Planetside Software Forums

General => Image Sharing => Topic started by: Esgalachoir on June 03, 2010, 09:02:07 PM

Title: Crater Lakes
Post by: Esgalachoir on June 03, 2010, 09:02:07 PM
Thanks to DandelO for his voronoi crack clips.  They really helped me understand the function nodes a bit better.  I'm trying to get back into TG2 because I got my hands on a new 6 core CPU(real time saver 8))
...Just beginning to understand the uses and potential exploits of TG2's node system, it's awesome! :o
I've got some problems with this image, particularly some parts of the noisy displacement but I'm arfraid to change it because I like the way it looks with the larger mountains.  I'm trying to work on a second version at a different angle with some planets in the backdrop.
Title: Re: Crater Lakes
Post by: Oshyan on June 04, 2010, 02:09:53 AM
That looks really cool! The rough displacement works quite well, though the sense of scale is admittedly odd. It's an interesting style though. Reminds me of a more realistic Spore.

- Oshyan
Title: Re: Crater Lakes
Post by: Esgalachoir on June 04, 2010, 02:30:53 AM
Thanks!  Yeah, I kind of flung the laws of scale out the door for this one...maybe in another project I'll get a little more down to earth  ;) ::)
Title: Re: Crater Lakes
Post by: domdib on June 04, 2010, 04:53:23 AM
Nice colours!
Title: Re: Crater Lakes
Post by: Kadri on June 04, 2010, 05:53:59 AM
Quote from: Oshyan on June 04, 2010, 02:09:53 AM
That looks really cool! The rough displacement works quite well, though the sense of scale is admittedly odd. It's an interesting style though. Reminds me of a more realistic Spore.

- Oshyan

I thought the same! It looks really nice  :)
Title: Re: Crater Lakes
Post by: inkydigit on June 04, 2010, 10:28:25 AM
surreal, but very nice!
Title: Re: Crater Lakes
Post by: Zairyn Arsyn on June 05, 2010, 06:35:11 PM
sometimes its good to let go of the sense of scale, it can make things more interesting..  :)
awesome you got a six core cpu.. great for rendering!  :)
Title: Re: Crater Lakes
Post by: Esgalachoir on June 05, 2010, 08:59:54 PM
Thanks guys.  Yeah, you can't be to inhibited :P...and yes, that 6-core is a rendering beast :o  It significantly speeds up the creative process.  I'm rendering a second picture with this planet, along with two others and some asteroids.  Doing the second image at .8 detail, 3600x1710 resolution, supersample prepass, and 6 anti-aliasing.  It's been rendering for 15 hours and it's more than halfway done.  I'll post it when I can.
Title: Re: Crater Lakes
Post by: Esgalachoir on June 06, 2010, 05:05:15 PM
Final Version.  I've got some very minor gripes, but I'm overall fairly happy with the final result.
Title: Re: Crater Lakes
Post by: Gforce on June 06, 2010, 05:55:08 PM
I like the variation in color. Nice image
Title: Re: Crater Lakes
Post by: domdib on June 06, 2010, 06:20:45 PM
Really nice surfacing. I think it would look better without the smaller planet in the background, but the foreground really shines.
Title: Re: Crater Lakes
Post by: dandelO on June 06, 2010, 06:31:46 PM
Nice, the new one is great, I like the shadows of the rims.

I knew someone would do better than my crack shader test.tgd images...

http://forums.planetside.co.uk/index.php?topic=7161.0
http://forums.planetside.co.uk/index.php?topic=7162.0
http://forums.planetside.co.uk/index.php?topic=7279.0

Quite similar scenes, I think. Except for the distances, of course. :)
Title: Re: Crater Lakes
Post by: Esgalachoir on June 06, 2010, 07:45:54 PM
Thanks everyone!  domdib, the little planet was actually one of my gripes, but it didn't cross my mind to just get rid of it.  Maybe I'll try a render without it when I can.  Either that or make it less noisy looking, but I like the idea of tossing it.
DandelO, those are nice...I'm trying to figure out how I didn't come across them while combing the forum...thanks again for the 'crack' ::)