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General => Image Sharing => Topic started by: dandelO on August 29, 2010, 04:22:30 PM

Title: Glacio
Post by: dandelO on August 29, 2010, 04:22:30 PM
I've been watching my Planet Earth box set again... ;)

Thought I'd give a glacier a shot, here's attempt 1(actually, about attempt 2 or, 3, still working it...).
It contains Walli's pines, his 'broken trees' and Marc's log.tgo(difficult to see but it's there too).

[attachimg=#]

Cheers for looking! :)
Title: Re: Glacio
Post by: FrankB on August 29, 2010, 04:27:20 PM
impressive, (although) it has a painterly look. Which I like a lot in this render!

Cheers,
Frank
Title: Re: Glacio
Post by: Henry Blewer on August 29, 2010, 07:50:47 PM
I think it has a 19th century glass plate look myself. Maybe Admiral Byrd took he shot? :)
Title: Re: Glacio
Post by: Jack on August 29, 2010, 08:18:52 PM
hey looking good^^
the glacier needs a lot more surface morain on the lower part of the glacier almost totally covered to be honest. and you need some lateral morains on either side it will also be cool in the foreground if you had a meltwater lake or braided river ;)

Newzealand has lots of glaciers and im sitting my geo peper on glaciers hehe ;D
Title: Re: Glacio
Post by: Dune on August 30, 2010, 02:41:07 AM
This is indeed very painterly, great atmosphere. If you read the text about the broken trees and look it's obvious, but at my very first glance I thought it was a small scale landscape with grass poking through (sorry). May I provide you with an idea? Why not put a small bunch of perhaps bald and half dead trees on the rocky outcrop right in the center. This copse may have just survived, awaiting being overrun by the ice eventually, and would really explain right away.
Otherwise, really nice. I downloaded into my folder of 'great works by others' anyway.

---Dune
Title: Re: Glacio
Post by: chris_x422 on August 30, 2010, 05:30:19 AM
Looking good, I like this a lot!

Most glacier shots are far too clean, I like the dirty edges and broken elements.

Chris
Title: Re: Glacio
Post by: nethskie on August 30, 2010, 12:07:49 PM
amazing!
Title: Re: Moonshine
Post by: dandelO on August 30, 2010, 02:51:33 PM
Thanks, folks! Ulco, I always have that scaling problem! There was actually trees there on that mound, I painted them out of the distribution as they looked out of place to me at the end of the glacier, damn! :D And, wowie! A positive comment from a real rendering hero of mine and a real grandmaster of these arts, that we all would do well to be even half as skilled as! Cheers, Chris! :)
Title: Re: Moonshine
Post by: dandelO on August 30, 2010, 04:26:05 PM
I re-rendered the mid-portion again with trees, can't upload images from my phone here, though. I'll pop it up next time I'm online properly...
Title: Re: Glacio
Post by: dandelO on August 30, 2010, 04:30:40 PM
Woohoo! I found a wireless network on my laptop, that never works, weird it's working now.

Anyway, here's the re-rendered one:

[attachimg=#]
Title: Re: Glacio
Post by: Kadri on August 30, 2010, 05:31:34 PM
Looks nice DandelO!
I am not sure but if you use an other kind of displacement (your crack nodes?) with smaller attributes on the glacier and (maybe) the foreground it would look maybe better...
I want to make one (when i don't know :)) glacier image too. But it was harder as i thought !
Title: Re: Glacio
Post by: dandelO on August 30, 2010, 05:38:57 PM
I considered this, Kadri(the cracks).
I'd like to try to get some good looking moulins and cracks, the trouble is render time, with the displacement and translucency here. I'll keep plugging away and try some lower quality render/GI settings...
Title: Re: Glacio
Post by: Kadri on August 30, 2010, 05:46:19 PM
Quote from: dandelO on August 30, 2010, 05:38:57 PM
I considered this, Kadri(the cracks).
I'd like to try to get some good looking moulins and cracks, the trouble is render time, with the displacement and translucency here. I'll keep plugging away and try some lower quality render/GI settings...

By the way DandelO , i didn't go to much in that direction , but water and that kind of things are too scary for me from render time aspect .
How long did your image take to  render? Just curious  :)
Title: Re: Glacio
Post by: dandelO on August 30, 2010, 07:59:48 PM
Well, I overdone the render settings for the above image because I was going out late for the night to a birthday party and I had the render time to spare.
The above was a terrible 10.5 hour long render, but I thought, what the hell, I won't be here anyway! :D Render details of 0.85, AA 6max(completely un-required and the main culprit of the long render time), GI 2/4. Atmo' samples were 48 here.

This test render(ugly) I'm attaching next actually had higher GI(3/3) but lower AA(4max) and atmo' (32 samples). The main render detail was 0.65, I think.
Of course, there are no enabled objects here, one less cloud layer and, the image is a bit smaller. Displacement is also significantly less on the glacier and there is no reflectivity on the stones at the foot. It took just under 1.5 hours for me to render that one. There's not too much difference in overall render quality at all, though, it all adds up! ;)

I only render on 2x 2ghz cores and, usually, I don't go over 4 or 5 hours for a main render.
Title: Re: Glacio
Post by: Kadri on August 30, 2010, 08:02:41 PM

Thanks , DandelO :)
Title: Re: Glacio
Post by: Dune on August 31, 2010, 02:46:57 AM
This is great, dandel0. Perhaps a few dead ones at the side of the copse? Did you re-render the whole thing, not just the central part? I agree with Kadri about the cracks, although I do like the softness. It somehow reminds me of this (old) American painter who did coasts... can't remember the name.
Title: Re: Glacio
Post by: jbest on August 31, 2010, 02:56:30 AM
Quite an icy look.
Title: Re: Glacio
Post by: dandelO on August 31, 2010, 05:22:13 PM
I only rendered the portion in the centre again, Ulco. I will probably re-render the entire thing after a few tweaks, I haven't really opened TG for anything serious for a couple of days, I'll get back to this at some point. And, cheers, jbest! :)