<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
<non_node>

<clip_category type="Objects"/><library_connection_tips/></non_node><cube name="Cube TG Object Agura Nata" gui_use_node_pos="1" gui_node_pos="0 -140 0" gui_group="" enable="1" show_b-box_in_preview="1" visible_to_camera="1" visibility="2" visible_to_other_rays="1" cast_shadows="1" render_method="0" sorting_bias="0" centre="0 438.9747458 0" rotate="0 -22.3899 0" size="1600 300 300" round_radius="131.406" scale="1 1 1" heading="0" elevation="90" distance="358.8121488" surface_shader="Surface layer Fake stones" displacement_tolerance="0.9625" import_offset="0 0 0" import_scale="1" import_motion_filename="">
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
	<power_fractal_shader_v3 name="Fractal breakup_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2480 -240 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="11360" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Surface layer 0_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2460 -420 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.1198768392 0.1939947456 0.7250000238" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 01__1_1_1_1_1_1" fractal_contrast="0.35" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="9.5625" min_slope_fuzzy_zone="4.5" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><fake_stones_shader name="Fake stones shader 2" gui_use_node_pos="1" gui_node_pos="-1000 -1500 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="48517" surface_shader="Rust Material 2" stone_scale="200" stone_density="0.78125" vary_density="1" density_variation="0.73125" density_seed="35199" density_variation_scale="10" stone_tallness="0.68125" pancake_effect="0.75" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="1 1 1" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" scale_function="" tallness_function="" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
		</fake_stones_shader><default_shader name="Rust Material 2" gui_use_node_pos="1" gui_node_pos="-2340 -1440 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="0.40625 0.40625 0.40625" colour_image="" colour_function="Mix colour end_1_1" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0.112499997 0.112499997 0.112499997" reflectivity_image="" reflectivity_function="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" reflection_tint="1 1 1" index_of_refraction="1.5" specular_roughness="0.1" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" displacement_direction="1" displacement_multiplier="0.050625" displacement_image="" displacement_function="Power fractal shader v3_1_1_1_1_1" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="1" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
		</default_shader><power_fractal_shader_v3 name="Power fractal shader v3_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2200 -1180 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="10.0113" lead-in_scale="1.97754" smallest_scale="0.00625" noise_octaves="13" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><mix_colour name="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2680 -1200 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node=" background Image map shader 3 Picture 2 Render Camera" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Image map shader 3 Picture 1 Render Camera" mix_controller="Picture Mixer 3">
		</mix_colour><constant_scalar name="Picture Mixer 3" gui_use_node_pos="1" gui_node_pos="-2360 -1100 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.675">
		</constant_scalar><image_map_shader name="Image map shader 3 Picture 1 Render Camera" gui_use_node_pos="1" gui_node_pos="-2500 -1020 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="3" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="1 1" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="0" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="0 0 0" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><image_map_shader name=" background Image map shader 3 Picture 2 Render Camera" gui_use_node_pos="1" gui_node_pos="-2720 -1100 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="3" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="0.6 0.6" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="1" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="-0.1 -0.1 -0.1" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><mix_colour name="Mix colour end_1_1" gui_use_node_pos="1" gui_node_pos="-2720 -1360 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Component mix vector 01_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" mix_controller="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1">
		</mix_colour><constant_scalar name="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2540 -1300 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.46875">
		</constant_scalar><component_mix_vector name="Component mix vector 01_1_1_1" gui_use_node_pos="1" gui_node_pos="-2800 -1300 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Rotate x vector_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" mix_controller="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1">
		</component_mix_vector><constant_scalar name="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2480 -1240 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.85625">
		</constant_scalar><rotate_x_vector name="Rotate x vector_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2880 -1240 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="0" input_node="Power fractal shader v3 _1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" angle_about_x="74.25">
		</rotate_x_vector><power_fractal_shader_v3 name="Power fractal shader v3 _1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2880 -1160 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Surface layer 0_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="15.2588" lead-in_scale="43.5806" smallest_scale="5.21668" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.5749999881 0.06430185586 0.01507954206" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Surface layer 0_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2940 -1060 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.1198768392 0.1939947456 0.7250000238" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 01__1_1_1_1_1" fractal_contrast="0.35" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="9.5625" min_slope_fuzzy_zone="4.5" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><constant_scalar name="Picture Mixer 2" gui_use_node_pos="1" gui_node_pos="-880 -280 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.675">
		</constant_scalar><image_map_shader name="Image map shader 2 Picture 1 Render Camera" gui_use_node_pos="1" gui_node_pos="-1020 -200 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="3" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="1 1" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="0" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="0 0 0" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><image_map_shader name=" background Image map shader 2 Picture 2 Render Camera" gui_use_node_pos="1" gui_node_pos="-1240 -280 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="3" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="0.6 0.6" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="1" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="-0.1 -0.1 -0.1" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><mix_colour name="Mix colour end_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1240 -540 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Component mix vector 01_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" mix_controller="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1">
		</mix_colour><constant_scalar name="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1060 -480 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.46875">
		</constant_scalar><component_mix_vector name="Component mix vector 01_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1320 -480 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Rotate x vector_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" mix_controller="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1">
		</component_mix_vector><constant_scalar name="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1000 -420 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.85625">
		</constant_scalar><rotate_x_vector name="Rotate x vector_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1400 -420 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="0" input_node="Power fractal shader v3 _1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" angle_about_x="74.25">
		</rotate_x_vector><power_fractal_shader_v3 name="Power fractal shader v3 _1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1400 -340 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Surface layer 0_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="15.2588" lead-in_scale="43.5806" smallest_scale="5.21668" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.5749999881 0.06430185586 0.01507954206" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Surface layer 0_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1460 -240 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.1198768392 0.1939947456 0.7250000238" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 01__1_1_1_1_1_1_1_1" fractal_contrast="0.35" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="9.5625" min_slope_fuzzy_zone="4.5" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Fractal breakup 01__1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1340 -140 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="39961" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1580 -140 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.8751000166 0.6941000223 0.2348999977" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup_1_1_1_1_1_1_1_1" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Fractal breakup_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1480 -40 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="11360" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><default_shader name="Picture Material" gui_use_node_pos="1" gui_node_pos="-1860 -800 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="0.40625 0.40625 0.40625" colour_image="" colour_function="Mix colour end_1_1_1" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0.206249997 0.206249997 0.206249997" reflectivity_image="" reflectivity_function="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" reflection_tint="1 1 1" index_of_refraction="1.5" specular_roughness="0.09" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" displacement_direction="1" displacement_multiplier="0.0264063" displacement_image="" displacement_function="Power fractal shader v3_1_1_1_1_1_1" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="1" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
		</default_shader><power_fractal_shader_v3 name="Fractal breakup 01__1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2340 -320 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="39961" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2580 -320 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.8751000166 0.6941000223 0.2348999977" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup_1_1_1_1_1_1" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><group name="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" gui_use_node_pos="1" gui_node_pos="-1760 -879 0" gui_group="" gui_node_size="2960 2039.585342 1" gui_node_colour="0.7968999743 0.1604000032 0.1604000032" special_group="3" global_bookmark="1">
		</group><power_fractal_shader_v3 name="Fractal breakup 01__1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2820 -960 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="39961" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Surface layer 02_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-3060 -960 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.8751000166 0.6941000223 0.2348999977" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup_1_1_1_1_1" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Fractal breakup_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2960 -860 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="11360" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Surface layer Fake stones" gui_use_node_pos="1" gui_node_pos="-1120 -1620 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="0" input_node="Fake stones shader 1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Fake stones shader 2" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="1" minimum_altitude="300" min_alt_fuzzy_zone="10" altitude_key="1" use_Y_for_altitude="1" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><fake_stones_shader name="Fake stones shader 1" gui_use_node_pos="1" gui_node_pos="-1240 -1420 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node=" Merge Material Mix" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="48517" surface_shader="Rust Material 2" stone_scale="200" stone_density="0.78125" vary_density="1" density_variation="0.73125" density_seed="35199" density_variation_scale="10" stone_tallness="0.68125" pancake_effect="0.75" separate_geometry="0" only_displace_upwards="0" apply_colour="1" diffuse_colour="1 1 1" colour_variation="1" variation_in_red="0.5" variation_in_green="0.5" variation_in_blue="0.5" scale_function="" tallness_function="Contour shader 01" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0" blend_as_stone_density="1">
		</fake_stones_shader><contour_shader name="Contour shader 01" gui_use_node_pos="1" gui_node_pos="-920 -1280 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="  Vectorgraphic  UV - Image map shader" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" main_interval="1" main_thickness="0.35625" main_colour="1 0 0" number_of_intermediates="1" intermediate_interval="1" intermediate_thickness="0.4375" intermediate_colour="1 1 0" smooth_edges="1" smoothing_distance="0.25" base_altitude="0" use_Y_for_altitude="0">
		</contour_shader><image_map_shader name="  Vectorgraphic  UV - Image map shader" gui_use_node_pos="1" gui_node_pos="-700 -1180 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="4" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="100 100" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="1" unpremultiply="0" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.2" multiply_RGB="0" RGB_multiplier="1 1 1" offset_RGB="0" RGB_offset_value="0 0 0" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><merge_shader name=" Merge Material Mix" gui_use_node_pos="1" gui_node_pos="-1660 -1100 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Picture Material" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" shader_A="Rust Material" mix_to_A="0.5" mix_controller="Complement colour 02" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="8">
		</merge_shader><complement_colour name="Complement colour 02" gui_use_node_pos="1" gui_node_pos="-1400 -1040 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node=" Material Mix - on request- Image map shader" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</complement_colour><image_map_shader name=" Material Mix - on request- Image map shader" gui_use_node_pos="1" gui_node_pos="-1200 -960 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="4" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="150 150" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="1" unpremultiply="0" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.2" multiply_RGB="0" RGB_multiplier="1 1 1" offset_RGB="0" RGB_offset_value="0 0 0" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><default_shader name="Rust Material" gui_use_node_pos="1" gui_node_pos="-860 -620 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="0.40625 0.40625 0.40625" colour_image="" colour_function="Mix colour end_1_1_1_1_1" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0.112499997 0.112499997 0.112499997" reflectivity_image="" reflectivity_function="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" reflection_tint="1 1 1" index_of_refraction="1.5" specular_roughness="0.1" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" displacement_direction="1" displacement_multiplier="0.0826562" displacement_image="" displacement_function="Power fractal shader v3_1_1_1_1_1_1_1_1" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="1" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
		</default_shader><power_fractal_shader_v3 name="Power fractal shader v3_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-720 -360 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="10.0113" lead-in_scale="1.97754" smallest_scale="0.00625" noise_octaves="13" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><mix_colour name="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1200 -380 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node=" background Image map shader 2 Picture 2 Render Camera" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Image map shader 2 Picture 1 Render Camera" mix_controller="Picture Mixer 2">
		</mix_colour><power_fractal_shader_v3 name="Power fractal shader v3_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-1720 -540 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="10.0113" lead-in_scale="1.97754" smallest_scale="0.00625" noise_octaves="13" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><mix_colour name="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2200 -560 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node=" background Image map shader Picture 2 UV" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Image map shader Picture 1 UV" mix_controller="Picture Mixer ">
		</mix_colour><constant_scalar name="Picture Mixer " gui_use_node_pos="1" gui_node_pos="-1880 -460 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.675">
		</constant_scalar><image_map_shader name="Image map shader Picture 1 UV" gui_use_node_pos="1" gui_node_pos="-2020 -380 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="4" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="80 80" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="0" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="0 0 0" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><image_map_shader name=" background Image map shader Picture 2 UV" gui_use_node_pos="1" gui_node_pos="-2240 -460 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="4" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="100 100" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="1" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="-0.1 -0.1 -0.1" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
		</image_map_shader><mix_colour name="Mix colour end_1_1_1" gui_use_node_pos="1" gui_node_pos="-2240 -720 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Component mix vector 01_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" mix_controller="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1">
		</mix_colour><constant_scalar name="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2060 -660 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.46875">
		</constant_scalar><component_mix_vector name="Component mix vector 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2320 -660 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Rotate x vector_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour 01_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" mix_controller="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1">
		</component_mix_vector><constant_scalar name="Constant scalar _1_1_1_1_1_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2000 -600 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.85625">
		</constant_scalar><rotate_x_vector name="Rotate x vector_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2400 -600 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="0" input_node="Power fractal shader v3 _1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" angle_about_x="74.25">
		</rotate_x_vector><power_fractal_shader_v3 name="Power fractal shader v3 _1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-2400 -520 0" gui_group="Object TG Cube with Contour shader - Pictures still have to be selected - a picture for the background and the right is the main picture" enable="1" input_node="Surface layer 0_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="15.2588" lead-in_scale="43.5806" smallest_scale="5.21668" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.5749999881 0.06430185586 0.01507954206" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3></cube></terragen_clip>