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<terragen_clip>

	
	
	
	
	
	
	
	
	
	
	
	
<non_node>










<clip_category type="Atmosphere"/><library_description>A complex sky with 5 separate cloud layers, depicting a storm-like sky. Created by Volker Haroon.</library_description><library_tag>clouds</library_tag><library_tag>storm</library_tag><clip_input_connection node="Cirrus layer, low" param="input_node"/><clip_output_connection node="Fog layer I" index="0"/><library_connection_tips>Connect an Atmosphere node to the Cirrus Layer Low input, and the output of Fog Layer 1 to your Planet atmosphere input.</library_connection_tips></non_node><group name="Sky preset I" gui_use_node_pos="1" gui_node_pos="205 795 0" gui_group="Atmosphere" gui_node_size="604.2711294 463.2481262 1" gui_node_colour="0.353700012 0.4205000103 0.4819999933" special_group="0" global_bookmark="0">
	</group><note name="vh_sp Note I" gui_use_node_pos="1" gui_node_pos="380 780 0" gui_group="Sky preset I" gui_node_size="240 427.9998309 1" gui_note_text="Remember to set the atmosphere and find a spot for the sun, which might be difficult, before working on the surface layers.

To enhance contrast in your scene, disable one or both cirrus layers ... or just the 'secondary' checkbox to disable its shadow casting.

You may want to adjust the altitude of the fog layer to your needs." gui_note_text_colour="0 0 0" gui_note_use_custom_text_size="0" gui_note_custom_text_size="10" gui_node_colour="0.9900000095 0.9599999785 0.6100000143">
	</note><cloud_layer_v2 name="Cirrus layer, low" gui_use_node_pos="1" gui_node_pos="80 920 0" gui_group="Sky preset I" enable="1" input_node="Atmosphere 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="1" move_textures_with_cloud="0" centre="0 -6378000 0" radius="6378000" seed="0" cloud_altitude="10267" cloud_depth="31.8747" local_sphere="0" local_sphere_centre="0 10267 0" local_sphere_radius="10000" local_sphere_falloff="1" local_sphere_value_at_radius="-0.5" density_shader="Density fractal 01" edge_sharpness="1" cloud_density="0.01" coverage_adjust="2" cloud_colour="0.349999994 0.349999994 0.349999994" scattering_colour="0.349999994 0.349999994 0.349999994" sun_glow_amount="1" sun_glow_power="1.25" light_propagation="2" light_propagation_mix="0.125" fake_internal_scattering="1" enviro_light="1" enviro_light_tint="1 1 1" darker_unresolved_scattering="1" anisotropic_enviro_light="1" altitude_offset_function="" altitude_offset_multiplier="1" depth_modulator="" depth_modulator_centre="0" final_density_modulator="" direct_light_modulator="" enviro_light_modulator="" ambient_light_modulator="" shadow_function="" ambient="0 0 0" fake_dark_power="0" fake_dark_sharpness="10" improved_lighting_model="1" flatter_base="0" invert_profile="0" base_wispiness="0" base_softness="0" coverage_gamma="1" rendering_method="0" quality="1.017618738" number_of_samples="13" sample_jitter="1" ray_fuzziness="0" step_optimisation="0" enable_ray_traced_shadows="0" acceleration_cache="2" use_2D_shadow_map="0" shadow_map_resolution="200 200" shadow_map_blur_radius="2 2" use_voxel_buffer="0" voxel_buffer_resolution="100 20 100" use_voxels_to_accelerate_empty_space="1" visualise_voxels="0" use_voxels_for_shadows="1" voxel_shadow_threshold="4">
	</cloud_layer_v2><cloud_layer_v2 name="Fog layer I" gui_use_node_pos="1" gui_node_pos="80 600 0" gui_group="Sky preset I" enable="1" input_node="Cumulus layer I" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="1" move_textures_with_cloud="0" centre="0 -6378000 0" radius="6378000" seed="0" cloud_altitude="200" cloud_depth="500" local_sphere="0" local_sphere_centre="0 200 0" local_sphere_radius="10000" local_sphere_falloff="1" local_sphere_value_at_radius="-0.5" density_shader="Density fractal 05" edge_sharpness="0.0025" cloud_density="0.45" coverage_adjust="2" cloud_colour="0.349999994 0.349999994 0.349999994" scattering_colour="0.349999994 0.349999994 0.349999994" sun_glow_amount="1" sun_glow_power="1.25" light_propagation="2" light_propagation_mix="0.125" fake_internal_scattering="1" enviro_light="1" enviro_light_tint="1 1 1" darker_unresolved_scattering="1" anisotropic_enviro_light="1" altitude_offset_function="" altitude_offset_multiplier="1" depth_modulator="" depth_modulator_centre="0" final_density_modulator="" direct_light_modulator="" enviro_light_modulator="" ambient_light_modulator="" shadow_function="" ambient="0 0 0" fake_dark_power="0" fake_dark_sharpness="10" improved_lighting_model="1" flatter_base="0" invert_profile="0" base_wispiness="0" base_softness="0" coverage_gamma="1" rendering_method="1" quality="1.016233276" number_of_samples="47" sample_jitter="1" ray_fuzziness="0" step_optimisation="0" enable_ray_traced_shadows="0" acceleration_cache="2" use_2D_shadow_map="0" shadow_map_resolution="200 200" shadow_map_blur_radius="2 2" use_voxel_buffer="0" voxel_buffer_resolution="100 20 100" use_voxels_to_accelerate_empty_space="1" visualise_voxels="0" use_voxels_for_shadows="1" voxel_shadow_threshold="4">
	</cloud_layer_v2><cloud_layer_v2 name="Cumulus layer I" gui_use_node_pos="1" gui_node_pos="80 680 0" gui_group="Sky preset I" enable="1" input_node="Altocumulus layer I" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="1" move_textures_with_cloud="0" centre="0 -6378000 0" radius="6378000" seed="0" cloud_altitude="1857" cloud_depth="500" local_sphere="0" local_sphere_centre="0 1857 0" local_sphere_radius="10000" local_sphere_falloff="1" local_sphere_value_at_radius="-0.5" density_shader="Density fractal 04" edge_sharpness="5" cloud_density="0.006" coverage_adjust="0" cloud_colour="0.349999994 0.349999994 0.349999994" scattering_colour="0.349999994 0.349999994 0.349999994" sun_glow_amount="1" sun_glow_power="1.25" light_propagation="2" light_propagation_mix="0.125" fake_internal_scattering="1" enviro_light="1" enviro_light_tint="1 1 1" darker_unresolved_scattering="1" anisotropic_enviro_light="1" altitude_offset_function="" altitude_offset_multiplier="1" depth_modulator="" depth_modulator_centre="0" final_density_modulator="" direct_light_modulator="" enviro_light_modulator="" ambient_light_modulator="" shadow_function="" ambient="0 0 0" fake_dark_power="0" fake_dark_sharpness="10" improved_lighting_model="1" flatter_base="0" invert_profile="0" base_wispiness="0" base_softness="0" coverage_gamma="1" rendering_method="1" quality="1" number_of_samples="38" sample_jitter="1" ray_fuzziness="0" step_optimisation="0" enable_ray_traced_shadows="0" acceleration_cache="2" use_2D_shadow_map="0" shadow_map_resolution="200 200" shadow_map_blur_radius="2 2" use_voxel_buffer="0" voxel_buffer_resolution="100 20 100" use_voxels_to_accelerate_empty_space="1" visualise_voxels="0" use_voxels_for_shadows="1" voxel_shadow_threshold="4">
	</cloud_layer_v2><cloud_layer_v2 name="Cirrus layer, high" gui_use_node_pos="1" gui_node_pos="80 840 0" gui_group="Sky preset I" enable="1" input_node="Cirrus layer, low" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="0" move_textures_with_cloud="0" centre="0 -6378000 0" radius="6378000" seed="0" cloud_altitude="13112" cloud_depth="23.5634" local_sphere="0" local_sphere_centre="0 13112 0" local_sphere_radius="10000" local_sphere_falloff="1" local_sphere_value_at_radius="-0.5" density_shader="Density fractal 02" edge_sharpness="1" cloud_density="0.01" coverage_adjust="1.95" cloud_colour="0.349999994 0.349999994 0.349999994" scattering_colour="0.349999994 0.349999994 0.349999994" sun_glow_amount="1" sun_glow_power="1.25" light_propagation="2" light_propagation_mix="0.125" fake_internal_scattering="1" enviro_light="1" enviro_light_tint="1 1 1" darker_unresolved_scattering="1" anisotropic_enviro_light="1" altitude_offset_function="" altitude_offset_multiplier="1" depth_modulator="" depth_modulator_centre="0" final_density_modulator="" direct_light_modulator="" enviro_light_modulator="" ambient_light_modulator="" shadow_function="" ambient="0 0 0" fake_dark_power="0" fake_dark_sharpness="10" improved_lighting_model="1" flatter_base="0" invert_profile="0" base_wispiness="0" base_softness="0" coverage_gamma="1" rendering_method="0" quality="1.014794212" number_of_samples="12" sample_jitter="1" ray_fuzziness="0" step_optimisation="0" enable_ray_traced_shadows="0" acceleration_cache="2" use_2D_shadow_map="0" shadow_map_resolution="200 200" shadow_map_blur_radius="2 2" use_voxel_buffer="0" voxel_buffer_resolution="100 20 100" use_voxels_to_accelerate_empty_space="1" visualise_voxels="0" use_voxels_for_shadows="1" voxel_shadow_threshold="4">
	</cloud_layer_v2><cloud_fractal_shader_v3 name="Density fractal 01" gui_use_node_pos="1" gui_node_pos="120 960 0" gui_group="Sky preset I" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="10917" feature_scale="20000" lead-in_scale="50000" smallest_scale="10" noise_octaves="14" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" contrast="1" coverage_adjust="0" roughness="1.5" clamp_high="0" clamp_low="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="1" buoyancy_from_variation="0.5" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</cloud_fractal_shader_v3><cloud_fractal_shader_v3 name="Density fractal 02" gui_use_node_pos="1" gui_node_pos="120 880 0" gui_group="Sky preset I" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="37705" feature_scale="20000" lead-in_scale="50000" smallest_scale="10" noise_octaves="14" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" contrast="1" coverage_adjust="0" roughness="1.5" clamp_high="0" clamp_low="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="1" buoyancy_from_variation="0.5" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</cloud_fractal_shader_v3><cloud_fractal_shader_v3 name="Density fractal 03" gui_use_node_pos="1" gui_node_pos="120 800 0" gui_group="Sky preset I" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="51184" feature_scale="150" lead-in_scale="20000" smallest_scale="10" noise_octaves="13" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" contrast="1" coverage_adjust="0" roughness="1.75" clamp_high="0" clamp_low="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</cloud_fractal_shader_v3><cloud_fractal_shader_v3 name="Density fractal 04" gui_use_node_pos="1" gui_node_pos="120 720 0" gui_group="Sky preset I" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="7113" feature_scale="500" lead-in_scale="20000" smallest_scale="10" noise_octaves="13" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" contrast="1" coverage_adjust="0" roughness="1.5" clamp_high="0" clamp_low="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</cloud_fractal_shader_v3><cloud_fractal_shader_v3 name="Density fractal 05" gui_use_node_pos="1" gui_node_pos="120 640 0" gui_group="Sky preset I" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="48970" feature_scale="500" lead-in_scale="20000" smallest_scale="1" noise_octaves="16" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" contrast="2" coverage_adjust="0" roughness="1.5" clamp_high="0" clamp_low="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="1" ridge_smoothing="0" gully_smoothing="0" noise_variation="1" variation_method="2" buoyancy_from_variation="0.5" clumping_of_variation="0.25" distort_by_normal="0" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="0.5" less_warp_at_feature_scale="1" allow_vertical_warp="1" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</cloud_fractal_shader_v3><cloud_layer_v2 name="Altocumulus layer I" gui_use_node_pos="1" gui_node_pos="80 760 0" gui_group="Sky preset I" enable="1" input_node="Cirrus layer, high" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" enable_primary="1" enable_secondary="1" move_textures_with_cloud="0" centre="0 -6378000 0" radius="6378000" seed="0" cloud_altitude="4250" cloud_depth="950" local_sphere="0" local_sphere_centre="0 4250 0" local_sphere_radius="10000" local_sphere_falloff="1" local_sphere_value_at_radius="-0.5" density_shader="Density fractal 03" edge_sharpness="0.005" cloud_density="1" coverage_adjust="1" cloud_colour="0.349999994 0.349999994 0.349999994" scattering_colour="0.349999994 0.349999994 0.349999994" sun_glow_amount="1" sun_glow_power="1.25" light_propagation="2" light_propagation_mix="0.125" fake_internal_scattering="1" enviro_light="1" enviro_light_tint="1 1 1" darker_unresolved_scattering="1" anisotropic_enviro_light="1" altitude_offset_function="" altitude_offset_multiplier="1" depth_modulator="" depth_modulator_centre="0" final_density_modulator="" direct_light_modulator="" enviro_light_modulator="" ambient_light_modulator="" shadow_function="" ambient="0 0 0" fake_dark_power="0" fake_dark_sharpness="10" improved_lighting_model="1" flatter_base="1" invert_profile="0" base_wispiness="0.05" base_softness="0.1375" coverage_gamma="1" rendering_method="1" quality="1" number_of_samples="105" sample_jitter="1" ray_fuzziness="0" step_optimisation="0" enable_ray_traced_shadows="0" acceleration_cache="2" use_2D_shadow_map="0" shadow_map_resolution="200 200" shadow_map_blur_radius="2 2" use_voxel_buffer="0" voxel_buffer_resolution="100 20 100" use_voxels_to_accelerate_empty_space="1" visualise_voxels="0" use_voxels_for_shadows="1" voxel_shadow_threshold="4">
	</cloud_layer_v2></terragen_clip>