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<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
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<clip_category type="Shaders"/><library_description>Stratified Rock Colours</library_description><library_tag>colour</library_tag><library_tag>layer</library_tag><library_tag>rock</library_tag><library_tag>shader</library_tag><library_tag>stratafied</library_tag><library_tag>surface</library_tag><clip_input_connection node="Stratified Rock Surface" param="input_node"/><clip_output_connection node="Stratified Rock Surface" index="0"/><library_connection_tips/></non_node><add_multiplied_colour name="Add Multiplied SR Colours" gui_use_node_pos="1" gui_node_pos="-800 300 0" gui_group="Shaders" enable="1" input_node="Multiply SR Colours" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="SR Multiplied Colours">
	</add_multiplied_colour><multiply_colour name="Multiply SR Colours" gui_use_node_pos="1" gui_node_pos="-800 460 0" gui_group="Shaders" enable="1" input_node="Strata Layers B Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="SR Multiply Colours">
	</multiply_colour><surface_layer name="Stratified Rock Base Surface" gui_use_node_pos="1" gui_node_pos="-860 220 0" gui_group="Shaders" enable="1" input_node="Stratified Rock Base" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Add Multiplied SR Colours" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><surface_layer name="Stratified Rock Surface" gui_use_node_pos="1" gui_node_pos="-920 0 0" gui_group="Shaders" enable="1" input_node="Base colours" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Redirect SR Colours" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="45" min_slope_fuzzy_zone="5" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
	</surface_layer><power_fractal_shader_v3 name="Stratified Rock Base" gui_use_node_pos="1" gui_node_pos="-860 900 0" gui_group="Shaders" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" seed="25750" feature_scale="0.025" lead-in_scale="0.25" smallest_scale="0.001" noise_octaves="10" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.5 0.4355001152 0.3024218976" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.05" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="0.25" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="0.25" lead-in_warp_effect="1" lead-in_warp_amount="0.25" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><redirect_shader name="Redirect SR Colours" gui_use_node_pos="1" gui_node_pos="-860 100 0" gui_group="Shaders" enable="1" input_node="Stratified Rock Base Surface" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="" Y_shader="Redirect Strata on Y" Z_shader="">
	</redirect_shader><power_fractal_shader_v3 name="Voronoi Strata Folds Colour" gui_use_node_pos="1" gui_node_pos="-800 820 0" gui_group="Shaders" enable="1" input_node="Stratified Rock Base" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="28710" feature_scale="5" lead-in_scale="25" smallest_scale="0.01" noise_octaves="13" obey_smoothing_filter="1" noise_stretch_XYZ="10 1 10" apply_high_colour="1" high_colour="0.4535000026 0.3889000118 0.2757999897" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="3" displacement_amplitude="-5" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="5" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Strata Layers A Colour" gui_use_node_pos="1" gui_node_pos="-800 720 0" gui_group="Shaders" enable="1" input_node="Voronoi Strata Folds Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="65025" feature_scale="0.1" lead-in_scale="5" smallest_scale="0.001" noise_octaves="14" obey_smoothing_filter="1" noise_stretch_XYZ="100 1 100" apply_high_colour="1" high_colour="0.409799993 0.2845000029 0.1800999939" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="-2.5" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0.1" gully_smoothing="0.2" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Strata Layers B Colour" gui_use_node_pos="1" gui_node_pos="-800 620 0" gui_group="Shaders" enable="1" input_node="Strata Layers A Colour" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="65025" feature_scale="1" lead-in_scale="2" smallest_scale="0.001" noise_octaves="13" obey_smoothing_filter="1" noise_stretch_XYZ="100 1 100" apply_high_colour="1" high_colour="0.4762000144 0.2388000041 0.1480000019" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="-3" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0.1" gully_smoothing="0.2" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="SR Multiply Colours" gui_use_node_pos="1" gui_node_pos="-720 540 0" gui_group="Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="23938" feature_scale="10" lead-in_scale="150" smallest_scale="0.01" noise_octaves="16" obey_smoothing_filter="1" noise_stretch_XYZ="25 1 25" apply_high_colour="1" high_colour="0.8000000119 0.8000000119 0.8000000119" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="SR Multiplied Colours" gui_use_node_pos="1" gui_node_pos="-720 380 0" gui_group="Shaders" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="34087" feature_scale="10" lead-in_scale="150" smallest_scale="0.01" noise_octaves="16" obey_smoothing_filter="1" noise_stretch_XYZ="25 1 25" apply_high_colour="1" high_colour="0.6661000252 0.7154999971 0.8277000189" apply_low_colour="1" low_colour="0.0717599988 0.1389999986 0.2427999973" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3></terragen_clip>