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General => Image Sharing => Topic started by: RAF Blackace on October 10, 2010, 07:03:43 PM

Title: The Dead Marshes
Post by: RAF Blackace on October 10, 2010, 07:03:43 PM
My first terragen image so be gentle :)

http://www.blackaceproduction.com/media/blogs/photo/Dead_Marshes_Large.jpg (http://www.blackaceproduction.com/media/blogs/photo/Dead_Marshes_Large.jpg)
Title: Re: The Dead Marshes
Post by: Mahnmut on October 10, 2010, 07:15:23 PM
Not bad for a Start!
It may be by chance that some of your trees look in the same direction, but thats only a small point.
I like the fog and the reflection in the calm water.
Are those brownish thinks  there on the ground skulls?
Best regards, Jan
Title: Re: The Dead Marshes
Post by: dandelO on October 10, 2010, 07:44:37 PM
They're fly-agaric skulls if they are! :o :P 8)
Title: Re: The Dead Marshes
Post by: ra on October 11, 2010, 02:31:40 AM
Wow, very good start! I like the mood you composed here! Well done!
The gulls could be improved, in my opinion they are too tall. In addition the tree models could have more detail. But those are only suggestions - as I already said: great start!
Title: Re: The Dead Marshes
Post by: Dune on October 11, 2010, 03:05:21 AM
A good start indeed, but what I like most about this image is that it resembles a woodcut image, because of the 'flattened' structures by the slightly grainy mist. Well done.
Title: Re: The Dead Marshes
Post by: inkydigit on October 11, 2010, 05:05:29 AM
a nice artistic feel here...love the shrooms!
Title: Re: The Dead Marshes
Post by: schmeerlap on October 11, 2010, 09:36:11 AM
Great first render; love the marshland misty atmosphere. Makes me want to pen a WW1 poem.

John
Title: Re: The Dead Marshes
Post by: Zairyn Arsyn on October 11, 2010, 11:10:12 AM
it looks good so far, not that bad at all.

what were your render settings? - AA, detail GI, etc, etc.

more detail on the trees would be a good improvement,
IMO i would get rid of dandel0's grass shader and use object populations for the grass.

Title: Re: The Dead Marshes
Post by: jbest on October 11, 2010, 02:26:31 PM
Looks great. Everything here looks kinda dead, including the birds.
Title: Re: The Dead Marshes
Post by: RAF Blackace on October 15, 2010, 09:59:21 PM
Thanks Chaps.

But one thing puzzles me. How do I get more detail on the trees. I had the render options racked up for the tree populations and they still came out like this.

Every plant I have ever done has looked low quality, and here in this forum I see superb quality. What option do I change to get this elusive "more Detail" ?

PS: Daniel O is my inspiration for using this product, I fell because of this I must use something of his in any file I play with.
Title: Re: The Dead Marshes
Post by: Henry Blewer on October 15, 2010, 11:08:20 PM
The simple answer is the radio button which controls the population detail. The default is medium detail. Ultra High is needed for close ups.
The harder answers are the quality of the plants and the atmosphere settings. I render with the atmosphere quality at 64, sometimes 48. Try a different tree model.
Title: Re: The Dead Marshes
Post by: Dune on October 16, 2010, 02:57:26 AM
I don't think the button you mention still works to enhance detail. Your plants/objects should be raytraced, and your AA should be high enough.
Title: Re: The Dead Marshes
Post by: dandelO on October 16, 2010, 12:49:40 PM
I think losing the grass shader, especially in the foreground, is a good idea. It's fine to save memory in the mid-to-far distance where the detail isn't so important but up close, it isn't pretty. There's some great grass models here, at the NWDA stores and at TG.org, to name a couple. 
Title: Re: The Dead Marshes
Post by: Mahnmut on October 17, 2010, 11:36:13 AM
Ahem, skulls, mushrooms, it´s not that much of a difference, is it ;)

When I look at your trees, they look as if they are rendered ok, only the model itself isn´t very detailed.
There is a lot of great free tree models around, if you want them dead just leave the leaves! (make their opacity 0 )
Best regards,
Jan
Title: Re: The Dead Marshes
Post by: dandelO on October 17, 2010, 02:08:40 PM
Oh! That's twice in the last week someone has called me 'danielO' in here. Sounds like an Italian yodeller. :D

dandelO or, even better, just 'Martin' will do. ;)

* And please don't feel obligated to have to use any of my files, most of them are just cut-n-shut jobs, held together with tape and Pritt-stick! ;)
Title: Re: The Dead Marshes
Post by: RAF Blackace on October 17, 2010, 04:16:49 PM
My apologies Martin. I usually get called "Blacklace", although I am inclined to wear it now and again, it does not go down well with the rest of the flight crew.

Thanks for the answers to the render detail Question. Trial and error will help in the next image.
Title: Re: The Dead Marshes
Post by: dandelO on October 17, 2010, 05:32:08 PM
You could always flaunt the lace in here, quite a motley flight crew are we! :D
Title: Re: The Dead Marshes
Post by: RAF Blackace on October 17, 2010, 08:19:03 PM
The image of a fighter pilot dressed in skimpy black lace panties coming into the hands of the Taliban would be too much for my seniors I'm afraid.
Title: Re: The Dead Marshes
Post by: inkydigit on October 20, 2010, 07:42:20 AM
I bet you get people asking you to sing Agadoo all the time...
:D