Has anyone found a way to have a object population node select randomly from a variety of objects? For making dense vegetation etc... I have tried unsuccessfully with my limited knowledge. I have ended up making multiple object population nodes and randomizing some parameters but there is occasional overlap and it's doesn't seem to be an elegant solution.
Thanks!
Christian
I use distribution shaders and fractal breakup. Often I use the same distribution shader for several similar object types.
So far I have not been able to use multiple objects in a single population. I dont' fell that this is an issue. The single object population method gives a lot of control.
The population nodes currently support only one object model per population. This may change in the future, but for now using multiple populations is the only way to get multiple separate models populated. You can feed the output of whatever you're using to control distribution into the Blend Shader inputs of all of them though, which makes it fairly easy to restrict them to the same areas if desired.
- Oshyan