<?xml version="1.0" encoding="utf-8"?>
<terragen_clip>

	
	
	
	
<non_node>

<clip_output_connection node="Wetness" index="0"/><library_connection_tips/></non_node><colour_adjust_shader name="Colour adjust shader 01" gui_use_node_pos="1" gui_node_pos="-520 120 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" black_point="0 0 0" black_point_adjust="0" white_point="1 1 1" white_point_adjust="1" gamma="0.5 0.5 0.5" gamma_adjust="0.5" clamp_below_black="1" clamp_above_white="1">
	</colour_adjust_shader><reflective_shader name="Reflective shader 01" gui_use_node_pos="1" gui_node_pos="-420 40 0" gui_group="" enable="1" input_node="Colour adjust shader 01" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" reflectivity="1 1 1" reflection_tint="1 1 1" index_of_refraction="1.33" specular_highlights="1" highlight_model="1" highlight_intensity="1" caustic_intensity="1" specular_roughness="0.1" specular_roughness_function="Fractal breakup 01" specular_tweak="0.5" ray_traced_reflections="1" reflection_softness="0" number_of_samples="4">
	</reflective_shader><surface_layer name="Wetness" gui_use_node_pos="1" gui_node_pos="-300 -20 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" apply_colour="0" diffuse_colour="0.5 0.5 0.5" colour_function="" enable_test_colour="0" test_colour="1 0 1" luminous="0" luminosity_multiplier="1" luminosity_tint="1 1 1" luminosity_function="" displacement_direction="1" displacement_multiplier="1" displacement_function="" displacement_offset="0" smoothing_effect="0" smoothing_amount="1" child_layers="Reflective shader 01" coverage="1" fractal_breakup="0" breakup_shader="" fractal_contrast="0.5" invert_breakup="0" only_breakup_colour="1" blend_by_shader="0" blending_shader="" invert_blendshader="0" blend_as_coverage="1" limit_maximum_altitude="1" maximum_altitude="10.1729" max_alt_fuzzy_zone="0.5" limit_minimum_altitude="0" minimum_altitude="0" min_alt_fuzzy_zone="0" altitude_key="1" use_Y_for_altitude="1" limit_maximum_slope="0" maximum_slope_angle="60" max_slope_fuzzy_zone="20" limit_minimum_slope="0" minimum_slope_angle="30" min_slope_fuzzy_zone="10" slope_key="0" use_Y_for_slope="0" intersect_underlying="0" intersection_mode="0" intersection_zone="2" smoothing_scale="0" intersection_shift="2" min_intersection_shift="-2" fuzzy_zone_softness="1" smoother_fuzzy_zones_for_shading="0" smoother_fuzzy_zones_for_displacement="0">
	</surface_layer><power_fractal_shader_v3 name="Fractal breakup 01" gui_use_node_pos="1" gui_node_pos="-300 120 0" gui_group="" enable="1" input_node="" gui_use_preview_patch_size="0" gui_preview_patch_size="1000 1000" seed="60299" feature_scale="1" lead-in_scale="1000" smallest_scale="0.01" noise_octaves="19" obey_smoothing_filter="1" noise_stretch_XYZ="1 1 1" apply_high_colour="1" high_colour="1 1 1" apply_low_colour="0" low_colour="0 0 0" colour_contrast="0.5" colour_offset="0" colour_roughness="5" clamp_high_colour="0" clamp_low_colour="0" apply_displacement="0" displacement_direction="1" displacement_amplitude="1" displacement_offset="0" displacement_roughness="1" displacement_spike_limit="1" continue_spike_limit="0" adjust_coastline="0" coastline_altitude="0" coastline_smoothing="30" noise_flavour="0" ridge_smoothing="0.1" gully_smoothing="0.1" noise_variation="1" variation_method="2" buoyancy_from_variation="0" clumping_of_variation="0.25" better_colour_continuity="0" better_displacement_continuity="0" distort_by_normal="1" distortion_by_normal="5" lead-in_warp_effect="1" lead-in_warp_amount="1" less_warp_at_feature_scale="0" allow_vertical_warp="0" four-d_noise="0" four-d_noise_speed="0.1" reference_frame_number="0" blend_by_shader="0" blending_shader="" fit_blendshader_to_this="0" invert_blendshader="0">
	</power_fractal_shader_v3></terragen_clip>