Planetside Software Forums

General => Terragen Discussion => Topic started by: Dubbie on June 11, 2010, 01:55:34 AM

Title: Distorting Craters
Post by: Dubbie on June 11, 2010, 01:55:34 AM
Is there any way to warp a crater with the redirect shader but have the ground un-warped?

I want to use it to make an irregular shaped lake in the ground but I don't want the ground itself to be warped.

Thanks!
Title: Re: Distorting Craters
Post by: TheBlackHole on June 12, 2010, 04:36:45 PM
Try using a power fractal terrain in the crater's Rim Shader input. You can also make a heightfield and vertically offset it so it's below the terrain, then increase the border blending slider. Generate the heightfield and there you go. I haven't tried the heightfield method, but it should work.
Title: Re: Distorting Craters
Post by: Dubbie on June 14, 2010, 04:16:51 PM
Thankyou for the advice. I'll give it a try.