<terragen
	name = "Project"
	gui_use_node_pos = "1"
	gui_node_pos = "660 -160 0"
	gui_group = ""
	written_by_program = "Terragen 2"
	written_by_version = "1.9.04.1"
	author = ""
	comments = ""
	current_frame = "1"
	start_frame = "1"
	end_frame = "100"
	gui_network_view_position = "356.295 1063.24 0"
	gui_network_view_size = "810 465 0"
	gui_network_view_zoom = "0.206764"
	>
	<camera
		name = "Render Camera"
		gui_use_node_pos = "1"
		gui_node_pos = "660 -280 0"
		gui_group = "Cameras"
		light_exposure = "1"
		motion_blur_length = "0.5"
		position = "431.935 -288.297 331.6"
		rotation = "22.5288 -128.096 0"
		perspective = "1"
		use_horizontal_fov = "1"
		horizontal_fov = "85"
		use_vertical_fov = "0"
		vertical_fov = "40"
		orthographic = "0"
		use_ortho_width = "1"
		ortho_width = "1000"
		use_ortho_height = "0"
		ortho_height = "1000"
		import_filename = ""
		import_Z_up = "0"
		>
	</camera>
	<render
		name = "Full Render"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 -420 0"
		gui_group = "Renderers"
		master = "1"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "400"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.75"
		anti-aliasing = "6"
		GI_relative_detail = "4"
		GI_sample_quality = "4"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.1375"
		crop_right = "0.26875"
		crop_bottom = "0.19375"
		crop_top = "0.38125"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.4"
		gamma_correction = "2.5"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<render
		name = "Quick Render"
		gui_use_node_pos = "1"
		gui_node_pos = "1000 -480 0"
		gui_group = "Renderers"
		master = "0"
		image_width = "800"
		lock_aspect_ratio = "1"
		image_height = "400"
		image_aspect_ratio = "2"
		pixel_aspect_ratio = "1"
		camera = "Render Camera"
		surfaces_visible = "1"
		atmosphere_visible = "1"
		do_shadows = "1"
		detail = "0.65"
		anti-aliasing = "5"
		GI_relative_detail = "3"
		GI_sample_quality = "2"
		GI_surface_details = "0"
		do_crop_region = "0"
		crop_left = "0.1875"
		crop_right = "0.6375"
		crop_bottom = "0.3625"
		crop_top = "0.8875"
		crop_to_object = "0"
		crop_object_name = ""
		detail_blending = "1"
		displacement_filter = "1"
		do_reverse_primary_rays = "0"
		reverse_primary_rays_multiplier = "1"
		fix_holes = "1"
		do_ray_traced_shadows = "1"
		soft_clip_effect = "1"
		soft_clip_softness = "1"
		compensate_soft_clip = "1"
		contrast = "1"
		contrast_adjust = "0.35"
		gamma_correction = "2.1"
		output_image_filename = "C:/temp.%04d.bmp"
		extra_output_images = "1"
		extra_output_image_filename = "C:/temp.IMAGETYPE.%04d.bmp"
		micro_exporter = "0"
		micro_exporter_name = ""
		sequence_first = "1"
		sequence_last = "100"
		sequence_step = "1"
		>
	</render>
	<enviro_light
		name = "Enviro light"
		gui_use_node_pos = "1"
		gui_node_pos = "380 -280 0"
		gui_group = "Lighting"
		enable = "1"
		mode = "1"
		ambient_strength_on_surfaces = "1"
		ambient_colour_on_surfaces = "0.65 0.8 1"
		ambient_strength_in_atmosphere = "1"
		ambient_colour_in_atmosphere = "0.65 0.8 1"
		global_strength_on_surfaces = "1"
		global_tint_on_surfaces = "1 1 1"
		global_strength_in_atmosphere = "1.1"
		global_tint_in_atmosphere = "1 1 1"
		strength_on_surfaces = "1"
		colour_on_surfaces = "1 1 1"
		strength_in_atmosphere = "1.1"
		colour_in_atmosphere = "1 1 1"
		>
	</enviro_light>
	<sunlight
		name = "Sunlight 01"
		gui_use_node_pos = "1"
		gui_node_pos = "380 -340 0"
		gui_group = "Lighting"
		enable = "1"
		heading = "360"
		elevation = "15"
		color = "1 1 1"
		strength = "4"
		cast_shadows = "1"
		shadows_of_surfaces = "1"
		shadows_of_atmosphere = "1"
		soft_shadows = "1"
		soft_shadow_diameter = "0.5"
		soft_shadow_samples = "9"
		glow_in_atmosphere = "1"
		specular_highlights = "1"
		visible_disc = "1"
		angular_diameter = "0.5"
		>
	</sunlight>
	<sphere
		name = "Background"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 -380 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		cast_shadows = "1"
		centre = "0 0 0"
		radius = "-2e+008"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "0"
		elevation = "0"
		distance = "0"
		surface_shader = "Background shader"
		>
		<constant_shader
			name = "Background shader"
			gui_use_node_pos = "1"
			gui_node_pos = "200 0 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			color = "0 0 0"
			alpha = "0 0 0"
			>
		</constant_shader>
	</sphere>
	<planet
		name = "Planet 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 -260 0"
		gui_group = "Objects"
		enable = "1"
		show_b-box_in_preview = "0"
		render_surface = "1"
		render_atmosphere = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		rotate = "0 0 0"
		import_motion_filename = ""
		heading = "180"
		elevation = "270"
		distance = "6.378e+006"
		surface_shader = "Surface layer 01"
		atmosphere_shader = "Cumulus layer 01"
		>
	</planet>
	<planet_atmosphere
		name = "Atmosphere 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1200 780 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.35 0.35 0.35"
		bluesky_density = "1"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.45"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "1"
		haze_exp_height = "5000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.35"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.35"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "32"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 3_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 -40 0"
		gui_group = "Ground Texture Tiny"
		enable = "1"
		input_node = "PFS Ground Texture 2_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39339"
		feature_scale = "0.01"
		lead-in_scale = "1.1"
		smallest_scale = "0.001"
		noise_octaves = "12"
		apply_high_color = "1"
		high_color = "0.1636 0.0869 0.01113"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.005"
		displacement_offset = "0"
		displacement_roughness = "0.07"
		displacement_spike_limit = "0.08"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Renderers"
		gui_use_node_pos = "1"
		gui_node_pos = "999 -373 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.7372 0.344 0.212"
		special_group = "8"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Fractal terrain 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 1460 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37339"
		feature_scale = "5000"
		lead-in_scale = "25000"
		smallest_scale = "0.1"
		noise_octaves = "20"
		apply_high_color = "0"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "2000"
		displacement_offset = "0"
		displacement_roughness = "0.875"
		displacement_spike_limit = "0.25"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "2"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.75"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<compute_terrain
		name = "Compute Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1780 1380 0"
		gui_group = "Terrain"
		enable = "1"
		input_node = "Fractal terrain 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		gradient_patch_size = "20"
		smooth_surface = "0"
		>
	</compute_terrain>
	<group
		name = "Objects"
		gui_use_node_pos = "1"
		gui_node_pos = "-56 -366 0"
		gui_group = ""
		gui_node_size = "240 380 1"
		gui_node_colour = "0.8 0.8 0.8"
		special_group = "1"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Terrain"
		gui_use_node_pos = "1"
		gui_node_pos = "-1777 1386 0"
		gui_group = ""
		gui_node_size = "439.137 311.28 1"
		gui_node_colour = "0.212 0.5174 0.1139"
		special_group = "2"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 160 0"
		gui_group = "Ground Texture Tiny"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37294"
		feature_scale = "0.05"
		lead-in_scale = "1.1"
		smallest_scale = "0.005"
		noise_octaves = "9"
		apply_high_color = "1"
		high_color = "0.7625 0.601138 0.619176"
		apply_low_color = "1"
		low_color = "0.0125 0.0108714 0.0112659"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.0025"
		displacement_offset = "0"
		displacement_roughness = "0.007"
		displacement_spike_limit = "0.008"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Water"
		gui_use_node_pos = "1"
		gui_node_pos = "-833 1621 0"
		gui_group = ""
		gui_node_size = "640 240 1"
		gui_node_colour = "0.1 0.5 0.35"
		special_group = "4"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Atmosphere"
		gui_use_node_pos = "1"
		gui_node_pos = "1898 1510 0"
		gui_group = ""
		gui_node_size = "1564.33 2131.48 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Lighting"
		gui_use_node_pos = "1"
		gui_node_pos = "372 -357 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "1 0.7299 0.2195"
		special_group = "6"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Cameras"
		gui_use_node_pos = "1"
		gui_node_pos = "663 -367 0"
		gui_group = ""
		gui_node_size = "240 320 1"
		gui_node_colour = "0.3021 0.2674 0.4647"
		special_group = "7"
		global_bookmark = "1"
		>
	</group>
	<get_position
		name = "Get position, = P(i)"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 1980 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<x_to_scalar
		name = "X to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1780 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Get position, = P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<z_to_scalar
		name = "Z to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2260 1780 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Get position, = P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<constant_scalar
		name = "Centre whirl X"
		gui_use_node_pos = "1"
		gui_node_pos = "1340 1980 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<constant_scalar
		name = "Centre whirl Z"
		gui_use_node_pos = "1"
		gui_node_pos = "2400 1920 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<subtract_scalar
		name = "Compute delta X"
		gui_use_node_pos = "1"
		gui_node_pos = "1500 1660 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "X to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Centre whirl X"
		>
	</subtract_scalar>
	<subtract_scalar
		name = "Compute delta Z"
		gui_use_node_pos = "1"
		gui_node_pos = "2360 1660 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Z to scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Centre whirl Z"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "delta X squared"
		gui_use_node_pos = "1"
		gui_node_pos = "1680 1560 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Compute delta X"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "delta Z squared"
		gui_use_node_pos = "1"
		gui_node_pos = "2540 1560 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Compute delta Z"
		>
	</multiply_scalar>
	<add_scalar
		name = "Sum of squares"
		gui_use_node_pos = "1"
		gui_node_pos = "1880 2420 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "delta X squared"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "delta Z squared"
		>
	</add_scalar>
	<square_root_scalar
		name = "SQRT, distance whirl - P(i)"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 2340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Sum of squares"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_root_scalar>
	<constant_scalar
		name = "Speed"
		gui_use_node_pos = "1"
		gui_node_pos = "2320 2280 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "5000"
		>
	</constant_scalar>
	<constant_scalar
		name = "Angle, radians"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 2340 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "4"
		>
	</constant_scalar>
	<cos_scalar
		name = "Cos, x"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 1500 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<multiply_scalar
		name = "Mult, build argument"
		gui_use_node_pos = "1"
		gui_node_pos = "1920 2260 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "SQRT, distance whirl - P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Angle, radians"
		>
	</multiply_scalar>
	<divide_scalar
		name = "Divide, argument ready"
		gui_use_node_pos = "1"
		gui_node_pos = "1960 2160 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Mult, build argument"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Speed"
		>
	</divide_scalar>
	<sin_scalar
		name = "Sin, x"
		gui_use_node_pos = "1"
		gui_node_pos = "1640 1520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<sin_scalar
		name = "Sin, z"
		gui_use_node_pos = "1"
		gui_node_pos = "2460 1520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<cos_scalar
		name = "Cos, z"
		gui_use_node_pos = "1"
		gui_node_pos = "2200 1520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Divide, argument ready"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<multiply_scalar
		name = "Multiply scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1440 1420 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cos, x"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "1640 1420 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin, x"
		>
	</multiply_scalar>
	<subtract_scalar
		name = "Subtract scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1560 1220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Multiply scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 02"
		>
	</subtract_scalar>
	<multiply_scalar
		name = "Multiply scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "2240 1440 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cos, z"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 04"
		gui_use_node_pos = "1"
		gui_node_pos = "2420 1440 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Compute delta X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin, z"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2420 1220 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Multiply scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 04"
		>
	</add_scalar>
	<add_scalar
		name = "Final Z"
		gui_use_node_pos = "1"
		gui_node_pos = "2340 1020 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Centre whirl Z"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 01"
		>
	</add_scalar>
	<add_scalar
		name = "Final X"
		gui_use_node_pos = "1"
		gui_node_pos = "1480 1000 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Centre whirl X"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Subtract scalar 01"
		>
	</add_scalar>
	<y_to_scalar
		name = "Y to scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1900 1100 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Get position, = P(i)"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<build_vector
		name = "Build vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1260 1160 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		x_input = ""
		y_input = ""
		z_input = ""
		>
	</build_vector>
	<rotate_y_vector
		name = "Rotate y vector INPUT"
		gui_use_node_pos = "1"
		gui_node_pos = "1400 840 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_y = "140"
		>
	</rotate_y_vector>
	<rotate_z_vector
		name = "Rotate z vector INPUT"
		gui_use_node_pos = "1"
		gui_node_pos = "1620 900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_z = "90"
		>
	</rotate_z_vector>
	<rotate_z_vector
		name = "Rotate z vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2260 900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_z = "5"
		>
	</rotate_z_vector>
	<tgo_reader
		name = "Hotei.TGO"
		gui_use_node_pos = "1"
		gui_node_pos = "-60 -320 0"
		gui_group = "Objects"
		enable = "0"
		population_mode = "0"
		show_b-box_in_preview = "1"
		cast_shadows = "1"
		double-sided_surface = "1"
		use_smooth_normals = "1"
		flip_normals = "0"
		filename = "HOTEI\Hotei.TGO"
		translate = "-15318.4 261.426 -20363.7"
		rotate = "0 5 10"
		scale = "0.3 0.3 0.3"
		import_motion_filename = ""
		heading = "216.952"
		elevation = "0.587789"
		distance = "25483.4"
		surface_shader = "Multi shader 01"
		>
		<default_shader
			name = "Material"
			gui_use_node_pos = "1"
			gui_node_pos = "440 220 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			diffuse_colour = "0.5 0.5 0.5"
			colour_image = "HoteiAT0.bmp"
			colour_function = ""
			translucency = "0 0 0"
			translucency_image = ""
			translucency_function = ""
			luminosity = "0 0 0"
			luminosity_image = ""
			luminosity_function = ""
			reflectivity = "0.2 0.2 0.2"
			reflection_tint = "1 1 1"
			index_of_refraction = "1.5"
			specular_roughness = "0.2"
			displacement_direction = "1"
			displacement_multiplier = "0.01"
			displacement_image = ""
			displacement_function = ""
			displacement_offset = "0"
			opacity = "1 1 1"
			opacity_image = ""
			use_alpha_channel = "0"
			invert_opacity_image = "0"
			opacity_function = ""
			alpha_from_colour = "0"
			alpha_key = "0 0 0"
			key_tolerance = "0.1"
			image_projection = "4"
			projection_camera = ""
			unpremultiply_colour = "1"
			unpremultiply_translucency = "0"
			unpremultiply_luminosity = "0"
			>
		</default_shader>
		<multi_shader
			name = "Multi shader 01"
			gui_use_node_pos = "1"
			gui_node_pos = "240 160 0"
			gui_group = ""
			enable = "1"
			input_node = ""
			gui_use_preview_patch_size = "0"
			gui_preview_patch_size = "1000 1000"
			shader_1 = "Material"
			shader_2 = ""
			shader_3 = ""
			shader_4 = ""
			shader_5 = ""
			shader_6 = ""
			shader_7 = ""
			shader_8 = ""
			shader_9 = ""
			shader_10 = ""
			shader_11 = ""
			shader_12 = ""
			shader_13 = ""
			shader_14 = ""
			shader_15 = ""
			shader_16 = ""
			>
		</multi_shader>
	</tgo_reader>
	<rotate_y_vector
		name = "Rotate y vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "2040 900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_y = "70"
		>
	</rotate_y_vector>
	<cloud_fractal_shader_v3
		name = "Density fractal 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1600 580 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "25880"
		feature_scale = "200"
		lead-in_scale = "15000"
		smallest_scale = "1"
		noise_octaves = "16"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "0.8"
		coverage_adjust = "0"
		roughness = "4"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "1"
		buoyancy_from_variation = "0.75"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "1"
		blend_by_shader = "1"
		blending_shader = "Redirect shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<rotate_x_vector
		name = "Rotate x vector 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1860 900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_x = "25"
		>
	</rotate_x_vector>
	<cloud_layer_v2
		name = "Cloud layer v2 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1460 520 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Atmosphere 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-5.489e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "4500"
		cloud_depth = "2500"
		density_shader = "Density fractal 01_1"
		edge_sharpness = "6"
		cloud_density = "0.006"
		coverage_adjust = "0"
		cloud_colour = "0.117356 0.1375 0.113536"
		scattering_colour = "0.279237 0.2875 0.271059"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.75"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.2"
		enviro_light = "0.9"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0.60625"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "3.25127"
		number_of_samples = "256"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<build_vector
		name = "Build vector 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "1880 980 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		x_input = "Final X"
		y_input = "Y to scalar 01"
		z_input = "Final Z"
		>
	</build_vector>
	<luminance_to_scalar
		name = "X Luminance to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "1780 820 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate x vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<redirect_shader
		name = "Redirect shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "1760 620 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate y vector INPUT"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		X_shader = "X Luminance to scalar"
		Y_shader = "Y - Luminance to scalar"
		Z_shader = "Z - Luminance to scalar "
		>
	</redirect_shader>
	<luminance_to_scalar
		name = "Y - Luminance to scalar"
		gui_use_node_pos = "1"
		gui_node_pos = "1980 820 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate y vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<luminance_to_scalar
		name = "Z - Luminance to scalar "
		gui_use_node_pos = "1"
		gui_node_pos = "2200 780 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Rotate z vector 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</luminance_to_scalar>
	<rotate_x_vector
		name = "Rotate x vector INPUT"
		gui_use_node_pos = "1"
		gui_node_pos = "1300 900 0"
		gui_group = "Atmosphere"
		enable = "1"
		input_node = "Build vector 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		angle_about_x = "130"
		>
	</rotate_x_vector>
	<surface_layer
		name = "Surface layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1260 -640 0"
		gui_group = ""
		enable = "1"
		input_node = "Base colours_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		apply_colour = "1"
		diffuse_colour = "0.9625 0.9625 0.9625"
		colour_function = "PFS Ground Texture 3_1"
		luminous = "0"
		luminosity_multiplier = "1"
		luminosity_tint = "1 1 1"
		luminosity_function = ""
		displacement_direction = "1"
		displacement_multiplier = "1"
		displacement_function = ""
		displacement_offset = "0"
		smoothing_effect = "0"
		smoothing_amount = "1"
		child_layers = "PFS Ground Texture 3"
		coverage = "0.8"
		fractal_breakup = "1"
		breakup_shader = "Fractal breakup 01"
		fractal_contrast = "1"
		invert_breakup = "0"
		only_breakup_colour = "1"
		fuzzy_zone_softness = "1"
		limit_maximum_altitude = "0"
		maximum_altitude = "1000"
		max_alt_fuzzy_zone = "200"
		limit_minimum_altitude = "0"
		minimum_altitude = "200"
		min_alt_fuzzy_zone = "200"
		use_Y_for_altitude = "0"
		limit_maximum_slope = "1"
		maximum_slope_angle = "40"
		max_slope_fuzzy_zone = "20"
		limit_minimum_slope = "0"
		minimum_slope_angle = "30"
		min_slope_fuzzy_zone = "10"
		use_Y_for_slope = "0"
		slope_key = "0"
		intersect_underlying = "1"
		intersection_mode = "0"
		intersection_zone = "2"
		smoothing_scale = "0"
		intersection_shift = "2"
		min_intersection_shift = "-2"
		>
	</surface_layer>
	<power_fractal_shader_v3
		name = "Fractal breakup 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1080 -560 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "38271"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "0"
		clamp_low_color = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "1"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "Base colours_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 -400 0"
		gui_group = "Shaders_1"
		enable = "1"
		input_node = "Compute Terrain"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "8028"
		feature_scale = "1"
		lead-in_scale = "1000"
		smallest_scale = "0.1"
		noise_octaves = "15"
		apply_high_color = "1"
		high_color = "0.3 0.3 0.3"
		apply_low_color = "1"
		low_color = "0 0 0"
		color_contrast = "0.125"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "1"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Image map shader 01"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<image_map_shader
		name = "Image map shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1400 -320 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		image_filename = "RenderRockTEXset1b\RockTex19.jpg"
		projection_type = "3"
		projection_camera = ""
		position_center = "0"
		position_lower_left = "1"
		position = "0 0 0"
		size = "1 1"
		flip_x = "0"
		flip_y = "0"
		repeat_x = "1"
		repeat_y = "1"
		apply_colour = "1"
		smooth_interpolation = "1"
		unpremultiply = "1"
		convert_to_linear = "1"
		data_is_linear = "0"
		conversion_gamma = "2.2"
		apply_displacement = "0"
		displacement_amplitude = "1"
		displacement_offset = "0"
		smooth_disp_interpolation = "1"
		convert_disp_to_linear = "0"
		disp_data_is_linear = "1"
		disp_conversion_gamma = "2.2"
		alpha_as_opacity = "0"
		alpha_as_colour = "0"
		create_transparency = "0"
		transparency_key = "0 0 0"
		key_tolerance = "0.1"
		translucent = "0"
		translucency_amount = "1"
		translucency_tint = "1 1 1"
		border_blending = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "1"
		invert_blendshader = "0"
		>
	</image_map_shader>
	<power_fractal_shader_v3
		name = "Power fractal shader v3 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-560 160 0"
		gui_group = "Ground Texture Large"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "37294"
		feature_scale = "0.5"
		lead-in_scale = "11"
		smallest_scale = "0.05"
		noise_octaves = "9"
		apply_high_color = "1"
		high_color = "0.3345 0.3297 0.3736"
		apply_low_color = "1"
		low_color = "0.04943 0.04299 0.04455"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.025"
		displacement_offset = "0"
		displacement_roughness = "0.07"
		displacement_spike_limit = "0.08"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 3"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 -20 0"
		gui_group = "Ground Texture Large"
		enable = "1"
		input_node = "PFS Ground Texture 2"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "39339"
		feature_scale = "0.1"
		lead-in_scale = "11"
		smallest_scale = "0.01"
		noise_octaves = "12"
		apply_high_color = "1"
		high_color = "0.3112 0.3941 0.3297"
		apply_low_color = "1"
		low_color = "0.1166 0.1193 0.1511"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.25"
		displacement_offset = "0"
		displacement_roughness = "0.7"
		displacement_spike_limit = "0.8"
		continue_spike_limit = "1"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.25"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 2"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 80 0"
		gui_group = "Ground Texture Large"
		enable = "1"
		input_node = "PFS Ground Texture 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21453"
		feature_scale = "11"
		lead-in_scale = "39"
		smallest_scale = "13"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "0.145 0.122 0.09869"
		apply_low_color = "1"
		low_color = "0.02095 0.02095 0.01266"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.5"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.4"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-780 160 0"
		gui_group = "Ground Texture Large"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36089"
		feature_scale = "13"
		lead-in_scale = "65"
		smallest_scale = "1"
		noise_octaves = "7"
		apply_high_color = "1"
		high_color = "0.212 0.2084 0.1361"
		apply_low_color = "1"
		low_color = "0.02655 0.02655 0.02655"
		color_contrast = "1"
		color_offset = "0"
		color_roughness = "1.75"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.6"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<group
		name = "Shaders_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1247 -515 0"
		gui_group = ""
		gui_node_size = "842.48 460.471 1"
		gui_node_colour = "0.7969 0.1604 0.1604"
		special_group = "3"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Ground Texture Tiny"
		gui_use_node_pos = "1"
		gui_node_pos = "-1730 75 0"
		gui_group = ""
		gui_node_size = "445.995 380.788 1"
		gui_node_colour = "0 0.2158 0.5295"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<group
		name = "Ground Texture Large"
		gui_use_node_pos = "1"
		gui_node_pos = "-690 83 0"
		gui_group = ""
		gui_node_size = "445.995 357.94 1"
		gui_node_colour = "0 0.2158 0.5295"
		special_group = "0"
		global_bookmark = "1"
		>
	</group>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 160 0"
		gui_group = "Ground Texture Tiny"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "36089"
		feature_scale = "1.3"
		lead-in_scale = "6.5"
		smallest_scale = "0.1"
		noise_octaves = "7"
		apply_high_color = "1"
		high_color = "0.1768 0.187 0.2932"
		apply_low_color = "1"
		low_color = "0.02655 0.02655 0.02655"
		color_contrast = "1"
		color_offset = "0"
		color_roughness = "1.75"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.1"
		displacement_offset = "0"
		displacement_roughness = "0.25"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "3"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.6"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<power_fractal_shader_v3
		name = "PFS Ground Texture 2_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1840 80 0"
		gui_group = "Ground Texture Tiny"
		enable = "1"
		input_node = "PFS Ground Texture 1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		seed = "21453"
		feature_scale = "1.1"
		lead-in_scale = "3.9"
		smallest_scale = "1.3"
		noise_octaves = "3"
		apply_high_color = "1"
		high_color = "0.187 0.007155 0.008373"
		apply_low_color = "1"
		low_color = "0.02095 0.02095 0.01266"
		color_contrast = "0.5"
		color_offset = "0"
		color_roughness = "5"
		clamp_high_color = "1"
		clamp_low_color = "1"
		apply_displacement = "1"
		displacement_direction = "1"
		displacement_amplitude = "0.01"
		displacement_offset = "0"
		displacement_roughness = "0.5"
		displacement_spike_limit = "0.5"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "4"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0"
		clumping_of_variation = "0.4"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "0"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "0"
		allow_vertical_warp = "0"
		blend_by_shader = "1"
		blending_shader = "Power fractal shader v3 02_1_1"
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</power_fractal_shader_v3>
	<cloud_layer_v2
		name = "Cumulus layer 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 0 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Cloud layer v2 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "16000 16000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "-3.8573e-022 -6.378e+006 4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		cloud_altitude = "1550"
		cloud_depth = "10500"
		density_shader = "Transform shader 01"
		edge_sharpness = "100"
		cloud_density = "0.05"
		coverage_adjust = "0"
		cloud_colour = "0.240051 0.275 0.268966"
		scattering_colour = "0.385268 0.4 0.392411"
		sun_glow_amount = "1.5"
		sun_glow_power = "0.3"
		light_propagation = "2"
		light_propagation_mix = "0.125"
		fake_internal_scattering = "0.25"
		enviro_light = "1"
		enviro_light_tint = "1 1 1"
		ambient = "0.03125 0.03125 0.03125"
		fake_dark_power = "0.6"
		fake_dark_sharpness = "10"
		improved_lighting_model = "1"
		flatter_base = "0"
		invert_profile = "0"
		base_wispiness = "0"
		base_softness = "0"
		coverage_gamma = "1"
		rendering_method = "1"
		quality = "0.425809"
		number_of_samples = "373"
		sample_jitter = "1"
		acceleration_cache = "2"
		enable_ray_traced_shadows = "0"
		>
	</cloud_layer_v2>
	<cloud_fractal_shader_v3
		name = "Density fractal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "200 180 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		seed = "46808"
		feature_scale = "50"
		lead-in_scale = "650"
		smallest_scale = "10"
		noise_octaves = "7"
		apply_high_color = "1"
		high_color = "1 1 1"
		apply_low_color = "0"
		low_color = "0 0 0"
		contrast = "2"
		coverage_adjust = "1.05"
		roughness = "1.5"
		clamp_high = "0"
		clamp_low = "0"
		apply_displacement = "0"
		displacement_direction = "1"
		displacement_amplitude = "1"
		displacement_offset = "0"
		displacement_roughness = "1"
		displacement_spike_limit = "1"
		continue_spike_limit = "0"
		adjust_coastline = "0"
		coastline_altitude = "0"
		coastline_smoothing = "30"
		noise_flavour = "0"
		noise_variation = "1"
		variation_method = "2"
		buoyancy_from_variation = "0.5"
		clumping_of_variation = "0.25"
		noise_stretch_XYZ = "1 1 1"
		distort_by_normal = "0"
		distortion_by_normal = "5"
		lead-in_warp_effect = "1"
		lead-in_warp_amount = "0.5"
		less_warp_at_feature_scale = "1"
		allow_vertical_warp = "1"
		blend_by_shader = "0"
		blending_shader = ""
		fit_blendshader_to_this = "0"
		invert_blendshader = "0"
		>
	</cloud_fractal_shader_v3>
	<merge_shader
		name = "Merge shader 02"
		gui_use_node_pos = "1"
		gui_node_pos = "200 60 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = "Constant scalar = 0"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		shader_A = "Density fractal 01"
		mix_to_A = "0.5"
		mix_controller = ""
		choose_by_altitude = "0"
		merge_colour = "1"
		colour_merge_mode = "0"
		merge_displacement = "1"
		displace_merge_mode = "0"
		>
	</merge_shader>
	<constant_scalar
		name = "Constant scalar = 0"
		gui_use_node_pos = "1"
		gui_node_pos = "60 140 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0"
		>
	</constant_scalar>
	<planet_atmosphere
		name = "Atmosphere 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-20 180 0"
		gui_group = "Atmosphere_1"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		enable_primary = "1"
		enable_secondary = "1"
		centre = "6.6268e-022 -6.378e+006 -4.08252e-008"
		radius = "6.378e+006"
		seed = "0"
		haze_density = "1"
		haze_horizon_colour = "0.25 0.25 0.25"
		bluesky_density = "2"
		bluesky_horizon_colour = "0.225 0.358594 0.45"
		bluesky_additive = "0.9"
		bluesky_additive_colour = "0.05 0.270938 1"
		redsky_decay = "2"
		haze_exp_height = "2000"
		bluesky_exp_height = "8000"
		ceiling_adjust = "7"
		ceiling = "56000"
		floor = "-16000"
		haze_glow_amount = "1.5"
		haze_glow_power = "0.75"
		bluesky_glow_amount = "0.25"
		bluesky_glow_power = "0.75"
		enviro_light = "0.5"
		enviro_light_tint = "1 1 1"
		ambient = "0 0 0"
		fake_dark_power = "0"
		fake_dark_sharpness = "10"
		bluesky_density_colour = "0.1 0.34 1"
		redsky_decay_colour = "0.904837 0.71177 0.367879"
		improved_glow_model = "1"
		number_of_samples = "64"
		adjust_to_distance = "1"
		sample_jitter = "1"
		enable_ray_traced_shadows = "0"
		>
	</planet_atmosphere>
	<group
		name = "Atmosphere_1"
		gui_use_node_pos = "1"
		gui_node_pos = "127 85 0"
		gui_group = ""
		gui_node_size = "512.504 280 1"
		gui_node_colour = "0.231 0.3204 1"
		special_group = "5"
		global_bookmark = "1"
		>
	</group>
	<displacement_shader
		name = "Displacement shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1340 2080 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		function = "Add scalar 03"
		displacement_direction = "1"
		displacement_multiplier = "-105000"
		>
	</displacement_shader>
	<compute_normal
		name = "Compute normal 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-2040 1880 0"
		gui_group = ""
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		patch_size = "5"
		smooth_surface = "0"
		>
	</compute_normal>
	<group
		name = "Tornado"
		gui_use_node_pos = "1"
		gui_node_pos = "-1592 2376 0"
		gui_group = ""
		gui_node_size = "827.04 939.095 1"
		gui_node_colour = "0.4259 0.4045 0.6941"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<add_scalar
		name = "Add scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2120 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Multiply scalar 06"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01_1"
		>
	</add_scalar>
	<get_position
		name = "Get position 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1820 2780 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</get_position>
	<multiply_scalar
		name = "Multiply scalar 06"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2180 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Perlin 3D scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01_1"
		>
	</multiply_scalar>
	<perlin_3D_scalar
		name = "Perlin 3D scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2240 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Build vector 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scale = "Constant scalar = 4000"
		seed = "Constant scalar = 42"
		>
	</perlin_3D_scalar>
	<multiply_scalar
		name = "Multiply scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-580 2640 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = "Divide scalar 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Square scalar 01"
		>
	</multiply_scalar>
	<divide_scalar
		name = "Divide scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2700 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = "Divide scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 01_1"
		>
	</divide_scalar>
	<square_scalar
		name = "Square scalar 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2700 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = "Divide scalar 02"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</square_scalar>
	<divide_scalar
		name = "Divide scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-380 2780 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = "Constant scalar = 1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Add scalar 02"
		>
	</divide_scalar>
	<add_scalar
		name = "Add scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-660 2780 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = "Divide scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = 1"
		>
	</add_scalar>
	<constant_scalar
		name = "Constant scalar = 1"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2840 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "1"
		>
	</constant_scalar>
	<add_scalar
		name = "Add scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 2840 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = "Divide scalar 03"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = 0.2"
		>
	</add_scalar>
	<constant_scalar
		name = "Constant scalar = 0.2"
		gui_use_node_pos = "1"
		gui_node_pos = "-320 2900 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "0.2"
		>
	</constant_scalar>
	<divide_scalar
		name = "Divide scalar 03"
		gui_use_node_pos = "1"
		gui_node_pos = "-520 2920 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Constant scalar = 10000"
		>
	</divide_scalar>
	<constant_scalar
		name = "Constant scalar = 10000"
		gui_use_node_pos = "1"
		gui_node_pos = "-460 2980 0"
		gui_group = "Distance_Falloff"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "185"
		>
	</constant_scalar>
	<colour_adjust_shader
		name = "Colour adjust shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1620 2060 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Add scalar 03"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "2000 2000"
		black_point = "0.21875 0.21875 0.21875"
		black_point_adjust = "0.21875"
		white_point = "0.7125 0.7125 0.7125"
		white_point_adjust = "0.7125"
		gamma = "1.26563 1.26563 1.26563"
		gamma_adjust = "1.26563"
		clamp_below_black = "1"
		clamp_above_white = "1"
		>
	</colour_adjust_shader>
	<constant_scalar
		name = "Constant scalar = 42"
		gui_use_node_pos = "1"
		gui_node_pos = "-1280 2280 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "42000"
		>
	</constant_scalar>
	<group
		name = "Distance_Falloff"
		gui_use_node_pos = "1"
		gui_node_pos = "-483 2802 0"
		gui_group = ""
		gui_node_size = "559.167 426.688 1"
		gui_node_colour = "0.3787 0.3204 0.5795"
		special_group = "0"
		global_bookmark = "0"
		>
	</group>
	<multiply_scalar
		name = "Multiply scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1920 2500 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "X to scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cos scalar 02"
		>
	</multiply_scalar>
	<multiply_scalar
		name = "Multiply scalar 02_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2420 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Z to scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin scalar 02"
		>
	</multiply_scalar>
	<add_scalar
		name = "Add scalar 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1900 2380 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Multiply scalar 01_1_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 02_1"
		>
	</add_scalar>
	<y_to_scalar
		name = "Y to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1680 2700 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</y_to_scalar>
	<transform_shader
		name = "Transform shader 01"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 1960 0"
		gui_group = ""
		enable = "1"
		input_node = "Colour adjust shader 01"
		gui_use_preview_patch_size = "1"
		gui_preview_patch_size = "8000 8000"
		shader = "Displacement shader 01"
		translate_shader = "1"
		translate_by = "-500 0 -500"
		scale_shader = "1"
		scale_by = "0 30000 0"
		>
	</transform_shader>
	<constant_scalar
		name = "Constant scalar = 4000"
		gui_use_node_pos = "1"
		gui_node_pos = "-1520 2320 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "10"
		>
	</constant_scalar>
	<build_vector
		name = "Build vector 01_1_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1700 2320 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		x_input = "Add scalar 01_1_1"
		y_input = "Y to scalar 01_1"
		z_input = "Subtract scalar 01_1"
		>
	</build_vector>
	<z_to_scalar
		name = "Z to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 2700 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</z_to_scalar>
	<cos_scalar
		name = "Cos scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 2580 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Multiply scalar 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</cos_scalar>
	<multiply_scalar
		name = "Multiply scalar 03_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1540 2500 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Z to scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Cos scalar 02"
		>
	</multiply_scalar>
	<x_to_scalar
		name = "X to scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1860 2700 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Get position 01"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</x_to_scalar>
	<constant_scalar
		name = "Constant scalar 16"
		gui_use_node_pos = "1"
		gui_node_pos = "-1360 2760 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = ""
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		scalar = "32"
		>
	</constant_scalar>
	<multiply_scalar
		name = "Multiply scalar 05"
		gui_use_node_pos = "1"
		gui_node_pos = "-1300 2680 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Constant scalar 16"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 01_1"
		>
	</multiply_scalar>
	<sin_scalar
		name = "Sin scalar 02"
		gui_use_node_pos = "1"
		gui_node_pos = "-1420 2620 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Multiply scalar 05"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		>
	</sin_scalar>
	<multiply_scalar
		name = "Multiply scalar 04_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1440 2460 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "X to scalar 01_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Sin scalar 02"
		>
	</multiply_scalar>
	<subtract_scalar
		name = "Subtract scalar 01_1"
		gui_use_node_pos = "1"
		gui_node_pos = "-1500 2400 0"
		gui_group = "Tornado"
		enable = "1"
		input_node = "Multiply scalar 03_1"
		gui_use_preview_patch_size = "0"
		gui_preview_patch_size = "1000 1000"
		input_2 = "Multiply scalar 04_1"
		>
	</subtract_scalar>
</terragen>
