Planetside Software Forums

General => Image Sharing => Topic started by: ra on August 17, 2010, 06:19:52 AM

Title: High Anxiety - animation
Post by: ra on August 17, 2010, 06:19:52 AM
Hi there,

here is an animation I just created. Enjoy.

http://vimeo.com/14176961
Title: Re: High Anxiety - animation
Post by: domdib on August 17, 2010, 06:51:40 AM
Nice way to show off an interesting landscape. A few weird shadow flickers, but otherwise good.
Title: Re: High Anxiety - animation
Post by: dandelO on August 18, 2010, 01:37:24 PM
Nice, I think the take off especially looks excellent!
Title: Re: High Anxiety - animation
Post by: Oshyan on August 20, 2010, 03:39:02 AM
You should be able to address the shadow issues with the Ray Detail Region in the Advanced tab of the Renderer node. This thread discusses the setting and links to more info: http://forums.planetside.co.uk/index.php?topic=10467.0

I would suggest trying 0.25 at first. Try .5 and then 1 if that does not fix it.

- Oshyan
Title: Re: High Anxiety - animation
Post by: ra on August 20, 2010, 02:07:06 PM
Quote from: Oshyan on August 20, 2010, 03:39:02 AM
You should be able to address the shadow issues with the Ray Detail Region in the Advanced tab of the Renderer node. This thread discusses the setting and links to more info: http://forums.planetside.co.uk/index.php?topic=10467.0

I would suggest trying 0.25 at first. Try .5 and then 1 if that does not fix it.

- Oshyan

Thanks a lot for the information!  ;D
Title: Re: High Anxiety - animation
Post by: Hetzen on August 21, 2010, 06:45:15 PM
I really love the mood on this. The music and the camera move. Just to point out you've just been slapped with gimble lock around 00:16 where the camera gets confused with it's axis, hence the blip in it's movement.

I'd like to see this with more frames. The pace with time stretching is right, but the stepping is obvious. You might also want to break up your global texture with continent/mountain range/plains differences when you get into high orbit. The texture becomes obviously repetitive. You could actually dwell on your start frame for longer.

Part of me want's to see warp speed when the beat kicks in, to a neighboring moon maybe.  8)