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General => Terragen Discussion => Topic started by: MGebhart on July 19, 2010, 10:38:11 AM

Title: TRex
Post by: MGebhart on July 19, 2010, 10:38:11 AM
Hi All,

I purchased a copy of Mudbox 2011 and Maya 2011 to advance my software knowledge and skills. This will be necessary to have a good foundation for entering the gaming industry. There are some well known Gaming Companies here in my new home of Dallas. Sweet.

I'm working in Mudbox and learning my way around the program. It is similar to ZBrush with some cool tools. Anyway, I'm working on a TRex as my first project and I will offer the completed file for your use. It would be nice to see a steamy, tropical render from you talented Terragen users.

This is taking me away from the Magnolia project, but I need to get the old portfolio current by adding images using the current tool sets utilized by Game developers.

Let me know if you are interested in the TRex and I will make it available.

Thanks.   
Title: Re: TRex
Post by: PG on July 19, 2010, 10:58:51 AM
Yeah I've got the trial of it, never really understood the principles behind modelling to get a good grip of it so my 3ds max trial went mostly unused.
Title: Re: TRex
Post by: Henry Blewer on July 19, 2010, 11:58:17 AM
Mudbox is the one which works kind of like clay is sculpted?

Pretty good start. Umm, new models for this type of carnivore now have the tail balancing the the head. Sort of a bridge type structuring. Then, there is the feathers theories. These may have had feathered bodies and bald heads; like buzzards today.
And finally the theory that they all died from cancer from using cell phones...

Edit: Cancel the tail head part. It's almost just right. :-[
Title: Re: TRex
Post by: MGebhart on July 19, 2010, 12:33:02 PM
I guess they didn't have hands free devices. LOL.
Title: Re: TRex
Post by: Zairyn Arsyn on July 19, 2010, 01:11:08 PM
Quote from: njeneb on July 19, 2010, 11:58:17 AM
Then, there is the feathers theories. These may have had feathered bodies and bald heads; like buzzards today.
And finally the theory that they all died from cancer from using cell phones...


CELL PHONES are dinosaur technologies   :D
Title: Re: TRex
Post by: MGebhart on July 21, 2010, 01:06:42 PM
I'm checking the displacement map quality in Terragen. So far so good.

Note: I'm thinking of having the Rex fighting a Velociraptor or two in the final render.
Title: Re: TRex
Post by: Henry Blewer on July 21, 2010, 01:10:41 PM
Looks good so far.
Title: Re: TRex
Post by: MGebhart on July 22, 2010, 06:36:57 PM
Mudbox is unstable and I got mad. Typical AutoDesk Crap.

Redoing the Rex in ZBrush.
Title: Re: TRex
Post by: Henry Blewer on July 22, 2010, 07:17:24 PM
Sorry. I hope it was not too frustrating.
Title: Re: TRex
Post by: MGebhart on July 23, 2010, 12:36:00 PM
Almost done with Mr. Rex. After he is complete I'll began the Velociraptor.

Title: Re: TRex
Post by: PG on July 23, 2010, 12:45:15 PM
Those eyes creep me the hell out, just way too human :-\ cool model though
Title: Re: TRex
Post by: airflamesred on July 23, 2010, 01:06:53 PM
looking good Marc
Title: Re: TRex
Post by: MGebhart on July 23, 2010, 01:39:12 PM
@PG

Me too. I will make them more lizard like in the final.
Title: Re: TRex
Post by: Zairyn Arsyn on July 23, 2010, 02:48:20 PM
Marc has a created a Human-Dinosaur hybrid

Title: Re: TRex
Post by: MGebhart on July 24, 2010, 07:36:46 PM
Creating a better sense of realisms. As you can tell I corrected the eye. ::)  

The finished scene will be Rex and a Raptor fighting over a dead Triceratops.

This will take some time to complete due to the time I wasted in Mudbox. Rats!

May need to create some prehistoric trees and such for the Terragen Render.

Also, here are the base meshes for the Tri and Rap.
Title: Re: TRex
Post by: MGebhart on July 27, 2010, 03:25:57 PM
Reworking the head.
Title: Re: TRex
Post by: MGebhart on August 23, 2010, 02:18:10 PM
I was not happy with my first model so, I redid it. This looks a ton better.

Now I will add the skin detail and paint the beast.

It would be cool if you guys and dolls would tell me how you would like to see the Rex posed and possibly painted since this will be for all to use.

Let me know.
Title: Re: TRex
Post by: Mandrake on August 23, 2010, 08:32:52 PM
Nice mesh Mark!
Title: Re: TRex
Post by: Henry Blewer on August 23, 2010, 09:05:16 PM
Probably mid-stride, or running. Looks good so far. I have tried to make dinos myself. It is very hard to get the widths correct. The heads are elongated and out of proportion to the rest of the body.
Title: Re: TRex
Post by: Dune on August 24, 2010, 02:19:50 AM
Nice dino, Marc. I would definitely do a version with its beak closed, but I think this stance is quite universally usable. Most time they would have been hopping around with their mouths shut. That would be more ideal for 'quiet, unaggressive' images with some dino's in a plain, wood or in a muddy creek. There's enough violence in the world already!

I think, but there has been some other ideas lately about very bright colors, that they were mainly 'lizard colored', but as you know, there's huge variety in lizard colors. But if you post this, why don't you add the plain UV map, so everyone can color the way they want?

---Dune
Title: Re: TRex
Post by: MGebhart on August 24, 2010, 07:30:49 AM
Thanks guys.

Dune: Good suggestions. Here is a kinda mid-stride pose. I think I'll make two versions, one with the mouth open and one closed.
Title: Re: TRex
Post by: chris_x422 on August 24, 2010, 08:54:46 AM
Big improvement on the model there.
The proportions look much more balanced too from that angle.

My favourite trex was in the last King Kong movie. It also had great colouring that suited lots of different environments.
Dark to light muted greens, and lots of dirt variations in-between the scales.

Chris
Title: Re: TRex
Post by: Kadri on August 24, 2010, 12:06:54 PM

Marc , this one looks much better ! You have advanced quite a lot  :)
Title: Re: TRex (Terragen Render on page 2)
Post by: MGebhart on August 26, 2010, 01:01:09 PM
Here is a render with the final pose in Terragen. The mesh integrity looks good in this render so, there shouldn't be any additional retopology necessary.

I will also create a female version of the Rex with less vibrant colors then what I have in mind for the male. Also, a unique pose.

Each model will be a separate file for placement in your scene.

Should have this done sometime next week if I don't get sidetracked.    
Title: Re: TRex
Post by: Henry Blewer on August 26, 2010, 05:34:58 PM
Looks like one of the rexes caught some tail. Great looking model Marc.
Title: Re: TRex
Post by: MGebhart on August 27, 2010, 08:08:28 AM
This is a sample of the polypaint process. I created an airbrush brush and laid down multiple colors and opacity strengths to build up color. This is just a test to see what size texture map will work. The map size on this render is 1280x1280.   
Title: Re: TRex
Post by: airflamesred on August 27, 2010, 08:36:39 AM
Nice work Marc. I love mesh painting its much more fun than doing it in photoshop
Title: Re: TRex
Post by: MGebhart on August 27, 2010, 09:08:33 AM
@ airflamesred,

You got that right.
Title: Re: TRex
Post by: MGebhart on August 27, 2010, 08:00:42 PM
Here is a detail start. I also included a lizard picture which I think would be a cool skin color.

What do you think?
Title: Re: TRex
Post by: Henry Blewer on August 27, 2010, 10:00:50 PM
The lizard skin looks like it could belong on the T-rex. Just to stir things up, how about feathers?
Title: Re: TRex
Post by: MGebhart on August 27, 2010, 10:19:17 PM
Quote from: njeneb on August 27, 2010, 10:00:50 PM
The lizard skin looks like it could belong on the T-rex. Just to stir things up, how about feathers?

It was among the last non-avian dinosaurs to exist prior to the Cretaceous–Tertiary extinction event.

I don't think a 6.8 metric ton lizard would make it off the ground, but possibly it had feathers. I'm not sure where I would put them. LOL!
Title: Re: TRex
Post by: Henry Blewer on August 27, 2010, 10:57:15 PM
I would have them cover the naughty bits. ;D
Title: Re: TRex
Post by: Dune on August 28, 2010, 02:07:09 AM
You'd need quite some feathers then  ;D
Title: Re: TRex
Post by: MGebhart on August 28, 2010, 07:28:35 PM
You guys are funny. ;D

Here is the effort so far. Getting closer.
Title: Re: TRex
Post by: Henry Blewer on August 28, 2010, 09:13:54 PM
The skin is really looking good.
Title: Re: TRex
Post by: MGebhart on August 28, 2010, 11:04:14 PM
Thanks, Henry. I always appreciate your involvement.
Title: Re: TRex
Post by: Dune on August 29, 2010, 06:04:21 AM
Thanks for showing your progress here, Marc. It's really evolving nicely. I like these muted colors. Don't forget the quiet type!
Title: Re: TRex
Post by: schmeerlap on August 29, 2010, 06:11:04 AM
He's looking very good now. Maybe dirty those toenails and fingernails a wee bit.

John
Title: Re: TRex
Post by: Volker Harun on August 29, 2010, 07:47:13 AM
I like it ... much!

Much!
Title: Re: TRex
Post by: MGebhart on August 30, 2010, 03:39:08 PM
Here is another idea for skin color.
Title: Re: TRex
Post by: Henry Blewer on August 30, 2010, 09:06:51 PM
The head might be too red. The shading on the rest is good.
Title: Re: TRex
Post by: Dune on August 31, 2010, 02:32:26 AM
QuoteThe head might be too red
That's because he's chasing a female!  ;D
Title: Re: TRex
Post by: RichTwo on August 31, 2010, 12:21:02 PM
Latest speculation by modern archeologists is that our friend T-Rex was most likely a scavenger rather than a predator.  Note the diminuative forelimbs: not much good for grabbing and holding prey.  Nor are the claws on the feet adapted for ripping flesh as those of a velociraptor are.  That being said, the red head may be appropriate for this guy - the same as a turkey vulture.

Really nice modelling that you are doing, Mark!
Title: Re: TRex
Post by: Henry Blewer on August 31, 2010, 12:24:56 PM
Good points. I can't imagine them turning quickly or stopping on a dime considering how big and heavy they were.
Title: Re: TRex
Post by: Floating.Point on September 04, 2010, 01:22:39 PM
Heya, Its coming along really nicely!
Some of the best CG Dino's Ive ever seen are by Hive Studios in The Blue Mountains (Australia)
Check them out here (for some inspiration  :)):
http://www.hivestudios.com/HIVE2.0/2Products_PALEOWORLD.html

(http://www.hivestudios.com/HIVE2.0/2Products_PALEOWORLD_files/shapeimage_5.png)
Title: Re: TRex
Post by: MGebhart on September 04, 2010, 02:25:56 PM
Floating.Point,

Very cool. Thank you.
Title: Re: TRex
Post by: MGebhart on September 06, 2010, 03:17:58 PM
This will take a bit longer to finish due to adding a greater level of detail.
Title: Re: TRex
Post by: airflamesred on September 07, 2010, 04:13:43 PM
looking good Marc
Title: Re: TRex
Post by: Dune on September 19, 2010, 06:56:16 AM
Incredibly detailed, Marc. Fantastic.
Title: Re: TRex
Post by: PabloMack on September 21, 2010, 01:48:03 PM
Quote from: Rich2 on August 31, 2010, 12:21:02 PM
Latest speculation by modern archeologists is that our friend T-Rex was most likely a scavenger rather than a predator.  Note the diminuative forelimbs: not much good for grabbing and holding prey.  Nor are the claws on the feet adapted for ripping flesh as those of a velociraptor are.  That being said, the red head may be appropriate for this guy - the same as a turkey vulture.

Archeologists don't study such things as T. Rex (more like pottery and other "artifacts" made by recent man).  That is the job of Paleontologists (Palaeontologists if you are British). Many theropods with sickle claws were predominantly small pack animals that were smaller than many of their prey. They probably used them to "climb their prey" in much the same way that power linemen climb "telephone poles" using their ankle spikes. Hand claws would have been useful for holding on so they don't fall off.  Their teeth and jaws did most of the damage. Since T. Rex was so large, they wouldn't have been able to climb their prey in this manner and, likewise, would not have needed long hand claws to hold on to keep their balance.  Their enormous jaws and talons would have been enough to dispatch and dismember their prey without the need for arms.  The number of Triceratops remains with healed bone damage matching size and shape of Tyrannosaurus teeth is enough to show that T. rex did actively attack live prey. There is no doubt that they would have eaten suitable carrion if it presented itself. Even lions pirate kills from other animals and take carrion as it offers much less work and risk of injury than the alternative of dispatching fresh prey. There is a strong trend for reduction in usage of the forelimb in all theropods because the theropod neck and jaws are/were so versatile, many didn't have much need for forelimbs.  This lack of need for usage of the forelimb in activities like predation is indeed what freed up the forelimbs for nuptial display, flash colors and flight in birds.
Title: Re: TRex
Post by: MGebhart on September 21, 2010, 03:21:13 PM
@PabloMack: Good info. Thanks.