I'm back with another nighttime render, i just felt like doing one :)
not sure when i will be doing another iteration of this, been pretty busy lately
trees - walli
grass - walli
bushes - Mr. lamppost
C&C welcome
Looks nice, Zaai999
Hi
I might imagine a search light beam and/or a landing UFO in this Image.
ciao
Naoo
I really like the lighting .... :)
Yes the lighting is very nice! I like this image a lot , Zaai999 :)
thanks for the positive comments
now doing a 1920x1080 version, streamlined it a bit, the last render was over 25 hours (have'nt had one of those in a while! :) )
hopefully it will be done by tomorrow afternoon
Quote from: Naoo on September 27, 2010, 04:02:44 PM
Hi
I might imagine a search light beam and/or a landing UFO in this Image.
ciao
Naoo
thats a interesting idea!
25 hours ? Why does it take so long Zaai999 ?
really eerie lighting! Haloween is coming ;-)
Some broken trees to fill some of the "gaps" would be cool too, unless you aimed for this regular look
great lighting and eerie mood!
kadri, it was probably all that grass... 2 pops' of walli's "ultra high quality" wild grass.
the size of the populations were way to big... it goes way off into the background, where it is'nt even visible in the render.
so i lowered the size of the grass pops, and checked clip to camera.
AA was 7, detail .9, GI details/surfaces turned off supersample off, raytrace object also off.
the render should be done by this noon or afternoon - it was rendering the bottom of the image when i checked on it this morning.
Very good night woodland scene.
Quote from: zaai999 on September 28, 2010, 09:02:32 AM
AA was 7, detail .9, GI details/surfaces turned off supersample off, raytrace object also off.
My understanding is that it is quicker to render with raytrace objects on, when AA can be reduced to 3 or 4.
John
Quote from: schmeerlap on September 28, 2010, 10:03:26 AM
Very good night woodland scene.
Quote from: zaai999 on September 28, 2010, 09:02:32 AM
AA was 7, detail .9, GI details/surfaces turned off supersample off, raytrace object also off.
My understanding is that it is quicker to render with raytrace objects on, when AA can be reduced to 3 or 4.
John
i'll try that next time and see how it goes.
Thanks , Zaai999 ! I am waiting for your new render :)
nope, its still going... damn..
(that little chunk of rendered space down at the bottom is all its done today)
must be the grass, there spaced pretty close together and their file sizes are larger than the regular grasses.
im thinking canceling this and going with shmeerlap's suggestion, what do you think guys?
do a small scale comparison with rt on, and rt of, with the suggested aa settings, maybe?
btw, how did you light this?
with one lightsource, the sun object is below the ground.
Quote from: inkydigit on September 29, 2010, 05:08:10 AM
btw, how did you light this?
i started a new render (RT on, lower AA)
cheers for the info, looking forward to the next one!
I think you'd get even quicker results with 'RTE' on this render, Lane. There is pretty much no ground visible so that wouldn't be a problem, you also wouldn't have to wait on the sky and ground rendering first before all the objects were rendered. It would do it all in one pass.
You could also drop the atmospheric sampling if you used RTE, there is normally very little noise with RTE and about 32 samples, maybe even less would do. I'd imagine you had used significantly higher samples for the first image to reduce atmo grain as it's very smooth.
Cool, definitely your style! I like the X-Files/UFO idea, too. :)
i think its taking almost just as long as the 25hr one... its close to being done, taking forever to finish up one little spot.
i'm using these settings- 1280x720, RTO, detail .75, AA 4, Atmosphere 32
getting impatient, :D thinking about canceling, this is just the same as the last
gonna try RTE i think.
Hey, man. Here's a quote from Matt in the AA recommendation thread:
"An adaptive sampling technique is used to avoid taking the maximum number of samples where the sampler detects that the contrast between adjacent samples is below some threshold. This can be an effective way to concentrate anti-aliasing work where it is needed most, to increase quality and reduce the render time."
Try using an adaptive sampling method to render it, there's lots of empty space there, which shouldn't require such high AA but also lots of trees which require a decent AA level. Play around with AA value and try out different sampling levels on some crops of equally busy/empty areas to find the best speed/quality balance. Happy experimenting!
Edit: I'm sure you've read this but it's good to go back to. Link to RTO/RTE AA settings page; http://forums.planetside.co.uk/index.php?topic=8300.0
RTE was faster. :)
48minutes last night, 720x480
now trying it with adaptive sampling, higher resolution and some other slightly different settings
after this i'm going to have to get back to my other project
Quote from: zaai999 on September 30, 2010, 09:27:00 AM
after this i'm going to have to get back to my other project
The cool skyscapers?
yes, the one with cool skyscrapers
Quote from: jbest on September 30, 2010, 02:22:21 PM
Quote from: zaai999 on September 30, 2010, 09:27:00 AM
after this i'm going to have to get back to my other project
The cool skyscapers?
15h 37m 21s
with RTE i get zero microtriangles rendered bug... interesting.
Nice moody atmosphere!
I miss some dancing faeries though. ;)
Quote from: Walli on September 28, 2010, 02:51:24 AM
really eerie lighting! Haloween is coming ;-)
Some broken trees to fill some of the "gaps" would be cool too, unless you aimed for this regular look
walli, you've made me want to a spooky Halloween render ;) :D
see? look what you've done! :D