Just wanted to show you guys some stills of what I've been playing with the last couple of days. These are some test frames for an animation I'm putting together, to see how everything holds up at various altitudes. C&C very welcome.
606km off the ground
55km and falling
4300m...
270m...
2m.
Hetzen, you rock. ;D
This was no easy greasy. Thanks for letting us see it. It's beautiful.
Looks nice :)
How are the render times , near and far away and how much frames do you render , Hetzen ?
Thanks fellas.
Frames are about 10 mins each at Q=0.7,AA=3, GI 2/4. I don't think this needs too much AA, the last frame was rendered at Q=0.8, AA=6, GI 2/4, but I don't think I'll need to dial that for the final render.
The camera curve is going to be a challenge trying not to make the last 4,000m last 2 frames, due to the distances. So this will dictate how long the animation needs to be. I've also got about 100km of Mars Dem in that scene to fly around if I want, but the main thing is to see if I can get a good stereoscopic render from it with two imported cameras.
It would be cool if I could adjust the camera positions and rotation with functions to make this last part easier, by setting up a rig.
That is an awesome level of detail you have there! Great work!
Thanks , Hetzen !
Great!
I am Speechless.
how much of that is procedural and how much is original mars data?
I mean in terms of resolution?
And where can I get those for my green mars?
Looking forward to see the animation,
Best Regards,
Jan
This looks awesome. I can't wait to see the animation.
impressive ! ^^
Cool work Jon :)
Nice to see you have accomplished this in a couple of days.
It could easily have been a submission for the animation contest, as this is a great example.
I hope you can figure out the stereo-rig so we can use it with our little project ;D
Cheers,
Martin
Fantastic amount of detail!
Roll on the reel...
Amazing, Jon. We knew TG2 could do this, but it's great to actually see this decent depicted in steps. And it's obvious that this is some great quality work at the same time!
Cheers,
Frank
Very impressive. Look forward to the animation, if you can share it.
the Hetzen lander... :D
this looks really good, excellent work.
now make a terraformed version..
;) :D
Good work!
Thanks guys, although I think there can be more eeked out of this scene. So please fire away with any suggestions.
Quote from: Mahnmut on September 22, 2010, 06:35:48 PM
how much of that is procedural and how much is original mars data?
I mean in terms of resolution?
And where can I get those for my green mars?
Hi Jan. There's a combination of bitmap projection to get the overal planet texture, and fractals as you get closer to the surface.
As for the dems, you have to download all the megt files from this site..
http://pds-geosciences.wustl.edu/geodata/mgs-m-mola-5-megdr-l3-v1/mgsl_300x/meg128/
You only need the files that start "megt". Then you have to use 3Dem to convert a square into a .ter file that you can use in TG. A little word of warning, there is some missing data in those dems that you have to patch in 3Dem before you export. It's one of the options in the program. You draw a bounding box around the whole area you are looking at, then press enter, and 3Dem will sort it out. I was getting all sorts of weird problems in TG from corrupt .ter before I worked out what was causing them.
You can get 3Dem from here..
http://www.terragen.org/index.php?action=tpmod;dl=item490
Best of luck with your project.
Cheers
Jon
Oh, btw, I loved the Kim Stanley Robinson books Red, Green, Blue Mars. Being from an audio visual background, I really digged the titles.
Great level of detail and texturing. It must have taken some thinking to get the descent right :) Looking forward to the animation, and hope it doesn't take too long. How many frames do you think this will be?
Frame at 4300 m seems rather heavily hazy, but I don't think that will be very noticable in the animation.
Just plain outstanding Jon. I hope in our life time we all get to see man land here.
Very impressive work, the detail holds wonderfully. Looking forward for the animation!
Cool stuff! :o
Most of the superlatives have been used already, so:
Gets more "fandabidozi" as one descends to the surface. :)
Love the terrain/surfacing.
John
Thanks Hetzen!
Thats some big files, but what did I expect?
Until now I tused a 16k-bumpmap that used to be available at the celestia motherlode.
I will be busy with those for some time after my exams.
Yes, I also love Robinsons Mars-trilogy.
Just bought nearly everything else he wrote, and I am looking forward to reading it after my exams.
So much to do then ( and so much until then)
Maybe I will have to ask you for help concerning the placement of the ter-files, but not before November.
Til then, I wait patintly for your great animation!
Best Regards,
Jan
Looking very good! Kind of like the next generation of the very old Mars animation Matt did many years ago using a prototype of TG2: http://www.planetside.co.uk/content/view/36/38/
My one suggestion for improvement would be to add a more "dusty" look as all the real photos I've seen of Mars always seem to have dust deposited everywhere. Otherwise it's looking nice and can't wait to see it in motion.
- Oshyan
weird, a kinda involved spammer!
Quote from: cyphyr on August 19, 2011, 06:23:25 PM
weird, a kinda involved spammer!
After the spam is removed your comment will look kinda funny , Cyphyr :)
Man I like these from space shots! :o
Yeah it does ;D
Did this ever get animated, it would be great to see.
Richard
I didn't get too far with it in the end. I did get an animation going, but I didn't like the camera move very much.
I've uploaded something to Vimeo, that will take 30mins to convert. I'll post it later.
http://www.vimeo.com/27938982
So nice! Its really going to be great when you work out the things your not happy with.
I see what you mean by the camera move but its impressive nonetheless. Did you animate the camera in Terragen or an external app?
Richard
Jon, this is very convincing. Looks like Mars. I'd buy it ;)
It is indeed convincing, I like the way you suddenly see the strong structures that you're departing from. And the sudden acceleration when coming out of the atmosphere/hemisphere (or whatever it's called there). With some overpowering rocket blasting sounds (and some bleeps) it'll be great.