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General => Image Sharing => Topic started by: Kevin F on September 14, 2010, 02:41:51 PM

Title: On the beach
Post by: Kevin F on September 14, 2010, 02:41:51 PM
Here's a new one for comment.
Turned out nice I think, but I'm going to do a few alternatives with different lighting, POV and composition.
Suggestions welcome.

Eucalyptus Collina - Divinity digital
Birds and Boat from artist-3d.com/free_3d_models
All the rest mine!
Title: Re: On the beach
Post by: RArcher on September 14, 2010, 03:43:32 PM
My suggestion would be to remove the two big rocks and crop the image to be just the top third and have it be a panoramic format render. 
Title: Re: On the beach
Post by: dandelO on September 14, 2010, 03:46:27 PM
Nice one, Kevin F, I like it. I think that's a good idea as well, RArcher, except, I've never known a rock to sail! ;)
Title: Re: On the beach
Post by: RArcher on September 14, 2010, 03:52:08 PM
 ;D  That's funny, I really thought it was just a weird shaped rock!
Title: Re: On the beach
Post by: airflamesred on September 14, 2010, 03:54:27 PM
Two big rocks? I think the rock adds to the composition though doesn't right (too big?) At first glance I thought it was an anoexic kangaroo on the right!
Title: Re: On the beach
Post by: Kadri on September 14, 2010, 04:01:16 PM
Very nice image , Kevin  :)

You could do what Ryan says and it would look maybe much better .
The lower part has kind of a strange shadow problem .
The stones are  like floating on the air. They have shadows but very dull ones .
In the upper part it isn't so obvious.

Title: Re: On the beach
Post by: Kevin F on September 14, 2010, 05:31:11 PM
Quote from: RArcher on September 14, 2010, 03:52:08 PM
;D  That's funny, I really thought it was just a weird shaped rock!

What? Did you just look at the thumbnail?  - That's so weird!
The rock was there cos I like it, but it might well go and the boat was to give a sense of proportion. The top third is nice but... I like the sand in the lower third. So...hmm.
Title: Re: On the beach
Post by: RArcher on September 14, 2010, 06:46:31 PM
I was looking at it with my monitor at work which is old, failing, and way too dark.  At home now and the boat looks like a boat! But I still stand by the composition adjustment!  ;D
Title: Re: On the beach
Post by: schmeerlap on September 14, 2010, 07:09:29 PM
I really like this render. I too like the sand texture. Suggestions for improvement . . . I'd replace that one melon-shaped rock with two or three large boulder-sized fake stones, they would pose less of an obstruction looking into the scene. Also, perhaps concentrate the wet black pebbles in and on the edge of the water. Without that large rock, this is a nice render as is.

John
Title: Re: On the beach (updates)
Post by: Kevin F on September 20, 2010, 10:37:27 AM
Thanks for the comments guys,
A couple of updates on this image, with some of your kind advice used, some not ;D
I really like the wet sand look of the first of these updates but the black pebbles look wrong, in the second the large pebbles look better but the wet beach is not as good. The foam in both has good and bad points.
After a while though you tend to get bored with endless renders of the same scene. I might carry on though a get the best aspects into one final. What do you think? any ideas for improvement?
Title: Re: On the beach
Post by: Kevin F on September 20, 2010, 10:44:41 AM
here's the first one . wouldn't load first time?
Title: Re: On the beach
Post by: inkydigit on September 20, 2010, 11:08:50 AM
as you say kevin, there are aspects of these two updates that are excellent, get them happening together and you are on a winner....really nice beach work!
some sand castles next perhaps?
:)
Title: Re: On the beach
Post by: Zairyn Arsyn on September 20, 2010, 03:01:48 PM
very nice render! excellent work on the water & shore  :)

that rock looks a bit brown, no wait... ;D

fooled me too, could have swore i saw a rock
its a good thing its not a brown rock, i could have mistaken it for a boat, brown rocks don't float :D
Title: Re: On the beach
Post by: dandelO on September 20, 2010, 03:28:54 PM
It's the attack of the giant sand-eating sea leeches!
Title: Re: On the beach
Post by: Kevin F on September 20, 2010, 03:35:40 PM
Quote from: dandelO on September 20, 2010, 03:28:54 PM
It's the attack of the giant sand-eating sea leeches!

Ha! Ha! Nice one dandelO, don't want one of those suckers on me!
Title: Re: On the beach
Post by: Hetzen on September 20, 2010, 05:29:01 PM
Some really nice textures going on there. Did you paint in your masks? You might want to have some falloff on your wet line, although, it's quit possible for sand to act like this sometimes. Maybe a combination with the displacement?

Lol at the leaches. Maybe a hero leach for focus?
Title: Re: On the beach
Post by: nethskie on September 21, 2010, 06:52:38 PM
awesome i like the shore water effect i don't know how those were done  :D
Title: Re: On the beach
Post by: Kevin F on September 22, 2010, 03:28:54 AM
Quote from: nethskie on September 21, 2010, 06:52:38 PM
awesome i like the shore water effect i don't know how those were done  :D

Easy method, but difficult to get right! as you can see from my poor efforts.
Here's a clip of the nodes I used - the most important thing is applying the painted shader in the right amount and to the right places!
Title: Re: On the beach
Post by: domdib on September 22, 2010, 08:47:31 AM
What impresses me most is the displacement on the sand - how did you do this?
Title: Re: On the beach
Post by: Kevin F on September 22, 2010, 11:45:07 AM
Quote from: domdib on September 22, 2010, 08:47:31 AM
What impresses me most is the displacement on the sand - how did you do this?

Thanks, it's a modification of a file posted here by Adiwan (search for Sand Ripples Adiwan), I suppose I should have credited him/her, but the file was changed so much to achieve the effect I wanted.
Thanks now if it's not too late!
I changed most of the values and colours to suit, but found that the main displacement in the surface layer (in the .tgc) needs only a very small displacement with a smaller negative offset. This offset gave me the ridged footprint like depressions.
Or do you mean the slightly sunken wet sand strip - This was a separate layer layed over the offset sand ripples using the painted shader for placement control.
Title: Re: On the beach
Post by: rcallicotte on September 22, 2010, 04:47:46 PM
I like the rock and the boat needs to be better lit or better textured.  The foreground rocks look too plastic.

The lighting is brilliant and the whole is well done.  Good perspective.  Good setting.  Cool birds.
Title: Re: On the beach
Post by: Kevin F on September 23, 2010, 11:31:47 AM
Quote from: calico on September 22, 2010, 04:47:46 PM
....  The foreground rocks look too plastic.

I agree.  I find it very difficult to get wet looking rocks that don't look like plastic.

Thanks for the positive comments though. ;)
Title: Re: On the beach
Post by: Dune on September 24, 2010, 02:23:22 AM
QuoteI find it very difficult to get wet looking rocks that don't look like plastic.
Perhaps blend the wetness by a power fractal, to lessen its coverage.
Title: Re: On the beach
Post by: Kevin F on September 24, 2010, 05:45:22 AM
Quote from: Dune on September 24, 2010, 02:23:22 AM
QuoteI find it very difficult to get wet looking rocks that don't look like plastic.
Perhaps blend the wetness by a power fractal, to lessen its coverage.

Can this be done to .obj's? Or would you use the reflectivity function or specular roughness function (whatever they are!)?
Title: Re: On the beach
Post by: Dune on September 25, 2010, 03:18:12 AM
I always use tgo's but I think it should work on obj's as well. Indeed, use the reflectivity function/roughness to experiment with. You could also try making a surface layer under the default (between the two nodes), uncheck its color and add a reflective shader as its child, blend the surface layer by another fractal. Hope this gets you on the way.