<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>procgrass FF setup</library_description>

<clip_input_connection node="Procedural Grass Shader" param="input_node" />
<clip_output_connection node="Merge shader 01" index="0" />
</non_node>
	<group
		name = "procgrass FF setup"
		gui_use_node_pos = "1"
		gui_node_pos = "-710.7232479 38.0250284 0"
		gui_group = "Shaders"
		gui_node_size = "455.0951383 268.5698699 1"
		gui_node_colour = "0.5 0.5 0.5"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<fake_stones_shader
		name = "Fake stones shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 60 0"
		gui_group = "procgrass FF setup"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "41282"
		surface_shader = "Power fractal shader v3 01"
		stone_scale = "5"
		stone_density = "0.075"
		vary_density = "1"
		density_variation = "10"
		density_seed = "41969"
		density_variation_scale = "3"
		stone_tallness = "0.5"
		pancake_effect = "1"
		separate_geometry = "0"
		only_displace_upwards = "0"
		apply_colour = "1"
		diffuse_colour = "0.2195000052 0.2195000052 0.2195000052"
		colour_variation = "1"
		variation_in_red = "0.5"
		variation_in_green = "0.5"
		variation_in_blue = "0.5"
		scale_function = ""
		tallness_function = ""
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		blend_as_stone_density = "0"
		>
	</fake_stones_shader>
	<merge_shader
		name = "Merge shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-680 -60 0"
		gui_group = "procgrass FF setup"
		enable = "1"
		input_node = "Procedural Grass Shader"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Fake stones shader 01"
		mix_to_A = "0.375"
		mix_controller = ""
		choose_by_altitude = "1"
		texture_space = "1"
		merge_colour = "1"
		colour_merge_mode = "7"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-620 100 0"
		gui_group = "procgrass FF setup"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "25744"
		feature_scale = "1"
		lead-in_scale = "10"
		smallest_scale = "0.5"
		noise_octaves = "6"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.625 0.625 0.625"
		apply_low_colour = "1"
		low_colour = "0.25 0.25 0.25"
		colour_contrast = "0.625"
		colour_offset = "-0.25"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0.1"
		gully_smoothing = "0.1"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		better_colour_continuity = "0"
		better_displacement_continuity = "1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<surface_layer
		name = "Procedural Grass Shader"
		gui_use_node_pos = "1"
		gui_node_pos = "-840 60 0"
		gui_group = "procgrass FF setup"
		enable = "1"
		input_node = "/Base colours"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "0"
		diffuse_colour = "0 0 0"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Grass Layer"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "1"
		blending_shader = "Simple shape shader 01"
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "0"
		max_alt_fuzzy_zone = "0"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "1"
		limit_maximum_slope = "0"
		maximum_slope_angle = "50"
		max_slope_fuzzy_zone = "5"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "1"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		>
		<fake_stones_shader
			name = "Grass Clump Shader (blade nodes inside)"
			gui_use_node_pos = "1"
			gui_node_pos = "-540 1400 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1000 1000"
			seed = "64985"
			surface_shader = "Colour and Specular"
			stone_scale = "0.2"
			stone_density = "1"
			vary_density = "1"
			density_variation = "1"
			density_seed = "8926"
			density_variation_scale = "10"
			stone_tallness = "0.5"
			pancake_effect = "1"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "0.06575000286 0.08463999629 0.02421999909"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "0"
			>
			<fake_stones_shader
				name = "Grass blade 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-780 1800 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "28118"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "1"
				vary_density = "1"
				density_variation = "1"
				density_seed = "28830"
				density_variation_scale = "1"
				stone_tallness = "10"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.01201449987 0.02500000037 0.003032570006"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				scale_function = ""
				tallness_function = ""
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-780 1760 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "44664"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.5"
				vary_density = "1"
				density_variation = "1"
				density_seed = "24596"
				density_variation_scale = "1"
				stone_tallness = "12"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.2083999962 0.2508000135 0.04777999967"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				scale_function = ""
				tallness_function = ""
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<fake_stones_shader
				name = "Grass blade 3"
				gui_use_node_pos = "1"
				gui_node_pos = "-780 1720 0"
				gui_group = "b. Grass Shaders"
				enable = "1"
				input_node = "Grass blade 2"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				seed = "56864"
				surface_shader = ""
				stone_scale = "0.015"
				stone_density = "0.15"
				vary_density = "1"
				density_variation = "1"
				density_seed = "896"
				density_variation_scale = "1"
				stone_tallness = "15"
				pancake_effect = "0"
				separate_geometry = "0"
				only_displace_upwards = "0"
				apply_colour = "1"
				diffuse_colour = "0.0898033008 0.181250006 0.02649310045"
				colour_variation = "1"
				variation_in_red = "0.5"
				variation_in_green = "0.5"
				variation_in_blue = "0.5"
				scale_function = ""
				tallness_function = ""
				blend_by_shader = "0"
				blending_shader = ""
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				blend_as_stone_density = "1"
				>
			</fake_stones_shader>
			<distance_shader
				name = "Distance shader - Specular gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-460 1500 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "0 0 0"
				apply_near_colour = "1"
				near_colour = "1 1 1"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<surface_layer
				name = "patchiness - 2"
				gui_use_node_pos = "1"
				gui_node_pos = "-580 1580 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "patchiness - 1"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.03423000127 0.1036000028 0"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 02"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 01"
				gui_use_node_pos = "1"
				gui_node_pos = "-460 1720 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "1835"
				feature_scale = "5"
				lead-in_scale = "500"
				smallest_scale = "0.1"
				noise_octaves = "14"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0.25"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<surface_layer
				name = "patchiness - 1"
				gui_use_node_pos = "1"
				gui_node_pos = "-580 1680 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = "Grass blade 3"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "1"
				diffuse_colour = "0.1635999978 0.1870000064 0.0414500013"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = ""
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "1"
				blending_shader = "Fractal 01"
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "0"
				min_alt_fuzzy_zone = "0"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "70"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "1"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				>
			</surface_layer>
			<power_fractal_shader_v3
				name = "Fractal 02"
				gui_use_node_pos = "1"
				gui_node_pos = "-460 1620 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				seed = "43976"
				feature_scale = "5"
				lead-in_scale = "200"
				smallest_scale = "0.1"
				noise_octaves = "13"
				obey_smoothing_filter = "1"
				noise_stretch_XYZ = "1 1 1"
				apply_high_colour = "1"
				high_colour = "1 1 1"
				apply_low_colour = "0"
				low_colour = "0 0 0"
				colour_contrast = "1"
				colour_offset = "0"
				colour_roughness = "5"
				clamp_high_colour = "0"
				clamp_low_colour = "0"
				apply_displacement = "0"
				displacement_direction = "1"
				displacement_amplitude = "1"
				displacement_offset = "0"
				displacement_roughness = "1"
				displacement_spike_limit = "1"
				continue_spike_limit = "0"
				adjust_coastline = "0"
				coastline_altitude = "0"
				coastline_smoothing = "30"
				noise_flavour = "0"
				ridge_smoothing = "0"
				gully_smoothing = "0"
				noise_variation = "1"
				variation_method = "2"
				buoyancy_from_variation = "0"
				clumping_of_variation = "0.25"
				better_colour_continuity = "0"
				better_displacement_continuity = "0"
				distort_by_normal = "0"
				distortion_by_normal = "5"
				lead-in_warp_effect = "0"
				lead-in_warp_amount = "1"
				less_warp_at_feature_scale = "0"
				allow_vertical_warp = "0"
				four-d_noise = "0"
				four-d_noise_speed = "0.1"
				reference_frame_number = "0"
				blend_by_shader = "1"
				blending_shader = "Distance shader - Patch gradient"
				fit_blendshader_to_this = "0"
				invert_blendshader = "0"
				>
			</power_fractal_shader_v3>
			<group
				name = "b. Grass Shaders"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1636 0"
				gui_group = ""
				gui_node_size = "520 426.3579732 1"
				gui_node_colour = "0.505400002 0.1870000064 1"
				special_group = "0"
				global_bookmark = "1"
				>
			</group>
			<group
				name = "Patchiness"
				gui_use_node_pos = "1"
				gui_node_pos = "-524 1676 0"
				gui_group = "b. Grass Shaders"
				gui_node_size = "304.8644863 268.3373158 1"
				gui_node_colour = "0.5 0.5 0.5"
				special_group = "0"
				global_bookmark = "0"
				>
			</group>
			<distance_shader
				name = "Distance shader - Patch gradient"
				gui_use_node_pos = "1"
				gui_node_pos = "-460 1760 0"
				gui_group = "Patchiness"
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1000 1000"
				apply_far_colour = "1"
				far_colour = "1 1 1"
				apply_near_colour = "1"
				near_colour = "0 0 0"
				far_distance = "0"
				near_distance = "0"
				distance_mode = "0"
				camera = ""
				clamp_far_colour = "1"
				clamp_near_colour = "1"
				>
			</distance_shader>
			<default_shader
				name = "Colour and Specular"
				gui_use_node_pos = "1"
				gui_node_pos = "-620 1460 0"
				gui_group = ""
				enable = "1"
				input_node = "patchiness - 2"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = "patchiness - 2"
				translucency = "0.1308999956 0.25 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0.05000000075 0.05000000075 0.05000000075"
				reflectivity_image = ""
				reflectivity_function = "Distance shader - Specular gradient"
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "1"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
		</fake_stones_shader>
		<surface_layer
			name = "Grass Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 1340 0"
			gui_group = ""
			enable = "1"
			input_node = "Mud Layer"
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "0 1 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "Grass Clump Shader (blade nodes inside)"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "45"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<surface_layer
			name = "Mud Layer"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 1460 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			apply_colour = "0"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 0"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "0"
			child_layers = "Fake chunk shader 2"
			coverage = "1"
			fractal_breakup = "1"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "0"
			blending_shader = ""
			invert_blendshader = "0"
			blend_as_coverage = "1"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "1"
			maximum_slope_angle = "47.5"
			max_slope_fuzzy_zone = "5"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "1"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "2"
			intersection_zone = "0.0001"
			smoothing_scale = "0"
			intersection_shift = "0"
			min_intersection_shift = "0"
			fuzzy_zone_softness = "1"
			>
		</surface_layer>
		<power_fractal_shader_v3
			name = "Mud Fractal 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 1620 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 1"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "14049"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "0"
			high_colour = "0.03750000149 0.0294187516 0.01943625137"
			apply_low_colour = "1"
			low_colour = "0.009999999776 0.009999999776 0.009999999776"
			colour_contrast = "1"
			colour_offset = "0.1"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.025"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "0"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<power_fractal_shader_v3
			name = "Mud Fractal 1"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 1660 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "4023"
			feature_scale = "1"
			lead-in_scale = "2.5"
			smallest_scale = "0.01"
			noise_octaves = "10"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.1870000064 0.1112999991 0.0545900017"
			apply_low_colour = "1"
			low_colour = "0 0 0"
			colour_contrast = "0.5"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.1"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "0"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0"
			clumping_of_variation = "0"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "1"
			distortion_by_normal = "5"
			lead-in_warp_effect = "1"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "1"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 1540 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "37528"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.25"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<power_fractal_shader_v3
			name = "Power fractal - chunks 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-560 1580 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Mud Fractal 2"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "36174"
			feature_scale = "0.1"
			lead-in_scale = "1"
			smallest_scale = "0.01"
			noise_octaves = "8"
			obey_smoothing_filter = "1"
			noise_stretch_XYZ = "1 1 1"
			apply_high_colour = "1"
			high_colour = "0.07500000298 0.04157355055 0.03327532485"
			apply_low_colour = "0"
			low_colour = "0 0 0"
			colour_contrast = "1"
			colour_offset = "0"
			colour_roughness = "5"
			clamp_high_colour = "1"
			clamp_low_colour = "1"
			apply_displacement = "1"
			displacement_direction = "1"
			displacement_amplitude = "0.05"
			displacement_offset = "0"
			displacement_roughness = "0.5"
			displacement_spike_limit = "1"
			continue_spike_limit = "0"
			adjust_coastline = "0"
			coastline_altitude = "0"
			coastline_smoothing = "30"
			noise_flavour = "1"
			ridge_smoothing = "0"
			gully_smoothing = "0"
			noise_variation = "1"
			variation_method = "2"
			buoyancy_from_variation = "0.25"
			clumping_of_variation = "0.25"
			better_colour_continuity = "0"
			better_displacement_continuity = "0"
			distort_by_normal = "0"
			distortion_by_normal = "5"
			lead-in_warp_effect = "0"
			lead-in_warp_amount = "0.5"
			less_warp_at_feature_scale = "0"
			allow_vertical_warp = "0"
			four-d_noise = "0"
			four-d_noise_speed = "0.1"
			reference_frame_number = "0"
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			>
		</power_fractal_shader_v3>
		<fake_stones_shader
			name = "Fake chunk shader 2"
			gui_use_node_pos = "1"
			gui_node_pos = "-640 1500 0"
			gui_group = "a. Mud Shaders"
			enable = "1"
			input_node = "Fake chunk shader"
			gui_use_preview_patch_size = "1"
			gui_preview_patch_size = "1.953125 1.953125"
			seed = "376"
			surface_shader = "Power fractal - chunks 2"
			stone_scale = "0.5"
			stone_density = "0.25"
			vary_density = "1"
			density_variation = "1"
			density_seed = "1618"
			density_variation_scale = "10"
			stone_tallness = "0.25"
			pancake_effect = "0.25"
			separate_geometry = "0"
			only_displace_upwards = "0"
			apply_colour = "1"
			diffuse_colour = "1 1 1"
			colour_variation = "1"
			variation_in_red = "0.5"
			variation_in_green = "0.5"
			variation_in_blue = "0.5"
			scale_function = ""
			tallness_function = ""
			blend_by_shader = "0"
			blending_shader = ""
			fit_blendshader_to_this = "0"
			invert_blendshader = "0"
			blend_as_stone_density = "1"
			>
		</fake_stones_shader>
		<group
			name = "a. Mud Shaders"
			gui_use_node_pos = "1"
			gui_node_pos = "-602 1560 0"
			gui_group = ""
			gui_node_size = "314.3227832 298.3922775 1"
			gui_node_colour = "0.5 0.5 0.5"
			special_group = "0"
			global_bookmark = "1"
			>
		</group>
	</surface_layer>
</terragen_clip>
