<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "0 0 0"
	gui_group = ""
	written_by_program = "Terragen 4"
	written_by_version = "4.3.23.0"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "260.7385728 654.3119498 0"
	gui_network_view_size = "1450 489 0"
	gui_network_view_zoom = "0.3506709285"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "640 0 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "-0.1153063589 1.002899586 -3.742944783"
		rotation = "-13.79999989 -3 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "61.33333333"
		use_vertical_fov = "0"
		vertical_fov = "37.33975214"
		focal_length_in_mm = "30.35567024"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "5.640074704"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<render
		name = "Front"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -120 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "1280"
		lock_aspect_ratio = "1"
		image_height = "720"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.5"
		anti-aliasing = "2"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "0.1052633822"
		crop_bottom = "0.3830730915"
		crop_top = "0.6525603533"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "0"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_objects = "1"
		path_tracing_on_surfaces = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 120 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 60 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			PT_GI_surface_details = "0"
			PT_GI_surface_details_method = "1"
			PT_GISD_occlusion_weight = "4"
			PT_GISD_bounce_weight = "4"
			PT_GISD_radius = "24"
			PT_GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "100"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 0 0"
			gui_group = ""
			anti-aliasing = "2"
			samples_per_pixel_label = ""
			new_curve = "0"
			robust = "0"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.15"
			>
		</render_pixel_sampler>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -60 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "1"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "320 60 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "320 0 0"
		gui_group = "Lighting"
		enable = "1"
		light_surfaces = "1"
		light_atmosphere = "1"
		heading = "267.75"
		elevation = "10"
		colour = "0.8999999762 0.9359999895 1"
		strength = "5"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		soft_shadow_sample_jitter = "1"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -60 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		visibility = "2"
		visible_to_camera = "1"
		visible_to_other_rays = "1"
		cast_shadows = "0"
		render_method = "0"
		sorting_bias = "0"
		centre = "0 0 0"
		radius = "-200000000"
		rotate = "0 0 0"
		scale = "1 1 1"
		proper_surface_normals = "0"
		scaling_deforms_normals = "1"
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			colour = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 0 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		translate_textures_with_planet = "0"
		render_atmosphere = "1"
		rotate_textures_with_planet = "0"
		lat_long_at_apex = "0 0"
		centre = "0 -6378000 0"
		rotation = "0 0 0"
		radius = "6378000"
		heading = "0"
		elevation = "270"
		distance = "6378000"
		surface_shader = "HR Controller"
		atmosphere_shader = "Atmosphere 01"
		displacement_tolerance = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_motion_filename = ""
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "0 280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "0 -6378000 0"
		radius = "6378000"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2.5"
		bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
		bluesky_additive = "0.75"
		bluesky_additive_colour = "0.1438666731 0.3779166639 1"
		redsky_decay = "2.5"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "1"
		bluesky_glow_amount = "0"
		bluesky_glow_power = "0.75"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		anisotropic_enviro_light = "1"
		shadow_function = ""
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.2158000022 0.4535000026 1"
		redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
		ozone_factor = "0.5"
		improved_glow_model = "1"
		number_of_samples = "16"
		adjust_to_distance = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<surface_layer
		name = "HR Controller"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 320 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.5 0.5 0.5"
		colour_function = ""
		enable_test_colour = "0"
		test_colour = "1 0 1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "Hero Rock (A) by WASasquatch"
		coverage = "1"
		fractal_breakup = "0"
		breakup_shader = ""
		fractal_contrast = "0.5"
		invert_breakup = "0"
		only_breakup_colour = "1"
		blend_by_shader = "0"
		blending_shader = ""
		invert_blendshader = "0"
		blend_as_coverage = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		altitude_key = "1"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "0"
		maximum_slope_angle = "60"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		slope_key = "0"
		use_Y_for_slope = "0"
		intersect_underlying = "0"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		fuzzy_zone_softness = "1"
		smoother_fuzzy_zones_for_shading = "0"
		smoother_fuzzy_zones_for_displacement = "0"
		>
	</surface_layer>
	<transform_input_shader
		name = "Hero Rock (A) by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Hero Rock"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "1"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
		<surface_layer
			name = "Hero Rock"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "HR Surface Texture"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "HR Mask WP Adjust (Default 0.01)"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "1"
			>
			<colour_adjust_shader
				name = "HR Mask WP Adjust (Default 0.01)"
				gui_use_node_pos = "1"
				gui_node_pos = "280 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "HR Mask"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				black_point = "-0 -0 -0"
				black_point_adjust = "-0"
				white_point = "0.193749994 0.193749994 0.193749994"
				white_point_adjust = "0.193749994"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<tex_coords_from_XYZ
				name = "HR Geometry"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 120 0"
				gui_group = ""
				enable = "1"
				input_node = "Redirect Hero Rock"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<power_fractal_shader_v3
					name = "RX"
					gui_use_node_pos = "1"
					gui_node_pos = "19.73047722 -129.0829444 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "35932"
					feature_scale = "0.2"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1.25"
					displacement_offset = "0"
					displacement_roughness = "0.88"
					displacement_spike_limit = "0.25"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<displacement_shader
					name = "HR Displacement (Default 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 130.9170557 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					function = "HR SSS"
					displacement_direction = "1"
					displacement_multiplier = "1"
					>
				</displacement_shader>
				<compute_normal
					name = "Compute HR Normal (Default 0.1 - Lower = Rounder)"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 50.91705565 0"
					gui_group = ""
					enable = "1"
					input_node = "HR Displacement (Default 1)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					patch_size = "0.1"
					smooth_surface = "1"
					>
				</compute_normal>
				<power_fractal_shader_v3
					name = "HR Lateral Offset (Default 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 -29.08294435 0"
					gui_group = ""
					enable = "1"
					input_node = "Compute HR Normal (Default 0.1 - Lower = Rounder)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "10878"
					feature_scale = "1"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "0"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "3"
					displacement_amplitude = "0"
					displacement_offset = "1"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<simple_shape_shader
					name = "HR SSS"
					gui_use_node_pos = "1"
					gui_node_pos = "99.73047722 250.9170557 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					show_b-box_in_preview = "1"
					draw_shape_edges_in_preview = "1"
					type_of_shape = "1"
					position = "0 0 0"
					size = "2 2"
					rotation = "0"
					polygon_sides = "5"
					apply_colour = "1"
					apply_main_colour = "1"
					colour = "1 1 1"
					apply_edge_colour = "0"
					edge_colour = "0 0 0"
					colour_edge_profile = "1"
					colour_edge_width = "100"
					colour_edge_units = "1"
					colour_position_key = "1"
					apply_displacement = "0"
					displace_relative_to_surface = "1"
					displace_relative_to_shader_position = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_edge_profile = "0"
					displacement_edge_width = "50"
					displacement_edge_units = "0"
					displacement_position_key = "1"
					>
				</simple_shape_shader>
				<power_fractal_shader_v3
					name = "RY"
					gui_use_node_pos = "1"
					gui_node_pos = "79.73047722 -189.0829443 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "6613"
					feature_scale = "0.2"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0.1"
					displacement_roughness = "0.88"
					displacement_spike_limit = "0.25"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "5"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "1"
					blending_shader = "HR SSS"
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "RZ"
					gui_use_node_pos = "1"
					gui_node_pos = "139.7304772 -249.0829443 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "6156"
					feature_scale = "0.2"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1.25"
					displacement_offset = "0"
					displacement_roughness = "0.88"
					displacement_spike_limit = "0.25"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<redirect_shader
					name = "Redirect Hero Rock"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 -329.0829443 0"
					gui_group = ""
					enable = "1"
					input_node = "HR Lateral Offset (Default 1)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					X_shader = "RX"
					Y_shader = "RY"
					Z_shader = "RZ"
					>
				</redirect_shader>
			</tex_coords_from_XYZ>
			<surface_layer
				name = "Stone Surface Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "40 40 0"
				gui_group = ""
				enable = "1"
				input_node = "Stone Base"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Stone Reflection Surface"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "1"
				smoother_fuzzy_zones_for_displacement = "0"
				>
				<reflective_shader
					name = "Stone Reflective"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -400 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour A"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					reflectivity = "1 1 1"
					reflection_tint = "1 1 1"
					index_of_refraction = "1.33"
					specular_highlights = "1"
					highlight_model = "1"
					highlight_intensity = "0.5"
					specular_roughness = "0.1"
					specular_roughness_function = "Stone Reflective Roughness"
					specular_tweak = "0.5"
					ray_traced_reflections = "0"
					reflection_softness = "0"
					number_of_samples = "4"
					>
				</reflective_shader>
				<power_fractal_shader_v3
					name = "Reflectivity"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -480 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Base"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					seed = "6175"
					feature_scale = "1"
					lead-in_scale = "2.5"
					smallest_scale = "0.01"
					noise_octaves = "10"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "0"
					distort_by_normal = "1"
					distortion_by_normal = "1"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.1"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<surface_layer
					name = "Stone Reflection Surface"
					gui_use_node_pos = "1"
					gui_node_pos = "0 -560 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour B"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					apply_colour = "0"
					diffuse_colour = "0.5 0.5 0.5"
					colour_function = ""
					enable_test_colour = "0"
					test_colour = "1 0 1"
					luminous = "0"
					luminosity_multiplier = "1"
					luminosity_tint = "1 1 1"
					luminosity_function = ""
					displacement_direction = "1"
					displacement_multiplier = "1"
					displacement_function = ""
					displacement_offset = "0"
					smoothing_effect = "0"
					smoothing_amount = "1"
					child_layers = "Stone Reflective"
					coverage = "1"
					fractal_breakup = "0"
					breakup_shader = ""
					fractal_contrast = "0.5"
					invert_breakup = "0"
					only_breakup_colour = "1"
					blend_by_shader = "1"
					blending_shader = "Reflectivity"
					invert_blendshader = "0"
					blend_as_coverage = "1"
					limit_maximum_altitude = "0"
					maximum_altitude = "1000"
					max_alt_fuzzy_zone = "200"
					limit_minimum_altitude = "0"
					minimum_altitude = "200"
					min_alt_fuzzy_zone = "200"
					altitude_key = "1"
					use_Y_for_altitude = "0"
					limit_maximum_slope = "0"
					maximum_slope_angle = "60"
					max_slope_fuzzy_zone = "20"
					limit_minimum_slope = "0"
					minimum_slope_angle = "30"
					min_slope_fuzzy_zone = "10"
					slope_key = "0"
					use_Y_for_slope = "0"
					intersect_underlying = "0"
					intersection_mode = "0"
					intersection_zone = "2"
					smoothing_scale = "0"
					intersection_shift = "2"
					min_intersection_shift = "-2"
					fuzzy_zone_softness = "1"
					smoother_fuzzy_zones_for_shading = "0"
					smoother_fuzzy_zones_for_displacement = "0"
					>
				</surface_layer>
				<colour_adjust_shader
					name = "Stone Reflective Roughness"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -320 0"
					gui_group = ""
					enable = "1"
					input_node = "Invert Stone Colour"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					black_point = "0.349999994 0.349999994 0.349999994"
					black_point_adjust = "0.349999994"
					white_point = "0.8999999762 0.8999999762 0.8999999762"
					white_point_adjust = "0.8999999762"
					gamma = "0.25 0.25 0.25"
					gamma_adjust = "0.25"
					clamp_below_black = "1"
					clamp_above_white = "1"
					>
				</colour_adjust_shader>
				<power_fractal_shader_v3
					name = "Stone Base A"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 560 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "65271"
					feature_scale = "0.015"
					lead-in_scale = "0.1"
					smallest_scale = "0.001"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.4499999881 0.4499999881 0.4499999881"
					apply_low_colour = "1"
					low_colour = "0.150000006 0.150000006 0.150000006"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "2.5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "0.005"
					displacement_offset = "0"
					displacement_roughness = "0.86"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "5"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "-0.5"
					clumping_of_variation = "-0.5"
					better_colour_continuity = "1"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Stone Base B"
					gui_use_node_pos = "1"
					gui_node_pos = "-160 480 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "43594"
					feature_scale = "0.0025"
					lead-in_scale = "0.0025"
					smallest_scale = "0.0001"
					noise_octaves = "7"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.2119999975 0.1449999958 0.07806000113"
					apply_low_colour = "0"
					low_colour = "0.1112999991 0.1220000014 0.1274999976"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "2.5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "0.005"
					displacement_offset = "0"
					displacement_roughness = "2"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "3.5"
					variation_method = "2"
					buoyancy_from_variation = "-0.5"
					clumping_of_variation = "-0.5"
					better_colour_continuity = "1"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "1"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Stone Base"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 400 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Base A"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.244140625 0.244140625"
					shader_A = "Stone Base B"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "1"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Stone Base Multiply Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "80 240 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "28481"
					feature_scale = "0.1"
					lead-in_scale = "5"
					smallest_scale = "0.001"
					noise_octaves = "14"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "1"
					low_colour = "0.25 0.25 0.25"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "1"
					better_displacement_continuity = "0"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<multiply_colour
					name = "Multiply Stone Base Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "0 160 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Base"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					input_2 = "Stone Base Multiply Colours"
					>
				</multiply_colour>
				<power_fractal_shader_v3
					name = "Stone Base Multiplied Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "80 100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "6159"
					feature_scale = "0.1"
					lead-in_scale = "5"
					smallest_scale = "0.001"
					noise_octaves = "14"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.3488999903 0.505400002 0.7444999814"
					apply_low_colour = "1"
					low_colour = "0.75 0.5982098579 0.4053952992"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "1"
					better_displacement_continuity = "0"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<add_multiplied_colour
					name = "Add Stone Base Multiplied Colour A"
					gui_use_node_pos = "1"
					gui_node_pos = "0 40 0"
					gui_group = ""
					enable = "1"
					input_node = "Multiply Stone Base Colours"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Stone Base Multiplied Colours"
					>
				</add_multiplied_colour>
				<power_fractal_shader_v3
					name = "Stone Base Multiplied Colours B"
					gui_use_node_pos = "1"
					gui_node_pos = "80 -20 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "48487"
					feature_scale = "0.1"
					lead-in_scale = "5"
					smallest_scale = "0.001"
					noise_octaves = "14"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.4368000031 0.3249999881 0.1572999954"
					apply_low_colour = "1"
					low_colour = "0.7226999998 0.6187000275 0.4878000021"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "1"
					better_displacement_continuity = "0"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<add_multiplied_colour
					name = "Add Stone Base Multiplied Colour B"
					gui_use_node_pos = "1"
					gui_node_pos = "0 -80 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour A"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Stone Base Multiplied Colours B"
					>
				</add_multiplied_colour>
				<colour_to_greyscale_colour
					name = "Stone Colour to Greyscale"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -160 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour B"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</colour_to_greyscale_colour>
				<complement_colour
					name = "Invert Stone Colour"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -240 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Colour to Greyscale"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					>
				</complement_colour>
			</surface_layer>
			<displacement_shader_to_scalar
				name = "HR Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "280 40 0"
				gui_group = ""
				enable = "1"
				input_node = "HR Geometry"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				>
			</displacement_shader_to_scalar>
			<surface_layer
				name = "HR Surface Texture"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "HR Geometry"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Stone Surface Shader"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "0"
				smoother_fuzzy_zones_for_displacement = "0"
				>
			</surface_layer>
		</surface_layer>
	</transform_input_shader>
	<render
		name = "Back"
		gui_use_node_pos = "1"
		gui_node_pos = "960 -200 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "0"
		image_height = "450"
		image_aspect_ratio = "1.777777778"
		pixel_aspect_ratio = "1"
		camera = "Render Camera Behind"
		render_layer = ""
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.6"
		anti-aliasing = "6"
		ray_trace_atmosphere = "1"
		defer_all_shading = "0"
		motion_blur = "1"
		motion_blur_method = "0"
		depth_of_field = "0"
		dof_method = "2"
		GI_relative_detail = "1"
		GI_sample_quality = "2"
		GI_blur_radius = "8"
		supersample_prepass = "0"
		GI_surface_details = "1"
		do_crop_region = "0"
		crop_left = "0"
		crop_right = "1"
		crop_bottom = "0"
		crop_top = "1"
		crop_to_object = "0"
		crop_object_name = ""
		pixel_filter = "2"
		anti-aliasing_bloom = "1"
		experimental_atmo_bloom = "1"
		atmo_bloom_amount = "0.25"
		atmo_bloom_size = "0.25"
		bloom = "0"
		bloom_amount = "0.1"
		starburst = "0"
		starburst_amount = "0.1"
		starburst_softness = "0.05"
		detail_blending = "0"
		displacement_filter = "1"
		microvertex_jittering = "1"
		detail_jittering = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.25"
		gamma_correction = "2.2"
		maximum_threads = "64"
		do_ray_traced_shadows = "1"
		ray_trace_everything = "0"
		ray_detail_region = "1"
		ray_detail_region_padding = "0"
		lock_subdiv_to_frame = "0"
		lock_to_frame_number = "1"
		ray_trace_objects = "1"
		path_tracing_on_surfaces = "0"
		GI_prepass_padding = "0"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		output_image_filename = "C:\Users\WAS\Documents\temp.%04d.tif"
		extra_output_images = "0"
		extra_output_image_filename = "C:\Users\WAS\Documents\temp.IMAGETYPE.%04d.tif"
		create_subfolders = "1"
		exr_pixel_type = "1"
		tiff_bits = "8"
		tiff_compression = "1"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
		<render_subdiv_settings
			name = "Render subdiv settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -140 0"
			gui_group = ""
			fully_adaptive = "1"
			microvertex_jittering = "1"
			force_all_edges = "0"
			detail_jittering = "1"
			detail_blending = "0"
			displacement_filter = "1"
			jitter_shading_points = "1"
			ray_detail_multiplier = "1"
			stabilise_ray_detail_in_motion = "0"
			ray_detail_stabilisation = "3"
			override_size_of_subdiv_cache = "0"
			size_of_subdiv_cache_in_Mb = "1200"
			preallocate_subdiv_cache = "0"
			>
		</render_subdiv_settings>
		<render_bucket_controls
			name = "Render bucket controls 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -20 0"
			gui_group = ""
			max_bucket_size = "256 256"
			allow_auto_reduction = "1"
			>
		</render_bucket_controls>
		<render_GI_settings
			name = "Render GI settings 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -80 0"
			gui_group = ""
			GI_relative_detail = "1"
			GI_cache_detail = "2"
			GI_sample_quality = "2"
			GI_blur_radius = "8"
			supersample_prepass = "0"
			no_GI_cache_file = "1"
			write_to_GI_cache_file = "0"
			GI_cache_filename_to_write = "C:\Users\WAS\Documents\gicache_%04d.gic"
			read_from_GI_cache_file = "0"
			GI_cache_filename_to_read = ""
			GI_cache_blend_mode = "3"
			GI_cache_blend_range = "5"
			GI_prepass_padding = "0"
			GI_surface_details = "1"
			GI_surface_details_method = "1"
			GISD_occlusion_weight = "1"
			GISD_bounce_weight = "1"
			GISD_radius = "24"
			GISD_falloff = "1"
			PT_GI_surface_details = "0"
			PT_GI_surface_details_method = "1"
			PT_GISD_occlusion_weight = "1"
			PT_GISD_bounce_weight = "1"
			PT_GISD_radius = "24"
			PT_GISD_falloff = "1"
			cloud_GI_quality_preset = "1"
			cloud_GI_max_ray_depth = "2"
			optimise_voxel_scattering = "1"
			voxel_scatter_quality = "100"
			>
		</render_GI_settings>
		<render_pixel_sampler
			name = "Render pixel sampler 01"
			gui_use_node_pos = "1"
			gui_node_pos = "1160 -140 0"
			gui_group = ""
			anti-aliasing = "6"
			samples_per_pixel_label = ""
			new_curve = "0"
			robust = "0"
			customise_sampling = "0"
			first_sampling_level = "2"
			pixel_noise_threshold = "0.05"
			>
		</render_pixel_sampler>
	</render>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "973 -80 0"
		gui_group = ""
		gui_node_size = "266.0336416 320 1"
		gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<camera
		name = "Render Camera Behind"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -100 0"
		gui_group = "Cameras"
		show_camera_body_in_preview = "1"
		show_frustum_in_preview = "1"
		show_path_in_preview = "1"
		position = "0 1.3 3.93748"
		rotation = "-14.8 -179 0"
		light_exposure = "1"
		perspective = "1"
		fisheye = "0"
		use_horizontal_fov = "1"
		horizontal_fov = "44.10794249"
		use_vertical_fov = "0"
		vertical_fov = "30.22786431"
		focal_length_in_mm = "44.43101807"
		film_aperture_in_mm = "36 24"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		spherical = "0"
		motion_blur_position = "1"
		motion_blur_length = "0.5"
		shutter_offset = "-0.25"
		subject_distance = "100"
		aperture_diameter_in_mm = "3.508462769"
		import_position = "1"
		import_rotation = "1"
		import_fov_general = "1"
		import_Z_up = "0"
		import_rotation_order = "4"
		import_vertical_FOV = "1"
		import_focal_length = "0"
		import_focal_length_to_FOV = "0"
		do_not_import_FOV = "0"
		m_fbx_convert_to_metres = "1"
		import_offset = "0 0 0"
		import_scale = "1"
		import_filename = ""
		export_filename = ""
		stereo = "0"
		stereo_left = "1"
		stereo_centre = "0"
		stereo_right = "0"
		stereo_mode = "0"
		inter-axial_separation_in_mm = "63.5"
		zero_parallax_distance = "2.54"
		>
	</camera>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "0 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 770 0"
		gui_group = ""
		gui_node_size = "640 500 1"
		gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Shaders"
		gui_use_node_pos = "1"
		gui_node_pos = "-600 340 0"
		gui_group = ""
		gui_node_size = "640 280 1"
		gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "200 600 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1000000015 0.5 0.349999994"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "200 290 0"
		gui_group = ""
		gui_node_size = "640 160 1"
		gui_node_colour = "0.2310000062 0.3203999996 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "320 -50 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "1 0.7299000025 0.2195000052"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "640 -80 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
</terragen>
