<terragen_clip>
<non_node>
<clip_output_connection node="Conditional scalar 01_1_1_1_1_1_1_1_1" index="0" />
</non_node>
	<constant_scalar
		name = "1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "580 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2520 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1_1_1_1_1_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1_1_1_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1_1_1_1_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<vector_displacement_shader
		name = "Vector displacement shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7520 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector_function = "Multiply vector 04_1_1_1_1_1_1"
		x_function_multiplier = "1"
		y_function_multiplier = "1"
		z_function_multiplier = "1"
		reverse_function = "0"
		x_offset = "0"
		y_offset = "0"
		z_offset = "0"
		reverse_offset = "0"
		final_multiplier = "1"
		>
	</vector_displacement_shader>
	<build_vector
		name = "Build vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 8360 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "1000 1000"
		x_input = "Subtract scalar 01"
		y_input = "Subtract scalar 01_1"
		z_input = "Subtract scalar 01_1_1"
		>
	</build_vector>
	<divide_scalar
		name = "Divide scalar 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1_1"
		>
	</divide_scalar>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1_1_1_1_1_1_1_1"
		>
	</warp_input_shader>
	<subtract_vector
		name = "Subtract vector 04_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1_1_1_1_1_1_1_1"
		>
	</subtract_vector>
	<constant_scalar
		name = "1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-900 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "140 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<multiply_vector
		name = "Multiply vector 04_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1_1_1_1_1_1_1_1"
		>
	</multiply_vector>
	<constant_scalar
		name = "1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2100 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-340 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1620 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1060 6560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_scalar
		name = "Power scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1"
		>
	</power_scalar>
	<add_scalar
		name = "Add scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1"
		>
	</add_scalar>
	<subtract_scalar
		name = "Subtract scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 8460 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Modulo scalar 01_1"
		>
	</subtract_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1"
		>
	</power_scalar>
	<subtract_vector
		name = "Subtract vector 04"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7360 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01"
		>
	</subtract_vector>
	<multiply_vector
		name = "Multiply vector 04_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1"
		>
	</multiply_vector>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02"
		>
	</power_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02"
		>
	</divide_scalar>
	<add_scalar
		name = "Add scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1"
		>
	</add_scalar>
	<multiply_vector
		name = "Multiply vector 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01"
		>
	</multiply_vector>
	<subtract_vector
		name = "Subtract vector 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1"
		>
	</subtract_vector>
	<warp_input_shader
		name = "Warp input shader 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1"
		>
	</warp_input_shader>
	<power_scalar
		name = "Power scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02"
		>
	</power_scalar>
	<constant_scalar
		name = "Scale"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 8780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_scalar
		name = "Power scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02"
		>
	</power_scalar>
	<modulo_scalar
		name = "Modulo scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 8500 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Scale In"
		>
	</modulo_scalar>
	<modulo_scalar
		name = "Modulo scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 8500 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Scale In"
		>
	</modulo_scalar>
	<subtract_scalar
		name = "Subtract scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "380 8460 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Modulo scalar 01_1_1"
		>
	</subtract_scalar>
	<modulo_scalar
		name = "Modulo scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "220 8500 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Scale In"
		>
	</modulo_scalar>
	<constant_scalar
		name = "Constant scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 8460 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Modulo scalar 01"
		>
	</subtract_scalar>
	<power_scalar
		name = "Power scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01"
		>
	</power_scalar>
	<constant_scalar
		name = "Minkowski Number"
		gui_use_node_pos = "1"
		gui_node_pos = "40 8780 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "6"
		>
	</constant_scalar>
	<add_vector
		name = "Add vector 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 8200 0"
		gui_group = ""
		enable = "1"
		input_node = "Build vector 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		input_2 = "Abs vector 01"
		>
	</add_vector>
	<power_scalar
		name = "Power scalar 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1"
		>
	</power_scalar>
	<warp_input_shader
		name = "Warp input shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01"
		>
	</warp_input_shader>
	<conditional_scalar
		name = "Conditional scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 6940 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Power scalar 03_1_1"
		if_result = "Power scalar 03_1_1_1"
		else_result = "Power scalar 03_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 6800 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Conditional scalar 01_1"
		if_result = "Conditional scalar 01"
		else_result = "Conditional scalar 01_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 6900 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		condition = "4"
		comparison_value = "Power scalar 03_1_1_1_1_1_1"
		if_result = "Power scalar 03_1_1_1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-820 6220 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		if_result = "Conditional scalar 01_1_1_1_1_1_1_1_1_1"
		else_result = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1940 6880 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		condition = "4"
		comparison_value = "Power scalar 03_1_1_1_1"
		if_result = "Power scalar 03_1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 6360 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Conditional scalar 02_1_1"
		if_result = "Conditional scalar 02_1_1_1"
		else_result = "Conditional scalar 02_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1260 6840 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Conditional scalar 01_1_1"
		if_result = "Conditional scalar 01_1_1_1"
		else_result = "Conditional scalar 01_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 6720 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "15.625 15.625"
		condition = "4"
		comparison_value = "Conditional scalar 01_1_1_1_1"
		if_result = "Conditional scalar 01_1_1_1_1_1_1_1"
		else_result = "Conditional scalar 01_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2300 6820 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Power scalar 03_1_1_1_1_1_1_1_1"
		if_result = "Conditional scalar 01_1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 6320 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "64000 64000"
		condition = "4"
		comparison_value = "Conditional scalar 02_1_1_1_1_1_1"
		if_result = "Conditional scalar 02_1_1_1_1_1_1_1"
		else_result = "Conditional scalar 02_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 6860 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		condition = "4"
		comparison_value = "Power scalar 03_1"
		if_result = "Power scalar 03"
		else_result = "Power scalar 03_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1940 6300 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 02_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		condition = "4"
		comparison_value = "Conditional scalar 02_1_1_1_1_1"
		if_result = "Conditional scalar 02_1_1_1_1"
		else_result = "Conditional scalar 02_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1260 6260 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1"
		if_result = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1"
		else_result = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<add_scalar
		name = "Add scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1"
		>
	</add_scalar>
	<divide_scalar
		name = "Divide scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1"
		>
	</divide_scalar>
	<divide_scalar
		name = "Divide scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1"
		>
	</divide_scalar>
	<power_scalar
		name = "Power scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1"
		>
	</power_scalar>
	<multiply_vector
		name = "Multiply vector 04_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1_1"
		>
	</multiply_vector>
	<constant_scalar
		name = "Constant scalar 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1_1_1"
		>
	</power_scalar>
	<multiply_vector
		name = "Multiply vector 04_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1_1_1"
		>
	</multiply_vector>
	<divide_scalar
		name = "Divide scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1"
		>
	</divide_scalar>
	<warp_input_shader
		name = "Warp input shader 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1_1"
		>
	</warp_input_shader>
	<subtract_vector
		name = "Subtract vector 04_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1_1"
		>
	</subtract_vector>
	<subtract_vector
		name = "Subtract vector 04_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1_1_1"
		>
	</subtract_vector>
	<add_scalar
		name = "Add scalar 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1"
		>
	</power_scalar>
	<add_scalar
		name = "Add scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1"
		>
	</power_scalar>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1_1_1"
		>
	</warp_input_shader>
	<power_scalar
		name = "Power scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1"
		>
	</power_scalar>
	<constant_scalar
		name = "Constant scalar 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<constant_scalar
		name = "Constant scalar 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1"
		>
	</add_scalar>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1_1_1_1_1"
		>
	</warp_input_shader>
	<power_scalar
		name = "Power scalar 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1_1"
		>
	</power_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1_1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1_1"
		else_result = "Power scalar 03_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "160 6080 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		condition = "4"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1"
		if_result = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		else_result = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1220 6280 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 02"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		condition = "4"
		comparison_value = "Conditional scalar 02_1"
		if_result = "Conditional scalar 02"
		else_result = "Conditional scalar 02_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1600 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2500 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1_1_1_1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1"
		else_result = "Power scalar 03"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-360 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1_1_1"
		else_result = "Power scalar 03_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2080 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "560 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1_1_1_1_1_1_1"
		else_result = "Power scalar 03_1_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2300 6240 0"
		gui_group = ""
		enable = "1"
		input_node = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "4"
		comparison_value = "Conditional scalar 02_1_1_1_1_1_1_1_1"
		if_result = "Conditional scalar 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		else_result = "Conditional scalar 02_1_1_1_1_1_1_1_1"
		>
	</conditional_scalar>
	<conditional_scalar
		name = "Conditional scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-920 6500 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		condition = "2"
		comparison_value = "Conditional scalar 01_1_1_1_1_1_1"
		if_result = "1_1"
		else_result = "Power scalar 03_1"
		>
	</conditional_scalar>
	<null_shader
		name = "Null shader 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<x_to_scalar
		name = "X to scalar 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<abs_vector
		name = "Abs vector 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<z_to_scalar
		name = "Z to scalar 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1360 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<y_to_scalar
		name = "Y to scalar 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<get_position_in_texture
		name = "Get position in texture 02"
		gui_use_node_pos = "1"
		gui_node_pos = "220 8620 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "60 8560 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<null_shader
		name = "Null shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-760 7820 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Warp In 2d"
		gui_use_node_pos = "1"
		gui_node_pos = "240 8100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add vector 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<z_to_scalar
		name = "Z to scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<abs_vector
		name = "Abs vector 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<get_position_in_texture
		name = "Get position in texture 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7400 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<null_shader
		name = "Null shader 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1140 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<y_to_scalar
		name = "Y to scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<get_position_in_texture
		name = "Get position in texture 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<z_to_scalar
		name = "Z to scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<null_shader
		name = "Null shader 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "360 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<x_to_scalar
		name = "X to scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<abs_vector
		name = "Abs vector 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<null_shader
		name = "Null shader 03_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-640 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-800 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<x_to_scalar
		name = "X to scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<y_to_scalar
		name = "Y to scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<z_to_scalar
		name = "Z to scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-960 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<null_shader
		name = "Null shader 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<z_to_scalar
		name = "Z to scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<abs_vector
		name = "Abs vector 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<y_to_scalar
		name = "Y to scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<x_to_scalar
		name = "X to scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<x_to_scalar
		name = "X to scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<z_to_scalar
		name = "Z to scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<abs_vector
		name = "Abs vector 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2860 7540 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<constant_vector
		name = "Offset Vector 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "1 0 0"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1380 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0 0 1"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "120 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "1 0 -1"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "620 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0 0 -1"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-880 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "1 0 1"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1120 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "-1 0 -1"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2620 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "0 0 0"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2120 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "-1 0 1"
		>
	</constant_vector>
	<constant_vector
		name = "Offset Vector 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1620 7600 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		vector = "-1 0 0"
		>
	</constant_vector>
	<voronoi_3D_A_vector
		name = "Voronoi 3D A vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "300 8300 0"
		gui_group = ""
		enable = "1"
		input_node = "Build vector 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		scale = "Scale In"
		seed = ""
		>
	</voronoi_3D_A_vector>
	<x_to_scalar
		name = "X to scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1460 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<null_shader
		name = "Minkowski Number 2d"
		gui_use_node_pos = "1"
		gui_node_pos = "80 8100 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "220 8560 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<null_shader
		name = "Scale In 2d"
		gui_use_node_pos = "1"
		gui_node_pos = "-80 8100 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<x_to_scalar
		name = "X to scalar 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<z_to_scalar
		name = "Z to scalar 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<null_shader
		name = "Null shader 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1860 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<abs_vector
		name = "Abs vector 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<y_to_scalar
		name = "Y to scalar 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<null_shader
		name = "Null shader 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2360 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<abs_vector
		name = "Abs vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "300 8260 0"
		gui_group = ""
		enable = "1"
		input_node = "Voronoi 3D A vector 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "3.90625 3.90625"
		>
	</abs_vector>
	<null_shader
		name = "Scale In"
		gui_use_node_pos = "1"
		gui_node_pos = "20 8640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "380 8560 0"
		gui_group = ""
		enable = "1"
		input_node = "Get position in texture 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<constant_scalar
		name = "Constant scalar 03_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1"
		>
	</divide_scalar>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1_1_1_1_1_1"
		>
	</warp_input_shader>
	<add_scalar
		name = "Add scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<constant_scalar
		name = "Constant scalar 03_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<power_scalar
		name = "Power scalar 03_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<add_scalar
		name = "Add scalar 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<multiply_vector
		name = "Multiply vector 04_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1_1_1_1_1_1"
		>
	</multiply_vector>
	<subtract_vector
		name = "Subtract vector 04_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1_1_1_1_1_1_1"
		>
	</subtract_vector>
	<multiply_vector
		name = "Multiply vector 04_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1_1_1_1_1_1_1"
		>
	</multiply_vector>
	<add_scalar
		name = "Add scalar 02_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1_1_1_1_1_1_1"
		>
	</warp_input_shader>
	<constant_scalar
		name = "Constant scalar 03_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "540 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<add_scalar
		name = "Add scalar 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<divide_scalar
		name = "Divide scalar 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1"
		>
	</divide_scalar>
	<power_scalar
		name = "Power scalar 03_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 01_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2700 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1_1_1"
		>
	</power_scalar>
	<subtract_vector
		name = "Subtract vector 04_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1_1_1_1_1_1"
		>
	</subtract_vector>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-140 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<x_to_scalar
		name = "X to scalar 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<z_to_scalar
		name = "Z to scalar 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<y_to_scalar
		name = "Y to scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<y_to_scalar
		name = "Y to scalar 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<abs_vector
		name = "Abs vector 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<x_to_scalar
		name = "X to scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7260 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<null_shader
		name = "Null shader 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-300 7280 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<z_to_scalar
		name = "Z to scalar 02_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<get_position_in_texture
		name = "Get position in texture 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "200 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<abs_vector
		name = "Abs vector 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "40 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<power_scalar
		name = "Power scalar 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1"
		>
	</power_scalar>
	<subtract_vector
		name = "Subtract vector 04_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1_1_1_1_1"
		>
	</subtract_vector>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1"
		>
	</power_scalar>
	<add_scalar
		name = "Add scalar 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 03_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1_1_1_1_1_1"
		>
	</power_scalar>
	<constant_scalar
		name = "Constant scalar 03_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 02_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1"
		>
	</power_scalar>
	<divide_scalar
		name = "Divide scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1"
		>
	</divide_scalar>
	<subtract_vector
		name = "Subtract vector 04_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7340 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp input shader 01_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Get position in texture 01_1_1_1_1"
		>
	</subtract_vector>
	<power_scalar
		name = "Power scalar 03_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1_1_1_1_1"
		>
	</power_scalar>
	<warp_input_shader
		name = "Warp input shader 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7480 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "62.5 62.5"
		warper = "Vector displacement shader 01_1_1_1_1"
		>
	</warp_input_shader>
	<power_scalar
		name = "Power scalar 03_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 02_1_1_1_1"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "7.8125 7.8125"
		input_2 = "Divide scalar 01_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7180 0"
		gui_group = ""
		enable = "1"
		input_node = "Y to scalar 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1"
		>
	</power_scalar>
	<multiply_vector
		name = "Multiply vector 04_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1_1_1_1"
		>
	</multiply_vector>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1"
		>
	</power_scalar>
	<power_scalar
		name = "Power scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "X to scalar 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1"
		>
	</power_scalar>
	<add_scalar
		name = "Add scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<power_scalar
		name = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Z to scalar 02_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1"
		>
	</power_scalar>
	<add_scalar
		name = "Add scalar 01_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 7140 0"
		gui_group = ""
		enable = "1"
		input_node = "Power scalar 01_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<constant_scalar
		name = "Constant scalar 03_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7100 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 01_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1700 7060 0"
		gui_group = ""
		enable = "1"
		input_node = "Constant scalar 03_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Null shader 02_1_1_1_1_1"
		>
	</divide_scalar>
	<multiply_vector
		name = "Multiply vector 04_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7560 0"
		gui_group = ""
		enable = "1"
		input_node = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Offset Vector 01_1_1_1_1_1"
		>
	</multiply_vector>
	<add_scalar
		name = "Add scalar 02_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1540 7100 0"
		gui_group = ""
		enable = "1"
		input_node = "Add scalar 01_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Power scalar 02_1_1_1_1_1_1_1_1_1_1_1"
		>
	</add_scalar>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Scale In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<y_to_scalar
		name = "Y to scalar 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Minkowski Number 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<get_position_in_texture
		name = "Get position in texture 01_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "700 7380 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position_in_texture>
	<null_shader
		name = "Null shader 03_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "860 7640 0"
		gui_group = ""
		enable = "1"
		input_node = "Warp In 2d"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</null_shader>
	<abs_vector
		name = "Abs vector 02_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1040 7300 0"
		gui_group = ""
		enable = "1"
		input_node = "Subtract vector 04_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</abs_vector>
	<y_to_scalar
		name = "Y to scalar 02_1_1_1_1_1_1_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 7220 0"
		gui_group = ""
		enable = "1"
		input_node = "Abs vector 02_1_1_1_1_1_1_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
</terragen_clip>
