<terragen_clip>
<non_node>
<clip_category type="Shaders" />
<library_description>Erratic Hero Rock by WASasquatch&#xD;&#xA;&#xD;&#xA;You can either leave World Space unchecked to allow the texture, and displacement space to to remain centered at 0,0,0 for unique rocks in different locations. Or you can check World Space and keep the same unique shape at different locations. </library_description>

<library_tag>boulder</library_tag>

<library_tag>fake stone</library_tag>

<library_tag>hero</library_tag>

<library_tag>rock</library_tag>

<library_tag>stone</library_tag>

<clip_output_connection node="Hero Rock (A) by WASasquatch" index="0" />
<library_connection_tips>Connect as the child of a Surface Layer. </library_connection_tips>
</non_node>
	<transform_input_shader
		name = "Hero Rock (A) by WASasquatch"
		gui_use_node_pos = "1"
		gui_node_pos = "-740 400 0"
		gui_group = "Shaders"
		enable = "1"
		input_node = "Hero Rock"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		use_world_space = "0"
		use_undisplaced_space = "0"
		translate = "1"
		translate_by = "0 0 0"
		rotate = "0"
		rotate_by = "0 0 0"
		scale = "0"
		scale_by = "1 1 1"
		>
		<surface_layer
			name = "Hero Rock"
			gui_use_node_pos = "1"
			gui_node_pos = "-20 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			apply_colour = "1"
			diffuse_colour = "0.5 0.5 0.5"
			colour_function = ""
			enable_test_colour = "0"
			test_colour = "1 0 1"
			luminous = "0"
			luminosity_multiplier = "1"
			luminosity_tint = "1 1 1"
			luminosity_function = ""
			displacement_direction = "1"
			displacement_multiplier = "1"
			displacement_function = ""
			displacement_offset = "0"
			smoothing_effect = "0"
			smoothing_amount = "1"
			child_layers = "HR Surface Texture"
			coverage = "1"
			fractal_breakup = "0"
			breakup_shader = ""
			fractal_contrast = "0.5"
			invert_breakup = "0"
			only_breakup_colour = "1"
			blend_by_shader = "1"
			blending_shader = "HR Mask WP Adjust (Default 0.01)"
			invert_blendshader = "0"
			blend_as_coverage = "0"
			limit_maximum_altitude = "0"
			maximum_altitude = "1000"
			max_alt_fuzzy_zone = "200"
			limit_minimum_altitude = "0"
			minimum_altitude = "200"
			min_alt_fuzzy_zone = "200"
			altitude_key = "1"
			use_Y_for_altitude = "0"
			limit_maximum_slope = "0"
			maximum_slope_angle = "60"
			max_slope_fuzzy_zone = "20"
			limit_minimum_slope = "0"
			minimum_slope_angle = "30"
			min_slope_fuzzy_zone = "10"
			slope_key = "0"
			use_Y_for_slope = "0"
			intersect_underlying = "0"
			intersection_mode = "0"
			intersection_zone = "2"
			smoothing_scale = "0"
			intersection_shift = "2"
			min_intersection_shift = "-2"
			fuzzy_zone_softness = "1"
			smoother_fuzzy_zones_for_shading = "0"
			smoother_fuzzy_zones_for_displacement = "1"
			>
			<colour_adjust_shader
				name = "HR Mask WP Adjust (Default 0.01)"
				gui_use_node_pos = "1"
				gui_node_pos = "280 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "HR Mask"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				black_point = "-0 -0 -0"
				black_point_adjust = "-0"
				white_point = "0.193749994 0.193749994 0.193749994"
				white_point_adjust = "0.193749994"
				gamma = "1 1 1"
				gamma_adjust = "1"
				clamp_below_black = "1"
				clamp_above_white = "1"
				>
			</colour_adjust_shader>
			<tex_coords_from_XYZ
				name = "HR Geometry"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 120 0"
				gui_group = ""
				enable = "1"
				input_node = "Redirect Hero Rock"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				>
				<power_fractal_shader_v3
					name = "RX"
					gui_use_node_pos = "1"
					gui_node_pos = "19.73047722 -129.0829444 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "35932"
					feature_scale = "0.2"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1.25"
					displacement_offset = "0"
					displacement_roughness = "0.88"
					displacement_spike_limit = "0.25"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<displacement_shader
					name = "HR Displacement (Default 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 130.9170557 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					function = "HR SSS"
					displacement_direction = "1"
					displacement_multiplier = "1"
					>
				</displacement_shader>
				<compute_normal
					name = "Compute HR Normal (Default 0.1 - Lower = Rounder)"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 50.91705565 0"
					gui_group = ""
					enable = "1"
					input_node = "HR Displacement (Default 1)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					patch_size = "0.1"
					smooth_surface = "1"
					>
				</compute_normal>
				<power_fractal_shader_v3
					name = "HR Lateral Offset (Default 1)"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 -29.08294435 0"
					gui_group = ""
					enable = "1"
					input_node = "Compute HR Normal (Default 0.1 - Lower = Rounder)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "10878"
					feature_scale = "1"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "0"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "3"
					displacement_amplitude = "0"
					displacement_offset = "1"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<simple_shape_shader
					name = "HR SSS"
					gui_use_node_pos = "1"
					gui_node_pos = "99.73047722 250.9170557 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					show_b-box_in_preview = "1"
					draw_shape_edges_in_preview = "1"
					type_of_shape = "1"
					position = "0 0 0"
					size = "2 2"
					rotation = "0"
					polygon_sides = "5"
					apply_colour = "1"
					apply_main_colour = "1"
					colour = "1 1 1"
					apply_edge_colour = "0"
					edge_colour = "0 0 0"
					colour_edge_profile = "1"
					colour_edge_width = "100"
					colour_edge_units = "1"
					colour_position_key = "1"
					apply_displacement = "0"
					displace_relative_to_surface = "1"
					displace_relative_to_shader_position = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_edge_profile = "0"
					displacement_edge_width = "50"
					displacement_edge_units = "0"
					displacement_position_key = "1"
					>
				</simple_shape_shader>
				<power_fractal_shader_v3
					name = "RY"
					gui_use_node_pos = "1"
					gui_node_pos = "79.73047722 -189.0829443 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "6613"
					feature_scale = "0.2"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0.1"
					displacement_roughness = "0.88"
					displacement_spike_limit = "0.25"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "5"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "1"
					blending_shader = "HR SSS"
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "RZ"
					gui_use_node_pos = "1"
					gui_node_pos = "139.7304772 -249.0829443 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "6156"
					feature_scale = "0.2"
					lead-in_scale = "5"
					smallest_scale = "0.01"
					noise_octaves = "11"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "1.25"
					displacement_offset = "0"
					displacement_roughness = "0.88"
					displacement_spike_limit = "0.25"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<redirect_shader
					name = "Redirect Hero Rock"
					gui_use_node_pos = "1"
					gui_node_pos = "-40.2695228 -329.0829443 0"
					gui_group = ""
					enable = "1"
					input_node = "HR Lateral Offset (Default 1)"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					X_shader = "RX"
					Y_shader = "RY"
					Z_shader = "RZ"
					>
				</redirect_shader>
			</tex_coords_from_XYZ>
			<surface_layer
				name = "Stone Surface Shader"
				gui_use_node_pos = "1"
				gui_node_pos = "40 40 0"
				gui_group = ""
				enable = "1"
				input_node = "Stone Base"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "1.953125 1.953125"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Stone Reflection Surface"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "1"
				smoother_fuzzy_zones_for_displacement = "0"
				>
				<reflective_shader
					name = "Stone Reflective"
					gui_use_node_pos = "1"
					gui_node_pos = "60 -400 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour A"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					reflectivity = "1 1 1"
					reflection_tint = "1 1 1"
					index_of_refraction = "1.33"
					specular_highlights = "1"
					highlight_model = "1"
					highlight_intensity = "0.5"
					specular_roughness = "0.1"
					specular_roughness_function = "Stone Reflective Roughness"
					specular_tweak = "0.5"
					ray_traced_reflections = "0"
					reflection_softness = "0"
					number_of_samples = "4"
					>
				</reflective_shader>
				<power_fractal_shader_v3
					name = "Reflectivity"
					gui_use_node_pos = "1"
					gui_node_pos = "160 -480 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Base"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					seed = "6175"
					feature_scale = "1"
					lead-in_scale = "2.5"
					smallest_scale = "0.01"
					noise_octaves = "10"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "0"
					low_colour = "0 0 0"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0"
					clumping_of_variation = "0.25"
					better_colour_continuity = "0"
					better_displacement_continuity = "0"
					distort_by_normal = "1"
					distortion_by_normal = "1"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.1"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<surface_layer
					name = "Stone Reflection Surface"
					gui_use_node_pos = "1"
					gui_node_pos = "0 -560 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour B"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					apply_colour = "0"
					diffuse_colour = "0.5 0.5 0.5"
					colour_function = ""
					enable_test_colour = "0"
					test_colour = "1 0 1"
					luminous = "0"
					luminosity_multiplier = "1"
					luminosity_tint = "1 1 1"
					luminosity_function = ""
					displacement_direction = "1"
					displacement_multiplier = "1"
					displacement_function = ""
					displacement_offset = "0"
					smoothing_effect = "0"
					smoothing_amount = "1"
					child_layers = "Stone Reflective"
					coverage = "1"
					fractal_breakup = "0"
					breakup_shader = ""
					fractal_contrast = "0.5"
					invert_breakup = "0"
					only_breakup_colour = "1"
					blend_by_shader = "1"
					blending_shader = "Reflectivity"
					invert_blendshader = "0"
					blend_as_coverage = "1"
					limit_maximum_altitude = "0"
					maximum_altitude = "1000"
					max_alt_fuzzy_zone = "200"
					limit_minimum_altitude = "0"
					minimum_altitude = "200"
					min_alt_fuzzy_zone = "200"
					altitude_key = "1"
					use_Y_for_altitude = "0"
					limit_maximum_slope = "0"
					maximum_slope_angle = "60"
					max_slope_fuzzy_zone = "20"
					limit_minimum_slope = "0"
					minimum_slope_angle = "30"
					min_slope_fuzzy_zone = "10"
					slope_key = "0"
					use_Y_for_slope = "0"
					intersect_underlying = "0"
					intersection_mode = "0"
					intersection_zone = "2"
					smoothing_scale = "0"
					intersection_shift = "2"
					min_intersection_shift = "-2"
					fuzzy_zone_softness = "1"
					smoother_fuzzy_zones_for_shading = "0"
					smoother_fuzzy_zones_for_displacement = "0"
					>
				</surface_layer>
				<colour_adjust_shader
					name = "Stone Reflective Roughness"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -320 0"
					gui_group = ""
					enable = "1"
					input_node = "Invert Stone Colour"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					black_point = "0.349999994 0.349999994 0.349999994"
					black_point_adjust = "0.349999994"
					white_point = "0.8999999762 0.8999999762 0.8999999762"
					white_point_adjust = "0.8999999762"
					gamma = "0.25 0.25 0.25"
					gamma_adjust = "0.25"
					clamp_below_black = "1"
					clamp_above_white = "1"
					>
				</colour_adjust_shader>
				<power_fractal_shader_v3
					name = "Stone Base A"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 560 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "65271"
					feature_scale = "0.015"
					lead-in_scale = "0.1"
					smallest_scale = "0.001"
					noise_octaves = "8"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.4499999881 0.4499999881 0.4499999881"
					apply_low_colour = "1"
					low_colour = "0.150000006 0.150000006 0.150000006"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "2.5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "0.005"
					displacement_offset = "0"
					displacement_roughness = "0.86"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "5"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "-0.5"
					clumping_of_variation = "-0.5"
					better_colour_continuity = "1"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<power_fractal_shader_v3
					name = "Stone Base B"
					gui_use_node_pos = "1"
					gui_node_pos = "-160 480 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.9765625 0.9765625"
					seed = "43594"
					feature_scale = "0.0025"
					lead-in_scale = "0.0025"
					smallest_scale = "0.0001"
					noise_octaves = "7"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.2119999975 0.1449999958 0.07806000113"
					apply_low_colour = "0"
					low_colour = "0.1112999991 0.1220000014 0.1274999976"
					colour_contrast = "0.5"
					colour_offset = "-0.25"
					colour_roughness = "2.5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "1"
					displacement_direction = "1"
					displacement_amplitude = "0.005"
					displacement_offset = "0"
					displacement_roughness = "2"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "3.5"
					variation_method = "2"
					buoyancy_from_variation = "-0.5"
					clumping_of_variation = "-0.5"
					better_colour_continuity = "1"
					better_displacement_continuity = "1"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "1"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "1"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<merge_shader
					name = "Stone Base"
					gui_use_node_pos = "1"
					gui_node_pos = "-220 400 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Base A"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "0.244140625 0.244140625"
					shader_A = "Stone Base B"
					mix_to_A = "0.5"
					mix_controller = ""
					choose_by_altitude = "0"
					texture_space = "1"
					merge_colour = "1"
					colour_merge_mode = "0"
					merge_displacement = "1"
					displace_merge_mode = "1"
					>
				</merge_shader>
				<power_fractal_shader_v3
					name = "Stone Base Multiply Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "80 240 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "28481"
					feature_scale = "0.1"
					lead-in_scale = "5"
					smallest_scale = "0.001"
					noise_octaves = "14"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "1 1 1"
					apply_low_colour = "1"
					low_colour = "0.25 0.25 0.25"
					colour_contrast = "0.5"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "1"
					better_displacement_continuity = "0"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<multiply_colour
					name = "Multiply Stone Base Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "0 160 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Base"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					input_2 = "Stone Base Multiply Colours"
					>
				</multiply_colour>
				<power_fractal_shader_v3
					name = "Stone Base Multiplied Colours"
					gui_use_node_pos = "1"
					gui_node_pos = "80 100 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "6159"
					feature_scale = "0.1"
					lead-in_scale = "5"
					smallest_scale = "0.001"
					noise_octaves = "14"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.3488999903 0.505400002 0.7444999814"
					apply_low_colour = "1"
					low_colour = "0.75 0.5982098579 0.4053952992"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "1"
					better_displacement_continuity = "0"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<add_multiplied_colour
					name = "Add Stone Base Multiplied Colour A"
					gui_use_node_pos = "1"
					gui_node_pos = "0 40 0"
					gui_group = ""
					enable = "1"
					input_node = "Multiply Stone Base Colours"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Stone Base Multiplied Colours"
					>
				</add_multiplied_colour>
				<power_fractal_shader_v3
					name = "Stone Base Multiplied Colours B"
					gui_use_node_pos = "1"
					gui_node_pos = "80 -20 0"
					gui_group = ""
					enable = "1"
					input_node = ""
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					seed = "48487"
					feature_scale = "0.1"
					lead-in_scale = "5"
					smallest_scale = "0.001"
					noise_octaves = "14"
					obey_smoothing_filter = "1"
					noise_stretch_XYZ = "1 1 1"
					apply_high_colour = "1"
					high_colour = "0.4368000031 0.3249999881 0.1572999954"
					apply_low_colour = "1"
					low_colour = "0.7226999998 0.6187000275 0.4878000021"
					colour_contrast = "1"
					colour_offset = "0"
					colour_roughness = "5"
					clamp_high_colour = "1"
					clamp_low_colour = "1"
					apply_displacement = "0"
					displacement_direction = "1"
					displacement_amplitude = "1"
					displacement_offset = "0"
					displacement_roughness = "1"
					displacement_spike_limit = "1"
					continue_spike_limit = "0"
					adjust_coastline = "0"
					coastline_altitude = "0"
					coastline_smoothing = "30"
					noise_flavour = "0"
					ridge_smoothing = "0.1"
					gully_smoothing = "0.1"
					noise_variation = "1"
					variation_method = "2"
					buoyancy_from_variation = "0.25"
					clumping_of_variation = "0.25"
					better_colour_continuity = "1"
					better_displacement_continuity = "0"
					distort_by_normal = "0"
					distortion_by_normal = "5"
					lead-in_warp_effect = "0"
					lead-in_warp_amount = "0.5"
					less_warp_at_feature_scale = "0"
					allow_vertical_warp = "0"
					four-d_noise = "0"
					four-d_noise_speed = "0.1"
					reference_frame_number = "0"
					blend_by_shader = "0"
					blending_shader = ""
					fit_blendshader_to_this = "0"
					invert_blendshader = "0"
					>
				</power_fractal_shader_v3>
				<add_multiplied_colour
					name = "Add Stone Base Multiplied Colour B"
					gui_use_node_pos = "1"
					gui_node_pos = "0 -80 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour A"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "3.90625 3.90625"
					input_2 = "Stone Base Multiplied Colours B"
					>
				</add_multiplied_colour>
				<colour_to_greyscale_colour
					name = "Stone Colour to Greyscale"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -160 0"
					gui_group = ""
					enable = "1"
					input_node = "Add Stone Base Multiplied Colour B"
					gui_use_preview_patch_size = "0"
					gui_preview_patch_size = "1000 1000"
					>
				</colour_to_greyscale_colour>
				<complement_colour
					name = "Invert Stone Colour"
					gui_use_node_pos = "1"
					gui_node_pos = "140 -240 0"
					gui_group = ""
					enable = "1"
					input_node = "Stone Colour to Greyscale"
					gui_use_preview_patch_size = "1"
					gui_preview_patch_size = "1.953125 1.953125"
					>
				</complement_colour>
			</surface_layer>
			<displacement_shader_to_scalar
				name = "HR Mask"
				gui_use_node_pos = "1"
				gui_node_pos = "280 40 0"
				gui_group = ""
				enable = "1"
				input_node = "HR Geometry"
				gui_use_preview_patch_size = "1"
				gui_preview_patch_size = "3.90625 3.90625"
				>
			</displacement_shader_to_scalar>
			<surface_layer
				name = "HR Surface Texture"
				gui_use_node_pos = "1"
				gui_node_pos = "-60 -40 0"
				gui_group = ""
				enable = "1"
				input_node = "HR Geometry"
				gui_use_preview_patch_size = "0"
				gui_preview_patch_size = "1000 1000"
				apply_colour = "0"
				diffuse_colour = "0.5 0.5 0.5"
				colour_function = ""
				enable_test_colour = "0"
				test_colour = "1 0 1"
				luminous = "0"
				luminosity_multiplier = "1"
				luminosity_tint = "1 1 1"
				luminosity_function = ""
				displacement_direction = "1"
				displacement_multiplier = "1"
				displacement_function = ""
				displacement_offset = "0"
				smoothing_effect = "0"
				smoothing_amount = "1"
				child_layers = "Stone Surface Shader"
				coverage = "1"
				fractal_breakup = "0"
				breakup_shader = ""
				fractal_contrast = "0.5"
				invert_breakup = "0"
				only_breakup_colour = "1"
				blend_by_shader = "0"
				blending_shader = ""
				invert_blendshader = "0"
				blend_as_coverage = "1"
				limit_maximum_altitude = "0"
				maximum_altitude = "1000"
				max_alt_fuzzy_zone = "200"
				limit_minimum_altitude = "0"
				minimum_altitude = "200"
				min_alt_fuzzy_zone = "200"
				altitude_key = "1"
				use_Y_for_altitude = "0"
				limit_maximum_slope = "0"
				maximum_slope_angle = "60"
				max_slope_fuzzy_zone = "20"
				limit_minimum_slope = "0"
				minimum_slope_angle = "30"
				min_slope_fuzzy_zone = "10"
				slope_key = "0"
				use_Y_for_slope = "0"
				intersect_underlying = "0"
				intersection_mode = "0"
				intersection_zone = "2"
				smoothing_scale = "0"
				intersection_shift = "2"
				min_intersection_shift = "-2"
				fuzzy_zone_softness = "1"
				smoother_fuzzy_zones_for_shading = "0"
				smoother_fuzzy_zones_for_displacement = "0"
				>
			</surface_layer>
		</surface_layer>
	</transform_input_shader>
</terragen_clip>
