Planetside Software Forums

General => Image Sharing => Topic started by: Klas on June 20, 2010, 04:49:58 PM

Title: Summer
Post by: Klas on June 20, 2010, 04:49:58 PM
(http://www.terralights.de/files/albums/userpics/10002/thumb_untitled%7E1.jpg) (http://www.terralights.de/terralightsII/coppermine/displayimage/album=126/pid=3695.html)

Enjoy.
Title: Re: Summer
Post by: FrankB on June 20, 2010, 04:59:44 PM
Fantastic! Great birds, really. They're so beautiful :)
Title: Re: Summer
Post by: inkydigit on June 21, 2010, 04:14:45 AM
great sand, though those shoes aren't very practical for the beach!!
:)
Title: Re: Summer
Post by: FrankB on June 21, 2010, 05:49:49 AM
what worries me slightly is that her right hand seems a little necrotic, the skin color is much darker. But anyway, she's got a nice haircut ;)
Title: Re: Summer
Post by: Henry Blewer on June 21, 2010, 08:00:26 AM
I noticed it on her legs. Still, it's a really nice model. I um, did not look much farther than the model... :-X
Title: Re: Summer
Post by: PG on June 21, 2010, 08:09:36 AM
Did you use Perlin Billows by any chance? :D
Title: Re: Summer
Post by: Zairyn Arsyn on June 21, 2010, 08:27:15 AM
Quote from: FrankB on June 21, 2010, 05:49:49 AM
what worries me slightly is that her right hand seems a little necrotic, the skin color is much darker. But anyway, she's got a nice haircut ;)
hmmmm.. rigor mortis?
yeah, she does look a darker, klas must have dug her up :D :D
Title: Re: Summer
Post by: inkydigit on June 21, 2010, 09:33:09 AM
Quote from: PG on June 21, 2010, 08:09:36 AM
Did you use Perlin Billows by any chance? :D
or berlin pillows!!!
Title: Re: Summer
Post by: MacGyver on June 29, 2010, 07:43:10 AM
Quote from: inkydigit on June 21, 2010, 09:33:09 AM
Quote from: PG on June 21, 2010, 08:09:36 AM
Did you use Perlin Billows by any chance? :D
or berlin pillows!!!

;D
Title: Re: Summer
Post by: Klas on June 29, 2010, 12:01:52 PM
 :D nice comments, thank you.

So what's wrong with the right arm? My first idea was that the sky is reflecting in the skin - I have added a reflective shader with ray traces reflections on the skin shader. But after some testrenders I found that the color on the arm is correct - all other parts are to bright and red ;) The color of the sand is done with two Power Fractal shader (yellow-orange-red) on the color input of a default shader, and the Diffuse colo(u)r was set to white (1). This was too much so the GI tinted the objects - except the parts that are facing up.
Anyway, this was only to test a sand shader with real world scaling.