Hi,Friend this is my first post here & i want to know ..is this possible to create hyper real iceberg in Terragen.Here is some reference image which i want to mimic in CG
(http://fc06.deviantart.net/fs38/f/2008/355/e/f/Into_the_Unknown_by_kerembeyit.jpg)
(http://www.dylancolestudio.com/Matte/personal/images/ICETRAIN_Cliff_MPv01.jpg)
(http://www.dylancolestudio.com/Matte/personal/images/ICETRAIN_Cliff_MPv01Detail.jpg)
Will Appreciate for Help.Thank you
Quote from: ruchitinfushion on September 04, 2010, 02:03:37 PM
is this possible to create hyper real iceberg in Terragen.
Hi unfortunately Terragen 2 doesn't yet support SSS which I think you would need to create "hyper real" icebergs.
It's been done. It requires a high translucency and tricky lighting. I am not sure how to do it.
Here's a post to Kevin F's tgc http://forums.planetside.co.uk/index.php?topic=8673.0
And the search http://forums.planetside.co.uk/index.php?action=search2 just type in 'ice'
@reck Before doing shading & lighting ,first i want to create high detail model.
njeneb Any idea abt procedural modeling or image mapping modeling of iceberg.Thanx for link.
Both techniques would work. I favor procedural myself. Perhaps using several height fields, some power fractals for details, and the twist and shear shader would do the trick.
Those Dylan Cole / Cosmic Motors collaborations are awesome, literally. I am in awe every time I look at them!
If kevins ice wasnt such a render ravishing *!*@(!)** we would be seeing so many beautiful ice renders...
So yeah, TG2 can do it... but not with a magic "make awe inspiring ice" button!