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General => Image Sharing => Topic started by: Zairyn Arsyn on August 08, 2010, 02:38:23 PM

Title: skyscrapers-Update
Post by: Zairyn Arsyn on August 08, 2010, 02:38:23 PM
this is just a preview of an upcoming project i'm working on (its a big one)
a future cityscape render i have have been commissioned to do for a friend. :)

these two buildings haven't even been built yet
most of the other buildings i will be re-creating are real buildings

in front: Del Villar
in back: Union Station Tampa
Title: Re: skyscrapers-Wip
Post by: jbest on August 08, 2010, 02:53:52 PM
Wow, those buildings are cool. How did you do that?
Title: Re: skyscrapers-Wip
Post by: FrankB on August 08, 2010, 03:51:58 PM
I like them, too!
Title: Re: skyscrapers-Wip
Post by: Henry Blewer on August 08, 2010, 04:22:17 PM
They look great. Sounds like a large project.
Title: Re: skyscrapers-Wip
Post by: Zairyn Arsyn on August 08, 2010, 06:55:18 PM
@ Jbest - these buildings were modeled with lightwave 3d
im using whatever concept art/photos/renderings/info i can find to create these
google earth/google streets is also helpful.

@henry - its a VERY LARGE project.  :D
i have at least 35+ buildings to do.
modeling the selected buildings is just part of it.





Title: Re: skyscrapers-Wip
Post by: MGebhart on August 09, 2010, 11:55:36 AM
Nice work on the windows. Are you using a chrome shader?

This will be great to see when the project is done.

Thanks for sharing.
Title: Re: skyscrapers-Wip
Post by: Zairyn Arsyn on August 09, 2010, 01:06:56 PM
yes, i am using the chrome shader (yours)

Title: Re: skyscrapers-Wip
Post by: MGebhart on August 09, 2010, 02:44:56 PM
Sweet. I never would have thought of using the shader for window glass. It looks terrific.
Title: Re: skyscrapers-Wip
Post by: Zairyn Arsyn on August 09, 2010, 10:22:04 PM
yeah, the default shader reflections did'nt seem to work, very well, no results, also tried the water shader.

so i tried your chrome shader, it worked.

Title: Re: skyscrapers-Wip
Post by: Zairyn Arsyn on August 10, 2010, 09:49:17 PM
a list of some of the real buildings (with pics)
http://www.emporis.com/en/wm/ci/bu/?id=102589
i'm currently working on One Tampa City Center.  :)

tomorrow i'm going off on a much needed vacation, i will be gone for about seven days, and i probably wont have any internet access while i am away.
after that i'll be ready to get back to modeling and rendering
Title: Re: skyscrapers-on NWDA CS
Post by: Zairyn Arsyn on August 26, 2010, 04:15:09 PM
-Update-
should have another skyscraper out soon....

i think i am going to put the buildings i make out on the NWDA community store pretty soon..
interested?
i'm pretty sure you would be...

they will likely come in both TGO and OBJ formats, complete with mid or high resolution textures when needed..

Title: Re: skyscrapers-on NWDA CS
Post by: Henry Blewer on August 26, 2010, 05:32:34 PM
Corporate parks coming soon... 8)
Title: Re: skyscrapers-on NWDA CS
Post by: Zairyn Arsyn on August 26, 2010, 07:34:19 PM
yeah, planetside park, NWDA plaza park, Walli forest park, MGebhart park.....
Quote from: njeneb on August 26, 2010, 05:32:34 PM
Corporate parks coming soon... 8)
:D
Title: skyscrapers-OTCC
Post by: Zairyn Arsyn on August 31, 2010, 06:33:07 PM
upcoming-
One Tampa City Center...

(a preview)
more textures coming soon
Title: Re: skyscrapers-OTCC
Post by: Kadri on August 31, 2010, 08:14:55 PM

Looks nice already , Zaai999  :)
Do you want to use Soft Shadows ?
Title: Re: skyscrapers-OTCC
Post by: Zairyn Arsyn on August 31, 2010, 10:14:21 PM
not on purpose kadri, i left soft shadows on in a previous render (with the other two buildings)
it was'nt really a problem, i left it running overnight, and i had work the next day.
Title: Re: skyscrapers-OTCC
Post by: Kadri on August 31, 2010, 10:15:31 PM
Quote from: zaai999 on August 31, 2010, 10:14:21 PM
not on purpose kadri, i left soft shadows on in a previous render (with the other two buildings)
it was'nt really a problem, i left it running overnight, and i had work the next day.

Thanks , Zaai999  :)
Title: skyscrapers-Update
Post by: Zairyn Arsyn on September 11, 2010, 12:51:01 PM
the skyscraper's geometry is complete, but i've run into UV unwrapping problems, and i had to use a custom UV unwrapping method to get it right
should be around soon
Title: skyscrapers-OTCC
Post by: Zairyn Arsyn on September 12, 2010, 11:23:21 PM
One Tampa City Center.
got around the uv unwrapping problem.

90,640 vertices/68,927 polygons

C&C welcome
Title: Re: skyscrapers-OTCC
Post by: inkydigit on September 13, 2010, 06:10:58 AM
crisp and clean looking models...very nice work!
Title: Re: skyscrapers-OTCC
Post by: Henry Blewer on September 13, 2010, 08:53:29 AM
Really sharp looking. This project will be quite awesome!
Title: Re: skyscrapers-OTCC
Post by: Zairyn Arsyn on September 13, 2010, 09:33:37 AM
forgot to mention this but One Tampa City Center's height from ground from top roof is 573 ft. / 174 m.
full height is 629 ft. / 191 m.  8)

i will start on the next one today :)
Title: Re: skyscrapers-OTCC
Post by: jbest on September 17, 2010, 01:18:15 AM
This is looking great Lane! Looking forward to more!
Title: Re: skyscrapers-OTCC
Post by: Zairyn Arsyn on September 17, 2010, 06:41:25 PM
one last render for now-
watch out, its 2500x4000 px.

http://fc07.deviantart.net/fs71/f/2010/260/e/a/post_wip_skyscrapers_by__zagadka_-d2yx9dg.jpg
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 02, 2010, 04:24:11 PM
found some workarounds to lightwave's crummy UV unwrapper.

textures were baked within LW (cubic projection) 8192x8192

Wachovia center - wip

personally i like the design of this one

C&C welcome!
Title: Re: skyscrapers-Update
Post by: MGebhart on October 02, 2010, 08:38:51 PM
Very cool building, zaai999. Great project.
Title: Re: skyscrapers-Update
Post by: Henry Blewer on October 02, 2010, 08:48:58 PM
It would be neat to see these buildings rendered together. It would also let you see if there might be memory issues.
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 02, 2010, 09:19:13 PM
looking forward to TG2 64 :)
Quote from: njeneb on October 02, 2010, 08:48:58 PM
It would be neat to see these buildings rendered together. It would also let you see if there might be memory issues.
there will two versions of this building, this one, and a future one that is taller.

higher res=
http://fc04.deviantart.net/fs71/f/2010/275/b/4/wip_skyscraper_no__4_by__zagadka_-d2zyc5b.jpg

Title: Re: skyscrapers-Update
Post by: Dune on October 03, 2010, 03:06:55 AM
Quotefound some workarounds to lightwave's crummy UV unwrapper.
Could you elaborate on this?
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 03, 2010, 11:31:34 AM
PLG UV tools

http://homepage2.nifty.com/nif-hp/index2_english.htm

still getting my head around some of the features.
Title: Re: skyscrapers-Update
Post by: Dune on October 04, 2010, 03:30:28 AM
Thanks Zaai!
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 04, 2010, 08:13:31 AM
a few more textures to paint/bake and it should be ready for a final render.
Title: Re: skyscrapers-Update
Post by: Henry Blewer on October 04, 2010, 09:25:26 AM
I am looking forward to it.
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 04, 2010, 09:55:47 AM
should'nt take to long, the uv meshes aren't 100% perfect though, found some distortions in one, had to manually fix it.
Title: Re: skyscrapers-UV mesh issues
Post by: Zairyn Arsyn on October 05, 2010, 11:34:09 PM
finished the textures last night, but now i've ran into a different issue thats holding me back - poseray appears to be messing up the UV maps when i load the object before i export it, making it so the textures dont display correctly in the render
Title: Re: skyscrapers-UV mesh issues
Post by: Zairyn Arsyn on October 05, 2010, 11:36:24 PM
messed up textures
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 07, 2010, 10:30:21 AM
i'm trying blender's UV mapping system, seems like it unwraps things more correctly

lightwave seems to distort/stretch pieces of the mesh at times
Title: Re: skyscrapers-Update
Post by: Henry Blewer on October 07, 2010, 04:55:40 PM
Blender will do strange things also. It  is crucial that the unwrap uses the object center for proper alignment.
I have found Blender UV to be a royal pain... Maybe I just need more practice with it.
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 08, 2010, 09:50:49 AM
had some success with blender, but still having the same problem when i load the objects into poseray
must be some sort of problem with the verts or polys

aggravating...
Title: Re: skyscrapers-Update
Post by: Henry Blewer on October 08, 2010, 01:44:25 PM
I had the same problem. I think that changing the mapping to cubic solved it. I don't remember exactly. It was something like that.
Title: Re: skyscrapers-Update
Post by: Zairyn Arsyn on October 08, 2010, 02:13:35 PM
if only TG2 had cubic mapping...    :(

that would simplify things a bit in my case. :)