<terragen
	name = "_1"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.1.25.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "905.9271228 -19.59488552 0"
	gui_network_view_size = "1450 475 0"
	gui_network_view_zoom = "0.4050273001"
	>
	<custom>
		<preview format="jpeg" sizeX="512" sizeY="288">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</preview>	</custom>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 200 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 1.7 -5"
		rotation = "-15 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Render 01 Full"
		gui_use_node_pos = "1"
		gui_node_pos = "980 40 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1920"
		lock_aspect_ratio = "1"
		image_height = "1080"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.8"
		anti-aliasing = "8"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Temp\Temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Temp\Temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 300 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 240 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Dirk Kipper\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 180 0"
			gui_group = ""
			anti-aliasing = "8"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.0375"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 120 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 200 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 140 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "215"
		elevation = "25"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "0"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -140 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "Base colours AO"
		atmosphere_shader = "Atmosphere Stormlord"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere Stormlord"
		gui_use_node_pos = "1"
		gui_node_pos = "160 460 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "0.25"
		haze_horizon_colour = "0.5174000263 0.5174000263 0.5174000263"
		bluesky_density = "1.5"
		bluesky_horizon_colour = "0.08690000325 0.280099988 0.4478999972"
		bluesky_additive = "0.6718500027"
		bluesky_additive_colour = "0.0194016546 0.2126233578 1"
		redsky_decay = "1.5"
		haze_exp_height = "3000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1"
		haze_glow_power = "1.25"
		bluesky_glow_amount = "1.5"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "1"
		fake_dark_sharpness = "5"
		bluesky_density_colour = "0.1000000015 0.3400000036 1"
		redsky_decay_colour = "0.9048374295 0.7117702961 0.3678794503"
		improved_glow_model = "1"
		number_of_samples = "48"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<sphere
		name = "Background AO Sphere"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -200 0"
		gui_group = "Objects"
		enable = "0"
		show_b-box_in_preview = "0"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-20000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "270"
		distance = "0"
		surface_shader = "Default shader 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "360 -80 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
		<default_shader
			name = "Default shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "160 -140 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = ""
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "2 2 2"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0 0 0"
			reflectivity_image = ""
			reflectivity_function = ""
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			specular_roughness_image = ""
			invert_specular_roughness_image = "0"
			specular_roughness_function = ""
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "0"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			unpremultiply_reflectivity = "0"
			unpremultiply_specular_roughness = "0"
			>
		</default_shader>
	</sphere>
	<tgo_reader
		name = "Men 1.80m"
		gui_use_node_pos = "1"
		gui_node_pos = "0 140 0"
		gui_group = "Objects"
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "0.8355000019 1 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "I:\3D Terragen World 4.0\Silhouette Men 1.80m\Men 1.80m (Pose 01).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "1 0 0"
		rotate = "0 0 0"
		scale = "1 1 1"
		heading = "15.9453959"
		elevation = "0"
		distance = "3.640054945"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "60 260 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette_Black shader"
				gui_use_node_pos = "1"
				gui_node_pos = "260 380 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette_Black"
				gui_use_node_pos = "1"
				gui_node_pos = "260 320 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette_Black shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<power_fractal_shader_v3
		name = "Base colours AO"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 420 0"
		gui_group = "Shaders - Fake Stones Sandy"
		enable = "1"
		input_node = "Base colours"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.3111999929 0.3111999929 0.3587000072"
		apply_low_colour = "1"
		low_colour = "0.3111999929 0.3111999929 0.3587000072"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "1"
		clamp_low_colour = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "1"
		blending_shader = "Shape MASK"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<camera
		name = "TOP VIEW (ZOOM)"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 3 0"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<tgo_reader
		name = "Men 1.80m (TOP)"
		gui_use_node_pos = "1"
		gui_node_pos = "0 200 0"
		gui_group = "Objects"
		enable = "0"
		population_mode = "0"
		preview_options_use_preview_colour = "1"
		preview_options_preview_colour = "0.8355000019 1 0"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "I:\3D Terragen World 4.0\Silhouette Men 1.80m\Men 1.80m (Pose 01).tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "1.15 0 -0.9"
		rotate = "-90 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "100 240 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "Silhouette_Black shader"
				gui_use_node_pos = "1"
				gui_node_pos = "300 360 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Silhouette_Black"
				gui_use_node_pos = "1"
				gui_node_pos = "300 300 0"
				gui_group = ""
				part = "Silhouette_Black"
				shader = "Silhouette_Black shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 10 0"
		gui_group = ""
		gui_node_size = "240 500.0336951 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<camera
		name = "TOP VIEW"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -20 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 8.5 0.5"
		rotation = "-90 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<group
		name = "Shaders - Fake Stones Sandy"
		gui_use_node_pos = "1"
		gui_node_pos = "-557 208 0"
		gui_group = ""
		gui_node_size = "716.8653213 900.3843836 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "813 469 0"
		gui_group = ""
		gui_node_size = "585.6441344 258.1154704 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "160 470 0"
		gui_group = ""
		gui_node_size = "560.0926895 257.8867244 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 10 0"
		gui_group = ""
		gui_node_size = "240 499.8359557 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 10 0"
		gui_group = ""
		gui_node_size = "240 500 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 10 0"
		gui_group = ""
		gui_node_size = "266.0336416 500 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "METER"
		gui_use_node_pos = "1"
		gui_node_pos = "1231 465 0"
		gui_group = ""
		gui_node_size = "80.00498137 80.83694443 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<render
		name = "Render 02 Half"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -20 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "1200"
		lock_aspect_ratio = "1"
		image_height = "675"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "5"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Temp\Temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Temp\Temp.IMAGETYPE.%04d.tif"
		create_subfolders = "0"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "1"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 240 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 180 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Dirk Kipper\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 120 0"
			gui_group = ""
			anti-aliasing = "5"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.06"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<render
		name = "Render 03 Quick"
		gui_use_node_pos = "1"
		gui_node_pos = "980 -80 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "640"
		lock_aspect_ratio = "1"
		image_height = "360"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.2"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "1"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "3"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "0"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_everything = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		ray_trace_objects = "1"
		do_ray_traced_shadows = "1"
		output_image_filename = "C:\Temp\Temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Temp\Temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 180 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 120 0"
			gui_group = ""
			GI_relative_detail = "3"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\Dirk Kipper\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "50"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 60 0"
			gui_group = ""
			anti-aliasing = "2"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1180 0 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "0.25"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<simple_shape_shader
		name = "Shape MASK"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 600 0"
		gui_group = "Shaders - Fake Stones Sandy"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		type_of_shape = "1"
		position = "0 0 0.5"
		size = "5 5"
		rotation = "0"
		polygon_sides = "5"
		draw_shape_edges_in_preview = "1"
		apply_colour = "1"
		apply_main_colour = "1"
		colour = "1 1 1"
		apply_edge_colour = "1"
		edge_colour = "0 0 0"
		colour_edge_profile = "1"
		colour_edge_width = "25"
		colour_edge_units = "1"
		colour_position_key = "1"
		apply_displacement = "0"
		displace_relative_to_surface = "1"
		displace_relative_to_shader_position = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_edge_profile = "0"
		displacement_edge_width = "50"
		displacement_edge_units = "0"
		displacement_position_key = "1"
		>
	</simple_shape_shader>
	<camera
		name = "SCALE"
		gui_use_node_pos = "1"
		gui_node_pos = "640 40 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		position = "0 1.35 -0.9"
		rotation = "-60 0 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "59.99999999"
		use_vertical_fov = "0"
		vertical_fov = "42.10344887"
		focal_length_in_mm = "31.17691454"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<power_fractal_shader_v3
		name = "Base colours"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 600 0"
		gui_group = "Shaders - Fake Stones Sandy"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1125930452"
		noise_octaves = "15"
		obey_smoothing_filter = "1"
		noise_stretch_XYZ = "1 1 1"
		apply_high_colour = "1"
		high_colour = "0.4338000119 0.4338000119 0.5"
		apply_low_colour = "1"
		low_colour = "0.4338000119 0.4338000119 0.5"
		colour_contrast = "0.125"
		colour_offset = "0"
		colour_roughness = "5"
		clamp_high_colour = "0"
		clamp_low_colour = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		ridge_smoothing = "0"
		gully_smoothing = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		better_colour_continuity = "0"
		better_displacement_continuity = "0"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		four-d_noise = "0"
		four-d_noise_speed = "0.1"
		reference_frame_number = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<tgo_reader
		name = "True Scale 1x1 Meter.tgo"
		gui_use_node_pos = "1"
		gui_node_pos = "0 20 0"
		gui_group = ""
		enable = "1"
		population_mode = "0"
		preview_options_use_preview_colour = "0"
		preview_options_preview_colour = "1 1 1"
		preview_options_main_hidden = "0"
		preview_options_main_bounding_box = "0"
		preview_options_main_wireframe = "0"
		preview_options_wf_bounding_box = "0"
		preview_options_main_smooth_shaded = "0"
		preview_options_main_textured = "1"
		show_b-box_in_preview = "1"
		show_wireframe = "1"
		filename = "C:\True Scale 1x1 Meter.tgo"
		file_seq_first = "1"
		loop_file_seq = "1"
		file_seq_last = "1000"
		pingpong_file_seq = "0"
		file_seq_offset = "0"
		read_MDD_file = "0"
		MDD_filename = ""
		mesh_displacer = ""
		surface_shader = "Parts shader 01"
		displacement_tolerance = "1"
		visible_to_camera = "1"
		visibility = "2"
		visible_to_other_rays = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		render_method = "0"
		sorting_bias = "0"
		translate = "-0.5 0 -0.5"
		rotate = "-90 0 0"
		scale = "1 1 1"
		heading = "0"
		elevation = "0"
		distance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<parts_shader
			name = "Parts shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "-220 60 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			>
			<default_shader
				name = "White shader"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 300 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "1 1 1"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "White"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 240 0"
				gui_group = ""
				part = "White"
				shader = "White shader"
				>
			</object_part>
			<default_shader
				name = "Black shader"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 180 0"
				gui_group = ""
				enable = "1"
				input_node = ""
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				diffuse_colour = "0 0 0"
				colour_image = ""
				colour_function = ""
				translucency = "0 0 0"
				translucency_image = ""
				translucency_function = ""
				luminosity = "0 0 0"
				luminosity_image = ""
				luminosity_function = ""
				reflectivity = "0 0 0"
				reflectivity_image = ""
				reflectivity_function = ""
				reflection_tint = "1 1 1"
				index_of_refraction = "1.5"
				specular_roughness = "0.2"
				specular_roughness_image = ""
				invert_specular_roughness_image = "0"
				specular_roughness_function = ""
				displacement_direction = "1"
				displacement_multiplier = "0.01"
				displacement_image = ""
				displacement_function = ""
				displacement_offset = "0"
				opacity = "1 1 1"
				opacity_image = ""
				use_alpha_channel = "0"
				invert_opacity_image = "0"
				opacity_function = ""
				alpha_from_colour = "0"
				alpha_key = "0 0 0"
				key_tolerance = "0.1"
				image_projection = "4"
				projection_camera = ""
				unpremultiply_colour = "0"
				unpremultiply_translucency = "0"
				unpremultiply_luminosity = "0"
				unpremultiply_reflectivity = "0"
				unpremultiply_specular_roughness = "0"
				>
			</default_shader>
			<object_part
				name = "Black"
				gui_use_node_pos = "1"
				gui_node_pos = "-20 120 0"
				gui_group = ""
				part = "Black"
				shader = "Black shader"
				>
			</object_part>
		</parts_shader>
	</tgo_reader>
</terragen>
