(http://www.terralights.de/files/albums/userpics/10002/thumb_untitled%7E1.jpg) (http://www.terralights.de/terralightsII/coppermine/displayimage/album=126/pid=3695.html)
Enjoy.
Fantastic! Great birds, really. They're so beautiful :)
great sand, though those shoes aren't very practical for the beach!!
:)
what worries me slightly is that her right hand seems a little necrotic, the skin color is much darker. But anyway, she's got a nice haircut ;)
I noticed it on her legs. Still, it's a really nice model. I um, did not look much farther than the model... :-X
Did you use Perlin Billows by any chance? :D
Quote from: FrankB on June 21, 2010, 05:49:49 AM
what worries me slightly is that her right hand seems a little necrotic, the skin color is much darker. But anyway, she's got a nice haircut ;)
hmmmm.. rigor mortis?
yeah, she does look a darker, klas must have dug her up :D :D
Quote from: PG on June 21, 2010, 08:09:36 AM
Did you use Perlin Billows by any chance? :D
or berlin pillows!!!
:D nice comments, thank you.
So what's wrong with the right arm? My first idea was that the sky is reflecting in the skin - I have added a reflective shader with ray traces reflections on the skin shader. But after some testrenders I found that the color on the arm is correct - all other parts are to bright and red ;) The color of the sand is done with two Power Fractal shader (yellow-orange-red) on the color input of a default shader, and the Diffuse colo(u)r was set to white (1). This was too much so the GI tinted the objects - except the parts that are facing up.
Anyway, this was only to test a sand shader with real world scaling.