Planetside Software Forums

General => Open Discussion => Topic started by: j meyer on September 24, 2010, 09:37:28 AM

Title: Justin Case...
Post by: j meyer on September 24, 2010, 09:37:28 AM
...you haven't seen yet.Some Terminator freebies.
Unfortunately registration is needed.
http://www.dazzawalla.com/page2.html
Title: Re: Justin Case...
Post by: inkydigit on September 24, 2010, 09:57:48 AM
very cool thanks!
Title: Re: Justin Case...
Post by: Zairyn Arsyn on September 24, 2010, 04:33:42 PM
neat! somebody do a terminator TG2 scene..
or maybe i'll do one
Title: Re: Justin Case...
Post by: dandelO on September 24, 2010, 04:52:10 PM
Excellent! I saw a good T-800 model before for free but it was in .max file only and I don't have 3DSMAX. Maybe it was actually this one, it appears to have been updated to include .obj.

Fantastic modelling work anyway, thanks for the link, J Meyer!
Title: Re: Justin Case...
Post by: Zairyn Arsyn on September 24, 2010, 05:04:26 PM
Quote from: dandelO on September 24, 2010, 04:52:10 PM
Excellent! I saw a good T-800 model before for free but it was in .max file only and I don't have 3DSMAX. Maybe it was actually this one, it appears to have been updated to include .obj.

Fantastic modelling work anyway, thanks for the link, J Meyer!

i would have gladly converted the max file for if my work copy(@ work) of 3DSMAX had'nt expired.

stupid *%#)^_$ max files ...
Title: Re: Justin Case...
Post by: j meyer on September 25, 2010, 12:30:56 PM
Yep,max files are a problem for me,too.Almost every good free model i
find seems to be a max file. ::) Lately i found a link to some really good
car models,factory stuff,but of course registration required and (this time)
a maya scene file only,dooooh!
Title: Re: Justin Case...
Post by: dandelO on September 26, 2010, 11:19:11 AM
Renders great in TG. Just an object test render so, I'm not posting in the image sharing board, just yet, I'll add some fire and things soon...

[attachimg=#]
Title: Re: Justin Case...
Post by: Volker Harun on September 26, 2010, 11:26:34 AM
Nice!
Title: Re: Justin Case...
Post by: j meyer on September 26, 2010, 11:48:38 AM
 8) Is it just the smooth normals of TG2 ?
Title: Re: Justin Case...
Post by: dandelO on September 26, 2010, 12:20:12 PM
I didn't smooth any faces before importing it, just separated and assigned the eye textures. The .obj model doesn't have any special groups(arm, hand, head, leg), or even, a .mat included so, you have to wade through about some 300 'cylinder/sphere/box/etc's to texture it.
He's also still in his Jesus Christ Pose because of this, which is why I have only rendered the upper head and chest.

The model is fantastically made, though, so just TG's smooth normals works a treat.
Title: Re: Justin Case...
Post by: inkydigit on September 26, 2010, 04:58:56 PM
Quote from: dandelO on September 26, 2010, 12:20:12 PM
...... you have to wade through about some 300 'cylinder/sphere/box/etc's to texture it.....


yikes!
looks good though!
Title: Re: Justin Case...
Post by: dandelO on September 26, 2010, 05:07:55 PM
Yikes indeed, man. That's why I could only be bothered tracking down the eyes, the rest of the entire model is now just textured with a reflective shader following some breakup shaders for a bit of fire damage tarnish. Taking a while to test render, though, when I need to use RT reflections to check the fire effects...
Title: Re: Justin Case...
Post by: j meyer on September 27, 2010, 11:40:58 AM
Lots of parts! Maybe you could combine some and reduce the count?
If you need any help with that or posing let us know.
Title: Re: Justin Case...
Post by: dandelO on September 28, 2010, 04:30:00 PM
http://www.youtube.com/watch?v=skl1A21XnqY&feature=related
Title: Re: Justin Case...
Post by: j meyer on September 29, 2010, 01:50:39 PM
[attachimg=#]