I have not done much with the Alpine terrain generator. Here's an attempt.
http://www.flickr.com/photos/njeneb/5061423197/sizes/o/in/photostream/
Wow! I'm at work, but I took a look with my phone and the background mountains, textures and lighting looks really good.
Regards,
Terje
Nice start, Henry. I think you should do something about the snow cover; if it's displacement intersection, then increase the minimum size or the coverage, or something (perhaps the maximum angle fuzzier). You have some tiny specks of snow, which distract (me, that is), the snow could be smoother to offset the alpine roughness of the rock. And use some different sizes and species of tree, some bushes near the water, or a slope of grass and rocks. Good luck!
I like those mountains. Looks like there's some flooding going on.
John
I think I'll be doing a couple more of these. I'll keep in mind the crits while I work on it. Alpine works a little differently than Fractal terrains.
For some reason, I had difficulty with the populations and the water level. So, yes, there is some massive snow melt happening. Global warming! ::) ;D
I suggest changing the tree size, except...say, what kind of trees are those?
They are pines, Walli's and Walli's dry bushes in the water. I forgot to put their galoshes on.
wow it looks good mate! i like the snow on the top and the population plants impressive water too!
Agree with John, the water appears high; but, not uncommon after heavy rains ...very good Henry.
Good work. The displacements looks as if they get a little 'noisy' in places on the peaks, but I guess that's the snow SF doing that, which is sometimes a little hard to blend. I like what appears to be a scree slope you've got on the top part of the right hand mountain ramp. I'm also not too sure about the tree population on the left, a pop mask with favour depressions might help with not getting things standing on top of ridges. Nice scene to work on.