons Group_1" enable="1" input_node="Fractal warp shader 01_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000">
		</displacement_shader_to_scalar><constant_scalar name="Constant scalar 02_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-460 300 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0">
		</constant_scalar><constant_scalar name="Constant scalar 03_1_1_1" gui_use_node_pos="1" gui_node_pos="-460 340 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="90">
		</constant_scalar><smooth_step_scalar name="Smooth step scalar 01_1_1_1" gui_use_node_pos="1" gui_node_pos="-460 260 0" gui_group="Canyons Group_1" enable="1" input_node="Displacement shader to scalar 01_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000" step_start="Constant scalar 02_1_1_1_1_1" step_end="Constant scalar 03_1_1_1">
		</smooth_step_scalar><surface_layer name="Surface layer 01_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-460 220 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="80" displacement_function="Smooth step scalar 01_1_1_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><tex_coords_from_XYZ name="Tex coords from XYZ 01_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-460 180 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 01_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><displacement_shader_to_scalar name="Displacement shader to scalar 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 460 0" gui_group="Canyons Group_1" enable="1" input_node="Fractal warp shader 01_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000">
		</displacement_shader_to_scalar><constant_scalar name="Constant scalar 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 420 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000" scalar="150">
		</constant_scalar><subtract_scalar name="Subtract scalar 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 380 0" gui_group="Canyons Group_1" enable="1" input_node="Displacement shader to scalar 01_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000" input_2="Constant scalar 01_1_1_1_1">
		</subtract_scalar><constant_scalar name="Constant scalar 02_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 300 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0">
		</constant_scalar><constant_scalar name="Constant scalar 03_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 340 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="70">
		</constant_scalar><smooth_step_scalar name="Smooth step scalar 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 260 0" gui_group="Canyons Group_1" enable="1" input_node="Subtract scalar 01_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000" step_start="Constant scalar 02_1_1_1_1_1_1" step_end="Constant scalar 03_1_1_1_1">
		</smooth_step_scalar><surface_layer name="Surface layer 01_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 220 0" gui_group="Canyons Group_1" enable="1" input_node="Tex coords from XYZ 01_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="75" displacement_function="Smooth step scalar 01_1_1_1_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><tex_coords_from_XYZ name="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 180 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 01_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><power_fractal_shader_v3 name="Fractal terrain 01_1_1_1" gui_use_node_pos="1" gui_node_pos="-420 700 0" gui_group="Feature Creation_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="119" feature_scale="3000" lead-in_scale="15000" smallest_scale="0.107881116" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="200" displacement_offset="0" displacement_roughness="0.875" displacement_spike_limit="0.25" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="2" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.75" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><get_position_in_texture name="Get position in texture 01_1_1" gui_use_node_pos="1" gui_node_pos="-320 880 0" gui_group="Feature Creation_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</get_position_in_texture><constant_scalar name="Constant scalar 01_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-140 880 0" gui_group="Feature Creation_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="35000">
		</constant_scalar><voronoi_3D_diff_scalar name="Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-240 820 0" gui_group="Feature Creation_1" enable="1" input_node="Get position in texture 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 01_1_1_1_1_1_1" seed="">
		</voronoi_3D_diff_scalar><constant_scalar name="Increase strength of voronoi_1" gui_use_node_pos="1" gui_node_pos="-60 820 0" gui_group="Feature Creation_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="3">
		</constant_scalar><multiply_scalar name="Multiply scalar 01_1_1" gui_use_node_pos="1" gui_node_pos="-240 780 0" gui_group="Feature Creation_1" enable="1" input_node="Voronoi 3D diff scalar 01_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Increase strength of voronoi_1">
		</multiply_scalar><constant_scalar name="Distance between walls_1" gui_use_node_pos="1" gui_node_pos="-60 760 0" gui_group="Feature Creation_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.05">
		</constant_scalar><bias_scalar name="Bias scalar 01_1_1" gui_use_node_pos="1" gui_node_pos="-240 740 0" gui_group="Feature Creation_1" enable="1" input_node="Multiply scalar 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" bias="Distance between walls_1">
		</bias_scalar><colour_adjust_shader name="Colour adjust shader 01_1" gui_use_node_pos="1" gui_node_pos="-240 700 0" gui_group="Feature Creation_1" enable="1" input_node="Bias scalar 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0 0 0" black_point_adjust="0" white_point="0.0625 0.0625 0.0625" white_point_adjust="0.0625" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><displacement_shader name="Displacement shader 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-240 660 0" gui_group="Feature Creation_1" enable="1" input_node="Fractal terrain 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="Colour adjust shader 01_1" displacement_direction="1" displacement_multiplier="3000">
		</displacement_shader><fractal_warp_shader name="Fractal warp shader 01_1_1_1" gui_use_node_pos="1" gui_node_pos="-240 620 0" gui_group="Feature Creation_1" enable="1" input_node="Displacement shader 01_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="937.891" warp_amount="1" variation="1.5" roughness="1" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</fractal_warp_shader><fractal_warp_shader name="Fractal warp shader 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-140 520 0" gui_group="Canyons Group_1" enable="1" input_node="Fractal warp shader 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="1000" warp_amount="10" variation="1.5" roughness="1" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</fractal_warp_shader><displacement_shader_to_scalar name="Displacement shader to scalar 01_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 460 0" gui_group="Canyons Group_1" enable="1" input_node="Fractal warp shader 01_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000">
		</displacement_shader_to_scalar><constant_scalar name="Constant scalar 01_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 420 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000" scalar="250">
		</constant_scalar><subtract_scalar name="Subtract scalar 01_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 380 0" gui_group="Canyons Group_1" enable="1" input_node="Displacement shader to scalar 01_1_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000" input_2="Constant scalar 01_1_1_1_1_1_1_1">
		</subtract_scalar><constant_scalar name="Constant scalar 02_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 300 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0">
		</constant_scalar><constant_scalar name="Constant scalar 03_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 340 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="60">
		</constant_scalar><smooth_step_scalar name="Smooth step scalar 01_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 260 0" gui_group="Canyons Group_1" enable="1" input_node="Subtract scalar 01_1_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4000 4000" step_start="Constant scalar 02_1_1_1_1_1_1_1" step_end="Constant scalar 03_1_1_1_1_1">
		</smooth_step_scalar><surface_layer name="Surface layer 01_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 220 0" gui_group="Canyons Group_1" enable="1" input_node="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="40" displacement_function="Smooth step scalar 01_1_1_1_1_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><tex_coords_from_XYZ name="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 180 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 01_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><merge_shader name="Merge shader 01_1_1" gui_use_node_pos="1" gui_node_pos="60 120 0" gui_group="Canyons Group_1" enable="1" input_node="Fractal warp shader 01_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="0" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="2">
		</merge_shader><surface_layer name="Surface layer 01_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-340 -140 0" gui_group="Canyons Group_1" enable="1" input_node="Merge shader 02_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="3" displacement_multiplier="30" displacement_function="Transform input shader 01_1_1_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="75" max_slope_fuzzy_zone="10" limit_minimum_slope="1" minimum_slope_angle="45" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><tex_coords_from_XYZ name="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-360 -180 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 01_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><transform_input_shader name="Transform input shader 02_1_1_1" gui_use_node_pos="1" gui_node_pos="-160 -180 0" gui_group="Canyons Group_1" enable="1" input_node="Transform input shader 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.99 1 0.99">
		</transform_input_shader><surface_layer name="Surface layer 01_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-280 -240 0" gui_group="Canyons Group_1" enable="1" input_node="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="3" displacement_multiplier="25" displacement_function="Transform input shader 02_1_1_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="75" max_slope_fuzzy_zone="10" limit_minimum_slope="1" minimum_slope_angle="60" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><tex_coords_from_XYZ name="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-360 -300 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 01_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><constant_scalar name="Constant scalar 01_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="20 -20 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="30">
		</constant_scalar><constant_scalar name="Constant scalar 02_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="200 -20 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="79">
		</constant_scalar><perlin_3D_scalar name="Perlin 3D scalar 01_1" gui_use_node_pos="1" gui_node_pos="160 -80 0" gui_group="Canyons Group_1" enable="1" input_node="Get position in texture 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 01_1_1_1_1_1_1_1_1" seed="Constant scalar 02_1_1_1_1_1_1_1_1">
		</perlin_3D_scalar><transform_input_shader name="Transform input shader 01_1_1_1" gui_use_node_pos="1" gui_node_pos="-200 -80 0" gui_group="Canyons Group_1" enable="1" input_node="Perlin 3D scalar 01_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="0" rotate_by="0 0 0" scale="1" scale_by="1 100 1">
		</transform_input_shader><transform_input_shader name="Transform input shader 02_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-240 -340 0" gui_group="Canyons Group_1" enable="1" input_node="Transform input shader 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.98 1 0.98">
		</transform_input_shader><surface_layer name="Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-340 -400 0" gui_group="Canyons Group_1" enable="1" input_node="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="3" displacement_multiplier="35" displacement_function="Transform input shader 02_1_1_1_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="75" max_slope_fuzzy_zone="10" limit_minimum_slope="1" minimum_slope_angle="60" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><tex_coords_from_XYZ name="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-340 -460 0" gui_group="Canyons Group_1" enable="1" input_node="Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><get_position_in_texture name="Get position in texture 01_1_1_1" gui_use_node_pos="1" gui_node_pos="200 60 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</get_position_in_texture><constant_scalar name="Constant scalar 01_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="380 -20 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="12">
		</constant_scalar><constant_scalar name="Constant scalar 02_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="420 40 0" gui_group="Canyons Group_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="341">
		</constant_scalar><voronoi_3D_diff_scalar name="Voronoi 3D diff scalar 01_1_1_1" gui_use_node_pos="1" gui_node_pos="340 -80 0" gui_group="Canyons Group_1" enable="1" input_node="Get position in texture 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scale="Constant scalar 01_1_1_1_1_1_1_1_1_1" seed="Constant scalar 02_1_1_1_1_1_1_1_1_1">
		</voronoi_3D_diff_scalar><transform_input_shader name="Transform input shader 02_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-180 -460 0" gui_group="Canyons Group_1" enable="1" input_node="Voronoi 3D diff scalar 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.95 150 0.95">
		</transform_input_shader><surface_layer name="Surface layer 01_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-240 -520 0" gui_group="Canyons Group_1" enable="1" input_node="Tex coords from XYZ 01_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="3" displacement_multiplier="10" displacement_function="Transform input shader 02_1_1_1_1_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="75" max_slope_fuzzy_zone="10" limit_minimum_slope="1" minimum_slope_angle="60" min_slope_fuzzy_zone="20" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><note name="Feature Creation" gui_use_node_pos="1" gui_node_pos="180 790 0" gui_group="Canyons Group_1" gui_node_size="240 220 1" gui_note_text="Increase strength of Voronoi adjusts wall steepness.  The greater value, the more of the effect.
Conversely, in Distance Between Walls, a greater value decreases the distance." gui_note_text_colour="0 0 0" gui_note_use_custom_text_size="0" gui_note_custom_text_size="10" gui_node_colour="0.9900000095 0.9599999785 0.6100000143">
		</note></null_shader></terragen_clip>