<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
<non_node>

<clip_category type="Objects"/><library_connection_tips/></non_node><planet name="Planet WAS" gui_use_node_pos="1" gui_node_pos="0 0 0" gui_group="Objects" enable="1" show_b-box_in_preview="1" render_surface="1" translate_textures_with_planet="0" render_atmosphere="1" rotate_textures_with_planet="0" lat_long_at_apex="0 0" centre="0 -17779436.11 40315108.08" rotation="0 0 0" radius="6378000" heading="0" elevation="336.2019574" distance="44061505.73" surface_shader="Noise Surface (Coverage 0.35)_1" atmosphere_shader="Thin Atmosphere_1" displacement_tolerance="1" import_offset="0 0 0" import_scale="1" import_motion_filename="">
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
		
	<surface_layer name="Planetoid Faults Shader v1 by WASasquatch_1" gui_use_node_pos="1" gui_node_pos="-1320 1220 0" gui_group="Terrain_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Add Scaled Faults" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Faults Distribution Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		<colour_adjust_shader name="Define Main Cracks" gui_use_node_pos="1" gui_node_pos="20 180 0" gui_group="" enable="1" input_node="Fractalize Noise" gui_use_preview_patch_size="1" gui_preview_patch_size="2048000 2048000" black_point="0.07999999821 0.07999999821 0.07999999821" black_point_adjust="0.07999999821" white_point="0 0 0" white_point_adjust="0" gamma="0.5 0.5 0.5" gamma_adjust="0.5" clamp_below_black="1" clamp_above_white="1">
			</colour_adjust_shader><transform_input_shader name="Scale &amp; Translate for Large Stress Cracks" gui_use_node_pos="1" gui_node_pos="100 80 0" gui_group="" enable="1" input_node="Define Main Cracks" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="1e+010 1000000 1000000" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.75 0.75 0.75">
			</transform_input_shader><transform_input_shader name="Scale &amp; Translate for Small Stress Cracks" gui_use_node_pos="1" gui_node_pos="180 -20 0" gui_group="" enable="1" input_node="Scale &amp; Translate for Large Stress Cracks" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="200000000 1000000 1e+010" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.75 0.75 0.75">
			</transform_input_shader><transform_input_shader name="Scale &amp; Translate for Small Stress Cracks Mask" gui_use_node_pos="1" gui_node_pos="320 180 0" gui_group="" enable="1" input_node="Fractalize Noise" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="1000000 1000000 1000000" rotate="0" rotate_by="0 0 0" scale="1" scale_by="0.5 0.5 0.5">
			</transform_input_shader><colour_adjust_shader name="Small Stress Cracks Mask" gui_use_node_pos="1" gui_node_pos="320 80 0" gui_group="" enable="1" input_node="Scale &amp; Translate for Small Stress Cracks Mask" gui_use_preview_patch_size="1" gui_preview_patch_size="125 125" black_point="0.400000006 0.400000006 0.400000006" black_point_adjust="0.400000006" white_point="0 0 0" white_point_adjust="0" gamma="0.25 0.25 0.25" gamma_adjust="0.25" clamp_below_black="1" clamp_above_white="1">
			</colour_adjust_shader><merge_shader name="Build Stress Cracks" gui_use_node_pos="1" gui_node_pos="100 -120 0" gui_group="" enable="1" input_node="Scale &amp; Translate for Large Stress Cracks" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" shader_A="Scale &amp; Translate for Small Stress Cracks" mix_to_A="1" mix_controller="Small Stress Cracks Mask" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="1" merge_displacement="0" displace_merge_mode="0">
			</merge_shader><get_position_in_texture name="Get Position in Texture" gui_use_node_pos="1" gui_node_pos="20 660 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
			</get_position_in_texture><constant_scalar name="Master Scale (Default 1.5e+006)" gui_use_node_pos="1" gui_node_pos="100 560 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="2500000">
			</constant_scalar><constant_scalar name="Seed" gui_use_node_pos="1" gui_node_pos="160 480 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="34154">
			</constant_scalar><voronoi_3D_diff_scalar name="Voronoi 3D Diff Scalar" gui_use_node_pos="1" gui_node_pos="20 400 0" gui_group="" enable="1" input_node="Get Position in Texture" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" scale="Master Scale (Default 1.5e+006)" seed="Seed">
			</voronoi_3D_diff_scalar><fractal_warp_shader name="Fractalize Noise" gui_use_node_pos="1" gui_node_pos="20 300 0" gui_group="" enable="1" input_node="Voronoi 3D Diff Scalar" gui_use_preview_patch_size="1" gui_preview_patch_size="1024000 1024000" scale="1000000" warp_amount="1" variation="1.5" roughness="0.875" scale_filter="" obey_smoothing_filter="1" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</fractal_warp_shader><colour_adjust_shader name="Large Stress Cracks Mask" gui_use_node_pos="1" gui_node_pos="320 -120 0" gui_group="" enable="1" input_node="Fractalize Noise" gui_use_preview_patch_size="1" gui_preview_patch_size="62.5 62.5" black_point="0.349999994 0.349999994 0.349999994" black_point_adjust="0.349999994" white_point="0.150000006 0.150000006 0.150000006" white_point_adjust="0.150000006" gamma="0.25 0.25 0.25" gamma_adjust="0.25" clamp_below_black="1" clamp_above_white="1">
			</colour_adjust_shader><merge_shader name="Build Cracks" gui_use_node_pos="1" gui_node_pos="20 -240 0" gui_group="" enable="1" input_node="Define Main Cracks" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" shader_A="Build Stress Cracks" mix_to_A="1" mix_controller="Large Stress Cracks Mask" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="1" merge_displacement="0" displace_merge_mode="0">
			</merge_shader><power_fractal_shader_v3 name="Faults X" gui_use_node_pos="1" gui_node_pos="140 -340 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="16291" feature_scale="1000000" lead-in_scale="1000000" smallest_scale="0.01" noise_octaves="30" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="5000000" displacement_offset="0" displacement_roughness="0.5" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</power_fractal_shader_v3><power_fractal_shader_v3 name="Faults Distribution Mask" gui_use_node_pos="1" gui_node_pos="780 -820 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" seed="47995" feature_scale="1000000" lead-in_scale="2500000" smallest_scale="0.01" noise_octaves="31" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="0.5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1000000" displacement_offset="0" displacement_roughness="0.5" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</power_fractal_shader_v3><warp_input_shader name="Warp Fault Cracks" gui_use_node_pos="1" gui_node_pos="20 -440 0" gui_group="" enable="1" input_node="Build Cracks" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" warper="Faults X">
			</warp_input_shader><transform_input_shader name="Scale up Faults" gui_use_node_pos="1" gui_node_pos="140 -560 0" gui_group="" enable="1" input_node="Warp Fault Cracks" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="1" translate_by="1e+010 0 0" rotate="1" rotate_by="0 45 0" scale="1" scale_by="4 4 4">
			</transform_input_shader><add_scalar name="Add Scaled Faults" gui_use_node_pos="1" gui_node_pos="20 -820 0" gui_group="" enable="1" input_node="Warp Fault Cracks" gui_use_preview_patch_size="1" gui_preview_patch_size="16384000 16384000" input_2="Multiply Large Faults">
			</add_scalar><multiply_scalar name="Multiply Large Faults" gui_use_node_pos="1" gui_node_pos="140 -720 0" gui_group="" enable="1" input_node="Scale up Faults" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Multiply Faults by 2">
			</multiply_scalar><constant_scalar name="Multiply Faults by 2" gui_use_node_pos="1" gui_node_pos="240 -640 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" scalar="2">
			</constant_scalar></surface_layer><surface_layer name="Darken Fault Colours_1" gui_use_node_pos="1" gui_node_pos="-2380 -180 0" gui_group="Shaders_1" enable="1" input_node="Lowland Darkening_1" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Multiply Lowland Colours_1" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Planetoid Faults Shader v1 by WASasquatch_1" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><group name="Terrain_1" gui_use_node_pos="1" gui_node_pos="-1360 1135 0" gui_group="" gui_node_size="640 730 1" gui_node_colour="0.2119999975 0.5174000263 0.1138999984" special_group="2" global_bookmark="1">
		</group><group name="Shaders_1" gui_use_node_pos="1" gui_node_pos="-2180 -90 0" gui_group="" gui_node_size="640 1780 1" gui_node_colour="0.7968999743 0.1604000032 0.1604000032" special_group="3" global_bookmark="1">
		</group><surface_layer name="Noise Surface (Coverage 0.35)_1" gui_use_node_pos="1" gui_node_pos="-2300 -820 0" gui_group="Shaders_1" enable="1" input_node="Souther Hemisphere_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Multiply for Noise_1" coverage="0.4" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><null_shader name="Noise_1" gui_use_node_pos="1" gui_node_pos="-2180 -720 0" gui_group="Shaders_1" enable="1" input_node="Noise Output" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
			
			
			
			
			
			
			
			
			
		<power_fractal_shader_v3 name="Noise Large" gui_use_node_pos="1" gui_node_pos="220 40 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="2048000 2048000" seed="29200" feature_scale="50000" lead-in_scale="50000" smallest_scale="0.001" noise_octaves="29" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="100" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</power_fractal_shader_v3><power_fractal_shader_v3 name="Noise Medium" gui_use_node_pos="1" gui_node_pos="300 -60 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="2048000 2048000" seed="26201" feature_scale="10000" lead-in_scale="10000" smallest_scale="0.001" noise_octaves="27" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="100" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</power_fractal_shader_v3><power_fractal_shader_v3 name="Noise Small" gui_use_node_pos="1" gui_node_pos="360 -160 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="1000 1000" seed="38026" feature_scale="2000" lead-in_scale="2000" smallest_scale="0.0001" noise_octaves="28" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="100" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</power_fractal_shader_v3><difference_colour name="Difference Noise C" gui_use_node_pos="1" gui_node_pos="320 -380 0" gui_group="" enable="1" input_node="Difference Noise B" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Noise Micro">
			</difference_colour><power_fractal_shader_v3 name="Noise Micro" gui_use_node_pos="1" gui_node_pos="440 -260 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="2048000 2048000" seed="21173" feature_scale="100" lead-in_scale="100" smallest_scale="1e-005" noise_octaves="27" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="100" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
			</power_fractal_shader_v3><transform_input_shader name="Scale Up Noise" gui_use_node_pos="1" gui_node_pos="400 -480 0" gui_group="" enable="1" input_node="Difference Noise C" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="0" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="0" rotate_by="0 0 0" scale="1" scale_by="2 2 2">
			</transform_input_shader><difference_colour name="Noise Output" gui_use_node_pos="1" gui_node_pos="320 -580 0" gui_group="" enable="1" input_node="Difference Noise C" gui_use_preview_patch_size="1" gui_preview_patch_size="2048000 2048000" input_2="Scale Up Noise">
			</difference_colour><difference_colour name="Difference Noise A" gui_use_node_pos="1" gui_node_pos="120 -160 0" gui_group="" enable="1" input_node="Noise Large" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Noise Medium">
			</difference_colour><difference_colour name="Difference Noise B" gui_use_node_pos="1" gui_node_pos="220 -260 0" gui_group="" enable="1" input_node="Difference Noise A" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Noise Small">
			</difference_colour></null_shader><multiply_colour name="Multiply for Noise_1" gui_use_node_pos="1" gui_node_pos="-2240 -760 0" gui_group="Shaders_1" enable="1" input_node="Souther Hemisphere_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Noise_1">
		</multiply_colour><surface_layer name="Northern Hemispehre Mask_1_1" gui_use_node_pos="1" gui_node_pos="-2160 -420 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.9499999881 0.9499999881 0.9499999881" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="1" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="1" minimum_altitude="-1500000" min_alt_fuzzy_zone="800000" altitude_key="1" use_Y_for_altitude="1" limit_maximum_slope="1" maximum_slope_angle="45" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><warp_input_shader name="Warp Northern Hemisphere Mask_1" gui_use_node_pos="1" gui_node_pos="-2280 -560 0" gui_group="Shaders_1" enable="1" input_node="Northern Hemispehre Mask_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" warper="Redirect Y Limits_1">
		</warp_input_shader><surface_layer name="Northern Hemisphere_1" gui_use_node_pos="1" gui_node_pos="-2340 -620 0" gui_group="Shaders_1" enable="1" input_node="Darken Fault Colours_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Snow Reflective_1" coverage="1" fractal_breakup="1" breakup_shader="Ice\Snow Breakup_1" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Warp Northern Hemisphere Mask_1" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Snow_1" gui_use_node_pos="1" gui_node_pos="-2300 -240 0" gui_group="Shaders_1" enable="1" input_node="Darken Fault Colours_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" seed="14116" feature_scale="70000" lead-in_scale="1000000" smallest_scale="0.01" noise_octaves="29" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.9499999881 0.9499999881 0.9499999881" apply_low_colour="1" low_colour="0.5295000076 0.4313000143 0.271600008" colour_contrast="0.5" colour_offset="0.125" colour_roughness="2" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><reflective_shader name="Snow Reflective_1" gui_use_node_pos="1" gui_node_pos="-2380 -300 0" gui_group="Shaders_1" enable="1" input_node="Snow_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="0.5 0.5 0.5" reflection_tint="0.4819999933 0.8355000019 1" index_of_refraction="1.33" specular_highlights="1" highlight_model="1" highlight_intensity="0.5" specular_roughness="0.1" specular_roughness_function="" specular_tweak="0.5" ray_traced_reflections="0" reflection_softness="0" number_of_samples="4">
		</reflective_shader><power_fractal_shader_v3 name="Ice\Snow Breakup_1" gui_use_node_pos="1" gui_node_pos="-2300 -360 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="2048000 2048000" seed="55145" feature_scale="600000" lead-in_scale="1000000" smallest_scale="0.01" noise_octaves="30" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="1" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Souther Hemisphere_1" gui_use_node_pos="1" gui_node_pos="-2360 -720 0" gui_group="Shaders_1" enable="1" input_node="Northern Hemisphere_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Snow Reflective_1" coverage="1" fractal_breakup="1" breakup_shader="Ice\Snow Breakup_1" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Warp Southern Hemisphere Mask_1" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><surface_layer name="Northern Hemispehre Mask_1_1_1" gui_use_node_pos="1" gui_node_pos="-2160 -620 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.9499999881 0.9499999881 0.9499999881" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="1" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="1" maximum_altitude="-8000000" max_alt_fuzzy_zone="800000" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="1" limit_maximum_slope="1" maximum_slope_angle="45" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Y Limits_1" gui_use_node_pos="1" gui_node_pos="-2060 -460 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="59209" feature_scale="500000" lead-in_scale="5000000" smallest_scale="0.107881116" noise_octaves="28" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1000000" displacement_offset="0" displacement_roughness="0.875" displacement_spike_limit="0.25" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="3" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="2" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="1">
		</power_fractal_shader_v3><redirect_shader name="Redirect Y Limits_1" gui_use_node_pos="1" gui_node_pos="-2220 -500 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" X_shader="" Y_shader="Y Limits_1" Z_shader="">
		</redirect_shader><warp_input_shader name="Warp Southern Hemisphere Mask_1" gui_use_node_pos="1" gui_node_pos="-2240 -680 0" gui_group="Shaders_1" enable="1" input_node="Northern Hemispehre Mask_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" warper="Redirect Y Limits_1">
		</warp_input_shader><displacement_shader name="Exaggerate Terrain Visualization_1" gui_use_node_pos="1" gui_node_pos="-1560 840 0" gui_group="Terrain_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" function="Displacement shader to scalar 01_1" displacement_direction="1" displacement_multiplier="25">
		</displacement_shader><displacement_shader_to_scalar name="Displacement shader to scalar 01_1" gui_use_node_pos="1" gui_node_pos="-1560 900 0" gui_group="Terrain_1" enable="1" input_node="Warp Terrain_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</displacement_shader_to_scalar><surface_layer name="Lowland Darkening_1" gui_use_node_pos="1" gui_node_pos="-2360 -100 0" gui_group="Shaders_1" enable="1" input_node="Warp Shaders by Terrain_1" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" apply_colour="1" diffuse_colour="0 0 0" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Multiply Lowland Colours_1" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="1" maximum_altitude="2000" max_alt_fuzzy_zone="2000" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Multiply Colours_1" gui_use_node_pos="1" gui_node_pos="-2200 600 0" gui_group="Shaders_1" enable="1" input_node="Secondary Colours_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="49389" feature_scale="250000" lead-in_scale="3000000" smallest_scale="0.01" noise_octaves="31" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0.25 0.25 0.25" colour_contrast="1" colour_offset="0" colour_roughness="1.5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="10" lead-in_warp_effect="1" lead-in_warp_amount="0.25" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><multiply_colour name="Multiply Shader Colours_1" gui_use_node_pos="1" gui_node_pos="-2300 560 0" gui_group="Shaders_1" enable="1" input_node="Secondary Colours_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Multiply Colours_1">
		</multiply_colour><power_fractal_shader_v3 name="Multiplied Colours_1" gui_use_node_pos="1" gui_node_pos="-2380 520 0" gui_group="Shaders_1" enable="1" input_node="Secondary Colours_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="28014" feature_scale="250000" lead-in_scale="3000000" smallest_scale="0.01" noise_octaves="31" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.75 0.5884472728 0.2091845274" apply_low_colour="1" low_colour="0.360172987 0.5461285114 0.75" colour_contrast="1" colour_offset="0" colour_roughness="1.5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.25" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><add_multiplied_colour name="Add Multiplied Shader Colours_1" gui_use_node_pos="1" gui_node_pos="-2260 440 0" gui_group="Shaders_1" enable="1" input_node="Multiply Shader Colours_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" input_2="Multiplied Colours_1">
		</add_multiplied_colour><power_fractal_shader_v3 name="Base Colours_1" gui_use_node_pos="1" gui_node_pos="-2380 720 0" gui_group="Shaders_1" enable="1" input_node="Texture Coordinates_1" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" seed="8028" feature_scale="2500000" lead-in_scale="6000000" smallest_scale="0.1125930452" noise_octaves="28" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.2976999879 0.2549000084 0.1905000061" apply_low_colour="1" low_colour="0.03994999826 0.04298999906 0.0619099997" colour_contrast="0.5" colour_offset="-0.25" colour_roughness="3" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="10" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Secondary Colours_1" gui_use_node_pos="1" gui_node_pos="-2380 640 0" gui_group="Shaders_1" enable="1" input_node="Base Colours_1" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" seed="38255" feature_scale="2500000" lead-in_scale="6000000" smallest_scale="0.01" noise_octaves="32" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.1572999954 0.08918999881 0.06002999842" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.2" colour_roughness="2.5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="1" distortion_by_normal="-20" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader=" Constant Colour (0.5)_1" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Multiplied Colours Mask_1" gui_use_node_pos="1" gui_node_pos="-2380 400 0" gui_group="Shaders_1" enable="1" input_node="Secondary Colours_1" gui_use_preview_patch_size="1" gui_preview_patch_size="128000 128000" seed="17652" feature_scale="250000" lead-in_scale="3000000" smallest_scale="0.01" noise_octaves="31" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="1" colour_offset="0.25" colour_roughness="1.5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1000" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="10" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><surface_layer name="Multiplied Colours Surface_1" gui_use_node_pos="1" gui_node_pos="-2280 320 0" gui_group="Shaders_1" enable="1" input_node="Multiply Shader Colours_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Add Multiplied Shader Colours_1" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Multiplied Colours Mask_1" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Fractal Terrain B_1" gui_use_node_pos="1" gui_node_pos="-1500 1280 0" gui_group="Terrain_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" seed="49231" feature_scale="800000" lead-in_scale="500000" smallest_scale="0.107881116" noise_octaves="26" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="12000" displacement_offset="1000" displacement_roughness="1" displacement_spike_limit="0.25" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="1" blending_shader="Fractal A Mask_1" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><merge_shader name="Merge Fractal Terrains_1" gui_use_node_pos="1" gui_node_pos="-1500 1220 0" gui_group="Terrain_1" enable="1" input_node="Fractal Terrain A_1" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" shader_A="Fractal Terrain B_1" mix_to_A="1" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="0" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="1">
		</merge_shader><power_fractal_shader_v3 name="Fractal Terrain A_1" gui_use_node_pos="1" gui_node_pos="-1560 1420 0" gui_group="Terrain_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="4096000 4096000" seed="42485" feature_scale="1000000" lead-in_scale="2500000" smallest_scale="0.107881116" noise_octaves="27" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="0" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="-4000" displacement_offset="0" displacement_roughness="0.9" displacement_spike_limit="0.25" continue_spike_limit="1" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="2" variation_method="2" buoyancy_from_variation="1.75" clumping_of_variation="0.5" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="1">
		</power_fractal_shader_v3><displacement_shader_to_scalar name="Fractal A Scalar_1" gui_use_node_pos="1" gui_node_pos="-1460 1380 0" gui_group="Terrain_1" enable="1" input_node="Fractal Terrain A_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</displacement_shader_to_scalar><colour_adjust_shader name="Fractal A Mask_1" gui_use_node_pos="1" gui_node_pos="-1380 1320 0" gui_group="Terrain_1" enable="1" input_node="Fractal A Scalar_1" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" black_point="-3000 -3000 -3000" black_point_adjust="-3000" white_point="2500 2500 2500" white_point_adjust="2500" gamma="0.200000003 0.200000003 0.200000003" gamma_adjust="0.200000003" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader><surface_layer name="Planetary Faults Surface_1" gui_use_node_pos="1" gui_node_pos="-1420 1140 0" gui_group="Terrain_1" enable="1" input_node="Merge Fractal Terrains_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="-6000" displacement_function="Planetoid Faults Shader v1 by WASasquatch_1" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Fractal A Mask_1" invert_blendshader="1" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><power_fractal_shader_v3 name="Terrain Warper PF_1" gui_use_node_pos="1" gui_node_pos="-1260 1140 0" gui_group="Terrain_1" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" seed="27417" feature_scale="1000000" lead-in_scale="5000000" smallest_scale="0.01" noise_octaves="32" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="0.8" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="6" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><vector_displacement_shader name="Terrain Warper Vector Displacement_1" gui_use_node_pos="1" gui_node_pos="-1360 1080 0" gui_group="Terrain_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" vector_function="Terrain Warper PF_1" x_function_multiplier="1000000" y_function_multiplier="1000000" z_function_multiplier="1000000" reverse_function="0" x_offset="0" y_offset="0" z_offset="0" reverse_offset="0" final_multiplier="1">
		</vector_displacement_shader><warp_input_shader name="Warp Terrain_1" gui_use_node_pos="1" gui_node_pos="-1440 1020 0" gui_group="Terrain_1" enable="1" input_node="Planetary Faults Surface_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" warper="Terrain Warper Vector Displacement_1">
		</warp_input_shader><tex_coords_from_XYZ name="Texture Coordinates_1" gui_use_node_pos="1" gui_node_pos="-1440 940 0" gui_group="Terrain_1" enable="1" input_node="Warp Terrain_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><displacement_shader_to_scalar name="Terrain to Scalar_1" gui_use_node_pos="1" gui_node_pos="-2140 280 0" gui_group="Shaders_1" enable="1" input_node="Texture Coordinates_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</displacement_shader_to_scalar><displacement_shader name="Shader Warper_1" gui_use_node_pos="1" gui_node_pos="-2200 220 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" function="Terrain to Scalar_1" displacement_direction="1" displacement_multiplier="100">
		</displacement_shader><warp_input_shader name="Warp Colour Shaders_1" gui_use_node_pos="1" gui_node_pos="-2300 180 0" gui_group="Shaders_1" enable="1" input_node="Multiplied Colours Surface_1" gui_use_preview_patch_size="1" gui_preview_patch_size="8192000 8192000" warper="Shader Warper_1">
		</warp_input_shader><surface_layer name="Warp Shaders by Terrain_1" gui_use_node_pos="1" gui_node_pos="-2380 140 0" gui_group="Shaders_1" enable="1" input_node="Secondary Colours_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Warp Colour Shaders_1" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
		</surface_layer><constant_colour name=" Constant Colour (0.5)_1" gui_use_node_pos="1" gui_node_pos="-2240 720 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" colour="0.6499999762 0.6499999762 0.6499999762">
		</constant_colour><adjust_saturation_colour name="Lowland Desaturation_1" gui_use_node_pos="1" gui_node_pos="-2280 80 0" gui_group="Shaders_1" enable="1" input_node="Warp Shaders by Terrain_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" saturation=" Constant Colour (0.5)_1">
		</adjust_saturation_colour><constant_colour name="Multiply Colour (0.5)_1" gui_use_node_pos="1" gui_node_pos="-2180 20 0" gui_group="Shaders_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" colour="0.349999994 0.349999994 0.349999994">
		</constant_colour><multiply_colour name="Multiply Lowland Colours_1" gui_use_node_pos="1" gui_node_pos="-2360 -20 0" gui_group="Shaders_1" enable="1" input_node="Lowland Desaturation_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" input_2="Multiply Colour (0.5)_1">
		</multiply_colour><planet_atmosphere name="Thin Atmosphere_1" gui_use_node_pos="1" gui_node_pos="-860 0 0" gui_group="Atmosphere_1" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="1" centre="0 -17779436.11 40315108.08" radius="6378000" seed="0" haze_density="0.025" haze_horizon_colour="0.25 0.25 0.25" bluesky_density="0.1" bluesky_horizon_colour="0.200000003 0.25 0.3000000119" bluesky_additive="0" bluesky_additive_colour="0.1438666731 0.3779166639 1" redsky_decay="0" haze_exp_height="5000" bluesky_exp_height="10000" ceiling_adjust="7" ceiling="70000" floor="-26000" haze_glow_amount="1.5" haze_glow_power="1" bluesky_glow_amount="0" bluesky_glow_power="0.75" enviro_light="1" enviro_light_tint="1 1 1" anisotropic_enviro_light="1" shadow_function="" ambient="0 0 0" fake_dark_power="0" fake_dark_sharpness="10" bluesky_density_colour="0.2158000022 0.4535000026 1" redsky_decay_colour="0.805896461 0.6354003549 0.3678794503" ozone_factor="2" improved_glow_model="1" number_of_samples="16" adjust_to_distance="1" enable_ray_traced_shadows="1">
		</planet_atmosphere><group name="Atmosphere_1" gui_use_node_pos="1" gui_node_pos="-870 0 0" gui_group="" gui_node_size="220 160 1" gui_node_colour="0.2310000062 0.3203999996 1" special_group="5" global_bookmark="1">
		</group></planet></terragen_clip>