Planetside Software Forums

General => Image Sharing => Topic started by: dandelO on September 12, 2010, 09:46:16 AM

Title: L'ascensiO Finale (or, v.3)
Post by: dandelO on September 12, 2010, 09:46:16 AM
Eez beeg wan, no?

The climbers are still a bit too big for real scale but if I make them any smaller they're even less perceptible.

[attachimg=#]

Cheers! :)
Title: Re: AscensiO
Post by: Henry Blewer on September 12, 2010, 10:16:15 AM
Art is subjective. Since this is art... The climbers are fine. Looks really good. Maybe higher contrast would help?
Title: Re: AscensiO
Post by: Kadri on September 12, 2010, 10:25:52 AM
Nice one DandelO :)
As Henry said a little level - contrast kind of post would be good ( if you are not after this kind of haze effect of course ).
Can you scale art ...ooops! ...hmm ! ....  I mean there isn't any problem with the scale ; not for me at least ;)
Title: Re: AscensiO
Post by: schmeerlap on September 12, 2010, 11:04:07 AM
See, eez mucho grande; heh . . . eez mucho meestee . . . . noh, hombre?

John
Title: Re: AscensiO
Post by: airflamesred on September 12, 2010, 02:13:02 PM
Could I sugest a hi-viz jacket or a backpack with a contrasting colour
Title: Re: AscensiO
Post by: dandelO on September 12, 2010, 03:11:39 PM
I'd never normally leave a render so misty and washed out but, I kind of liked it here. It is a bit much, though.
There was also a ski-lodge and buildings on the top near the highest climbers, I thought better of them because the last lodge should probably be some distance below the summit.
I'm making some adjustments, anyhow. I quite like this POV.
Title: Re: AscensiO
Post by: domdib on September 12, 2010, 05:12:05 PM
Yes, a little less hazy would be good, and airflamesred's suggestion would make the climbers stand out a little more. But the scale is very nice.
Title: Re: AscensiO
Post by: jbest on September 12, 2010, 07:29:39 PM
Haha if you hadn't said there were climbers I might not even have noticed them!

Great work here DandelO.
Title: Re: AscensiO - v.2
Post by: dandelO on September 13, 2010, 12:26:44 PM
I made a fairly better scene out of this one, I think.

[attachimg=#]

Thanks for looking! :)
Title: Re: AscensiO + v.2
Post by: airflamesred on September 13, 2010, 12:59:27 PM
Now the haze has cleared it looks better. Did you use any soft shadow? I can't decide whether seeing the top adds to the sense of scale or not. Nice, engaging image
Title: Re: AscensiO + v.2
Post by: RArcher on September 13, 2010, 01:15:40 PM
Very nice, the mountain texture totally looks painted.  Now you just need some ski trails from the climbers coming back down.
Title: Re: AscensiO + v.2
Post by: Kadri on September 13, 2010, 01:54:30 PM
Yes it looks like a painting! Nice  :)
Title: Re: AscensiO + v.2
Post by: dandelO on September 13, 2010, 03:44:23 PM
Cheers, folks. :)

I like the rock shaders but the mountain could still use some small displacements, the corners and edges are too smoothly rounded. I didn't touch the atmosphere, except to raise samples and add a very little bit of 'fake dark power'. The camera settings were where the blue atmo' glow was being exploited before, a bit too much! ;)

I might do a terrain pass render with some added small features and do some post work work with that, I can't be bothered doing another full render, since adding the cloud layers and increasing atmosphere samples has roughly tripled the render time over the first image in this post but I've already intrigued myself over some other things to play with just now.

Right, ta! (http://www.youtube.com/watch?v=Cg5MJyEHKGo)

*Edit: Yes, I used default soft shadows.
Title: Re: AscensiO + v.2
Post by: dandelO on September 13, 2010, 06:45:03 PM
Got a final render of this running now, without a plastic mountain and more cloud samples. I've had a go rendering out layer masks and terrain passes and I have decided that a full final render will be better than anything I can comp' together, my 2D skills aren't too great and I couldn't create anything better than an actual render of the complete scene.

Probably post it tomorrow because I'll need to do a little touching up as I'm facing some 'hot-pixel' problems with the snow layer...

[attachimg=#]
Title: Re: L'ascensiO Finale
Post by: dandelO on September 13, 2010, 09:58:05 PM
Here's the last one, then;

[attachimg=#]

I did some optimizing so, it was over a third quicker than the previous one, with the plastic mountain. There's a bit less cloud grain now and the mountain has a better surface displacement, I think.

Cheers, again! :)
Title: Re: L'ascensiO Finale (or, v.3)
Post by: choronr on September 13, 2010, 11:34:59 PM
Do I see a little guy who reached the summit? If so, please deliver some oxygen quickly.

Martin, in all, you've delivered a beauty here.
Title: Re: L'ascensiO Finale (or, v.3)
Post by: domdib on September 14, 2010, 05:37:52 AM
Yes, the mountain looks great now. Excellent work!
Title: Re: L'ascensiO Finale (or, v.3)
Post by: Zairyn Arsyn on September 14, 2010, 08:44:28 AM
very cool dandel0,  :)

I'm on my way to the second base camp, then the summit!  :D
Title: Re: L'ascensiO Finale (or, v.3)
Post by: schmeerlap on September 14, 2010, 12:28:24 PM
Very good, Martin. Nice mountain.
I'm heading for that wee cabin where I just know there serving the gluewein.

John