<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
<non_node>

<clip_output_connection node="Transform input shader 03" index="0"/><library_connection_tips/></non_node><transform_input_shader name="Transform input shader 03" gui_use_node_pos="1" gui_node_pos="200 640 0" gui_group="" enable="1" input_node="Autumn Colour Variation red orange" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" use_world_space="1" use_undisplaced_space="0" translate="0" translate_by="0 0 0" rotate="0" rotate_by="0 0 0" scale="0" scale_by="1 1 1">
	</transform_input_shader><surface_layer name="Autumn Colour Variation red orange" gui_use_node_pos="1" gui_node_pos="140 760 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="1000 1000" apply_colour="1" diffuse_colour="1 1 1" colour_function="Mix Vegetation Colours" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		
		
		
		
		
		
		
		
		
		
		
		
	<power_fractal_shader_v3 name="Power fractal shader v3 01_1" gui_use_node_pos="1" gui_node_pos="-320 -20 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="20827" feature_scale="1" lead-in_scale="100" smallest_scale="0.01" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.1112999991 0.0009923999896 0.0004925000248" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1" gui_use_node_pos="1" gui_node_pos="-120 -20 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="23819" feature_scale="1" lead-in_scale="10" smallest_scale="0.01" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.9240000248 0.1360999942 0.0179399997" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><merge_shader name="Merge shader 01" gui_use_node_pos="1" gui_node_pos="-220 -160 0" gui_group="" enable="1" input_node="Power fractal shader v3 01_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="31.25 31.25" shader_A="Power fractal shader v3 01_1_1_1_1" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1" gui_use_node_pos="1" gui_node_pos="-320 -60 0" gui_group="" enable="1" input_node="Power fractal shader v3 01_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="61121" feature_scale="1" lead-in_scale="100" smallest_scale="0.01" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.174999997 0.005877862219 0.0002436740178" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1_1" gui_use_node_pos="1" gui_node_pos="-120 -60 0" gui_group="" enable="1" input_node="Power fractal shader v3 01_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="14807" feature_scale="1" lead-in_scale="10" smallest_scale="0.01" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.05112000182 0.1112999991 0.04943000153" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="320 -60 0" gui_group="" enable="1" input_node="Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="16363" feature_scale="1" lead-in_scale="10" smallest_scale="0.01" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.5113999844 0.004116000142 0.0001750999945" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Vegetation Mask" gui_use_node_pos="1" gui_node_pos="300 -260 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="1" gui_preview_patch_size="250 250" seed="43866" feature_scale="150" lead-in_scale="250" smallest_scale="1" noise_octaves="10" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="-0.2" colour_roughness="5" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="120 -60 0" gui_group="" enable="1" input_node="Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="30011" feature_scale="1" lead-in_scale="100" smallest_scale="0.01" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 0" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="60 -20 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="3979" feature_scale="1" lead-in_scale="100" smallest_scale="0.01" noise_octaves="15" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="0.1940000057 0.002931999974 0.0003671000013" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><power_fractal_shader_v3 name="Power fractal shader v3 01_1_1_1_1_1_1_1_1_1_1" gui_use_node_pos="1" gui_node_pos="320 -20 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="21390" feature_scale="1" lead-in_scale="10" smallest_scale="0.01" noise_octaves="12" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 0.09151999652 0.001963000046" apply_low_colour="1" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="10" clamp_high_colour="1" clamp_low_colour="1" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0.25" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="1" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="0" lead-in_warp_amount="0.5" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
		</power_fractal_shader_v3><merge_shader name="Merge shader 01_1_1" gui_use_node_pos="1" gui_node_pos="220 -160 0" gui_group="" enable="1" input_node="Power fractal shader v3 01_1_1_1_1_1_1_1_1" gui_use_preview_patch_size="1" gui_preview_patch_size="31.25 31.25" shader_A="Power fractal shader v3 01_1_1_1_1_1_1_1_1_1" mix_to_A="0.5" mix_controller="" choose_by_altitude="0" texture_space="1" merge_colour="1" colour_merge_mode="0" merge_displacement="1" displace_merge_mode="0">
		</merge_shader><surface_layer name="Mix Vegetation Colours" gui_use_node_pos="1" gui_node_pos="-20 -360 0" gui_group="" enable="1" input_node="Merge shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="1 1 1" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Merge shader 01_1_1" coverage="1" fractal_breakup="1" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="1" blending_shader="Vegetation Mask" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="0" maximum_altitude="1000" max_alt_fuzzy_zone="200" limit_minimum_altitude="0" minimum_altitude="200" min_alt_fuzzy_zone="200" altitude_key="1" use_Y_for_altitude="0" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1">
		</surface_layer></surface_layer></terragen_clip>