<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
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<clip_category type="Objects"/><library_connection_tips/></non_node><card name="Card Surface" gui_use_node_pos="1" gui_node_pos="0 380 0" gui_group="Objects" enable="1" population_mode="0" preview_options_use_preview_colour="0" preview_options_preview_colour="0.005522000138 1 0.001432999969" preview_options_main_hidden="0" preview_options_main_bounding_box="0" preview_options_main_wireframe="0" preview_options_wf_bounding_box="0" preview_options_main_smooth_shaded="0" preview_options_main_textured="1" show_b-box_in_preview="1" show_wireframe="1" position="2" surface_shader="Glass shader 01" displacement_tolerance="1" visibility="2" visible_to_camera="1" visible_to_other_rays="1" cast_shadows="0" double-sided_surface="1" use_smooth_normals="1" flip_normals="0" render_method="0" sorting_bias="0" translate="0 2 0" rotate="-90 0 0" scale="1000 1000 1" heading="0" elevation="0" distance="1" import_offset="0 0 0" import_scale="1" import_motion_filename="">
		
		
		
	<glass_shader name="Glass shader 01" gui_use_node_pos="1" gui_node_pos="180 260 0" gui_group="" enable="1" input_node="Power fractal shader v3 03" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" double-sided_surface="0" reflectivity="1 1 1" reflection_tint="1 1 1" transparency="1 1 1" index_of_refraction="1.33" highlight_intensity="1" caustic_intensity="1" specular_roughness="0.01" specular_roughness_function="" decay_distance="-1" decay_tint="0.5989000201 0.8913000226 1" volume_1_density="0" volume_1_colour="0.5 0.5 0.5" volume_1_density_function="" volume_1_colour_function="" volume_1_colour_is_volumetric="0" volume_method_in_path_tracer="1">
		</glass_shader><tex_coords_from_XYZ name="Tex coords from XYZ 01" gui_use_node_pos="1" gui_node_pos="0 480 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000">
		</tex_coords_from_XYZ><power_fractal_shader_v3 name="Power fractal shader v3 03" gui_use_node_pos="1" gui_node_pos="80 380 0" gui_group="" enable="1" input_node="Tex coords from XYZ 01" gui_use_preview_patch_size="1" gui_preview_patch_size="3.90625 3.90625" seed="13617" feature_scale="0.2" lead-in_scale="0.2" smallest_scale="0.1" noise_octaves="3" obey_smoothing_filter="1" noise_stretch_XYZ="1.5 1 6" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="1" displacement_direction="1" displacement_amplitude="0.04" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.2" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3></card><card name="Card Caustics" gui_use_node_pos="1" gui_node_pos="0 320 0" gui_group="Objects" enable="1" population_mode="0" preview_options_use_preview_colour="0" preview_options_preview_colour="0.7226999998 0.004116000142 1" preview_options_main_hidden="0" preview_options_main_bounding_box="0" preview_options_main_wireframe="0" preview_options_wf_bounding_box="0" preview_options_main_smooth_shaded="0" preview_options_main_textured="1" show_b-box_in_preview="1" show_wireframe="1" position="2" surface_shader="Default shader 01" displacement_tolerance="1" visibility="0" visible_to_camera="0" visible_to_other_rays="0" cast_shadows="1" double-sided_surface="0" use_smooth_normals="1" flip_normals="0" render_method="0" sorting_bias="0" translate="0 2 0" rotate="90 -24 0" scale="100 100 0" heading="0" elevation="0" distance="1" import_offset="0 0 0" import_scale="1" import_motion_filename="">
		
		
		
		
	<default_shader name="Default shader 01" gui_use_node_pos="1" gui_node_pos="240 40 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.48828125 0.48828125" diffuse_colour="0.4878000021 0.4535000026 0.4422999918" colour_image="" colour_function="" translucency="0 0 0" translucency_image="" translucency_function="" luminosity="0 0 0" luminosity_image="" luminosity_function="" reflectivity="0 0 0" reflectivity_image="" reflectivity_function="" reflection_tint="1 1 1" index_of_refraction="1.5" specular_roughness="0.2" specular_roughness_image="" invert_specular_roughness_image="0" specular_roughness_function="" displacement_direction="1" displacement_multiplier="0.01" displacement_image="" displacement_function="" displacement_offset="0" opacity="1 1 1" opacity_image="" use_alpha_channel="0" invert_opacity_image="0" opacity_function="Colour adjust shader 01" alpha_from_colour="0" alpha_key="0 0 0" key_tolerance="0.1" image_projection="4" projection_camera="" unpremultiply_colour="0" unpremultiply_translucency="0" unpremultiply_luminosity="0" unpremultiply_reflectivity="0" unpremultiply_specular_roughness="0">
		</default_shader><image_map_shader name="Image map shader 01_1" gui_use_node_pos="1" gui_node_pos="400 280 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="0.244140625 0.244140625" image_filename="caustic_imagemap.jpg" projection_type="2" projection_camera="" position_center="1" position_lower_left="0" position="0 0 0" size="0.06 0.06" lock_size_to_image_aspect_ratio="1" flip_x="0" flip_y="0" repeat_x="1" repeat_y="1" apply_colour="1" smooth_interpolation="1" unpremultiply="0" convert_to_linear="1" data_is_linear="0" conversion_gamma="2.23" multiply_RGB="0" RGB_multiplier="1 1 1" offset_RGB="0" RGB_offset_value="0 0 0" apply_displacement="0" displacement_amplitude="1" displacement_offset="0" smooth_disp_interpolation="1" convert_disp_to_linear="0" disp_data_is_linear="1" disp_conversion_gamma="2.2" has_disp_param_bug="0" alpha_as_opacity="0" alpha_as_colour="0" create_transparency="0" transparency_key="0 0 0" key_tolerance="0.1" invert_alpha="0" use_alpha_directly="0" translucent="0" translucency_amount="1" translucency_tint="1 1 1" border_blending="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</image_map_shader><complement_scalar name="Complement scalar 01" gui_use_node_pos="1" gui_node_pos="400 220 0" gui_group="" enable="1" input_node="Image map shader 01_1" gui_use_preview_patch_size="1" gui_preview_patch_size="0.1220703125 0.1220703125">
		</complement_scalar><colour_adjust_shader name="Colour adjust shader 01" gui_use_node_pos="1" gui_node_pos="400 140 0" gui_group="" enable="0" input_node="Complement scalar 01" gui_use_preview_patch_size="1" gui_preview_patch_size="15.625 15.625" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="1 1 1" gamma_adjust="1" clamp_below_black="1" clamp_above_white="1">
		</colour_adjust_shader></card></terragen_clip>