<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
<non_node>


<clip_category type="Shaders"/><clip_output_connection node="Rust Stone Shader 02 Agura Nata" index="0"/><library_connection_tips/></non_node><image_map_shader name=" Background Image map shader 2 Picture 2 UV" gui_use_node_pos="1" gui_node_pos="-240 -600 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="4" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="10 10" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="1" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="-0.1 -0.1 -0.1" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
	</image_map_shader><image_map_shader name="Main Image map shader 2 Picture 1 UV" gui_use_node_pos="1" gui_node_pos="-20 -520 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" image_filename="" projection_type="4" projection_camera="" position_center="0" position_lower_left="1" position="0 0 0" size="5 5" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="0" unpremultiply="1" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.05" multiply_RGB="0" RGB_multiplier="1.5 1.5 1.5" offset_RGB="0" RGB_offset_value="0 0 0" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="1" invert_blendshader="0">
	</image_map_shader><surface_layer name="Surface layer 02" gui_use_node_pos="1" gui_node_pos="-580 -460 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.8751000166 0.6941000223 0.2348999977" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 02" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
	</surface_layer><constant_scalar name="Mixer 02" gui_use_node_pos="1" gui_node_pos="0 -740 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.85625">
	</constant_scalar><constant_scalar name="Picture Mixer 2" gui_use_node_pos="1" gui_node_pos="120 -600 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.675">
	</constant_scalar><constant_scalar name="Mixer 01" gui_use_node_pos="1" gui_node_pos="-60 -800 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="0.46875">
	</constant_scalar><power_fractal_shader_v3 name="Fractal breakup 01" gui_use_node_pos="1" gui_node_pos="-340 -460 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="39961" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 01" gui_use_node_pos="1" gui_node_pos="-400 -660 0" gui_group="" enable="1" input_node="Surface layer 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="15.2588" lead-in_scale="43.5806" smallest_scale="5.21668" noise_octaves="4" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.5749999881 0.06430185586 0.01507954206" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Fractal breakup 02" gui_use_node_pos="1" gui_node_pos="-480 -360 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="11360" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader Displacement" gui_use_node_pos="1" gui_node_pos="280 -680 0" gui_group="" enable="1" input_node="Mix colour Background and main picture" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="54181" feature_scale="10.0113" lead-in_scale="1.97754" smallest_scale="0.00625" noise_octaves="13" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3><default_shader name="Rust Stone Shader 02 Agura Nata" gui_use_node_pos="1" gui_node_pos="140 -920 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" diffuse_colour="0.40625 0.40625 0.40625" colour_image="" colour_function="Mix colour end 01" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0.112499997 0.112499997 0.112499997" reflectivity_image="" reflectivity_function="Mix colour Background and main picture" reflection_tint="1 1 1" index_of_refraction="1.5" specular_roughness="0.1" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="Mix colour Background and main picture" displacement_direction="1" displacement_multiplier="0.0594141" displacement_image="" displacement_function="Power fractal shader Displacement" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="1" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
	</default_shader><rotate_x_vector name="Rotate x vector 01" gui_use_node_pos="1" gui_node_pos="-400 -740 0" gui_group="" enable="0" input_node="Power fractal shader v3 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" angle_about_x="74.25">
	</rotate_x_vector><mix_colour name="Mix colour end 01" gui_use_node_pos="1" gui_node_pos="-240 -860 0" gui_group="" enable="1" input_node="Component mix vector 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour Background and main picture" mix_controller="Mixer 01">
	</mix_colour><mix_colour name="Mix colour Background and main picture" gui_use_node_pos="1" gui_node_pos="-200 -700 0" gui_group="" enable="1" input_node=" Background Image map shader 2 Picture 2 UV" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Main Image map shader 2 Picture 1 UV" mix_controller="Picture Mixer 2">
	</mix_colour><component_mix_vector name="Component mix vector 01" gui_use_node_pos="1" gui_node_pos="-320 -800 0" gui_group="" enable="1" input_node="Rotate x vector 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Mix colour Background and main picture" mix_controller="Mixer 02">
	</component_mix_vector><surface_layer name="Surface layer 01" gui_use_node_pos="1" gui_node_pos="-460 -560 0" gui_group="" enable="1" input_node="Surface layer 02" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.1198768392 0.1939947456 0.7250000238" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="Fractal breakup 01" fractal_contrast="0.35" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="1" minimum_slope_angle="9.5625" min_slope_fuzzy_zone="4.5" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
	</surface_layer></terragen_clip>