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General => Image Sharing => Topic started by: inkydigit on July 27, 2010, 06:03:15 AM

Title: where's me gyroid? **UPDATED**
Post by: inkydigit on July 27, 2010, 06:03:15 AM
I made some Gyroids in K3DSurf, these sculptures make a fabulously resonant sound when you beat them like a drum!
I have a few tweaks to do, and a whole lot of other versions to experiment with, minor colour/contrast/saturation/levels adjustments in pw.
Title: Re: where's me gyroid?
Post by: schmeerlap on July 27, 2010, 06:19:05 AM
bless my aching lamellar copolymers! Them's nice ones.  ;D
I guess one of the tweaks is to erase or attach that rogue triangle above the left gyroid. But, as I say, nice.

John
Title: Re: where's me gyroid?
Post by: inkydigit on July 27, 2010, 06:22:29 AM
cheers John, indeed rogue triangles must be eliminated....
:)
Title: Re: where's me gyroid?
Post by: Zairyn Arsyn on July 27, 2010, 08:14:51 AM
those edges are sharp! sharp enough to cut pixels!
Quote from: inkydigit on July 27, 2010, 06:22:29 AM
rogue triangles must be eliminated....
:)
:D :D funniest thing I've heard this morning...
Title: Re: where's me gyroid?
Post by: domdib on July 27, 2010, 04:15:26 PM
ENGAGE THE DETRIANGULATOR!!! Funky stuff, inky.
Title: Re: where's me gyroid?
Post by: Dune on July 28, 2010, 02:29:44 AM
Quotethese sculptures make a fabulously resonant sound when you beat them like a drum!
I tried, but nothing happened but a smashed computer screen...
>:(
Title: Re: where's me gyroid?
Post by: Zairyn Arsyn on July 28, 2010, 10:04:19 AM
Quads will be spared... :D :D
Quote from: domdib on July 27, 2010, 04:15:26 PM
ENGAGE THE DETRIANGULATOR!!! Funky stuff, inky.

i look forward to the next version.
Title: Re: where's me gyroid?
Post by: RichTwo on July 28, 2010, 12:03:54 PM
Nice and weird, Jason.  I wonder what one of those would look like hanging off one of my Mojoliths...?
Title: Re: where's me gyroid?
Post by: inkydigit on July 28, 2010, 01:48:00 PM
thanks everyone...I will post the next version soon...
for Rich and anyone else...
here is one medium poly tgo for you...
have fun:
http://www.mediafire.com/?q9rw85ag8hawnbc (http://www.mediafire.com/?q9rw85ag8hawnbc)
Title: Re: where's me gyroid?
Post by: choronr on July 29, 2010, 11:46:18 PM
Jason, I think you've been bit by the Rich2 bug for unusualitis. This is a good thing however ...keep on!
Title: Re: where's me gyroid?
Post by: inkydigit on August 05, 2010, 05:41:05 AM
more iso surface fun, again sculptures created in k3dsurf, modified in blender and converted to tgo, vegetation by Walli, Klas, and Lightning, atmo and clouds by me, and minor colour/levels etc tweaks in pw...
thanks for dropping by, again!~
:)
Title: Re: where's me gyroid?
Post by: inkydigit on August 05, 2010, 05:42:18 AM
update no. 3....as above, just some reseeding/population tweaks...
Title: Re: where's me gyroid? **UPDATED**
Post by: Klas on August 05, 2010, 07:11:14 AM
Hi inkydigit, great, but what I don't like in this pictures is that the horizon is visible behind the trees. Here is what I would do:
Adding a population of the trees and set the y-transform for the object to a negative value, for example -7 if the tree is 10m then adding a displacement shader for the population at the end of the shaders as terrain for the population to vary the height of objects.
Title: Re: where's me gyroid? **UPDATED**
Post by: inkydigit on August 05, 2010, 07:28:26 AM
thanks klas, that looks like a neat way of solving that particular problem, I did try to minimize the effect by adding a small terrain in the background, but I may also try a low poly population of trees/shrubs also....cheers
Jason
Title: Re: where's me gyroid? **UPDATED**
Post by: domdib on August 05, 2010, 07:58:34 AM
The lighting on these new ones, particularly in the first, makes them look more real. Nice!